Import Geant4 2.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:42:07 +02:00
parent 103bda00c8
commit e7d7193284
3106 changed files with 171117 additions and 90550 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4OpenGLViewer.cc,v 1.4 1999/12/15 14:54:08 gunter Exp $
// GEANT4 tag $Name: geant4-01-01 $
// $Id: G4OpenGLViewer.cc,v 1.8 2000/05/22 08:09:15 johna Exp $
// GEANT4 tag $Name: geant4-02-00 $
//
//
// Andrew Walkden 27th March 1996
@@ -25,6 +25,7 @@
#include <assert.h>
#include <unistd.h>
#include "G4Scene.hh"
#include "G4VisExtent.hh"
#include "G4LogicalVolume.hh"
#include "G4VSolid.hh"
@@ -33,12 +34,12 @@
#include "G4Plane3D.hh"
int G4OpenGLViewer::snglBuf_RGBA[10] =
{ GLX_RGBA, GLX_RED_SIZE, 3, GLX_GREEN_SIZE, 3,
GLX_BLUE_SIZE, 2, GLX_DEPTH_SIZE, 1, None };
{ GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1, GLX_DEPTH_SIZE, 1, None };
int G4OpenGLViewer::dblBuf_RGBA[11] =
{ GLX_RGBA, GLX_RED_SIZE, 3, GLX_GREEN_SIZE, 3,
GLX_BLUE_SIZE, 2, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None };
{ GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None };
G4OpenGLViewer::G4OpenGLViewer (G4OpenGLSceneHandler& scene):
G4VViewer (scene, -1),
@@ -95,16 +96,16 @@ void G4OpenGLViewer::SetView () {
glLightfv (GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv (GL_LIGHT0, GL_DIFFUSE, diffuse);
const G4Point3D& target = fVP.GetCurrentTargetPoint ();
// Get radius of scene.
// Get radius of scene, etc.
// Note that this procedure properly takes into account zoom, dolly and pan.
const G4Point3D& targetPoint
= fSceneHandler.GetScene()->GetStandardTargetPoint()
+ fVP.GetCurrentTargetPoint ();
G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
if(radius<=0.) radius = 1.;
const G4double cameraDistance = fVP.GetCameraDistance (radius);
const G4Point3D& pCamera =
target + cameraDistance * fVP.GetViewpointDirection().unit();
const G4Point3D cameraPosition =
targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
const GLdouble near = fVP.GetNearDistance (cameraDistance, radius);
const GLdouble far = fVP.GetFarDistance (cameraDistance, near, radius);
const GLdouble right = fVP.GetFrontHalfHeight (near, radius);
@@ -128,12 +129,13 @@ void G4OpenGLViewer::SetView () {
const G4Normal3D& upVector = fVP.GetUpVector ();
G4Point3D gltarget;
if (cameraDistance > 1.e-6 * radius) {
gltarget = target;
gltarget = targetPoint;
}
else {
gltarget = target - radius * fVP.GetViewpointDirection().unit();
gltarget = targetPoint - radius * fVP.GetViewpointDirection().unit();
}
const G4Point3D& pCamera = cameraPosition; // An alias for brevity.
gluLookAt (pCamera.x(), pCamera.y(), pCamera.z(), // Viewpoint.
gltarget.x(), gltarget.y(), gltarget.z(), // Target point.
upVector.x(), upVector.y(), upVector.z()); // Up vector.