Import Geant4 11.3.0.beta source tree
This commit is contained in:
@@ -28,21 +28,19 @@
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/// \brief Implementation of the B1ActionInitialization class
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#include "B1ActionInitialization.hh"
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#include "B1EventAction.hh"
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#include "B1PrimaryGeneratorAction.hh"
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#include "B1RunAction.hh"
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#include "B1EventAction.hh"
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#include "B1SteppingAction.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B1ActionInitialization::B1ActionInitialization()
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: G4VUserActionInitialization()
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{}
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B1ActionInitialization::B1ActionInitialization() : G4VUserActionInitialization() {}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B1ActionInitialization::~B1ActionInitialization()
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{}
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B1ActionInitialization::~B1ActionInitialization() {}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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@@ -57,11 +55,11 @@ void B1ActionInitialization::Build() const
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{
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SetUserAction(new B1PrimaryGeneratorAction);
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SetUserAction(new B1RunAction);
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B1EventAction* eventAction = new B1EventAction;
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SetUserAction(eventAction);
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SetUserAction(new B1SteppingAction(eventAction));
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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@@ -29,158 +29,145 @@
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#include "B1DetectorConstruction.hh"
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#include "G4RunManager.hh"
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#include "G4NistManager.hh"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Orb.hh"
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#include "G4Sphere.hh"
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#include "G4Trd.hh"
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#include "G4LogicalVolume.hh"
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#include "G4NistManager.hh"
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#include "G4Orb.hh"
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#include "G4PVPlacement.hh"
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#include "G4RunManager.hh"
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#include "G4Sphere.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4Trd.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B1DetectorConstruction::B1DetectorConstruction()
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: G4VUserDetectorConstruction(),
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fScoringVolume(0)
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{ }
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B1DetectorConstruction::B1DetectorConstruction() : G4VUserDetectorConstruction(), fScoringVolume(0)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B1DetectorConstruction::~B1DetectorConstruction()
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{ }
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B1DetectorConstruction::~B1DetectorConstruction() {}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VPhysicalVolume* B1DetectorConstruction::Construct()
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{
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{
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// Get nist material manager
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G4NistManager* nist = G4NistManager::Instance();
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// Envelope parameters
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//
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G4double env_sizeXY = 20*cm, env_sizeZ = 30*cm;
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G4double env_sizeXY = 20 * cm, env_sizeZ = 30 * cm;
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G4Material* env_mat = nist->FindOrBuildMaterial("G4_WATER");
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// Option to switch on/off checking of volumes overlaps
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//
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G4bool checkOverlaps = true;
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//
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//
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// World
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//
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G4double world_sizeXY = 1.2*env_sizeXY;
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G4double world_sizeZ = 1.2*env_sizeZ;
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G4double world_sizeXY = 1.2 * env_sizeXY;
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G4double world_sizeZ = 1.2 * env_sizeZ;
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G4Material* world_mat = nist->FindOrBuildMaterial("G4_AIR");
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G4Box* solidWorld =
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new G4Box("World", //its name
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0.5*world_sizeXY, 0.5*world_sizeXY, 0.5*world_sizeZ); //its size
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G4LogicalVolume* logicWorld =
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new G4LogicalVolume(solidWorld, //its solid
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world_mat, //its material
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"World"); //its name
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G4VPhysicalVolume* physWorld =
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new G4PVPlacement(0, //no rotation
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G4ThreeVector(), //at (0,0,0)
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logicWorld, //its logical volume
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"World", //its name
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0, //its mother volume
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false, //no boolean operation
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0, //copy number
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checkOverlaps); //overlaps checking
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//
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G4Box* solidWorld =
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new G4Box("World", // its name
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0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ); // its size
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G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld, // its solid
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world_mat, // its material
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"World"); // its name
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G4VPhysicalVolume* physWorld = new G4PVPlacement(0, // no rotation
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G4ThreeVector(), // at (0,0,0)
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logicWorld, // its logical volume
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"World", // its name
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0, // its mother volume
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false, // no boolean operation
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0, // copy number
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checkOverlaps); // overlaps checking
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//
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// Envelope
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//
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G4Box* solidEnv =
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new G4Box("Envelope", //its name
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0.5*env_sizeXY, 0.5*env_sizeXY, 0.5*env_sizeZ); //its size
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G4LogicalVolume* logicEnv =
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new G4LogicalVolume(solidEnv, //its solid
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env_mat, //its material
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"Envelope"); //its name
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new G4PVPlacement(0, //no rotation
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G4ThreeVector(), //at (0,0,0)
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logicEnv, //its logical volume
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"Envelope", //its name
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logicWorld, //its mother volume
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false, //no boolean operation
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0, //copy number
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checkOverlaps); //overlaps checking
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//
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//
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G4Box* solidEnv = new G4Box("Envelope", // its name
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0.5 * env_sizeXY, 0.5 * env_sizeXY, 0.5 * env_sizeZ); // its size
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G4LogicalVolume* logicEnv = new G4LogicalVolume(solidEnv, // its solid
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env_mat, // its material
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"Envelope"); // its name
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new G4PVPlacement(0, // no rotation
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G4ThreeVector(), // at (0,0,0)
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logicEnv, // its logical volume
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"Envelope", // its name
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logicWorld, // its mother volume
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false, // no boolean operation
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0, // copy number
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checkOverlaps); // overlaps checking
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//
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// Shape 1
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//
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//
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G4Material* shape1_mat = nist->FindOrBuildMaterial("G4_A-150_TISSUE");
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G4ThreeVector pos1 = G4ThreeVector(0, 2*cm, -7*cm);
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// Conical section shape
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G4double shape1_rmina = 0.*cm, shape1_rmaxa = 2.*cm;
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G4double shape1_rminb = 0.*cm, shape1_rmaxb = 4.*cm;
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G4double shape1_hz = 3.*cm;
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G4double shape1_phimin = 0.*deg, shape1_phimax = 360.*deg;
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G4Cons* solidShape1 =
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new G4Cons("Shape1",
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shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb, shape1_hz,
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shape1_phimin, shape1_phimax);
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G4LogicalVolume* logicShape1 =
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new G4LogicalVolume(solidShape1, //its solid
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shape1_mat, //its material
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"Shape1"); //its name
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new G4PVPlacement(0, //no rotation
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pos1, //at position
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logicShape1, //its logical volume
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"Shape1", //its name
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logicEnv, //its mother volume
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false, //no boolean operation
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0, //copy number
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checkOverlaps); //overlaps checking
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G4ThreeVector pos1 = G4ThreeVector(0, 2 * cm, -7 * cm);
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// Conical section shape
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G4double shape1_rmina = 0. * cm, shape1_rmaxa = 2. * cm;
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G4double shape1_rminb = 0. * cm, shape1_rmaxb = 4. * cm;
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G4double shape1_hz = 3. * cm;
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G4double shape1_phimin = 0. * deg, shape1_phimax = 360. * deg;
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G4Cons* solidShape1 = new G4Cons("Shape1", shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb,
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shape1_hz, shape1_phimin, shape1_phimax);
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//
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G4LogicalVolume* logicShape1 = new G4LogicalVolume(solidShape1, // its solid
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shape1_mat, // its material
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"Shape1"); // its name
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new G4PVPlacement(0, // no rotation
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pos1, // at position
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logicShape1, // its logical volume
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"Shape1", // its name
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logicEnv, // its mother volume
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false, // no boolean operation
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0, // copy number
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checkOverlaps); // overlaps checking
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//
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// Shape 2
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//
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G4Material* shape2_mat = nist->FindOrBuildMaterial("G4_BONE_COMPACT_ICRU");
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G4ThreeVector pos2 = G4ThreeVector(0, -1*cm, 7*cm);
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G4ThreeVector pos2 = G4ThreeVector(0, -1 * cm, 7 * cm);
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// Trapezoid shape
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G4double shape2_dxa = 12 * cm, shape2_dxb = 12 * cm;
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G4double shape2_dya = 10 * cm, shape2_dyb = 16 * cm;
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G4double shape2_dz = 6 * cm;
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G4Trd* solidShape2 = new G4Trd("Shape2", // its name
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0.5 * shape2_dxa, 0.5 * shape2_dxb, 0.5 * shape2_dya,
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0.5 * shape2_dyb, 0.5 * shape2_dz); // its size
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G4LogicalVolume* logicShape2 = new G4LogicalVolume(solidShape2, // its solid
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shape2_mat, // its material
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"Shape2"); // its name
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new G4PVPlacement(0, // no rotation
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pos2, // at position
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logicShape2, // its logical volume
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"Shape2", // its name
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logicEnv, // its mother volume
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false, // no boolean operation
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0, // copy number
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checkOverlaps); // overlaps checking
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// Trapezoid shape
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G4double shape2_dxa = 12*cm, shape2_dxb = 12*cm;
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G4double shape2_dya = 10*cm, shape2_dyb = 16*cm;
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G4double shape2_dz = 6*cm;
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G4Trd* solidShape2 =
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new G4Trd("Shape2", //its name
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0.5*shape2_dxa, 0.5*shape2_dxb,
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0.5*shape2_dya, 0.5*shape2_dyb, 0.5*shape2_dz); //its size
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G4LogicalVolume* logicShape2 =
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new G4LogicalVolume(solidShape2, //its solid
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shape2_mat, //its material
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"Shape2"); //its name
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new G4PVPlacement(0, //no rotation
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pos2, //at position
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logicShape2, //its logical volume
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"Shape2", //its name
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logicEnv, //its mother volume
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false, //no boolean operation
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0, //copy number
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checkOverlaps); //overlaps checking
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// Set Shape2 as scoring volume
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//
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fScoringVolume = logicShape2;
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//
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//always return the physical World
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// always return the physical World
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//
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return physWorld;
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}
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@@ -28,6 +28,7 @@
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/// \brief Implementation of the B1EventAction class
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#include "B1EventAction.hh"
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#include "B1Run.hh"
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#include "G4Event.hh"
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@@ -35,31 +36,25 @@
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B1EventAction::B1EventAction()
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: G4UserEventAction(),
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fEdep(0.)
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{}
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B1EventAction::B1EventAction() : G4UserEventAction(), fEdep(0.) {}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B1EventAction::~B1EventAction()
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{}
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B1EventAction::~B1EventAction() {}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void B1EventAction::BeginOfEventAction(const G4Event*)
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{
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{
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fEdep = 0.;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void B1EventAction::EndOfEventAction(const G4Event*)
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{
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{
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// accumulate statistics in B1Run
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B1Run* run
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= static_cast<B1Run*>(
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G4RunManager::GetRunManager()->GetNonConstCurrentRun());
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B1Run* run = static_cast<B1Run*>(G4RunManager::GetRunManager()->GetNonConstCurrentRun());
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run->AddEdep(fEdep);
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}
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@@ -29,34 +29,31 @@
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#include "B1PrimaryGeneratorAction.hh"
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#include "G4LogicalVolumeStore.hh"
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#include "G4LogicalVolume.hh"
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#include "G4Box.hh"
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#include "G4RunManager.hh"
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#include "G4LogicalVolume.hh"
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#include "G4LogicalVolumeStore.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4ParticleGun.hh"
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#include "G4ParticleTable.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4RunManager.hh"
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#include "G4SystemOfUnits.hh"
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#include "Randomize.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B1PrimaryGeneratorAction::B1PrimaryGeneratorAction()
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: G4VUserPrimaryGeneratorAction(),
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fParticleGun(0),
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fEnvelopeBox(0)
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: G4VUserPrimaryGeneratorAction(), fParticleGun(0), fEnvelopeBox(0)
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{
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G4int n_particle = 1;
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fParticleGun = new G4ParticleGun(n_particle);
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fParticleGun = new G4ParticleGun(n_particle);
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// default particle kinematic
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G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
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G4String particleName;
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G4ParticleDefinition* particle
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= particleTable->FindParticle(particleName="gamma");
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G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "gamma");
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fParticleGun->SetParticleDefinition(particle);
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fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
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fParticleGun->SetParticleEnergy(6.*MeV);
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fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
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fParticleGun->SetParticleEnergy(6. * MeV);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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@@ -70,45 +67,41 @@ B1PrimaryGeneratorAction::~B1PrimaryGeneratorAction()
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void B1PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
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{
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//this function is called at the begining of ecah event
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// this function is called at the begining of ecah event
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//
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// In order to avoid dependence of PrimaryGeneratorAction
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// on DetectorConstruction class we get Envelope volume
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// from G4LogicalVolumeStore.
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G4double envSizeXY = 0;
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G4double envSizeZ = 0;
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if (!fEnvelopeBox)
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{
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G4LogicalVolume* envLV
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= G4LogicalVolumeStore::GetInstance()->GetVolume("Envelope");
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if ( envLV ) fEnvelopeBox = dynamic_cast<G4Box*>(envLV->GetSolid());
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if (!fEnvelopeBox) {
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G4LogicalVolume* envLV = G4LogicalVolumeStore::GetInstance()->GetVolume("Envelope");
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if (envLV) fEnvelopeBox = dynamic_cast<G4Box*>(envLV->GetSolid());
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}
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if ( fEnvelopeBox ) {
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envSizeXY = fEnvelopeBox->GetXHalfLength()*2.;
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envSizeZ = fEnvelopeBox->GetZHalfLength()*2.;
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}
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else {
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if (fEnvelopeBox) {
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envSizeXY = fEnvelopeBox->GetXHalfLength() * 2.;
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envSizeZ = fEnvelopeBox->GetZHalfLength() * 2.;
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}
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else {
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G4ExceptionDescription msg;
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msg << "Envelope volume of box shape not found.\n";
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msg << "Envelope volume of box shape not found.\n";
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msg << "Perhaps you have changed geometry.\n";
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msg << "The gun will be place at the center.";
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G4Exception("B1PrimaryGeneratorAction::GeneratePrimaries()",
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"MyCode0002",JustWarning,msg);
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G4Exception("B1PrimaryGeneratorAction::GeneratePrimaries()", "MyCode0002", JustWarning, msg);
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}
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G4double size = 0.8;
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G4double x0 = size * envSizeXY * (G4UniformRand()-0.5);
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G4double y0 = size * envSizeXY * (G4UniformRand()-0.5);
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G4double size = 0.8;
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G4double x0 = size * envSizeXY * (G4UniformRand() - 0.5);
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G4double y0 = size * envSizeXY * (G4UniformRand() - 0.5);
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G4double z0 = -0.5 * envSizeZ;
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fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
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fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
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fParticleGun->GeneratePrimaryVertex(anEvent);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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||||
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||||
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@@ -31,36 +31,29 @@
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
B1Run::B1Run()
|
||||
: G4Run(),
|
||||
fEdep(0.),
|
||||
fEdep2(0.)
|
||||
{}
|
||||
B1Run::B1Run() : G4Run(), fEdep(0.), fEdep2(0.) {}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
B1Run::~B1Run()
|
||||
{}
|
||||
|
||||
B1Run::~B1Run() {}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
void B1Run::Merge(const G4Run* run)
|
||||
{
|
||||
const B1Run* localRun = static_cast<const B1Run*>(run);
|
||||
fEdep += localRun->fEdep;
|
||||
fEdep += localRun->fEdep;
|
||||
fEdep2 += localRun->fEdep2;
|
||||
|
||||
G4Run::Merge(run);
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
void B1Run::AddEdep (G4double edep)
|
||||
{
|
||||
fEdep += edep;
|
||||
fEdep2 += edep*edep;
|
||||
G4Run::Merge(run);
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
void B1Run::AddEdep(G4double edep)
|
||||
{
|
||||
fEdep += edep;
|
||||
fEdep2 += edep * edep;
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
@@ -28,51 +28,50 @@
|
||||
/// \brief Implementation of the B1RunAction class
|
||||
|
||||
#include "B1RunAction.hh"
|
||||
#include "B1PrimaryGeneratorAction.hh"
|
||||
|
||||
#include "B1DetectorConstruction.hh"
|
||||
#include "B1PrimaryGeneratorAction.hh"
|
||||
#include "B1Run.hh"
|
||||
|
||||
#include "G4RunManager.hh"
|
||||
#include "G4LogicalVolumeStore.hh"
|
||||
#include "G4LogicalVolume.hh"
|
||||
#include "G4UnitsTable.hh"
|
||||
#include "G4LogicalVolumeStore.hh"
|
||||
#include "G4RunManager.hh"
|
||||
#include "G4SystemOfUnits.hh"
|
||||
#include "G4UnitsTable.hh"
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
B1RunAction::B1RunAction()
|
||||
: G4UserRunAction()
|
||||
{
|
||||
B1RunAction::B1RunAction() : G4UserRunAction()
|
||||
{
|
||||
// add new units for dose
|
||||
//
|
||||
const G4double milligray = 1.e-3*gray;
|
||||
const G4double microgray = 1.e-6*gray;
|
||||
const G4double nanogray = 1.e-9*gray;
|
||||
const G4double picogray = 1.e-12*gray;
|
||||
|
||||
new G4UnitDefinition("milligray", "milliGy" , "Dose", milligray);
|
||||
new G4UnitDefinition("microgray", "microGy" , "Dose", microgray);
|
||||
new G4UnitDefinition("nanogray" , "nanoGy" , "Dose", nanogray);
|
||||
new G4UnitDefinition("picogray" , "picoGy" , "Dose", picogray);
|
||||
//
|
||||
const G4double milligray = 1.e-3 * gray;
|
||||
const G4double microgray = 1.e-6 * gray;
|
||||
const G4double nanogray = 1.e-9 * gray;
|
||||
const G4double picogray = 1.e-12 * gray;
|
||||
|
||||
new G4UnitDefinition("milligray", "milliGy", "Dose", milligray);
|
||||
new G4UnitDefinition("microgray", "microGy", "Dose", microgray);
|
||||
new G4UnitDefinition("nanogray", "nanoGy", "Dose", nanogray);
|
||||
new G4UnitDefinition("picogray", "picoGy", "Dose", picogray);
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
B1RunAction::~B1RunAction()
|
||||
{}
|
||||
B1RunAction::~B1RunAction() {}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
G4Run* B1RunAction::GenerateRun()
|
||||
{
|
||||
return new B1Run;
|
||||
return new B1Run;
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
void B1RunAction::BeginOfRunAction(const G4Run*)
|
||||
{
|
||||
//inform the runManager to save random number seed
|
||||
{
|
||||
// inform the runManager to save random number seed
|
||||
G4RunManager::GetRunManager()->SetRandomNumberStore(false);
|
||||
}
|
||||
|
||||
@@ -82,56 +81,53 @@ void B1RunAction::EndOfRunAction(const G4Run* run)
|
||||
{
|
||||
G4int nofEvents = run->GetNumberOfEvent();
|
||||
if (nofEvents == 0) return;
|
||||
|
||||
|
||||
const B1Run* b1Run = static_cast<const B1Run*>(run);
|
||||
|
||||
// Compute dose
|
||||
//
|
||||
G4double edep = b1Run->GetEdep();
|
||||
G4double edep = b1Run->GetEdep();
|
||||
G4double edep2 = b1Run->GetEdep2();
|
||||
G4double rms = edep2 - edep*edep/nofEvents;
|
||||
if (rms > 0.) rms = std::sqrt(rms); else rms = 0.;
|
||||
G4double rms = edep2 - edep * edep / nofEvents;
|
||||
if (rms > 0.)
|
||||
rms = std::sqrt(rms);
|
||||
else
|
||||
rms = 0.;
|
||||
|
||||
const B1DetectorConstruction* detectorConstruction
|
||||
= static_cast<const B1DetectorConstruction*>
|
||||
(G4RunManager::GetRunManager()->GetUserDetectorConstruction());
|
||||
const B1DetectorConstruction* detectorConstruction = static_cast<const B1DetectorConstruction*>(
|
||||
G4RunManager::GetRunManager()->GetUserDetectorConstruction());
|
||||
G4double mass = detectorConstruction->GetScoringVolume()->GetMass();
|
||||
G4double dose = edep/mass;
|
||||
G4double rmsDose = rms/mass;
|
||||
G4double dose = edep / mass;
|
||||
G4double rmsDose = rms / mass;
|
||||
|
||||
// Run conditions
|
||||
// note: There is no primary generator action object for "master"
|
||||
// run manager for multi-threaded mode.
|
||||
const B1PrimaryGeneratorAction* generatorAction
|
||||
= static_cast<const B1PrimaryGeneratorAction*>
|
||||
(G4RunManager::GetRunManager()->GetUserPrimaryGeneratorAction());
|
||||
const B1PrimaryGeneratorAction* generatorAction = static_cast<const B1PrimaryGeneratorAction*>(
|
||||
G4RunManager::GetRunManager()->GetUserPrimaryGeneratorAction());
|
||||
G4String runCondition;
|
||||
if (generatorAction)
|
||||
{
|
||||
if (generatorAction) {
|
||||
const G4ParticleGun* particleGun = generatorAction->GetParticleGun();
|
||||
runCondition += particleGun->GetParticleDefinition()->GetParticleName();
|
||||
runCondition += " of ";
|
||||
G4double particleEnergy = particleGun->GetParticleEnergy();
|
||||
runCondition += G4BestUnit(particleEnergy,"Energy");
|
||||
runCondition += G4BestUnit(particleEnergy, "Energy");
|
||||
}
|
||||
|
||||
|
||||
// Print
|
||||
//
|
||||
//
|
||||
if (IsMaster()) {
|
||||
G4cout
|
||||
<< "\n--------------------End of Global Run-----------------------";
|
||||
G4cout << "\n--------------------End of Global Run-----------------------";
|
||||
}
|
||||
else {
|
||||
G4cout
|
||||
<< "\n--------------------End of Local Run------------------------";
|
||||
G4cout << "\n--------------------End of Local Run------------------------";
|
||||
}
|
||||
|
||||
G4cout
|
||||
<< "\n The run consists of " << nofEvents << " "<< runCondition
|
||||
<< "\n Dose in scoring volume : "
|
||||
<< G4BestUnit(dose,"Dose") << " +- " << G4BestUnit(rmsDose,"Dose")
|
||||
<< "\n------------------------------------------------------------\n"
|
||||
<< G4endl;
|
||||
|
||||
G4cout << "\n The run consists of " << nofEvents << " " << runCondition
|
||||
<< "\n Dose in scoring volume : " << G4BestUnit(dose, "Dose") << " +- "
|
||||
<< G4BestUnit(rmsDose, "Dose")
|
||||
<< "\n------------------------------------------------------------\n"
|
||||
<< G4endl;
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
@@ -28,50 +28,45 @@
|
||||
/// \brief Implementation of the B1SteppingAction class
|
||||
|
||||
#include "B1SteppingAction.hh"
|
||||
#include "B1EventAction.hh"
|
||||
#include "B1DetectorConstruction.hh"
|
||||
|
||||
#include "G4Step.hh"
|
||||
#include "B1DetectorConstruction.hh"
|
||||
#include "B1EventAction.hh"
|
||||
|
||||
#include "G4Event.hh"
|
||||
#include "G4RunManager.hh"
|
||||
#include "G4LogicalVolume.hh"
|
||||
#include "G4RunManager.hh"
|
||||
#include "G4Step.hh"
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
B1SteppingAction::B1SteppingAction(B1EventAction* eventAction)
|
||||
: G4UserSteppingAction(),
|
||||
fEventAction(eventAction),
|
||||
fScoringVolume(0)
|
||||
: G4UserSteppingAction(), fEventAction(eventAction), fScoringVolume(0)
|
||||
{}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
B1SteppingAction::~B1SteppingAction()
|
||||
{}
|
||||
B1SteppingAction::~B1SteppingAction() {}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
void B1SteppingAction::UserSteppingAction(const G4Step* step)
|
||||
{
|
||||
if (!fScoringVolume) {
|
||||
const B1DetectorConstruction* detectorConstruction
|
||||
= static_cast<const B1DetectorConstruction*>
|
||||
(G4RunManager::GetRunManager()->GetUserDetectorConstruction());
|
||||
fScoringVolume = detectorConstruction->GetScoringVolume();
|
||||
if (!fScoringVolume) {
|
||||
const B1DetectorConstruction* detectorConstruction = static_cast<const B1DetectorConstruction*>(
|
||||
G4RunManager::GetRunManager()->GetUserDetectorConstruction());
|
||||
fScoringVolume = detectorConstruction->GetScoringVolume();
|
||||
}
|
||||
|
||||
// get volume of the current step
|
||||
G4LogicalVolume* volume
|
||||
= step->GetPreStepPoint()->GetTouchableHandle()
|
||||
->GetVolume()->GetLogicalVolume();
|
||||
|
||||
G4LogicalVolume* volume =
|
||||
step->GetPreStepPoint()->GetTouchableHandle()->GetVolume()->GetLogicalVolume();
|
||||
|
||||
// check if we are in scoring volume
|
||||
if (volume != fScoringVolume) return;
|
||||
|
||||
// collect energy deposited in this step
|
||||
G4double edepStep = step->GetTotalEnergyDeposit();
|
||||
fEventAction->AddEdep(edepStep);
|
||||
fEventAction->AddEdep(edepStep);
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
|
||||
@@ -30,35 +30,33 @@
|
||||
|
||||
#include "UVA_VisAction.hh"
|
||||
|
||||
#include "G4Box.hh"
|
||||
#include "G4Orb.hh"
|
||||
#include "G4SubtractionSolid.hh"
|
||||
#include "G4SystemOfUnits.hh"
|
||||
#include "G4Text.hh"
|
||||
#include "G4VVisManager.hh"
|
||||
#include "G4VisAttributes.hh"
|
||||
#include "G4Orb.hh"
|
||||
#include "G4Box.hh"
|
||||
#include "G4SubtractionSolid.hh"
|
||||
#include "G4Text.hh"
|
||||
#include "G4SystemOfUnits.hh"
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
void UVA_VisAction::Draw() {
|
||||
void UVA_VisAction::Draw()
|
||||
{
|
||||
G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
|
||||
if (pVisManager) {
|
||||
|
||||
// A simple logo...
|
||||
G4Orb orb("my_logo_orb", 5*cm);
|
||||
G4Box box("my_cut_box", 5*cm, 5*cm, 5*cm);
|
||||
G4SubtractionSolid logo("my_logo", &orb, &box,
|
||||
G4Translate3D(-3*cm,3*cm,3*cm));
|
||||
G4Orb orb("my_logo_orb", 5 * cm);
|
||||
G4Box box("my_cut_box", 5 * cm, 5 * cm, 5 * cm);
|
||||
G4SubtractionSolid logo("my_logo", &orb, &box, G4Translate3D(-3 * cm, 3 * cm, 3 * cm));
|
||||
G4VisAttributes va1(G4Colour::Red());
|
||||
va1.SetForceSolid(true);
|
||||
pVisManager->Draw(logo,va1,G4Translate3D(-15*cm,-20*cm,25*cm));
|
||||
pVisManager->Draw(logo, va1, G4Translate3D(-15 * cm, -20 * cm, 25 * cm));
|
||||
|
||||
G4Text text("My beautiful logo");
|
||||
G4VisAttributes va2(G4Colour::Magenta());
|
||||
text.SetVisAttributes(va2);
|
||||
text.SetScreenSize(12.);
|
||||
pVisManager->Draw(text,G4Translate3D(-16*cm,-18*cm,25*cm));
|
||||
|
||||
pVisManager->Draw(text, G4Translate3D(-16 * cm, -18 * cm, 25 * cm));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user