Import Geant4 2.0.0 source tree
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@@ -1,9 +1,22 @@
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// Class description
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// A displaced solid is a solid that has been shifted from its original
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// frame of reference to a new one. It is meant to be used only for
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// simplifying the implementation of "Boolean solids".
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4DisplacedSolid.hh,v 1.7 2000/04/27 09:59:36 gcosmo Exp $
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// GEANT4 tag $Name: geant4-02-00 $
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//
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//
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// class G4DisplacedSolid
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//
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// Class description:
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//
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// A displaced solid is a solid that has been shifted from its original
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// frame of reference to a new one. It is meant to be used only for
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// simplifying the implementation of "Boolean solids".
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// History:
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//
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// 28.10.98 V.Grichine, creation according J. Apostolakis's recommendations
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@@ -17,36 +30,36 @@
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#include "G4Transform3D.hh"
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#include "G4AffineTransform.hh"
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class G4DisplacedSolid : public G4VSolid
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class G4DisplacedSolid : public G4VSolid
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{
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public: // With description
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G4DisplacedSolid( const G4String& pName,
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G4VSolid* pSolid ,
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G4RotationMatrix* rotMatrix,
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const G4ThreeVector& transVector ) ;
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public: // with description
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G4DisplacedSolid( const G4String& pName,
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G4VSolid* pSolid ,
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const G4Transform3D& transform ) ;
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G4DisplacedSolid( const G4String& pName,
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G4VSolid* pSolid ,
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G4RotationMatrix* rotMatrix,
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const G4ThreeVector& transVector ) ;
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public:
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G4DisplacedSolid( const G4String& pName,
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G4VSolid* pSolid ,
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const G4AffineTransform directTransform );
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// For use in instantiating a transient instance from a persistent one:
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G4DisplacedSolid( const G4String& pName,
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G4VSolid* pSolid ,
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const G4Transform3D& transform ) ;
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public: // With description
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virtual ~G4DisplacedSolid() ;
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//
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// It also has all the methods that a solid requires, eg.
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EInside Inside( const G4ThreeVector& p ) const ;
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G4DisplacedSolid( const G4String& pName,
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G4VSolid* pSolid ,
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const G4AffineTransform directTransform );
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// For use in instantiating a transient instance from a persistent one.
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public:
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G4bool CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const ;
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virtual ~G4DisplacedSolid() ;
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public: // without description
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// It also has all the methods that a solid requires, eg.
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EInside Inside( const G4ThreeVector& p ) const ;
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G4bool CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const ;
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G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
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@@ -68,43 +81,46 @@ public:
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const G4int n,
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const G4VPhysicalVolume* pRep ) ;
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public: // With description
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public: // with description
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virtual G4GeometryType GetEntityType() const
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{ return G4String("G4DisplacedSolid"); }
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virtual G4GeometryType GetEntityType() const;
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// If the Solid is a "G4DisplacedSolid", return a self pointer
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// else return 0
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virtual const G4DisplacedSolid* GetDisplacedSolidPtr() const ;
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virtual G4DisplacedSolid* GetDisplacedSolidPtr();
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// If the Solid is a "G4DisplacedSolid",
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// return a self pointer else return 0.
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// Access methods
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G4VSolid* GetConstituentMovedSolid();
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G4VSolid* GetConstituentMovedSolid() const;
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G4AffineTransform GetTransform() const;
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G4AffineTransform GetDirectTransform() const;
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// Get the rotation/translation, as applied to the frame of reference
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// Access methods.
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G4RotationMatrix GetFrameRotation() const;
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G4ThreeVector GetFrameTranslation() const;
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// Get the rotation/translation, as applied to the frame of reference.
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// Get the rotation/translation, as applied to the object
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G4RotationMatrix GetObjectRotation() const;
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G4ThreeVector GetObjectTranslation() const;
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// Get the rotation/translation, as applied to the object.
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public: // without description
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public:
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// For creating graphical representations (ie for visualisation)
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
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G4VisExtent GetExtent () const ;
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G4Polyhedron* CreatePolyhedron () const ;
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G4NURBS* CreateNURBS () const ;
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// For creating graphical representations (ie for visualisation).
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protected:
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G4VSolid* fPtrSolid ;
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G4AffineTransform* fPtrTransform ;
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G4AffineTransform* fDirectTransform ;
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protected:
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G4VSolid* fPtrSolid ;
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G4AffineTransform* fPtrTransform ;
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G4AffineTransform* fDirectTransform ;
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private:
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} ;
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inline G4GeometryType G4DisplacedSolid::GetEntityType() const
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{
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return G4String("G4DisplacedSolid");
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}
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#endif
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