Import Geant4 2.0.0 source tree
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@@ -1,11 +1,24 @@
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// Class Description
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4BooleanSolid.hh,v 1.3 2000/04/27 09:59:36 gcosmo Exp $
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// GEANT4 tag $Name: geant4-02-00 $
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//
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//
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// class G4BooleanSolid
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//
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// Class description:
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//
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// Abstract base class for solids created by boolean operations
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// between other solids
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// between other solids.
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// History:
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//
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// 10.09.98 V.Grichine, creation according J. Apostolakis's recommendations
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// 10.09.98 V.Grichine, creation according J. Apostolakis's recommendations.
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#ifndef G4BOOLEANSOLID_HH
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@@ -19,41 +32,42 @@
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#include "G4Transform3D.hh"
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#include "G4AffineTransform.hh"
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class G4BooleanSolid: public G4VSolid
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class G4BooleanSolid : public G4VSolid
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{
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public: // With Description
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G4BooleanSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ) ;
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public: // with description
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G4BooleanSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ) ;
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G4BooleanSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB,
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G4RotationMatrix* rotMatrix,
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const G4ThreeVector& transVector ) ;
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G4BooleanSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB,
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G4RotationMatrix* rotMatrix,
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const G4ThreeVector& transVector ) ;
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G4BooleanSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ,
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const G4Transform3D& transform ) ;
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G4BooleanSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ,
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const G4Transform3D& transform ) ;
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virtual ~G4BooleanSolid() ;
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virtual ~G4BooleanSolid() ;
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public: // With Description
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// If Solid is made up from a Boolean operation of two solids,
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// return the corresponding solid (for no=0 and 1)
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// If the solid is not a "Boolean", return 0
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virtual const G4VSolid* GetConstituentSolid(G4int no) const;
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virtual G4VSolid* GetConstituentSolid(G4int no);
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// If Solid is made up from a Boolean operation of two solids,
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// return the corresponding solid (for no=0 and 1)
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// If the solid is not a "Boolean", return 0.
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protected:
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G4VSolid* fPtrSolidA ;
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G4VSolid* fPtrSolidB ;
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protected:
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G4VSolid* fPtrSolidA ;
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G4VSolid* fPtrSolidB ;
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private:
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G4bool createdDisplacedSolid; // If & only if this object
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// created it, it must delete it
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private:
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G4bool createdDisplacedSolid;
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// If & only if this object created it, it must delete it
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} ;
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#endif
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