Import Geant4 2.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:42:07 +02:00
parent 103bda00c8
commit e7d7193284
3106 changed files with 171117 additions and 90550 deletions
@@ -0,0 +1,358 @@
// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4RayTracer.cc,v 1.6 2000/06/07 02:52:45 asaim Exp $
// GEANT4 tag $Name: geant4-02-00 $
//
//
//
#include "G4RayTracer.hh"
#include "G4RayTracerFeatures.hh"
#include "G4RayTracerSceneHandler.hh"
#include "G4RayTracerViewer.hh"
#include "G4EventManager.hh"
#include "G4RTMessenger.hh"
#include "G4RayShooter.hh"
#include "G4VFigureFileMaker.hh"
#include "G4RTTrackingAction.hh"
#include "G4RTSteppingAction.hh"
#include "G4RayTrajectory.hh"
#include "G4RayTrajectoryPoint.hh"
#include "G4RTJpegMaker.hh"
#include "G4GeometryManager.hh"
#include "G4SDManager.hh"
#include "G4StateManager.hh"
#include "G4Event.hh"
#include "G4TrajectoryContainer.hh"
#include "G4Colour.hh"
#include "G4VisAttributes.hh"
#include "G4UImanager.hh"
#include "G4TransportationManager.hh"
G4RayTracer::G4RayTracer(G4VFigureFileMaker* figMaker)
:G4VGraphicsSystem("RayTracer","RayTracer",RAYTRACER_FEATURES,
G4VGraphicsSystem::threeD)
{
theFigMaker = figMaker;
if(!theFigMaker) theFigMaker = new G4RTJpegMaker();
theRayShooter = new G4RayShooter();
theRayTracerEventAction = 0;
theRayTracerStackingAction = 0;
theRayTracerTrackingAction = new G4RTTrackingAction();
theRayTracerSteppingAction = new G4RTSteppingAction();
theMessenger = new G4RTMessenger(this,theRayTracerSteppingAction);
theEventManager = G4EventManager::GetEventManager();
nColumn = 640;
nRow = 640;
eyePosition = G4ThreeVector(1.*m,1.*m,1.*m);
targetPosition = G4ThreeVector(0.,0.,0.);
lightDirection = G4ThreeVector(-0.1,-0.2,-0.3).unit();
viewSpan = 5.0*deg;
headAngle = 270.*deg;
attenuationLength = 1.0*m;
distortionOn = false;
}
G4RayTracer::~G4RayTracer()
{
delete theRayShooter;
delete theRayTracerTrackingAction;
delete theRayTracerSteppingAction;
delete theMessenger;
}
void G4RayTracer::Trace(G4String fileName)
{
G4StateManager* theStateMan = G4StateManager::GetStateManager();
G4ApplicationState currentState = theStateMan->GetCurrentState();
if(currentState!=Idle)
{
G4cerr << "Illegal application state - Trace() ignored." << G4endl;
return;
}
if(!theFigMaker)
{
G4cerr << "Figure file maker class is not specified - Trace() ignored." << G4endl;
return;
}
G4UImanager* UI = G4UImanager::GetUIpointer();
G4int storeTrajectory = UI->GetCurrentIntValue("/tracking/storeTrajectory");
if(storeTrajectory==0) UI->ApplyCommand("/tracking/storeTrajectory 1");
G4ThreeVector tmpVec = targetPosition - eyePosition;
eyeDirection = tmpVec.unit();
colorR = new unsigned char[nColumn*nRow];
colorG = new unsigned char[nColumn*nRow];
colorB = new unsigned char[nColumn*nRow];
StoreUserActions();
G4bool succeeded = CreateBitMap();
if(succeeded)
{ CreateFigureFile(fileName); }
else
{ G4cerr << "Could not create figure file" << G4endl;
G4cerr << "You might set the eye position outside of the world volume" << G4endl; }
RestoreUserActions();
if(storeTrajectory==0) UI->ApplyCommand("/tracking/storeTrajectory 0");
delete [] colorR;
delete [] colorG;
delete [] colorB;
}
G4VSceneHandler* G4RayTracer::CreateSceneHandler (const G4String& name) {
G4VSceneHandler* pScene = new G4RayTracerSceneHandler (*this, name);
G4cout << G4RayTracerSceneHandler::GetSceneCount ()
<< ' ' << fName << " scenes extanct." << G4endl;
return pScene;
}
G4VViewer* G4RayTracer::CreateViewer (G4VSceneHandler& sceneHandler,
const G4String& name) {
G4VViewer* pView = new G4RayTracerViewer (sceneHandler, name);
return pView;
}
void G4RayTracer::StoreUserActions()
{
theUserEventAction = theEventManager->GetUserEventAction();
theUserStackingAction = theEventManager->GetUserStackingAction();
theUserTrackingAction = theEventManager->GetUserTrackingAction();
theUserSteppingAction = theEventManager->GetUserSteppingAction();
theEventManager->SetUserAction(theRayTracerEventAction);
theEventManager->SetUserAction(theRayTracerStackingAction);
theEventManager->SetUserAction(theRayTracerTrackingAction);
theEventManager->SetUserAction(theRayTracerSteppingAction);
G4SDManager* theSDMan = G4SDManager::GetSDMpointerIfExist();
if(theSDMan)
{ theSDMan->Activate("/",false); }
G4GeometryManager* theGeomMan = G4GeometryManager::GetInstance();
theGeomMan->OpenGeometry();
theGeomMan->CloseGeometry(true);
}
void G4RayTracer::RestoreUserActions()
{
theEventManager->SetUserAction(theUserEventAction);
theEventManager->SetUserAction(theUserStackingAction);
theEventManager->SetUserAction(theUserTrackingAction);
theEventManager->SetUserAction(theUserSteppingAction);
G4SDManager* theSDMan = G4SDManager::GetSDMpointerIfExist();
if(theSDMan)
{ theSDMan->Activate("/",true); }
}
G4bool G4RayTracer::CreateBitMap()
{
G4int iEvent = 0;
G4double stepAngle = viewSpan/100.;
G4double viewSpanX = stepAngle*nColumn;
G4double viewSpanY = stepAngle*nRow;
G4bool succeeded;
for(int iRow=0;iRow<nRow;iRow++)
{
for(int iColumn=0;iColumn<nColumn;iColumn++)
{
G4Event* anEvent = new G4Event(iEvent++);
G4double angleX = -(viewSpanX/2. - iColumn*stepAngle);
G4double angleY = viewSpanY/2. - iRow*stepAngle;
G4ThreeVector rayDirection;
if(distortionOn)
{
rayDirection = G4ThreeVector(tan(angleX)/cos(angleY),-tan(angleY)/cos(angleX),1.0);
}
else
{
rayDirection = G4ThreeVector(tan(angleX),-tan(angleY),1.0);
}
rayDirection.rotateZ(headAngle);
rayDirection.rotateUz(eyeDirection);
G4ThreeVector rayPosition(eyePosition);
G4bool interceptable = true;
// Check if rayPosition is in the world.
G4VPhysicalVolume* pWorld =
G4TransportationManager::GetTransportationManager()->
GetNavigatorForTracking()->GetWorldVolume ();
EInside whereisit =
pWorld->GetLogicalVolume()->GetSolid()->Inside(rayPosition);
if (whereisit != kInside) {
// It's outside the world, so move it inside.
G4double outsideDistance =
pWorld->GetLogicalVolume()->GetSolid()->
DistanceToIn(rayPosition,rayDirection);
if (outsideDistance != kInfinity) {
rayPosition = rayPosition+outsideDistance*rayDirection;
}
else {
interceptable = false;
}
}
if (interceptable) {
theRayShooter->Shoot(anEvent,rayPosition,rayDirection);
theEventManager->ProcessOneEvent(anEvent);
succeeded = GenerateColour(anEvent);
//G4cout << iColumn << " " << iRow << " " << anEvent->GetEventID() << G4endl;
}
else { // Ray does not intercept world at all.
// Generate background colour...
G4int iEvent = anEvent->GetEventID();
colorR[iEvent] = 0;
colorG[iEvent] = 0;
colorB[iEvent] = 0;
succeeded = true;
}
delete anEvent;
if(!succeeded) return false;
}
}
return true;
}
void G4RayTracer::CreateFigureFile(G4String fileName)
{
//G4cout << nColumn << " " << nRow << G4endl;
theFigMaker->CreateFigureFile(fileName,nColumn,nRow,colorR,colorG,colorB);
}
G4bool G4RayTracer::GenerateColour(G4Event* anEvent)
{
G4TrajectoryContainer * trajectoryContainer = anEvent->GetTrajectoryContainer();
G4RayTrajectory* trajectory = (G4RayTrajectory*)( (*trajectoryContainer)[0] );
if(!trajectory) return false;
G4int nPoint = trajectory->GetPointEntries();
if(nPoint==0) return false;
G4Colour rayColour;
G4Colour initialColour(1.,1.,1.);
if( trajectory->GetPointC(nPoint-1)->GetPostStepAtt() )
{ initialColour = GetSurfaceColour(trajectory->GetPointC(nPoint-1)); }
rayColour = Attenuate(trajectory->GetPointC(nPoint-1),initialColour);
for(int i=nPoint-2;i>=0;i--)
{
G4Colour surfaceColour = GetSurfaceColour(trajectory->GetPointC(i));
G4double weight = 1.0 - surfaceColour.GetAlpha();
G4Colour mixedColour = GetMixedColour(rayColour,surfaceColour,weight);
rayColour = Attenuate(trajectory->GetPointC(i),mixedColour);
}
G4int iEvent = anEvent->GetEventID();
colorR[iEvent] = (unsigned char)(int(255*rayColour.GetRed()));
colorG[iEvent] = (unsigned char)(int(255*rayColour.GetGreen()));
colorB[iEvent] = (unsigned char)(int(255*rayColour.GetBlue()));
return true;
}
G4Colour G4RayTracer::GetMixedColour(G4Colour surfCol,G4Colour transCol,G4double weight)
{
G4double r = weight*surfCol.GetRed() + (1.-weight)*transCol.GetRed();
G4double g = weight*surfCol.GetGreen() + (1.-weight)*transCol.GetGreen();
G4double b = weight*surfCol.GetBlue() + (1.-weight)*transCol.GetBlue();
G4double a = weight*surfCol.GetAlpha() + (1.-weight)*transCol.GetAlpha();
return G4Colour(r,g,b,a);
}
G4Colour G4RayTracer::GetSurfaceColour(G4RayTrajectoryPoint* point)
{
const G4VisAttributes* preAtt = point->GetPreStepAtt();
const G4VisAttributes* postAtt = point->GetPostStepAtt();
G4bool preVis = ValidColour(preAtt);
G4bool postVis = ValidColour(postAtt);
G4Colour transparent(1.,1.,1.,0.);
if(!preVis&&!postVis) return transparent;
G4ThreeVector normal = point->GetSurfaceNormal();
G4Colour preCol(1.,1.,1.);
G4Colour postCol(1.,1.,1.);
if(preVis)
{
G4double brill = (1.0-(-lightDirection).dot(normal))/2.0;
G4double r = preAtt->GetColour().GetRed();
G4double g = preAtt->GetColour().GetGreen();
G4double b = preAtt->GetColour().GetBlue();
preCol = G4Colour(r*brill,g*brill,b*brill,preAtt->GetColour().GetAlpha());
}
else
{ preCol = transparent; }
if(postVis)
{
G4double brill = (1.0-(-lightDirection).dot(-normal))/2.0;
G4double r = postAtt->GetColour().GetRed();
G4double g = postAtt->GetColour().GetGreen();
G4double b = postAtt->GetColour().GetBlue();
postCol = G4Colour(r*brill,g*brill,b*brill,postAtt->GetColour().GetAlpha());
}
else
{ postCol = transparent; }
if(!preVis) return postCol;
if(!postVis) return preCol;
G4double weight = 0.5;
return GetMixedColour(preCol,postCol,weight);
}
G4Colour G4RayTracer::Attenuate(G4RayTrajectoryPoint* point, G4Colour sourceCol)
{
const G4VisAttributes* preAtt = point->GetPreStepAtt();
G4bool visible = ValidColour(preAtt);
if(!visible) return sourceCol;
G4Colour objCol = preAtt->GetColour();
G4double stepRed = objCol.GetRed();
G4double stepGreen = objCol.GetGreen();
G4double stepBlue = objCol.GetBlue();
G4double stepAlpha = objCol.GetAlpha();
G4double stepLength = point->GetStepLength();
G4double attenuationFuctor = -stepAlpha/(1.0-stepAlpha)*stepLength/attenuationLength;
G4double KtRed = exp((1.0-stepRed)*attenuationFuctor);
G4double KtGreen = exp((1.0-stepGreen)*attenuationFuctor);
G4double KtBlue = exp((1.0-stepBlue)*attenuationFuctor);
if(KtRed>1.0){KtRed=1.0;}
if(KtGreen>1.0){KtGreen=1.0;}
if(KtBlue>1.0){KtBlue=1.0;}
return G4Colour(sourceCol.GetRed()*KtRed,
sourceCol.GetGreen()*KtGreen,sourceCol.GetBlue()*KtBlue);
}
G4bool G4RayTracer::ValidColour(const G4VisAttributes* visAtt)
{
G4bool val = true;
if(!visAtt)
{ val = false; }
else if(!(visAtt->IsVisible()))
{ val = false; }
else if(visAtt->IsForceDrawingStyle()
&&(visAtt->GetForcedDrawingStyle()==G4VisAttributes::wireframe))
{ val = false; }
return val;
}