Import Geant4 11.3.0.beta source tree
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@@ -36,9 +36,13 @@
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#include "G4UserSteppingAction.hh"
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#include "globals.hh"
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#include "G4ThreeVector.hh"
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#include <vector>
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class G4Region;
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class G4MSSteppingAction : public G4UserSteppingAction
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{
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public:
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@@ -52,12 +56,84 @@ class G4MSSteppingAction : public G4UserSteppingAction
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inline G4double GetX0() const { return x0; }
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inline G4double GetLambda0() const { return lambda; }
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/// Print material properties verbosely for each step of geantino
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/// This function is useful for single shot scans.
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void PrintEachMaterialVerbose(std::ostream & oss);
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/// Print list of {material name, thickness, x0, lambda}, integrated by material name
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/// This function is useful for global scans.
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void PrintIntegratedMaterialVerbose(std::ostream & oss);
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private:
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G4bool regionSensitive = false;
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G4Region* theRegion = nullptr;
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G4double length = 0.0;
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G4double x0 = 0.0;
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G4double lambda = 0.0;
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struct shape_mat_info_t
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{
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/// Calculated average atomic number
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G4double aveZ = 0.0;
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/// Calculated average mass number
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G4double aveA = 0.0;
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/// Density of material given by user
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G4double density = 0.0;
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/// Material radiation length
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G4double radiation_length = 0.0;
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/// Material interaction length
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G4double interaction_length = 0.0;
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/// Step of the geantino
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G4double thickness = 0.0;
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/// Integrated path of the geantino
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G4double integrated_thickness = 0.0;
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/// Calculated x0 = thickness/radiation_length
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G4double x0 = 0.0;
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/// Calculated lambda = thickness/interaction_length
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G4double lambda = 0.0;
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/// Integrated x0
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G4double integrated_x0 = 0.0;
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/// Integrated lambda
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G4double integrated_lambda = 0.0;
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/// Entry point of the geantino into the solid
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G4ThreeVector entry_point = { };
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/// Exit point of the geantino out of the solid
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G4ThreeVector exit_point = { };
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/// Material name. Composition is not checked.
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/// That is, if there are two identical materials
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/// except for the name, they are treated as different
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G4String material_name = { };
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/// Getter that returns the full material name
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G4String GetName(){return material_name;};
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/// Getter that returns the material name, splitted in blocks of length 'column_width'
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G4String GetName(G4int column_width)
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{
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G4int input_name_length = (G4int)material_name.length();
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if( input_name_length < column_width) return material_name;
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G4String formated_name;
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for (size_t i = 0; i < material_name.length(); i += column_width)
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{
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// for each block of characters of length 'column_width', append '\n'
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formated_name += material_name.substr(i, column_width);
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if (i + column_width < material_name.length())
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{
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formated_name += '\n';
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}
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// append spaces for last block of characters so its length corresponds to column_width
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else
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{
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formated_name+=G4String( column_width-(input_name_length%column_width),' ');
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}
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}
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return formated_name;
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};
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};
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std::vector<shape_mat_info_t> shape_mat_info_v;
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};
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#endif
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