Import Geant4 11.3.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2024-06-28 13:08:51 +02:00
parent f7b23877ed
commit e58e650b32
5232 changed files with 239416 additions and 244360 deletions
@@ -29,34 +29,31 @@
#include "B1PrimaryGeneratorAction.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4LogicalVolume.hh"
#include "G4Box.hh"
#include "G4RunManager.hh"
#include "G4LogicalVolume.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4ParticleDefinition.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4RunManager.hh"
#include "G4SystemOfUnits.hh"
#include "Randomize.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1PrimaryGeneratorAction::B1PrimaryGeneratorAction()
: G4VUserPrimaryGeneratorAction(),
fParticleGun(0),
fEnvelopeBox(0)
: G4VUserPrimaryGeneratorAction(), fParticleGun(0), fEnvelopeBox(0)
{
G4int n_particle = 1;
fParticleGun = new G4ParticleGun(n_particle);
fParticleGun = new G4ParticleGun(n_particle);
// default particle kinematic
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4String particleName;
G4ParticleDefinition* particle
= particleTable->FindParticle(particleName="gamma");
G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "gamma");
fParticleGun->SetParticleDefinition(particle);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
fParticleGun->SetParticleEnergy(6.*MeV);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
fParticleGun->SetParticleEnergy(6. * MeV);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -70,45 +67,41 @@ B1PrimaryGeneratorAction::~B1PrimaryGeneratorAction()
void B1PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
//this function is called at the begining of ecah event
// this function is called at the begining of ecah event
//
// In order to avoid dependence of PrimaryGeneratorAction
// on DetectorConstruction class we get Envelope volume
// from G4LogicalVolumeStore.
G4double envSizeXY = 0;
G4double envSizeZ = 0;
if (!fEnvelopeBox)
{
G4LogicalVolume* envLV
= G4LogicalVolumeStore::GetInstance()->GetVolume("Envelope");
if ( envLV ) fEnvelopeBox = dynamic_cast<G4Box*>(envLV->GetSolid());
if (!fEnvelopeBox) {
G4LogicalVolume* envLV = G4LogicalVolumeStore::GetInstance()->GetVolume("Envelope");
if (envLV) fEnvelopeBox = dynamic_cast<G4Box*>(envLV->GetSolid());
}
if ( fEnvelopeBox ) {
envSizeXY = fEnvelopeBox->GetXHalfLength()*2.;
envSizeZ = fEnvelopeBox->GetZHalfLength()*2.;
}
else {
if (fEnvelopeBox) {
envSizeXY = fEnvelopeBox->GetXHalfLength() * 2.;
envSizeZ = fEnvelopeBox->GetZHalfLength() * 2.;
}
else {
G4ExceptionDescription msg;
msg << "Envelope volume of box shape not found.\n";
msg << "Envelope volume of box shape not found.\n";
msg << "Perhaps you have changed geometry.\n";
msg << "The gun will be place at the center.";
G4Exception("B1PrimaryGeneratorAction::GeneratePrimaries()",
"MyCode0002",JustWarning,msg);
G4Exception("B1PrimaryGeneratorAction::GeneratePrimaries()", "MyCode0002", JustWarning, msg);
}
G4double size = 0.8;
G4double x0 = size * envSizeXY * (G4UniformRand()-0.5);
G4double y0 = size * envSizeXY * (G4UniformRand()-0.5);
G4double size = 0.8;
G4double x0 = size * envSizeXY * (G4UniformRand() - 0.5);
G4double y0 = size * envSizeXY * (G4UniformRand() - 0.5);
G4double z0 = -0.5 * envSizeZ;
fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
fParticleGun->GeneratePrimaryVertex(anEvent);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......