Import Geant4 2.0.0 source tree
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@@ -5,10 +5,11 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4LineSection.cc,v 1.2 1999/12/15 14:49:49 gunter Exp $
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// GEANT4 tag $Name: geant4-01-01 $
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// $Id: G4LineSection.cc,v 1.3 2000/02/25 16:57:15 grichine Exp $
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// GEANT4 tag $Name: geant4-02-00 $
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//
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// typedef double G4double;
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#include "G4LineSection.hh"
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G4LineSection::G4LineSection( const G4ThreeVector& PntA,
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@@ -16,8 +17,15 @@ G4LineSection::G4LineSection( const G4ThreeVector& PntA,
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{
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EndpointA= PntA;
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VecAtoB=PntB-PntA;
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inverse_square_distAB=1.0 / VecAtoB.mag2();
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G4double distABsquared = VecAtoB.mag2() ;
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if ( distABsquared == 0.0)
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{
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G4Exception("Equal points in G4LineSection::G4LineSection: line->point ?") ;
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}
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else
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{
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inverse_square_distAB=1.0 / distABsquared ;
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}
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}
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G4double G4LineSection::Dist( G4ThreeVector OtherPnt ) const
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@@ -36,23 +44,31 @@ G4double G4LineSection::Dist( G4ThreeVector OtherPnt ) const
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unit_projection= inner_prod * InvsqDistAB();
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if( (0. <= unit_projection ) && (unit_projection <= 1.0 ) )
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dist_sq= sq_VecAZ - unit_projection * inner_prod;
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else{
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{
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dist_sq= sq_VecAZ - unit_projection * inner_prod ;
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}
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else
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{
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// The perpendicular from the point to the line AB meets the line
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// in a point outside the line segment!
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//
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if( unit_projection < 0. ) {
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if( unit_projection < 0. )
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{
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// A is the closest point
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dist_sq= sq_VecAZ;
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}else{
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}
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else
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{
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// B is the closest point
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G4ThreeVector EndpointB = EndpointA + VecAtoB;
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G4ThreeVector VecBZ = OtherPnt - EndpointB;
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dist_sq = VecBZ.mag2();
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}
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}
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if( dist_sq < 0.0 ) dist_sq = 0.0 ;
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return sqrt(dist_sq);
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return sqrt(dist_sq) ;
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}
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G4double G4LineSection::Distline( const G4ThreeVector& OtherPnt,
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