Import Geant4 2.0.0 source tree
This commit is contained in:
@@ -0,0 +1,74 @@
|
||||
// This code implementation is the intellectual property of
|
||||
// the GEANT4 collaboration.
|
||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
|
||||
//
|
||||
// $Id: G4RayTracerViewer.cc,v 1.6 2000/05/13 10:55:56 johna Exp $
|
||||
// GEANT4 tag $Name: geant4-02-00 $
|
||||
|
||||
#include "G4RayTracerViewer.hh"
|
||||
|
||||
#include "G4ios.hh"
|
||||
#include "g4std/strstream"
|
||||
|
||||
#include "G4VSceneHandler.hh"
|
||||
#include "G4Scene.hh"
|
||||
#include "G4RayTracer.hh"
|
||||
#include "G4UImanager.hh"
|
||||
|
||||
G4RayTracerViewer::G4RayTracerViewer
|
||||
(G4VSceneHandler& sceneHandler, const G4String& name):
|
||||
fFileCount(0),
|
||||
G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name) {}
|
||||
|
||||
G4RayTracerViewer::~G4RayTracerViewer() {}
|
||||
|
||||
void G4RayTracerViewer::SetView() {
|
||||
G4RayTracer* theTracer =
|
||||
(G4RayTracer*) fSceneHandler.GetGraphicsSystem();
|
||||
|
||||
// Get radius of scene, etc. (See G4OpenGLViewer::SetView().)
|
||||
// Note that this procedure properly takes into account zoom, dolly and pan.
|
||||
const G4Point3D& targetPoint
|
||||
= fSceneHandler.GetScene()->GetStandardTargetPoint()
|
||||
+ fVP.GetCurrentTargetPoint();
|
||||
G4double radius = // See G4ViewParameters for following procedure.
|
||||
fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
|
||||
if(radius<=0.) radius = 1.;
|
||||
const G4double cameraDistance = fVP.GetCameraDistance(radius);
|
||||
const G4Point3D cameraPosition =
|
||||
targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
|
||||
const G4double nearDistance = fVP.GetNearDistance(cameraDistance,radius);
|
||||
const G4double frontHalfHeight = fVP.GetFrontHalfHeight(nearDistance,radius);
|
||||
const G4double frontHalfAngle = atan(frontHalfHeight / nearDistance);
|
||||
|
||||
// Calculate and set ray tracer parameters.
|
||||
theTracer->
|
||||
SetViewSpan(200. * frontHalfAngle / theTracer->GetNColumn());
|
||||
theTracer->SetTargetPosition(targetPoint);
|
||||
theTracer->SetEyePosition(cameraPosition);
|
||||
theTracer->SetHeadAngle(fVP.GetViewpointDirection().phi());
|
||||
theTracer->SetLightDirection(-fVP.GetActualLightpointDirection());
|
||||
}
|
||||
|
||||
|
||||
void G4RayTracerViewer::ClearView() {}
|
||||
|
||||
void G4RayTracerViewer::DrawView() {
|
||||
if (fVP.GetFieldHalfAngle() == 0.) { // Orthogonal (parallel) projection.
|
||||
G4cout <<
|
||||
"G4RayTracerViewer::SetView: orthogonal projection not yet implemented."
|
||||
<< G4endl;
|
||||
return;
|
||||
}
|
||||
SetView(); // Special graphics system - bypass ProcessView().
|
||||
G4RayTracer* theTracer =
|
||||
(G4RayTracer*) fSceneHandler.GetGraphicsSystem();
|
||||
char fileName [100];
|
||||
G4std::ostrstream ost(fileName, 100);
|
||||
ost << "g4RayTracer." << fShortName << '_' << fFileCount++ << ".jpeg"
|
||||
<< G4std::ends;
|
||||
theTracer->Trace(fileName);
|
||||
}
|
||||
Reference in New Issue
Block a user