Import Geant4 11.3.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2024-06-28 13:08:51 +02:00
parent f7b23877ed
commit e58e650b32
5232 changed files with 239416 additions and 244360 deletions
+110 -92
View File
@@ -64,6 +64,7 @@ G4VViewer::G4VViewer(G4VSceneHandler& sceneHandler, G4int id, const G4String& na
fDefaultVP = fVP;
fSceneTree.SetType(G4SceneTreeItem::root);
fSceneTree.SetDescription(fName);
}
G4VViewer::~G4VViewer()
@@ -231,73 +232,129 @@ void G4VViewer::UpdateGUISceneTree()
if (uiWindow) uiWindow->UpdateSceneTree(fSceneTree);
}
void G4VViewer::SceneTreeScene::SetModel(G4VModel* pModel)
void G4VViewer::InsertModelInSceneTree(G4VModel* model)
{
fpModel = pModel;
auto modelType = model->GetType();
auto modelDescription = model->GetGlobalDescription();
// Insert in tree (if not already inserted)
auto& modelType = fpModel->GetType();
auto& modelID = fpModel->GetGlobalDescription();
FindOrInsertModel(modelType, modelID);
auto type = G4SceneTreeItem::model;
auto pvModel = dynamic_cast<G4PhysicalVolumeModel*>(model);
if (pvModel) type = G4SceneTreeItem::pvmodel;
auto pvModel = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
fCurtailDescent = false; // This is used later in SceneTreeScene::ProcessVolume
G4String furtherInfo;
if (pvModel) {
// Limit the expanded depth to limit the number expanded so as not to swamp the GUI
G4int expanded = 0;
for (const auto& dn : pvModel->GetNumberOfTouchables()) {
expanded += dn.second;
if (fMaximumExpandedDepth < dn.first) fMaximumExpandedDepth = dn.first;
if (expanded > fMaximumExpanded) break;
struct : public G4PseudoScene {
void ProcessVolume(const G4VSolid&) {++fNTotalTouchables;}
G4int fNTotalTouchables = 0;
} counter;
pvModel->DescribeYourselfTo(counter); // Calls ProcessVolume for every touchable
if (counter.fNTotalTouchables > fMaxNTouchables) {
std::ostringstream oss;
oss << counter.fNTotalTouchables << " touchables - too many for scene tree";
furtherInfo = oss.str();
if (G4VisManager::GetInstance()->GetVerbosity() >= G4VisManager::warnings) {
G4ExceptionDescription ed;
ed << pvModel->GetGlobalDescription() <<
":\n Too many touchables (" << counter.fNTotalTouchables
<< ") for scene tree. Scene tree for this model will be empty.";
G4Exception("G4VViewer::InsertModelInSceneTree", "visman0404", JustWarning, ed);
}
fCurtailDescent = true; // This is used later in SceneTreeScene::ProcessVolume
}
}
}
std::list<G4SceneTreeItem>::iterator
G4VViewer::SceneTreeScene::FindOrInsertModel(const G4String& modelType, const G4String& modelID)
{
G4SceneTreeItem::Type type = G4SceneTreeItem::unidentified;
if (dynamic_cast<G4PhysicalVolumeModel*>(fpModel)) {
type = G4SceneTreeItem::pvmodel;
}
else {
type = G4SceneTreeItem::model;
}
auto& rootItem = fpViewer->fSceneTree;
rootItem.SetDescription(fpViewer->GetName());
// Find appropriate model
auto& modelItems = rootItem.AccessChildren();
auto& modelItems = fSceneTree.AccessChildren();
auto modelIter = modelItems.begin();
auto pvModelIter = modelItems.end();
for (; modelIter != modelItems.end(); ++modelIter) {
if (modelIter->GetType() == G4SceneTreeItem::pvmodel) {
pvModelIter = modelIter; // Last PV model
pvModelIter = modelIter; // Last pre-existing PV model (if any)
}
if (modelIter->GetModelDescription() == modelID) break;
if (modelIter->GetModelDescription() == modelDescription) break;
}
if (modelIter == modelItems.end()) {
// Model not seen before
if (modelIter == modelItems.end()) { // Model not seen before
G4SceneTreeItem modelItem(type);
modelItem.SetDescription("model");
modelItem.SetModelType(modelType);
modelItem.SetModelDescription(modelID);
modelItem.SetModelDescription(modelDescription);
modelItem.SetFurtherInfo(furtherInfo);
if (pvModelIter != modelItems.end() && // There was pre-existing PV Model...
type == G4SceneTreeItem::pvmodel)
{ // ...and the new model is also PV...
modelIter = rootItem.InsertChild(++pvModelIter, modelItem); // ...insert after, else...
type == G4SceneTreeItem::pvmodel) { // ...and the new model is also PV...
fSceneTree.InsertChild(++pvModelIter, modelItem); // ...insert after, else...
} else {
fSceneTree.InsertChild(modelIter, modelItem); // ...insert at end
}
else {
modelIter = rootItem.InsertChild(modelIter, modelItem); // ...insert at end
}
}
else {
// Existing model - mark visible == active
} else { // Existing model - mark visible == active
modelIter->AccessVisAttributes().SetVisibility(true);
}
}
return modelIter;
G4VViewer::SceneTreeScene::SceneTreeScene(G4VViewer* pViewer, G4PhysicalVolumeModel* pPVModel)
: fpViewer (pViewer)
, fpPVModel(pPVModel)
{
if (fpPVModel == nullptr) {
G4Exception("G4VViewer::SceneTreeScene::SceneTreeScene", "visman0405", FatalException,
"G4PhysicalVolumeModel pointer is null");
return; // To keep Coverity happy
}
// Describe the model to an empty scene simply to get the numbers of touchables
struct : public G4PseudoScene {
void ProcessVolume(const G4VSolid&) {}
} counter;
fpPVModel->DescribeYourselfTo(counter); // Calls ProcessVolume for every touchable
// Limit the expanded depth to limit the number expanded so as not to swamp the GUI
G4int expanded = 0;
for (const auto& dn : fpPVModel->GetNumberOfTouchables()) {
expanded += dn.second;
if (fMaximumExpandedDepth < dn.first) fMaximumExpandedDepth = dn.first;
if (expanded > fMaximumExpanded) break;
}
// Find appropriate model and its iterator
const auto& modelID = fpPVModel->GetGlobalDescription();
auto& modelItems = fpViewer->fSceneTree.AccessChildren();
fModelIter = modelItems.begin();
for (; fModelIter != modelItems.end(); ++fModelIter) {
if (fModelIter->GetModelDescription() == modelID) break;
}
if (fModelIter == modelItems.end()) {
G4Exception("G4VViewer::SceneTreeScene::SceneTreeScene", "visman0406", JustWarning,
"Model not found");
}
}
void G4VViewer::SceneTreeScene::ProcessVolume(const G4VSolid&)
{
if (fpViewer->fCurtailDescent) {
fpPVModel->CurtailDescent();
return;
}
const auto& modelID = fpPVModel->GetGlobalDescription();
std::ostringstream oss;
oss << fpPVModel->GetFullPVPath(); // of this volume
G4String fullPathString(oss.str()); // Has a leading space
// Navigate scene tree and find or insert touchables one by one
// Work down the path - "name id", then "name id name id", etc.
const auto& nodeIDs = fpPVModel->GetFullPVPath();
G4String partialPathString;
auto currentIter = fModelIter;
G4int depth = 0;
for (const auto& nodeID : nodeIDs) {
std::ostringstream oss1;
oss1 << nodeID;
partialPathString += ' ' + oss1.str();
currentIter =
FindOrInsertTouchable(modelID, *currentIter, ++depth, partialPathString, fullPathString);
}
}
// clang-format off
@@ -305,12 +362,6 @@ std::list<G4SceneTreeItem>::iterator G4VViewer::SceneTreeScene::FindOrInsertTouc
(const G4String& modelID, G4SceneTreeItem& mother,
G4int depth, const G4String& partialPathString, const G4String& fullPathString)
{
auto pPVModel = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
if (pPVModel == nullptr) {
G4ExceptionDescription ed;
ed << fpModel->GetType() << ": not a Physical VolumeModel";
G4Exception("G4VViewer::SceneTreeScene::FindOrInsertTouchable", "visman0404", FatalException, ed);
}
auto& children = mother.AccessChildren();
auto childIter = children.begin();
for (; childIter != children.end(); ++childIter) {
@@ -328,13 +379,13 @@ std::list<G4SceneTreeItem>::iterator G4VViewer::SceneTreeScene::FindOrInsertTouc
// Partial path string refers to the actual volume so it's a touchable
childIter->SetType(G4SceneTreeItem::touchable);
// Populate with information
childIter->SetDescription(fpModel->GetCurrentTag());
childIter->SetModelType(fpModel->GetType());
childIter->SetDescription(fpPVModel->GetCurrentTag());
childIter->SetModelType(fpPVModel->GetType());
childIter->SetModelDescription(modelID);
childIter->SetPVPath(partialPathString);
if (fpVisAttributes) childIter->SetVisAttributes(*fpVisAttributes);
if (pPVModel) childIter->SetAttDefs(pPVModel->GetAttDefs());
if (pPVModel) childIter->SetAttValues(pPVModel->CreateCurrentAttValues());
childIter->SetAttDefs(fpPVModel->GetAttDefs());
childIter->SetAttValues(fpPVModel->CreateCurrentAttValues());
} // Partial path string refers to an ancester - do nothing
} else {
@@ -359,13 +410,13 @@ std::list<G4SceneTreeItem>::iterator G4VViewer::SceneTreeScene::FindOrInsertTouc
// Insert new touchable item
G4SceneTreeItem touchable(G4SceneTreeItem::touchable);
touchable.SetExpanded(depth > fMaximumExpandedDepth? false: true);
touchable.SetDescription(fpModel->GetCurrentTag());
touchable.SetModelType(fpModel->GetType());
touchable.SetDescription(fpPVModel->GetCurrentTag());
touchable.SetModelType(fpPVModel->GetType());
touchable.SetModelDescription(modelID);
touchable.SetPVPath(partialPathString);
if (fpVisAttributes) touchable.SetVisAttributes(*fpVisAttributes);
if (pPVModel) touchable.SetAttDefs(pPVModel->GetAttDefs());
if (pPVModel) touchable.SetAttValues(pPVModel->CreateCurrentAttValues());
touchable.SetAttDefs(fpPVModel->GetAttDefs());
touchable.SetAttValues(fpPVModel->CreateCurrentAttValues());
childIter = mother.InsertChild(childIter,touchable);
} else {
@@ -380,7 +431,7 @@ std::list<G4SceneTreeItem>::iterator G4VViewer::SceneTreeScene::FindOrInsertTouc
std::ostringstream oss;
oss << name << ':' << copyNo;
ghost.SetDescription(oss.str());
ghost.SetModelType(fpModel->GetType());
ghost.SetModelType(fpPVModel->GetType());
ghost.SetModelDescription(modelID);
ghost.SetPVPath(partialPathString);
ghost.AccessVisAttributes().SetVisibility(false);
@@ -392,39 +443,6 @@ std::list<G4SceneTreeItem>::iterator G4VViewer::SceneTreeScene::FindOrInsertTouc
}
// clang-format on
void G4VViewer::SceneTreeScene::ProcessVolume(const G4VSolid&)
{
auto& modelType = fpModel->GetType();
auto& modelID = fpModel->GetGlobalDescription();
auto modelIter = FindOrInsertModel(modelType, modelID);
auto pPVModel = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
if (pPVModel) { // G4PhysicalVolumeModel
std::ostringstream oss;
oss << pPVModel->GetFullPVPath();
G4String fullPathString(oss.str()); // Has a leading space - OK
// Navigate scene tree and find or insert touchables one by one
const auto& nodeIDs = pPVModel->GetFullPVPath(); // std::vector<G4PhysicalVolumeNodeID>
// Work down the path - "name id", then "name id name id", etc.
G4String partialPathString;
auto currentIter = modelIter;
G4int depth = 0;
for (const auto& nodeID : nodeIDs) {
std::ostringstream oss1;
oss1 << nodeID;
partialPathString += ' ' + oss1.str(); // Has a leading space - OK
currentIter =
FindOrInsertTouchable(modelID, *currentIter, ++depth, partialPathString, fullPathString);
}
}
else {
// Orphan solid - what to do? Push an empty scene tree item????????????????????????
}
}
#ifdef G4MULTITHREADED
void G4VViewer::DoneWithMasterThread()