Import Geant4 11.3.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2024-06-28 13:08:51 +02:00
parent f7b23877ed
commit e58e650b32
5232 changed files with 239416 additions and 244360 deletions
@@ -29,16 +29,16 @@
#include "DetectorConstruction.hh"
#include "G4RunManager.hh"
#include "G4NistManager.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Orb.hh"
#include "G4Sphere.hh"
#include "G4Trd.hh"
#include "G4LogicalVolume.hh"
#include "G4NistManager.hh"
#include "G4Orb.hh"
#include "G4PVPlacement.hh"
#include "G4RunManager.hh"
#include "G4Sphere.hh"
#include "G4SystemOfUnits.hh"
#include "G4Trd.hh"
namespace B1
{
@@ -52,7 +52,7 @@ G4VPhysicalVolume* DetectorConstruction::Construct()
// Envelope parameters
//
G4double env_sizeXY = 20*cm, env_sizeZ = 30*cm;
G4double env_sizeXY = 20 * cm, env_sizeZ = 30 * cm;
G4Material* env_mat = nist->FindOrBuildMaterial("G4_WATER");
// Option to switch on/off checking of volumes overlaps
@@ -62,109 +62,111 @@ G4VPhysicalVolume* DetectorConstruction::Construct()
//
// World
//
G4double world_sizeXY = 1.2*env_sizeXY;
G4double world_sizeZ = 1.2*env_sizeZ;
G4double world_sizeXY = 1.2 * env_sizeXY;
G4double world_sizeZ = 1.2 * env_sizeZ;
G4Material* world_mat = nist->FindOrBuildMaterial("G4_AIR");
auto solidWorld = new G4Box("World", // its name
0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ); // its size
auto solidWorld =
new G4Box("World", // its name
0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ); // its size
auto logicWorld = new G4LogicalVolume(solidWorld, // its solid
world_mat, // its material
"World"); // its name
world_mat, // its material
"World"); // its name
auto physWorld = new G4PVPlacement(nullptr, // no rotation
G4ThreeVector(), // at (0,0,0)
logicWorld, // its logical volume
"World", // its name
nullptr, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
G4ThreeVector(), // at (0,0,0)
logicWorld, // its logical volume
"World", // its name
nullptr, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
//
// Envelope
//
auto solidEnv = new G4Box("Envelope", // its name
0.5 * env_sizeXY, 0.5 * env_sizeXY, 0.5 * env_sizeZ); // its size
auto solidEnv = new G4Box("Envelope", // its name
0.5 * env_sizeXY, 0.5 * env_sizeXY, 0.5 * env_sizeZ); // its size
auto logicEnv = new G4LogicalVolume(solidEnv, // its solid
env_mat, // its material
"Envelope"); // its name
env_mat, // its material
"Envelope"); // its name
new G4PVPlacement(nullptr, // no rotation
G4ThreeVector(), // at (0,0,0)
logicEnv, // its logical volume
"Envelope", // its name
logicWorld, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
G4ThreeVector(), // at (0,0,0)
logicEnv, // its logical volume
"Envelope", // its name
logicWorld, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
//
// Shape 1
//
G4Material* shape1_mat = nist->FindOrBuildMaterial("G4_A-150_TISSUE");
G4ThreeVector pos1 = G4ThreeVector(0, 2*cm, -7*cm);
G4ThreeVector pos1 = G4ThreeVector(0, 2 * cm, -7 * cm);
// Conical section shape
G4double shape1_rmina = 0.*cm, shape1_rmaxa = 2.*cm;
G4double shape1_rminb = 0.*cm, shape1_rmaxb = 4.*cm;
G4double shape1_hz = 3.*cm;
G4double shape1_phimin = 0.*deg, shape1_phimax = 360.*deg;
G4double shape1_rmina = 0. * cm, shape1_rmaxa = 2. * cm;
G4double shape1_rminb = 0. * cm, shape1_rmaxb = 4. * cm;
G4double shape1_hz = 3. * cm;
G4double shape1_phimin = 0. * deg, shape1_phimax = 360. * deg;
auto solidShape1 = new G4Cons("Shape1", shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb,
shape1_hz, shape1_phimin, shape1_phimax);
shape1_hz, shape1_phimin, shape1_phimax);
auto logicShape1 = new G4LogicalVolume(solidShape1, // its solid
shape1_mat, // its material
"Shape1"); // its name
shape1_mat, // its material
"Shape1"); // its name
new G4PVPlacement(nullptr, // no rotation
pos1, // at position
logicShape1, // its logical volume
"Shape1", // its name
logicEnv, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
pos1, // at position
logicShape1, // its logical volume
"Shape1", // its name
logicEnv, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
//
// Shape 2
//
G4Material* shape2_mat = nist->FindOrBuildMaterial("G4_BONE_COMPACT_ICRU");
G4ThreeVector pos2 = G4ThreeVector(0, -1*cm, 7*cm);
G4ThreeVector pos2 = G4ThreeVector(0, -1 * cm, 7 * cm);
// Trapezoid shape
G4double shape2_dxa = 12*cm, shape2_dxb = 12*cm;
G4double shape2_dya = 10*cm, shape2_dyb = 16*cm;
G4double shape2_dz = 6*cm;
auto solidShape2 = new G4Trd("Shape2", // its name
0.5 * shape2_dxa, 0.5 * shape2_dxb, 0.5 * shape2_dya, 0.5 * shape2_dyb,
0.5 * shape2_dz); // its size
G4double shape2_dxa = 12 * cm, shape2_dxb = 12 * cm;
G4double shape2_dya = 10 * cm, shape2_dyb = 16 * cm;
G4double shape2_dz = 6 * cm;
auto solidShape2 =
new G4Trd("Shape2", // its name
0.5 * shape2_dxa, 0.5 * shape2_dxb, 0.5 * shape2_dya, 0.5 * shape2_dyb,
0.5 * shape2_dz); // its size
auto logicShape2 = new G4LogicalVolume(solidShape2, // its solid
shape2_mat, // its material
"Shape2"); // its name
shape2_mat, // its material
"Shape2"); // its name
new G4PVPlacement(nullptr, // no rotation
pos2, // at position
logicShape2, // its logical volume
"Shape2", // its name
logicEnv, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
pos2, // at position
logicShape2, // its logical volume
"Shape2", // its name
logicEnv, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
// Set Shape2 as scoring volume
//
fScoringVolume = logicShape2;
//
//always return the physical World
// always return the physical World
//
return physWorld;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}
} // namespace B1
@@ -30,38 +30,46 @@
#include "DrawGeometryVisAction.hh"
#include "G4VVisManager.hh"
#include "DetectorConstruction.hh"
#include "G4VPhysicalVolume.hh"
#include "G4LogicalVolume.hh"
#include "G4VSolid.hh"
#include "G4PhysicalVolumeModel.hh"
#include "G4SystemOfUnits.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VSolid.hh"
#include "G4VVisManager.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DrawGeometryVisAction::DrawGeometryVisAction() {
DrawGeometryVisAction::DrawGeometryVisAction()
{
// Get a physical volume from your detector construction
fDetectorConstruction = new B1::DetectorConstruction();
// (I think, properly, we should delete this in the destructor.)
fPhysicalVolume = fDetectorConstruction->Construct();
// (I think the deletion of constructed volumes is handled by the volume stores.)
// Give this an overall transform to avoid clash with other vis action(s)
fTransform = G4Translate3D(-20*cm,20*cm,0);
fExtent = fPhysicalVolume->GetLogicalVolume()->GetSolid()->GetExtent().Transform(fTransform);
// Give this an overall transform to avoid clash with other vis action(s) in this case
fTransform = G4Translate3D(-20 * cm, 20 * cm, 0);
// Get extent and transform if required
G4PhysicalVolumeModel pvModel(fPhysicalVolume);
fExtent = pvModel.GetExtent();
fExtent.Transform(fTransform);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DrawGeometryVisAction::~DrawGeometryVisAction() {
DrawGeometryVisAction::~DrawGeometryVisAction()
{
delete fDetectorConstruction;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DrawGeometryVisAction::Draw() {
void DrawGeometryVisAction::Draw()
{
G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
if (pVisManager) {
pVisManager->DrawGeometry(fPhysicalVolume,fTransform);
pVisManager->DrawGeometry(fPhysicalVolume, fTransform);
}
}
@@ -30,21 +30,22 @@
#include "StandaloneVisAction.hh"
#include "G4VVisManager.hh"
#include "G4VisAttributes.hh"
#include "G4Polyhedron.hh"
#include "G4Box.hh"
#include "G4Polyhedron.hh"
#include "G4SubtractionSolid.hh"
#include "G4SystemOfUnits.hh"
#include "G4VVisManager.hh"
#include "G4VisAttributes.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
StandaloneVisAction::StandaloneVisAction() {
auto pA = G4Box("boxA",3*cm,3*cm,3*cm).CreatePolyhedron();
auto pB = G4Box("boxB",1*cm,1*cm,1*cm).CreatePolyhedron();
pB->Transform(G4Translate3D(3*cm,3*cm,3*cm));
StandaloneVisAction::StandaloneVisAction()
{
auto pA = G4Box("boxA", 3 * cm, 3 * cm, 3 * cm).CreatePolyhedron();
auto pB = G4Box("boxB", 1 * cm, 1 * cm, 1 * cm).CreatePolyhedron();
pB->Transform(G4Translate3D(3 * cm, 3 * cm, 3 * cm));
fpSubtractedPolyhedron = new G4Polyhedron(pA->subtract(*pB));
G4VisAttributes subVisAtts(G4Colour(0,1,1));
G4VisAttributes subVisAtts(G4Colour(0, 1, 1));
fpSubtractedPolyhedron->SetVisAttributes(subVisAtts);
delete pA;
delete pB;
@@ -52,32 +53,31 @@ StandaloneVisAction::StandaloneVisAction() {
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
StandaloneVisAction::~StandaloneVisAction() {
StandaloneVisAction::~StandaloneVisAction()
{
delete fpSubtractedPolyhedron;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void StandaloneVisAction::Draw() {
void StandaloneVisAction::Draw()
{
G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
if (pVisManager) {
// Simple box...
pVisManager->Draw(G4Box("box",2*cm,2*cm,2*cm),
G4VisAttributes(G4Colour(1,1,0)));
pVisManager->Draw(G4Box("box", 2 * cm, 2 * cm, 2 * cm), G4VisAttributes(G4Colour(1, 1, 0)));
// Boolean solid...
G4Box boxA("boxA",3*cm,3*cm,3*cm);
G4Box boxB("boxB",1*cm,1*cm,1*cm);
G4SubtractionSolid subtracted("subtracted_boxes",&boxA,&boxB,
G4Translate3D(3*cm,3*cm,3*cm));
pVisManager->Draw(subtracted,
G4VisAttributes(G4Colour(0,1,1)),
G4Translate3D(-6*cm,-6*cm,-6*cm));
G4Box boxA("boxA", 3 * cm, 3 * cm, 3 * cm);
G4Box boxB("boxB", 1 * cm, 1 * cm, 1 * cm);
G4SubtractionSolid subtracted("subtracted_boxes", &boxA, &boxB,
G4Translate3D(3 * cm, 3 * cm, 3 * cm));
pVisManager->Draw(subtracted, G4VisAttributes(G4Colour(0, 1, 1)),
G4Translate3D(-6 * cm, -6 * cm, -6 * cm));
// Same, but explicit polyhedron...
// The heavy work is done in the constructor
pVisManager->Draw(*fpSubtractedPolyhedron,G4Translate3D(6*cm,6*cm,6*cm));
pVisManager->Draw(*fpSubtractedPolyhedron, G4Translate3D(6 * cm, 6 * cm, 6 * cm));
}
}