Import Geant4 11.3.0.beta source tree
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@@ -31,28 +31,26 @@
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#include "RE03PrimaryGeneratorAction.hh"
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#include "G4Event.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4ParticleGun.hh"
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#include "G4ParticleTable.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4SystemOfUnits.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RE03PrimaryGeneratorAction::RE03PrimaryGeneratorAction()
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:G4VUserPrimaryGeneratorAction(),
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fParticleGun(0)
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: G4VUserPrimaryGeneratorAction(), fParticleGun(0)
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{
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G4int n_particle = 1;
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fParticleGun = new G4ParticleGun(n_particle);
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fParticleGun = new G4ParticleGun(n_particle);
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// default particle kinematic
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G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
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G4String particleName;
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G4ParticleDefinition* particle
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= particleTable->FindParticle(particleName="e-");
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G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "e-");
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fParticleGun->SetParticleDefinition(particle);
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fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
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fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,-1.01*m));
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fParticleGun->SetParticleEnergy(1.*GeV);
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fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
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fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -1.01 * m));
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fParticleGun->SetParticleEnergy(1. * GeV);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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@@ -66,4 +64,3 @@ void RE03PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
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{
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fParticleGun->GeneratePrimaryVertex(anEvent);
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}
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