Import Geant4 2.0.0 source tree
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4RayTracer.cc,v 1.6 2000/06/07 02:52:45 asaim Exp $
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// GEANT4 tag $Name: geant4-02-00 $
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//
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//
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//
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#include "G4RayTracer.hh"
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#include "G4RayTracerFeatures.hh"
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#include "G4RayTracerSceneHandler.hh"
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#include "G4RayTracerViewer.hh"
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#include "G4EventManager.hh"
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#include "G4RTMessenger.hh"
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#include "G4RayShooter.hh"
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#include "G4VFigureFileMaker.hh"
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#include "G4RTTrackingAction.hh"
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#include "G4RTSteppingAction.hh"
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#include "G4RayTrajectory.hh"
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#include "G4RayTrajectoryPoint.hh"
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#include "G4RTJpegMaker.hh"
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#include "G4GeometryManager.hh"
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#include "G4SDManager.hh"
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#include "G4StateManager.hh"
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#include "G4Event.hh"
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#include "G4TrajectoryContainer.hh"
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#include "G4Colour.hh"
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#include "G4VisAttributes.hh"
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#include "G4UImanager.hh"
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#include "G4TransportationManager.hh"
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G4RayTracer::G4RayTracer(G4VFigureFileMaker* figMaker)
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:G4VGraphicsSystem("RayTracer","RayTracer",RAYTRACER_FEATURES,
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G4VGraphicsSystem::threeD)
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{
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theFigMaker = figMaker;
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if(!theFigMaker) theFigMaker = new G4RTJpegMaker();
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theRayShooter = new G4RayShooter();
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theRayTracerEventAction = 0;
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theRayTracerStackingAction = 0;
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theRayTracerTrackingAction = new G4RTTrackingAction();
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theRayTracerSteppingAction = new G4RTSteppingAction();
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theMessenger = new G4RTMessenger(this,theRayTracerSteppingAction);
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theEventManager = G4EventManager::GetEventManager();
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nColumn = 640;
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nRow = 640;
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eyePosition = G4ThreeVector(1.*m,1.*m,1.*m);
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targetPosition = G4ThreeVector(0.,0.,0.);
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lightDirection = G4ThreeVector(-0.1,-0.2,-0.3).unit();
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viewSpan = 5.0*deg;
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headAngle = 270.*deg;
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attenuationLength = 1.0*m;
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distortionOn = false;
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}
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G4RayTracer::~G4RayTracer()
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{
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delete theRayShooter;
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delete theRayTracerTrackingAction;
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delete theRayTracerSteppingAction;
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delete theMessenger;
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}
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void G4RayTracer::Trace(G4String fileName)
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{
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G4StateManager* theStateMan = G4StateManager::GetStateManager();
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G4ApplicationState currentState = theStateMan->GetCurrentState();
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if(currentState!=Idle)
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{
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G4cerr << "Illegal application state - Trace() ignored." << G4endl;
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return;
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}
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if(!theFigMaker)
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{
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G4cerr << "Figure file maker class is not specified - Trace() ignored." << G4endl;
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return;
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}
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G4UImanager* UI = G4UImanager::GetUIpointer();
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G4int storeTrajectory = UI->GetCurrentIntValue("/tracking/storeTrajectory");
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if(storeTrajectory==0) UI->ApplyCommand("/tracking/storeTrajectory 1");
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G4ThreeVector tmpVec = targetPosition - eyePosition;
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eyeDirection = tmpVec.unit();
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colorR = new unsigned char[nColumn*nRow];
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colorG = new unsigned char[nColumn*nRow];
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colorB = new unsigned char[nColumn*nRow];
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StoreUserActions();
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G4bool succeeded = CreateBitMap();
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if(succeeded)
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{ CreateFigureFile(fileName); }
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else
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{ G4cerr << "Could not create figure file" << G4endl;
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G4cerr << "You might set the eye position outside of the world volume" << G4endl; }
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RestoreUserActions();
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if(storeTrajectory==0) UI->ApplyCommand("/tracking/storeTrajectory 0");
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delete [] colorR;
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delete [] colorG;
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delete [] colorB;
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}
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G4VSceneHandler* G4RayTracer::CreateSceneHandler (const G4String& name) {
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G4VSceneHandler* pScene = new G4RayTracerSceneHandler (*this, name);
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G4cout << G4RayTracerSceneHandler::GetSceneCount ()
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<< ' ' << fName << " scenes extanct." << G4endl;
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return pScene;
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}
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G4VViewer* G4RayTracer::CreateViewer (G4VSceneHandler& sceneHandler,
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const G4String& name) {
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G4VViewer* pView = new G4RayTracerViewer (sceneHandler, name);
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return pView;
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}
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void G4RayTracer::StoreUserActions()
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{
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theUserEventAction = theEventManager->GetUserEventAction();
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theUserStackingAction = theEventManager->GetUserStackingAction();
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theUserTrackingAction = theEventManager->GetUserTrackingAction();
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theUserSteppingAction = theEventManager->GetUserSteppingAction();
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theEventManager->SetUserAction(theRayTracerEventAction);
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theEventManager->SetUserAction(theRayTracerStackingAction);
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theEventManager->SetUserAction(theRayTracerTrackingAction);
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theEventManager->SetUserAction(theRayTracerSteppingAction);
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G4SDManager* theSDMan = G4SDManager::GetSDMpointerIfExist();
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if(theSDMan)
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{ theSDMan->Activate("/",false); }
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G4GeometryManager* theGeomMan = G4GeometryManager::GetInstance();
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theGeomMan->OpenGeometry();
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theGeomMan->CloseGeometry(true);
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}
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void G4RayTracer::RestoreUserActions()
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{
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theEventManager->SetUserAction(theUserEventAction);
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theEventManager->SetUserAction(theUserStackingAction);
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theEventManager->SetUserAction(theUserTrackingAction);
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theEventManager->SetUserAction(theUserSteppingAction);
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G4SDManager* theSDMan = G4SDManager::GetSDMpointerIfExist();
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if(theSDMan)
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{ theSDMan->Activate("/",true); }
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}
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G4bool G4RayTracer::CreateBitMap()
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{
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G4int iEvent = 0;
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G4double stepAngle = viewSpan/100.;
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G4double viewSpanX = stepAngle*nColumn;
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G4double viewSpanY = stepAngle*nRow;
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G4bool succeeded;
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for(int iRow=0;iRow<nRow;iRow++)
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{
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for(int iColumn=0;iColumn<nColumn;iColumn++)
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{
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G4Event* anEvent = new G4Event(iEvent++);
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G4double angleX = -(viewSpanX/2. - iColumn*stepAngle);
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G4double angleY = viewSpanY/2. - iRow*stepAngle;
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G4ThreeVector rayDirection;
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if(distortionOn)
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{
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rayDirection = G4ThreeVector(tan(angleX)/cos(angleY),-tan(angleY)/cos(angleX),1.0);
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}
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else
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{
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rayDirection = G4ThreeVector(tan(angleX),-tan(angleY),1.0);
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}
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rayDirection.rotateZ(headAngle);
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rayDirection.rotateUz(eyeDirection);
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G4ThreeVector rayPosition(eyePosition);
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G4bool interceptable = true;
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// Check if rayPosition is in the world.
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G4VPhysicalVolume* pWorld =
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G4TransportationManager::GetTransportationManager()->
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GetNavigatorForTracking()->GetWorldVolume ();
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EInside whereisit =
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pWorld->GetLogicalVolume()->GetSolid()->Inside(rayPosition);
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if (whereisit != kInside) {
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// It's outside the world, so move it inside.
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G4double outsideDistance =
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pWorld->GetLogicalVolume()->GetSolid()->
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DistanceToIn(rayPosition,rayDirection);
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if (outsideDistance != kInfinity) {
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rayPosition = rayPosition+outsideDistance*rayDirection;
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}
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else {
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interceptable = false;
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}
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}
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if (interceptable) {
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theRayShooter->Shoot(anEvent,rayPosition,rayDirection);
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theEventManager->ProcessOneEvent(anEvent);
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succeeded = GenerateColour(anEvent);
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//G4cout << iColumn << " " << iRow << " " << anEvent->GetEventID() << G4endl;
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}
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else { // Ray does not intercept world at all.
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// Generate background colour...
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G4int iEvent = anEvent->GetEventID();
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colorR[iEvent] = 0;
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colorG[iEvent] = 0;
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colorB[iEvent] = 0;
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succeeded = true;
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}
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delete anEvent;
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if(!succeeded) return false;
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}
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}
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return true;
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}
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void G4RayTracer::CreateFigureFile(G4String fileName)
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{
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//G4cout << nColumn << " " << nRow << G4endl;
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theFigMaker->CreateFigureFile(fileName,nColumn,nRow,colorR,colorG,colorB);
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}
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G4bool G4RayTracer::GenerateColour(G4Event* anEvent)
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{
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G4TrajectoryContainer * trajectoryContainer = anEvent->GetTrajectoryContainer();
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G4RayTrajectory* trajectory = (G4RayTrajectory*)( (*trajectoryContainer)[0] );
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if(!trajectory) return false;
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G4int nPoint = trajectory->GetPointEntries();
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if(nPoint==0) return false;
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G4Colour rayColour;
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G4Colour initialColour(1.,1.,1.);
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if( trajectory->GetPointC(nPoint-1)->GetPostStepAtt() )
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{ initialColour = GetSurfaceColour(trajectory->GetPointC(nPoint-1)); }
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rayColour = Attenuate(trajectory->GetPointC(nPoint-1),initialColour);
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for(int i=nPoint-2;i>=0;i--)
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{
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G4Colour surfaceColour = GetSurfaceColour(trajectory->GetPointC(i));
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G4double weight = 1.0 - surfaceColour.GetAlpha();
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G4Colour mixedColour = GetMixedColour(rayColour,surfaceColour,weight);
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rayColour = Attenuate(trajectory->GetPointC(i),mixedColour);
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}
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G4int iEvent = anEvent->GetEventID();
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colorR[iEvent] = (unsigned char)(int(255*rayColour.GetRed()));
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colorG[iEvent] = (unsigned char)(int(255*rayColour.GetGreen()));
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colorB[iEvent] = (unsigned char)(int(255*rayColour.GetBlue()));
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return true;
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}
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G4Colour G4RayTracer::GetMixedColour(G4Colour surfCol,G4Colour transCol,G4double weight)
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{
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G4double r = weight*surfCol.GetRed() + (1.-weight)*transCol.GetRed();
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G4double g = weight*surfCol.GetGreen() + (1.-weight)*transCol.GetGreen();
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G4double b = weight*surfCol.GetBlue() + (1.-weight)*transCol.GetBlue();
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G4double a = weight*surfCol.GetAlpha() + (1.-weight)*transCol.GetAlpha();
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return G4Colour(r,g,b,a);
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}
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G4Colour G4RayTracer::GetSurfaceColour(G4RayTrajectoryPoint* point)
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{
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const G4VisAttributes* preAtt = point->GetPreStepAtt();
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const G4VisAttributes* postAtt = point->GetPostStepAtt();
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G4bool preVis = ValidColour(preAtt);
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G4bool postVis = ValidColour(postAtt);
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G4Colour transparent(1.,1.,1.,0.);
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if(!preVis&&!postVis) return transparent;
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G4ThreeVector normal = point->GetSurfaceNormal();
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G4Colour preCol(1.,1.,1.);
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G4Colour postCol(1.,1.,1.);
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if(preVis)
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{
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G4double brill = (1.0-(-lightDirection).dot(normal))/2.0;
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G4double r = preAtt->GetColour().GetRed();
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G4double g = preAtt->GetColour().GetGreen();
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G4double b = preAtt->GetColour().GetBlue();
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preCol = G4Colour(r*brill,g*brill,b*brill,preAtt->GetColour().GetAlpha());
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}
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else
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{ preCol = transparent; }
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if(postVis)
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{
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G4double brill = (1.0-(-lightDirection).dot(-normal))/2.0;
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G4double r = postAtt->GetColour().GetRed();
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G4double g = postAtt->GetColour().GetGreen();
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G4double b = postAtt->GetColour().GetBlue();
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postCol = G4Colour(r*brill,g*brill,b*brill,postAtt->GetColour().GetAlpha());
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}
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else
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{ postCol = transparent; }
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if(!preVis) return postCol;
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if(!postVis) return preCol;
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G4double weight = 0.5;
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return GetMixedColour(preCol,postCol,weight);
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}
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G4Colour G4RayTracer::Attenuate(G4RayTrajectoryPoint* point, G4Colour sourceCol)
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{
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const G4VisAttributes* preAtt = point->GetPreStepAtt();
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G4bool visible = ValidColour(preAtt);
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if(!visible) return sourceCol;
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G4Colour objCol = preAtt->GetColour();
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G4double stepRed = objCol.GetRed();
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G4double stepGreen = objCol.GetGreen();
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G4double stepBlue = objCol.GetBlue();
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G4double stepAlpha = objCol.GetAlpha();
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G4double stepLength = point->GetStepLength();
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G4double attenuationFuctor = -stepAlpha/(1.0-stepAlpha)*stepLength/attenuationLength;
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G4double KtRed = exp((1.0-stepRed)*attenuationFuctor);
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G4double KtGreen = exp((1.0-stepGreen)*attenuationFuctor);
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G4double KtBlue = exp((1.0-stepBlue)*attenuationFuctor);
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if(KtRed>1.0){KtRed=1.0;}
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if(KtGreen>1.0){KtGreen=1.0;}
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if(KtBlue>1.0){KtBlue=1.0;}
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return G4Colour(sourceCol.GetRed()*KtRed,
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sourceCol.GetGreen()*KtGreen,sourceCol.GetBlue()*KtBlue);
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}
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G4bool G4RayTracer::ValidColour(const G4VisAttributes* visAtt)
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{
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G4bool val = true;
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if(!visAtt)
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{ val = false; }
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else if(!(visAtt->IsVisible()))
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{ val = false; }
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else if(visAtt->IsForceDrawingStyle()
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&&(visAtt->GetForcedDrawingStyle()==G4VisAttributes::wireframe))
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{ val = false; }
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return val;
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}
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