Import Geant4 2.0.0 source tree
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4Polycone.hh,v 1.3 2000/06/27 16:20:11 gcosmo Exp $
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// GEANT4 tag $Name: geant4-02-00 $
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//
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//
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// --------------------------------------------------------------------
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// GEANT 4 class header file
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//
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//
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// G4Polycone
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//
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// Class description:
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//
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// Class implementing a CSG type "PCON" Geant 3.21 volume,
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// inherited from class G4VCSGSolid.
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// --------------------------------------------------------------------
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#ifndef G4Polycone_hh
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#define G4Polycone_hh
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#include "G4VCSGfaceted.hh"
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#include "G4PolyconeSide.hh"
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class G4EnclosingCylinder;
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class G4ReduciblePolygon;
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class G4VCSGface;
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class G4Polycone : public G4VCSGfaceted
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{
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public:
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G4Polycone( G4String name,
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const G4double phiStart, // initial phi starting angle
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const G4double phiTotal, // total phi angle
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const G4int numZPlanes, // number of z planes
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const G4double zPlane[], // position of z planes
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const G4double rInner[], // tangent distance to inner surface
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const G4double rOuter[] ); // tangent distance to outer surface
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G4Polycone( G4String name,
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const G4double phiStart, // initial phi starting angle
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const G4double phiTotal, // total phi angle
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const G4int numRZ, // number corners in r,z space
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const G4double r[], // r coordinate of these corners
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const G4double z[] ); // z coordinate of these corners
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virtual ~G4Polycone();
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G4Polycone( const G4Polycone &source );
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const G4Polycone &operator=( const G4Polycone &source );
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//
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// A couple overrides to speed things up
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//
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EInside Inside( const G4ThreeVector &p ) const;
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G4double DistanceToIn( const G4ThreeVector &p, const G4ThreeVector &v ) const;
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G4double DistanceToIn( const G4ThreeVector &p ) const { return G4VCSGfaceted::DistanceToIn(p); }
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//
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// The usual G4VCSGface stuff
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//
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep);
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virtual G4GeometryType GetEntityType() const { return G4String("G4Polycone"); }
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G4Polyhedron* CreatePolyhedron() const;
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G4NURBS* CreateNURBS() const;
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//
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// Access routines
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//
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inline G4double GetStartPhi() const { return startPhi; }
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inline G4double GetEndPhi() const { return endPhi; }
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inline G4bool IsOpen() const { return phiIsOpen; }
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inline G4int GetNumRZCorner() const { return numCorner;}
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inline G4PolyconeSideRZ GetCorner( const G4int index ) const { return corners[index]; }
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protected:
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//
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// Here are our parameters
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//
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G4double startPhi; // Starting phi value (0 < phiStart < 2pi)
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G4double endPhi; // end phi value (0 < endPhi-phiStart < 2pi)
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G4bool phiIsOpen; // true if there is a phi segment
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G4int numCorner; // number RZ points
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G4PolyconeSideRZ *corners; // corner r,z points
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//
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// The following is temporary until graphics_reps is brought up to this design
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//
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class G4PolyconeHistorical
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{
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public:
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G4PolyconeHistorical() {;}
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~G4PolyconeHistorical();
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G4PolyconeHistorical( const G4PolyconeHistorical &source );
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G4double Start_angle;
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G4double Opening_angle;
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G4int Num_z_planes;
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G4double *Z_values;
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G4double *Rmin;
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G4double *Rmax;
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};
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G4PolyconeHistorical *original_parameters;
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//
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// Our quick test
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//
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G4EnclosingCylinder *enclosingCylinder;
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//
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// Generic initializer, called by all constructors
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//
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void Create( const G4double phiStart, // initial phi starting angle
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const G4double phiTotal, // total phi angle
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G4ReduciblePolygon *rz ); // r/z coordinate of these corners
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void CopyStuff( const G4Polycone &source );
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};
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#endif
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