Import Geant4 11.3.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2024-06-28 13:08:51 +02:00
parent f7b23877ed
commit e58e650b32
5232 changed files with 239416 additions and 244360 deletions
@@ -28,21 +28,19 @@
/// \brief Implementation of the B1ActionInitialization class
#include "B1ActionInitialization.hh"
#include "B1EventAction.hh"
#include "B1PrimaryGeneratorAction.hh"
#include "B1RunAction.hh"
#include "B1EventAction.hh"
#include "B1SteppingAction.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1ActionInitialization::B1ActionInitialization()
: G4VUserActionInitialization()
{}
B1ActionInitialization::B1ActionInitialization() : G4VUserActionInitialization() {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1ActionInitialization::~B1ActionInitialization()
{}
B1ActionInitialization::~B1ActionInitialization() {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -57,11 +55,11 @@ void B1ActionInitialization::Build() const
{
SetUserAction(new B1PrimaryGeneratorAction);
SetUserAction(new B1RunAction);
B1EventAction* eventAction = new B1EventAction;
SetUserAction(eventAction);
SetUserAction(new B1SteppingAction(eventAction));
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -29,158 +29,145 @@
#include "B1DetectorConstruction.hh"
#include "G4RunManager.hh"
#include "G4NistManager.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Orb.hh"
#include "G4Sphere.hh"
#include "G4Trd.hh"
#include "G4LogicalVolume.hh"
#include "G4NistManager.hh"
#include "G4Orb.hh"
#include "G4PVPlacement.hh"
#include "G4RunManager.hh"
#include "G4Sphere.hh"
#include "G4SystemOfUnits.hh"
#include "G4Trd.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1DetectorConstruction::B1DetectorConstruction()
: G4VUserDetectorConstruction(),
fScoringVolume(0)
{ }
B1DetectorConstruction::B1DetectorConstruction() : G4VUserDetectorConstruction(), fScoringVolume(0)
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1DetectorConstruction::~B1DetectorConstruction()
{ }
B1DetectorConstruction::~B1DetectorConstruction() {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4VPhysicalVolume* B1DetectorConstruction::Construct()
{
{
// Get nist material manager
G4NistManager* nist = G4NistManager::Instance();
// Envelope parameters
//
G4double env_sizeXY = 20*cm, env_sizeZ = 30*cm;
G4double env_sizeXY = 20 * cm, env_sizeZ = 30 * cm;
G4Material* env_mat = nist->FindOrBuildMaterial("G4_WATER");
// Option to switch on/off checking of volumes overlaps
//
G4bool checkOverlaps = true;
//
//
// World
//
G4double world_sizeXY = 1.2*env_sizeXY;
G4double world_sizeZ = 1.2*env_sizeZ;
G4double world_sizeXY = 1.2 * env_sizeXY;
G4double world_sizeZ = 1.2 * env_sizeZ;
G4Material* world_mat = nist->FindOrBuildMaterial("G4_AIR");
G4Box* solidWorld =
new G4Box("World", //its name
0.5*world_sizeXY, 0.5*world_sizeXY, 0.5*world_sizeZ); //its size
G4LogicalVolume* logicWorld =
new G4LogicalVolume(solidWorld, //its solid
world_mat, //its material
"World"); //its name
G4VPhysicalVolume* physWorld =
new G4PVPlacement(0, //no rotation
G4ThreeVector(), //at (0,0,0)
logicWorld, //its logical volume
"World", //its name
0, //its mother volume
false, //no boolean operation
0, //copy number
checkOverlaps); //overlaps checking
//
G4Box* solidWorld =
new G4Box("World", // its name
0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ); // its size
G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld, // its solid
world_mat, // its material
"World"); // its name
G4VPhysicalVolume* physWorld = new G4PVPlacement(0, // no rotation
G4ThreeVector(), // at (0,0,0)
logicWorld, // its logical volume
"World", // its name
0, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
//
// Envelope
//
G4Box* solidEnv =
new G4Box("Envelope", //its name
0.5*env_sizeXY, 0.5*env_sizeXY, 0.5*env_sizeZ); //its size
G4LogicalVolume* logicEnv =
new G4LogicalVolume(solidEnv, //its solid
env_mat, //its material
"Envelope"); //its name
new G4PVPlacement(0, //no rotation
G4ThreeVector(), //at (0,0,0)
logicEnv, //its logical volume
"Envelope", //its name
logicWorld, //its mother volume
false, //no boolean operation
0, //copy number
checkOverlaps); //overlaps checking
//
//
G4Box* solidEnv = new G4Box("Envelope", // its name
0.5 * env_sizeXY, 0.5 * env_sizeXY, 0.5 * env_sizeZ); // its size
G4LogicalVolume* logicEnv = new G4LogicalVolume(solidEnv, // its solid
env_mat, // its material
"Envelope"); // its name
new G4PVPlacement(0, // no rotation
G4ThreeVector(), // at (0,0,0)
logicEnv, // its logical volume
"Envelope", // its name
logicWorld, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
//
// Shape 1
//
//
G4Material* shape1_mat = nist->FindOrBuildMaterial("G4_A-150_TISSUE");
G4ThreeVector pos1 = G4ThreeVector(0, 2*cm, -7*cm);
// Conical section shape
G4double shape1_rmina = 0.*cm, shape1_rmaxa = 2.*cm;
G4double shape1_rminb = 0.*cm, shape1_rmaxb = 4.*cm;
G4double shape1_hz = 3.*cm;
G4double shape1_phimin = 0.*deg, shape1_phimax = 360.*deg;
G4Cons* solidShape1 =
new G4Cons("Shape1",
shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb, shape1_hz,
shape1_phimin, shape1_phimax);
G4LogicalVolume* logicShape1 =
new G4LogicalVolume(solidShape1, //its solid
shape1_mat, //its material
"Shape1"); //its name
new G4PVPlacement(0, //no rotation
pos1, //at position
logicShape1, //its logical volume
"Shape1", //its name
logicEnv, //its mother volume
false, //no boolean operation
0, //copy number
checkOverlaps); //overlaps checking
G4ThreeVector pos1 = G4ThreeVector(0, 2 * cm, -7 * cm);
// Conical section shape
G4double shape1_rmina = 0. * cm, shape1_rmaxa = 2. * cm;
G4double shape1_rminb = 0. * cm, shape1_rmaxb = 4. * cm;
G4double shape1_hz = 3. * cm;
G4double shape1_phimin = 0. * deg, shape1_phimax = 360. * deg;
G4Cons* solidShape1 = new G4Cons("Shape1", shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb,
shape1_hz, shape1_phimin, shape1_phimax);
//
G4LogicalVolume* logicShape1 = new G4LogicalVolume(solidShape1, // its solid
shape1_mat, // its material
"Shape1"); // its name
new G4PVPlacement(0, // no rotation
pos1, // at position
logicShape1, // its logical volume
"Shape1", // its name
logicEnv, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
//
// Shape 2
//
G4Material* shape2_mat = nist->FindOrBuildMaterial("G4_BONE_COMPACT_ICRU");
G4ThreeVector pos2 = G4ThreeVector(0, -1*cm, 7*cm);
G4ThreeVector pos2 = G4ThreeVector(0, -1 * cm, 7 * cm);
// Trapezoid shape
G4double shape2_dxa = 12 * cm, shape2_dxb = 12 * cm;
G4double shape2_dya = 10 * cm, shape2_dyb = 16 * cm;
G4double shape2_dz = 6 * cm;
G4Trd* solidShape2 = new G4Trd("Shape2", // its name
0.5 * shape2_dxa, 0.5 * shape2_dxb, 0.5 * shape2_dya,
0.5 * shape2_dyb, 0.5 * shape2_dz); // its size
G4LogicalVolume* logicShape2 = new G4LogicalVolume(solidShape2, // its solid
shape2_mat, // its material
"Shape2"); // its name
new G4PVPlacement(0, // no rotation
pos2, // at position
logicShape2, // its logical volume
"Shape2", // its name
logicEnv, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
// Trapezoid shape
G4double shape2_dxa = 12*cm, shape2_dxb = 12*cm;
G4double shape2_dya = 10*cm, shape2_dyb = 16*cm;
G4double shape2_dz = 6*cm;
G4Trd* solidShape2 =
new G4Trd("Shape2", //its name
0.5*shape2_dxa, 0.5*shape2_dxb,
0.5*shape2_dya, 0.5*shape2_dyb, 0.5*shape2_dz); //its size
G4LogicalVolume* logicShape2 =
new G4LogicalVolume(solidShape2, //its solid
shape2_mat, //its material
"Shape2"); //its name
new G4PVPlacement(0, //no rotation
pos2, //at position
logicShape2, //its logical volume
"Shape2", //its name
logicEnv, //its mother volume
false, //no boolean operation
0, //copy number
checkOverlaps); //overlaps checking
// Set Shape2 as scoring volume
//
fScoringVolume = logicShape2;
//
//always return the physical World
// always return the physical World
//
return physWorld;
}
@@ -28,6 +28,7 @@
/// \brief Implementation of the B1EventAction class
#include "B1EventAction.hh"
#include "B1Run.hh"
#include "G4Event.hh"
@@ -35,31 +36,25 @@
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1EventAction::B1EventAction()
: G4UserEventAction(),
fEdep(0.)
{}
B1EventAction::B1EventAction() : G4UserEventAction(), fEdep(0.) {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1EventAction::~B1EventAction()
{}
B1EventAction::~B1EventAction() {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B1EventAction::BeginOfEventAction(const G4Event*)
{
{
fEdep = 0.;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B1EventAction::EndOfEventAction(const G4Event*)
{
{
// accumulate statistics in B1Run
B1Run* run
= static_cast<B1Run*>(
G4RunManager::GetRunManager()->GetNonConstCurrentRun());
B1Run* run = static_cast<B1Run*>(G4RunManager::GetRunManager()->GetNonConstCurrentRun());
run->AddEdep(fEdep);
}
@@ -29,34 +29,31 @@
#include "B1PrimaryGeneratorAction.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4LogicalVolume.hh"
#include "G4Box.hh"
#include "G4RunManager.hh"
#include "G4LogicalVolume.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4ParticleDefinition.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4RunManager.hh"
#include "G4SystemOfUnits.hh"
#include "Randomize.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1PrimaryGeneratorAction::B1PrimaryGeneratorAction()
: G4VUserPrimaryGeneratorAction(),
fParticleGun(0),
fEnvelopeBox(0)
: G4VUserPrimaryGeneratorAction(), fParticleGun(0), fEnvelopeBox(0)
{
G4int n_particle = 1;
fParticleGun = new G4ParticleGun(n_particle);
fParticleGun = new G4ParticleGun(n_particle);
// default particle kinematic
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4String particleName;
G4ParticleDefinition* particle
= particleTable->FindParticle(particleName="gamma");
G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "gamma");
fParticleGun->SetParticleDefinition(particle);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
fParticleGun->SetParticleEnergy(6.*MeV);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
fParticleGun->SetParticleEnergy(6. * MeV);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -70,45 +67,41 @@ B1PrimaryGeneratorAction::~B1PrimaryGeneratorAction()
void B1PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
//this function is called at the begining of ecah event
// this function is called at the begining of ecah event
//
// In order to avoid dependence of PrimaryGeneratorAction
// on DetectorConstruction class we get Envelope volume
// from G4LogicalVolumeStore.
G4double envSizeXY = 0;
G4double envSizeZ = 0;
if (!fEnvelopeBox)
{
G4LogicalVolume* envLV
= G4LogicalVolumeStore::GetInstance()->GetVolume("Envelope");
if ( envLV ) fEnvelopeBox = dynamic_cast<G4Box*>(envLV->GetSolid());
if (!fEnvelopeBox) {
G4LogicalVolume* envLV = G4LogicalVolumeStore::GetInstance()->GetVolume("Envelope");
if (envLV) fEnvelopeBox = dynamic_cast<G4Box*>(envLV->GetSolid());
}
if ( fEnvelopeBox ) {
envSizeXY = fEnvelopeBox->GetXHalfLength()*2.;
envSizeZ = fEnvelopeBox->GetZHalfLength()*2.;
}
else {
if (fEnvelopeBox) {
envSizeXY = fEnvelopeBox->GetXHalfLength() * 2.;
envSizeZ = fEnvelopeBox->GetZHalfLength() * 2.;
}
else {
G4ExceptionDescription msg;
msg << "Envelope volume of box shape not found.\n";
msg << "Envelope volume of box shape not found.\n";
msg << "Perhaps you have changed geometry.\n";
msg << "The gun will be place at the center.";
G4Exception("B1PrimaryGeneratorAction::GeneratePrimaries()",
"MyCode0002",JustWarning,msg);
G4Exception("B1PrimaryGeneratorAction::GeneratePrimaries()", "MyCode0002", JustWarning, msg);
}
G4double size = 0.8;
G4double x0 = size * envSizeXY * (G4UniformRand()-0.5);
G4double y0 = size * envSizeXY * (G4UniformRand()-0.5);
G4double size = 0.8;
G4double x0 = size * envSizeXY * (G4UniformRand() - 0.5);
G4double y0 = size * envSizeXY * (G4UniformRand() - 0.5);
G4double z0 = -0.5 * envSizeZ;
fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
fParticleGun->GeneratePrimaryVertex(anEvent);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -31,36 +31,29 @@
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1Run::B1Run()
: G4Run(),
fEdep(0.),
fEdep2(0.)
{}
B1Run::B1Run() : G4Run(), fEdep(0.), fEdep2(0.) {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1Run::~B1Run()
{}
B1Run::~B1Run() {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B1Run::Merge(const G4Run* run)
{
const B1Run* localRun = static_cast<const B1Run*>(run);
fEdep += localRun->fEdep;
fEdep += localRun->fEdep;
fEdep2 += localRun->fEdep2;
G4Run::Merge(run);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B1Run::AddEdep (G4double edep)
{
fEdep += edep;
fEdep2 += edep*edep;
G4Run::Merge(run);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B1Run::AddEdep(G4double edep)
{
fEdep += edep;
fEdep2 += edep * edep;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -28,51 +28,50 @@
/// \brief Implementation of the B1RunAction class
#include "B1RunAction.hh"
#include "B1PrimaryGeneratorAction.hh"
#include "B1DetectorConstruction.hh"
#include "B1PrimaryGeneratorAction.hh"
#include "B1Run.hh"
#include "G4RunManager.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4LogicalVolume.hh"
#include "G4UnitsTable.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4RunManager.hh"
#include "G4SystemOfUnits.hh"
#include "G4UnitsTable.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1RunAction::B1RunAction()
: G4UserRunAction()
{
B1RunAction::B1RunAction() : G4UserRunAction()
{
// add new units for dose
//
const G4double milligray = 1.e-3*gray;
const G4double microgray = 1.e-6*gray;
const G4double nanogray = 1.e-9*gray;
const G4double picogray = 1.e-12*gray;
new G4UnitDefinition("milligray", "milliGy" , "Dose", milligray);
new G4UnitDefinition("microgray", "microGy" , "Dose", microgray);
new G4UnitDefinition("nanogray" , "nanoGy" , "Dose", nanogray);
new G4UnitDefinition("picogray" , "picoGy" , "Dose", picogray);
//
const G4double milligray = 1.e-3 * gray;
const G4double microgray = 1.e-6 * gray;
const G4double nanogray = 1.e-9 * gray;
const G4double picogray = 1.e-12 * gray;
new G4UnitDefinition("milligray", "milliGy", "Dose", milligray);
new G4UnitDefinition("microgray", "microGy", "Dose", microgray);
new G4UnitDefinition("nanogray", "nanoGy", "Dose", nanogray);
new G4UnitDefinition("picogray", "picoGy", "Dose", picogray);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1RunAction::~B1RunAction()
{}
B1RunAction::~B1RunAction() {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4Run* B1RunAction::GenerateRun()
{
return new B1Run;
return new B1Run;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B1RunAction::BeginOfRunAction(const G4Run*)
{
//inform the runManager to save random number seed
{
// inform the runManager to save random number seed
G4RunManager::GetRunManager()->SetRandomNumberStore(false);
}
@@ -82,56 +81,53 @@ void B1RunAction::EndOfRunAction(const G4Run* run)
{
G4int nofEvents = run->GetNumberOfEvent();
if (nofEvents == 0) return;
const B1Run* b1Run = static_cast<const B1Run*>(run);
// Compute dose
//
G4double edep = b1Run->GetEdep();
G4double edep = b1Run->GetEdep();
G4double edep2 = b1Run->GetEdep2();
G4double rms = edep2 - edep*edep/nofEvents;
if (rms > 0.) rms = std::sqrt(rms); else rms = 0.;
G4double rms = edep2 - edep * edep / nofEvents;
if (rms > 0.)
rms = std::sqrt(rms);
else
rms = 0.;
const B1DetectorConstruction* detectorConstruction
= static_cast<const B1DetectorConstruction*>
(G4RunManager::GetRunManager()->GetUserDetectorConstruction());
const B1DetectorConstruction* detectorConstruction = static_cast<const B1DetectorConstruction*>(
G4RunManager::GetRunManager()->GetUserDetectorConstruction());
G4double mass = detectorConstruction->GetScoringVolume()->GetMass();
G4double dose = edep/mass;
G4double rmsDose = rms/mass;
G4double dose = edep / mass;
G4double rmsDose = rms / mass;
// Run conditions
// note: There is no primary generator action object for "master"
// run manager for multi-threaded mode.
const B1PrimaryGeneratorAction* generatorAction
= static_cast<const B1PrimaryGeneratorAction*>
(G4RunManager::GetRunManager()->GetUserPrimaryGeneratorAction());
const B1PrimaryGeneratorAction* generatorAction = static_cast<const B1PrimaryGeneratorAction*>(
G4RunManager::GetRunManager()->GetUserPrimaryGeneratorAction());
G4String runCondition;
if (generatorAction)
{
if (generatorAction) {
const G4ParticleGun* particleGun = generatorAction->GetParticleGun();
runCondition += particleGun->GetParticleDefinition()->GetParticleName();
runCondition += " of ";
G4double particleEnergy = particleGun->GetParticleEnergy();
runCondition += G4BestUnit(particleEnergy,"Energy");
runCondition += G4BestUnit(particleEnergy, "Energy");
}
// Print
//
//
if (IsMaster()) {
G4cout
<< "\n--------------------End of Global Run-----------------------";
G4cout << "\n--------------------End of Global Run-----------------------";
}
else {
G4cout
<< "\n--------------------End of Local Run------------------------";
G4cout << "\n--------------------End of Local Run------------------------";
}
G4cout
<< "\n The run consists of " << nofEvents << " "<< runCondition
<< "\n Dose in scoring volume : "
<< G4BestUnit(dose,"Dose") << " +- " << G4BestUnit(rmsDose,"Dose")
<< "\n------------------------------------------------------------\n"
<< G4endl;
G4cout << "\n The run consists of " << nofEvents << " " << runCondition
<< "\n Dose in scoring volume : " << G4BestUnit(dose, "Dose") << " +- "
<< G4BestUnit(rmsDose, "Dose")
<< "\n------------------------------------------------------------\n"
<< G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -28,50 +28,45 @@
/// \brief Implementation of the B1SteppingAction class
#include "B1SteppingAction.hh"
#include "B1EventAction.hh"
#include "B1DetectorConstruction.hh"
#include "G4Step.hh"
#include "B1DetectorConstruction.hh"
#include "B1EventAction.hh"
#include "G4Event.hh"
#include "G4RunManager.hh"
#include "G4LogicalVolume.hh"
#include "G4RunManager.hh"
#include "G4Step.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1SteppingAction::B1SteppingAction(B1EventAction* eventAction)
: G4UserSteppingAction(),
fEventAction(eventAction),
fScoringVolume(0)
: G4UserSteppingAction(), fEventAction(eventAction), fScoringVolume(0)
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B1SteppingAction::~B1SteppingAction()
{}
B1SteppingAction::~B1SteppingAction() {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B1SteppingAction::UserSteppingAction(const G4Step* step)
{
if (!fScoringVolume) {
const B1DetectorConstruction* detectorConstruction
= static_cast<const B1DetectorConstruction*>
(G4RunManager::GetRunManager()->GetUserDetectorConstruction());
fScoringVolume = detectorConstruction->GetScoringVolume();
if (!fScoringVolume) {
const B1DetectorConstruction* detectorConstruction = static_cast<const B1DetectorConstruction*>(
G4RunManager::GetRunManager()->GetUserDetectorConstruction());
fScoringVolume = detectorConstruction->GetScoringVolume();
}
// get volume of the current step
G4LogicalVolume* volume
= step->GetPreStepPoint()->GetTouchableHandle()
->GetVolume()->GetLogicalVolume();
G4LogicalVolume* volume =
step->GetPreStepPoint()->GetTouchableHandle()->GetVolume()->GetLogicalVolume();
// check if we are in scoring volume
if (volume != fScoringVolume) return;
// collect energy deposited in this step
G4double edepStep = step->GetTotalEnergyDeposit();
fEventAction->AddEdep(edepStep);
fEventAction->AddEdep(edepStep);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -30,35 +30,33 @@
#include "UVA_VisAction.hh"
#include "G4Box.hh"
#include "G4Orb.hh"
#include "G4SubtractionSolid.hh"
#include "G4SystemOfUnits.hh"
#include "G4Text.hh"
#include "G4VVisManager.hh"
#include "G4VisAttributes.hh"
#include "G4Orb.hh"
#include "G4Box.hh"
#include "G4SubtractionSolid.hh"
#include "G4Text.hh"
#include "G4SystemOfUnits.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void UVA_VisAction::Draw() {
void UVA_VisAction::Draw()
{
G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
if (pVisManager) {
// A simple logo...
G4Orb orb("my_logo_orb", 5*cm);
G4Box box("my_cut_box", 5*cm, 5*cm, 5*cm);
G4SubtractionSolid logo("my_logo", &orb, &box,
G4Translate3D(-3*cm,3*cm,3*cm));
G4Orb orb("my_logo_orb", 5 * cm);
G4Box box("my_cut_box", 5 * cm, 5 * cm, 5 * cm);
G4SubtractionSolid logo("my_logo", &orb, &box, G4Translate3D(-3 * cm, 3 * cm, 3 * cm));
G4VisAttributes va1(G4Colour::Red());
va1.SetForceSolid(true);
pVisManager->Draw(logo,va1,G4Translate3D(-15*cm,-20*cm,25*cm));
pVisManager->Draw(logo, va1, G4Translate3D(-15 * cm, -20 * cm, 25 * cm));
G4Text text("My beautiful logo");
G4VisAttributes va2(G4Colour::Magenta());
text.SetVisAttributes(va2);
text.SetScreenSize(12.);
pVisManager->Draw(text,G4Translate3D(-16*cm,-18*cm,25*cm));
pVisManager->Draw(text, G4Translate3D(-16 * cm, -18 * cm, 25 * cm));
}
}