Import Geant4 2.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:42:07 +02:00
parent 103bda00c8
commit e7d7193284
3106 changed files with 171117 additions and 90550 deletions
+314 -357
View File
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4Box.cc,v 1.4 1999/12/15 14:50:06 gunter Exp $
// GEANT4 tag $Name: geant4-01-01 $
// $Id: G4Box.cc,v 1.6 2000/06/09 14:37:30 grichine Exp $
// GEANT4 tag $Name: geant4-02-00 $
//
//
//
@@ -14,6 +14,11 @@
//
// 24.06.98 - V. Grichine: insideEdge in DistanceToIn(p,v)
// 20.09.98 - V.Grichine: new algorithm of DistanceToIn(p,v)
// 07.05.00 - V.Grichine: d= DistanceToIn(p,v), if d<e/2, d=0
// 09.06.00 - V.Grichine: safety in DistanceToIn(p) against Inside(p)=kOutside
// and information before exception in DistanceToOut(p,v,...)
#include "G4Box.hh"
@@ -35,14 +40,16 @@
G4Box::G4Box(const G4String& pName, G4double pX,
G4double pY, G4double pZ) : G4CSGSolid(pName)
{
if (pX>0&&pY>0&&pZ>0)
{
fDx=pX; fDy=pY; fDz=pZ;
}
else
{
G4Exception("Error in G4Box::Box - negative parameters");
}
if ( pX > 0 && pY > 0 && pZ > 0 )
{
fDx = pX ;
fDy = pY ;
fDz = pZ ;
}
else
{
G4Exception("Error in G4Box::Box - negative parameters");
}
}
@@ -51,7 +58,9 @@ G4Box::G4Box(const G4String& pName, G4double pX,
// Destructor
G4Box::~G4Box()
{}
{
;
}
////////////////////////////////////////////////////////////////////////
//
@@ -62,7 +71,7 @@ void G4Box::ComputeDimensions(G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep)
{
p->ComputeDimensions(*this,n,pRep);
p->ComputeDimensions(*this,n,pRep);
}
//////////////////////////////////////////////////////////////////////////
@@ -74,154 +83,142 @@ G4bool G4Box::CalculateExtent(const EAxis pAxis,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const
{
if (!pTransform.IsRotated())
{
if (!pTransform.IsRotated())
{
// Special case handling for unrotated boxes
// Compute x/y/z mins and maxs respecting limits, with early returns
// if outside limits. Then switch() on pAxis
G4double xoffset,xMin,xMax;
G4double yoffset,yMin,yMax;
G4double zoffset,zMin,zMax;
xoffset=pTransform.NetTranslation().x();
xMin=xoffset-fDx;
xMax=xoffset+fDx;
if (pVoxelLimit.IsXLimited())
{
if (xMin>pVoxelLimit.GetMaxXExtent()+kCarTolerance
||xMax<pVoxelLimit.GetMinXExtent()-kCarTolerance)
{
return false;
}
else
{
if (xMin<pVoxelLimit.GetMinXExtent())
{
xMin=pVoxelLimit.GetMinXExtent();
}
if (xMax>pVoxelLimit.GetMaxXExtent())
{
xMax=pVoxelLimit.GetMaxXExtent();
}
}
}
G4double xoffset,xMin,xMax;
G4double yoffset,yMin,yMax;
G4double zoffset,zMin,zMax;
xoffset = pTransform.NetTranslation().x() ;
xMin = xoffset - fDx ;
xMax = xoffset + fDx ;
yoffset=pTransform.NetTranslation().y();
yMin=yoffset-fDy;
yMax=yoffset+fDy;
if (pVoxelLimit.IsYLimited())
{
if (yMin>pVoxelLimit.GetMaxYExtent()+kCarTolerance
||yMax<pVoxelLimit.GetMinYExtent()-kCarTolerance)
{
return false;
}
else
{
if (yMin<pVoxelLimit.GetMinYExtent())
{
yMin=pVoxelLimit.GetMinYExtent();
}
if (yMax>pVoxelLimit.GetMaxYExtent())
{
yMax=pVoxelLimit.GetMaxYExtent();
}
}
}
zoffset=pTransform.NetTranslation().z();
zMin=zoffset-fDz;
zMax=zoffset+fDz;
if (pVoxelLimit.IsZLimited())
{
if (zMin>pVoxelLimit.GetMaxZExtent()+kCarTolerance
||zMax<pVoxelLimit.GetMinZExtent()-kCarTolerance)
{
return false;
}
else
{
if (zMin<pVoxelLimit.GetMinZExtent())
{
zMin=pVoxelLimit.GetMinZExtent();
}
if (zMax>pVoxelLimit.GetMaxZExtent())
{
zMax=pVoxelLimit.GetMaxZExtent();
}
}
}
switch (pAxis)
{
case kXAxis:
pMin=xMin;
pMax=xMax;
break;
case kYAxis:
pMin=yMin;
pMax=yMax;
break;
case kZAxis:
pMin=zMin;
pMax=zMax;
break;
}
pMin-=kCarTolerance;
pMax+=kCarTolerance;
return true;
}
else
if (pVoxelLimit.IsXLimited())
{
if ( xMin > pVoxelLimit.GetMaxXExtent()+kCarTolerance ||
xMax < pVoxelLimit.GetMinXExtent()-kCarTolerance ) return false ;
else
{
if (xMin < pVoxelLimit.GetMinXExtent())
{
// General rotated case - create and clip mesh to boundaries
xMin = pVoxelLimit.GetMinXExtent() ;
}
if (xMax > pVoxelLimit.GetMaxXExtent())
{
xMax = pVoxelLimit.GetMaxXExtent() ;
}
}
}
yoffset = pTransform.NetTranslation().y() ;
yMin = yoffset - fDy ;
yMax = yoffset + fDy ;
G4bool existsAfterClip=false;
G4ThreeVectorList *vertices;
if (pVoxelLimit.IsYLimited())
{
if ( yMin > pVoxelLimit.GetMaxYExtent()+kCarTolerance ||
yMax < pVoxelLimit.GetMinYExtent()-kCarTolerance ) return false ;
else
{
if (yMin < pVoxelLimit.GetMinYExtent())
{
yMin = pVoxelLimit.GetMinYExtent() ;
}
if (yMax > pVoxelLimit.GetMaxYExtent())
{
yMax = pVoxelLimit.GetMaxYExtent() ;
}
}
}
zoffset = pTransform.NetTranslation().z() ;
zMin = zoffset - fDz ;
zMax = zoffset + fDz ;
if (pVoxelLimit.IsZLimited())
{
if ( zMin > pVoxelLimit.GetMaxZExtent()+kCarTolerance ||
zMax < pVoxelLimit.GetMinZExtent()-kCarTolerance ) return false ;
else
{
if (zMin < pVoxelLimit.GetMinZExtent())
{
zMin = pVoxelLimit.GetMinZExtent() ;
}
if (zMax > pVoxelLimit.GetMaxZExtent())
{
zMax = pVoxelLimit.GetMaxZExtent() ;
}
}
}
switch (pAxis)
{
case kXAxis:
pMin = xMin ;
pMax = xMax ;
break ;
case kYAxis:
pMin=yMin;
pMax=yMax;
break;
case kZAxis:
pMin=zMin;
pMax=zMax;
break;
}
pMin -= kCarTolerance ;
pMax += kCarTolerance ;
return true;
}
else // General rotated case - create and clip mesh to boundaries
{
G4bool existsAfterClip = false ;
G4ThreeVectorList* vertices ;
pMin = +kInfinity ;
pMax = -kInfinity ;
pMin=+kInfinity;
pMax=-kInfinity;
// Calculate rotated vertex coordinates
vertices=CreateRotatedVertices(pTransform);
ClipCrossSection(vertices,0,pVoxelLimit,pAxis,pMin,pMax);
ClipCrossSection(vertices,4,pVoxelLimit,pAxis,pMin,pMax);
ClipBetweenSections(vertices,0,pVoxelLimit,pAxis,pMin,pMax);
vertices = CreateRotatedVertices(pTransform) ;
ClipCrossSection(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ;
ClipCrossSection(vertices,4,pVoxelLimit,pAxis,pMin,pMax) ;
ClipBetweenSections(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ;
if (pMin!=kInfinity||pMax!=-kInfinity)
{
existsAfterClip=true;
if ( pMin != kInfinity || pMax != -kInfinity )
{
existsAfterClip = true ;
// Add 2*tolerance to avoid precision troubles
pMin-=kCarTolerance;
pMax+=kCarTolerance;
}
else
{
pMin -= kCarTolerance ;
pMax += kCarTolerance ;
}
else
{
// Check for case where completely enveloping clipping volume
// If point inside then we are confident that the solid completely
// envelopes the clipping volume. Hence set min/max extents according
// to clipping volume extents along the specified axis.
G4ThreeVector clipCentre(
(pVoxelLimit.GetMinXExtent()+pVoxelLimit.GetMaxXExtent())*0.5,
(pVoxelLimit.GetMinYExtent()+pVoxelLimit.GetMaxYExtent())*0.5,
(pVoxelLimit.GetMinZExtent()+pVoxelLimit.GetMaxZExtent())*0.5);
G4ThreeVector clipCentre(
( pVoxelLimit.GetMinXExtent()+pVoxelLimit.GetMaxXExtent())*0.5,
( pVoxelLimit.GetMinYExtent()+pVoxelLimit.GetMaxYExtent())*0.5,
( pVoxelLimit.GetMinZExtent()+pVoxelLimit.GetMaxZExtent())*0.5);
if (Inside(pTransform.Inverse().TransformPoint(clipCentre))!=kOutside)
{
existsAfterClip=true;
pMin=pVoxelLimit.GetMinExtent(pAxis);
pMax=pVoxelLimit.GetMaxExtent(pAxis);
}
}
delete vertices;
return existsAfterClip;
}
if (Inside(pTransform.Inverse().TransformPoint(clipCentre))!=kOutside)
{
existsAfterClip = true ;
pMin = pVoxelLimit.GetMinExtent(pAxis) ;
pMax = pVoxelLimit.GetMaxExtent(pAxis) ;
}
}
delete vertices;
return existsAfterClip;
}
}
/////////////////////////////////////////////////////////////////////////
@@ -230,41 +227,28 @@ G4bool G4Box::CalculateExtent(const EAxis pAxis,
EInside G4Box::Inside(const G4ThreeVector& p) const
{
EInside in=kOutside;
EInside in = kOutside ;
if (fabs(p.x())<=fDx-kCarTolerance*0.5)
{
if (fabs(p.y())<=fDy-kCarTolerance*0.5)
{
if (fabs(p.z())<=fDz-kCarTolerance*0.5)
{
in=kInside;
}
else if (fabs(p.z())<=fDz+kCarTolerance*0.5)
{
in=kSurface;
}
}
else if (fabs(p.y())<=fDy+kCarTolerance*0.5)
{
if (fabs(p.z())<=fDz+kCarTolerance*0.5)
{
in=kSurface;
}
}
}
else if (fabs(p.x())<=fDx+kCarTolerance*0.5)
{
if (fabs(p.y())<=fDy+kCarTolerance*0.5)
{
if (fabs(p.z())<=fDz+kCarTolerance*0.5)
{
in=kSurface;
}
}
}
return in;
if ( fabs(p.x()) <= fDx - kCarTolerance*0.5 )
{
if (fabs(p.y()) <= fDy - kCarTolerance*0.5 )
{
if (fabs(p.z()) <= fDz - kCarTolerance*0.5 ) in = kInside ;
else if (fabs(p.z()) <= fDz + kCarTolerance*0.5 ) in = kSurface ;
}
else if (fabs(p.y()) <= fDy + kCarTolerance*0.5 )
{
if (fabs(p.z()) <= fDz + kCarTolerance*0.5 ) in = kSurface ;
}
}
else if (fabs(p.x()) <= fDx + kCarTolerance*0.5 )
{
if (fabs(p.y()) <= fDy + kCarTolerance*0.5 )
{
if (fabs(p.z()) <= fDz + kCarTolerance*0.5) in = kSurface ;
}
}
return in ;
}
///////////////////////////////////////////////////////////////////////
@@ -275,45 +259,43 @@ EInside G4Box::Inside(const G4ThreeVector& p) const
G4ThreeVector G4Box::SurfaceNormal( const G4ThreeVector& p) const
{
G4double distx,disty,distz;
G4ThreeVector norm;
G4double distx, disty, distz ;
G4ThreeVector norm ;
// Calculate distances as if in 1st octant
distx=fabs(fabs(p.x())-fDx);
disty=fabs(fabs(p.y())-fDy);
distz=fabs(fabs(p.z())-fDz);
if (distx<=disty)
{
if (distx<=distz)
{
// Closest to X
if (p.x()<0) norm=G4ThreeVector(-1.0,0,0);
else norm=G4ThreeVector(1.0,0,0);
}
else
{
// Closest to Z
if (p.z()<0) norm=G4ThreeVector(0,0,-1.0);
else norm=G4ThreeVector(0,0,1.0);
}
}
else
{
if (disty<=distz)
{
// Closest to Y
if (p.y()<0) norm=G4ThreeVector(0,-1.0,0);
else norm=G4ThreeVector(0,1.0,0);
}
else
{
// Closest to Z
if (p.z()<0) norm=G4ThreeVector(0,0,-1.0);
else norm=G4ThreeVector(0,0,1.0);
}
}
distx = fabs(fabs(p.x()) - fDx) ;
disty = fabs(fabs(p.y()) - fDy) ;
distz = fabs(fabs(p.z()) - fDz) ;
return norm;
if ( distx <= disty )
{
if ( distx <= distz ) // Closest to X
{
if ( p.x() < 0 ) norm = G4ThreeVector(-1.0,0,0) ;
else norm = G4ThreeVector( 1.0,0,0) ;
}
else // Closest to Z
{
if ( p.z() < 0 ) norm = G4ThreeVector(0,0,-1.0) ;
else norm = G4ThreeVector(0,0, 1.0) ;
}
}
else
{
if ( disty <= distz ) // Closest to Y
{
if ( p.y() < 0 ) norm = G4ThreeVector(0,-1.0,0) ;
else norm = G4ThreeVector(0, 1.0,0) ;
}
else // Closest to Z
{
if ( p.z() < 0 ) norm = G4ThreeVector(0,0,-1.0) ;
else norm = G4ThreeVector(0,0, 1.0) ;
}
}
return norm;
}
///////////////////////////////////////////////////////////////////////////
@@ -375,14 +357,8 @@ G4double G4Box::DistanceToIn(const G4ThreeVector& p,const G4ThreeVector& v) cons
}
else
{
if (v.x() > 0)
{
sOut = (fDx - p.x())*stmp ;
}
if (v.x() < 0)
{
sOut = (fDx + p.x())*stmp ;
}
if (v.x() > 0) sOut = (fDx - p.x())*stmp ;
if (v.x() < 0) sOut = (fDx + p.x())*stmp ;
}
}
@@ -398,7 +374,6 @@ G4double G4Box::DistanceToIn(const G4ThreeVector& p,const G4ThreeVector& v) cons
smaxy = (fDy+fabs(p.y()))*stmp ;
if (sminy > smin) smin=sminy ;
if (smaxy < smax) smax=smaxy ;
if (smin >= smax-kCarTolerance*0.5)
@@ -408,14 +383,8 @@ G4double G4Box::DistanceToIn(const G4ThreeVector& p,const G4ThreeVector& v) cons
}
else
{
if (v.y() > 0)
{
sOuty = (fDy - p.y())*stmp ;
}
if (v.y() < 0)
{
sOuty = (fDy + p.y())*stmp ;
}
if (v.y() > 0) sOuty = (fDy - p.y())*stmp ;
if (v.y() < 0) sOuty = (fDy + p.y())*stmp ;
if( sOuty < sOut ) sOut = sOuty ;
}
}
@@ -433,7 +402,6 @@ G4double G4Box::DistanceToIn(const G4ThreeVector& p,const G4ThreeVector& v) cons
smaxz = (fDz+fabs(p.z()))*stmp ;
if (sminz > smin) smin = sminz ;
if (smaxz < smax) smax = smaxz ;
if (smin >= smax-kCarTolerance*0.5)
@@ -443,14 +411,8 @@ G4double G4Box::DistanceToIn(const G4ThreeVector& p,const G4ThreeVector& v) cons
}
else
{
if (v.z() > 0)
{
sOutz = (fDz - p.z())*stmp ;
}
if (v.z() < 0)
{
sOutz = (fDz + p.z())*stmp ;
}
if (v.z() > 0) sOutz = (fDz - p.z())*stmp ;
if (v.z() < 0) sOutz = (fDz + p.z())*stmp ;
if( sOutz < sOut ) sOut = sOutz ;
}
}
@@ -459,11 +421,8 @@ G4double G4Box::DistanceToIn(const G4ThreeVector& p,const G4ThreeVector& v) cons
{
return kInfinity ;
}
if (smin < 0.5*kCarTolerance) smin = 0.0 ;
if (smin < 0)
{
smin= 0.0;
}
return smin ;
}
@@ -476,15 +435,17 @@ G4double G4Box::DistanceToIn(const G4ThreeVector& p,const G4ThreeVector& v) cons
G4double G4Box::DistanceToIn(const G4ThreeVector& p) const
{
G4double safex,safey,safez,safe=0.0;
safex=fabs(p.x())-fDx;
safey=fabs(p.y())-fDy;
safez=fabs(p.z())-fDz;
G4double safex, safey, safez, safe = 0.0 ;
if (safex>safe) safe=safex;
if (safey>safe) safe=safey;
if (safez>safe) safe=safez;
return safe;
safex = fabs(p.x()) - fDx ;
safey = fabs(p.y()) - fDy ;
safez = fabs(p.z()) - fDz ;
if (safex > safe) safe = safex ;
if (safey > safe) safe = safey ;
if (safez > safe) safe = safez ;
return safe ;
}
/////////////////////////////////////////////////////////////////////////
@@ -504,24 +465,19 @@ G4double G4Box::DistanceToOut( const G4ThreeVector& p,const G4ThreeVector& v,
if (calcNorm) *validNorm = true ; // All normals are valid
// X planes
if (v.x() > 0)
if (v.x() > 0) // X planes
{
pdist = fDx-p.x() ;
pdist = fDx - p.x() ;
if (pdist > kCarTolerance*0.5)
{
snxt=pdist/v.x();
side=kPX;
snxt = pdist/v.x() ;
side = kPX ;
}
else
{
if (calcNorm)
{
*n=G4ThreeVector(1,0,0);
}
return snxt=0;
if (calcNorm) *n = G4ThreeVector(1,0,0) ;
return snxt = 0 ;
}
}
else if (v.x() < 0)
@@ -530,26 +486,18 @@ G4double G4Box::DistanceToOut( const G4ThreeVector& p,const G4ThreeVector& v,
if (pdist > kCarTolerance*0.5)
{
snxt=-pdist/v.x();
side=kMX;
snxt = -pdist/v.x() ;
side = kMX ;
}
else
{
if (calcNorm)
{
*n=G4ThreeVector(-1,0,0);
}
return snxt=0;
if (calcNorm) *n = G4ThreeVector(-1,0,0) ;
return snxt = 0 ;
}
}
else
{
snxt=kInfinity;
}
else snxt = kInfinity ;
// Y planes
if (v.y()>0)
if ( v.y() > 0 ) // Y planes
{
pdist=fDy-p.y();
@@ -565,18 +513,15 @@ G4double G4Box::DistanceToOut( const G4ThreeVector& p,const G4ThreeVector& v,
}
else
{
if (calcNorm)
{
*n=G4ThreeVector(0,1,0);
}
return snxt=0;
if (calcNorm) *n = G4ThreeVector(0,1,0) ;
return snxt = 0 ;
}
}
else if (v.y()<0)
else if ( v.y() < 0 )
{
pdist=fDy+p.y();
pdist = fDy + p.y() ;
if (pdist>kCarTolerance*0.5)
if (pdist > kCarTolerance*0.5)
{
stmp=-pdist/v.y();
@@ -588,25 +533,19 @@ G4double G4Box::DistanceToOut( const G4ThreeVector& p,const G4ThreeVector& v,
}
else
{
if (calcNorm)
{
*n=G4ThreeVector(0,-1,0);
}
return snxt=0;
if (calcNorm) *n = G4ThreeVector(0,-1,0) ;
return snxt = 0 ;
}
}
// Z planes
if (v.z()>0)
if (v.z()>0) // Z planes
{
pdist=fDz-p.z();
if (pdist>kCarTolerance*0.5)
if (pdist > kCarTolerance*0.5)
{
stmp=pdist/v.z();
if (stmp<snxt)
if (stmp < snxt)
{
snxt=stmp;
side=kPZ;
@@ -614,22 +553,19 @@ G4double G4Box::DistanceToOut( const G4ThreeVector& p,const G4ThreeVector& v,
}
else
{
if (calcNorm)
{
*n=G4ThreeVector(0,0,1);
}
return snxt=0;
if (calcNorm) *n = G4ThreeVector(0,0,1) ;
return snxt = 0 ;
}
}
else if (v.z()<0)
{
pdist=fDz+p.z();
pdist = fDz + p.z() ;
if (pdist>kCarTolerance*0.5)
if (pdist > kCarTolerance*0.5)
{
stmp=-pdist/v.z();
if (stmp<snxt)
if (stmp < snxt)
{
snxt=stmp;
side=kMZ;
@@ -637,38 +573,51 @@ G4double G4Box::DistanceToOut( const G4ThreeVector& p,const G4ThreeVector& v,
}
else
{
if (calcNorm)
{
*n=G4ThreeVector(0,0,-1);
}
return snxt=0;
if (calcNorm) *n = G4ThreeVector(0,0,-1) ;
return snxt = 0 ;
}
}
if (calcNorm)
{
switch (side)
{
case kPX:
case kPX:
*n=G4ThreeVector(1,0,0);
break;
case kMX:
case kMX:
*n=G4ThreeVector(-1,0,0);
break;
case kPY:
case kPY:
*n=G4ThreeVector(0,1,0);
break;
case kMY:
case kMY:
*n=G4ThreeVector(0,-1,0);
break;
case kPZ:
case kPZ:
*n=G4ThreeVector(0,0,1);
break;
case kMZ:
case kMZ:
*n=G4ThreeVector(0,0,-1);
break;
default:
G4Exception("Invalid enum in G4Box::CalcNormal");
break;
default:
G4cout.precision(16);
G4cout << G4endl;
G4cout << "Box parameters:" << G4endl << G4endl;
G4cout << "fDx = " << fDx/mm << " mm" << G4endl;
G4cout << "fDy = " << fDy/mm << " mm" << G4endl;
G4cout << "fDz = " << fDz/mm << " mm" << G4endl;
G4cout << "Position:" << G4endl << G4endl;
G4cout << "p.x() = " << p.x()/mm << " mm" << G4endl;
G4cout << "p.y() = " << p.y()/mm << " mm" << G4endl;
G4cout << "p.z() = " << p.z()/mm << " mm" << G4endl << G4endl;
G4cout << "Direction:" << G4endl << G4endl;
G4cout << "v.x() = " << v.x() << G4endl;
G4cout << "v.y() = " << v.y() << G4endl;
G4cout << "v.z() = " << v.z() << G4endl << G4endl;
G4cout << "Proposed distance :" << G4endl << G4endl;
G4cout << "snxt = " << snxt/mm << " mm" << G4endl << G4endl;
G4Exception("Invalid enum in G4Box::DistanceToOut(p,v,...)");
break;
}
}
return snxt;
@@ -681,26 +630,34 @@ G4double G4Box::DistanceToOut( const G4ThreeVector& p,const G4ThreeVector& v,
G4double G4Box::DistanceToOut(const G4ThreeVector& p) const
{
G4double safx1,safx2,safy1,safy2,safz1,safz2,safe;
safx1=fDx-p.x();
safx2=fDx+p.x();
safy1=fDy-p.y();
safy2=fDy+p.y();
safz1=fDz-p.z();
safz2=fDz+p.z();
G4double safx1,safx2,safy1,safy2,safz1,safz2,safe;
if( Inside(p) == kOutside )
{
G4cout << "Position:" << G4endl << G4endl;
G4cout << "p.x() = " << p.x()/mm << " mm" << G4endl;
G4cout << "p.y() = " << p.y()/mm << " mm" << G4endl;
G4cout << "p.z() = " << p.z()/mm << " mm" << G4endl << G4endl;
G4Exception("Invalid call in G4Box::DistanceToOut(p), point p is outside") ;
}
safx1 = fDx - p.x() ;
safx2 = fDx + p.x() ;
safy1 = fDy - p.y() ;
safy2 = fDy + p.y() ;
safz1 = fDz - p.z() ;
safz2 = fDz + p.z() ;
// shortest Dist to any boundary now MIN(safx1,safx2,safy1..)
if (safx2<safx1) safe=safx2;
else safe=safx1;
if (safy1<safe) safe=safy1;
if (safy2<safe) safe=safy2;
if (safz1<safe) safe=safz1;
if (safz2<safe) safe=safz2;
if (safx2 < safx1) safe = safx2 ;
else safe = safx1 ;
if (safy1 < safe) safe = safy1 ;
if (safy2 < safe) safe = safy2 ;
if (safz1 < safe) safe = safz1 ;
if (safz2 < safe) safe = safz2 ;
if (safe<0) safe=0;
return safe;
if (safe < 0) safe = 0 ;
return safe ;
}
////////////////////////////////////////////////////////////////////////
@@ -715,33 +672,33 @@ G4double G4Box::DistanceToOut(const G4ThreeVector& p) const
G4ThreeVectorList*
G4Box::CreateRotatedVertices(const G4AffineTransform& pTransform) const
{
G4ThreeVectorList *vertices;
vertices=new G4ThreeVectorList(8);
if (vertices)
{
G4ThreeVector vertex0(-fDx,-fDy,-fDz);
G4ThreeVector vertex1(fDx,-fDy,-fDz);
G4ThreeVector vertex2(fDx,fDy,-fDz);
G4ThreeVector vertex3(-fDx,fDy,-fDz);
G4ThreeVector vertex4(-fDx,-fDy,fDz);
G4ThreeVector vertex5(fDx,-fDy,fDz);
G4ThreeVector vertex6(fDx,fDy,fDz);
G4ThreeVector vertex7(-fDx,fDy,fDz);
G4ThreeVectorList* vertices = new G4ThreeVectorList(8) ;
vertices->insert(pTransform.TransformPoint(vertex0));
vertices->insert(pTransform.TransformPoint(vertex1));
vertices->insert(pTransform.TransformPoint(vertex2));
vertices->insert(pTransform.TransformPoint(vertex3));
vertices->insert(pTransform.TransformPoint(vertex4));
vertices->insert(pTransform.TransformPoint(vertex5));
vertices->insert(pTransform.TransformPoint(vertex6));
vertices->insert(pTransform.TransformPoint(vertex7));
}
else
{
G4Exception("G4Box::CreateRotatedVertices Out of memory - Cannot alloc vertices");
}
return vertices;
if (vertices)
{
G4ThreeVector vertex0(-fDx,-fDy,-fDz) ;
G4ThreeVector vertex1(fDx,-fDy,-fDz) ;
G4ThreeVector vertex2(fDx,fDy,-fDz) ;
G4ThreeVector vertex3(-fDx,fDy,-fDz) ;
G4ThreeVector vertex4(-fDx,-fDy,fDz) ;
G4ThreeVector vertex5(fDx,-fDy,fDz) ;
G4ThreeVector vertex6(fDx,fDy,fDz) ;
G4ThreeVector vertex7(-fDx,fDy,fDz) ;
vertices->insert(pTransform.TransformPoint(vertex0));
vertices->insert(pTransform.TransformPoint(vertex1));
vertices->insert(pTransform.TransformPoint(vertex2));
vertices->insert(pTransform.TransformPoint(vertex3));
vertices->insert(pTransform.TransformPoint(vertex4));
vertices->insert(pTransform.TransformPoint(vertex5));
vertices->insert(pTransform.TransformPoint(vertex6));
vertices->insert(pTransform.TransformPoint(vertex7));
}
else
{
G4Exception("G4Box::CreateRotatedVertices Out of memory - Cannot alloc vertices");
}
return vertices;
}
//////////////////////////////////////////////////////////////////////////