Import Geant4 11.3.0.beta source tree
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@@ -47,5 +47,3 @@ class B1ActionInitialization : public G4VUserActionInitialization
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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@@ -45,14 +45,13 @@ class B1DetectorConstruction : public G4VUserDetectorConstruction
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virtual ~B1DetectorConstruction();
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virtual G4VPhysicalVolume* Construct();
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G4LogicalVolume* GetScoringVolume() const { return fScoringVolume; }
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protected:
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G4LogicalVolume* fScoringVolume;
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G4LogicalVolume* fScoringVolume;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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@@ -41,18 +41,16 @@ class B1EventAction : public G4UserEventAction
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public:
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B1EventAction();
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virtual ~B1EventAction();
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virtual void BeginOfEventAction(const G4Event* event);
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virtual void EndOfEventAction(const G4Event* event);
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void AddEdep(G4double edep) { fEdep += edep; }
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private:
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G4double fEdep;
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G4double fEdep;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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@@ -30,8 +30,8 @@
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#ifndef B1PrimaryGeneratorAction_h
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#define B1PrimaryGeneratorAction_h 1
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#include "G4VUserPrimaryGeneratorAction.hh"
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#include "G4ParticleGun.hh"
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#include "G4VUserPrimaryGeneratorAction.hh"
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#include "globals.hh"
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class G4ParticleGun;
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@@ -40,28 +40,26 @@ class G4Box;
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/// The primary generator action class with particle gun.
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///
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/// The default kinematic is a 6 MeV gamma, randomly distribued
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/// The default kinematic is a 6 MeV gamma, randomly distribued
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/// in front of the phantom across 80% of the (X,Y) phantom size.
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class B1PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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B1PrimaryGeneratorAction();
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B1PrimaryGeneratorAction();
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virtual ~B1PrimaryGeneratorAction();
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// method from the base class
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virtual void GeneratePrimaries(G4Event*);
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virtual void GeneratePrimaries(G4Event*);
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// method to access particle gun
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const G4ParticleGun* GetParticleGun() const { return fParticleGun; }
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private:
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G4ParticleGun* fParticleGun; // pointer a to G4 gun class
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G4ParticleGun* fParticleGun; // pointer a to G4 gun class
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G4Box* fEnvelopeBox;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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@@ -46,19 +46,18 @@ class B1Run : public G4Run
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// method from the base class
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virtual void Merge(const G4Run*);
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void AddEdep (G4double edep);
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void AddEdep(G4double edep);
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// get methods
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G4double GetEdep() const { return fEdep; }
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G4double GetEdep() const { return fEdep; }
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G4double GetEdep2() const { return fEdep2; }
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private:
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G4double fEdep;
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G4double fEdep2;
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G4double fEdep;
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G4double fEdep2;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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@@ -38,7 +38,7 @@ class G4LogicalVolume;
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/// Run action class
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///
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/// In EndOfRunAction(), it calculates the dose in the selected volume
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/// In EndOfRunAction(), it calculates the dose in the selected volume
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/// from the energy deposit accumulated via stepping and event actions.
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/// The computed dose is then printed on the screen.
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@@ -50,10 +50,9 @@ class B1RunAction : public G4UserRunAction
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virtual G4Run* GenerateRun();
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virtual void BeginOfRunAction(const G4Run*);
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virtual void EndOfRunAction(const G4Run*);
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virtual void EndOfRunAction(const G4Run*);
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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@@ -38,7 +38,7 @@ class B1EventAction;
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class G4LogicalVolume;
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/// Stepping action class
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///
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///
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class B1SteppingAction : public G4UserSteppingAction
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{
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@@ -50,7 +50,7 @@ class B1SteppingAction : public G4UserSteppingAction
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virtual void UserSteppingAction(const G4Step*);
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private:
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B1EventAction* fEventAction;
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B1EventAction* fEventAction;
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G4LogicalVolume* fScoringVolume;
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};
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@@ -33,9 +33,9 @@
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#include "G4VUserVisAction.hh"
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class UVA_VisAction: public G4VUserVisAction {
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virtual void Draw();
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class UVA_VisAction : public G4VUserVisAction
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{
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virtual void Draw();
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};
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#endif
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