Import Geant4 11.3.0.beta source tree
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@@ -37,14 +37,11 @@
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class RE03ActionInitialization : public G4VUserActionInitialization
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{
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public:
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RE03ActionInitialization();
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RE03ActionInitialization();
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virtual ~RE03ActionInitialization();
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public:
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virtual void Build() const;
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};
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#endif
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@@ -26,7 +26,7 @@
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/// \file runAndEvent/RE03/include/RE03DetectorConstruction.hh
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/// \brief Definition of the RE03DetectorConstruction class
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//
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//
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//
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#ifndef RE03DetectorConstruction_h
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#define RE03DetectorConstruction_h 1
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@@ -46,7 +46,7 @@ class RE03DetectorConstruction : public G4VUserDetectorConstruction
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public:
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virtual G4VPhysicalVolume* Construct();
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virtual void ConstructSDandField();
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private:
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void DefineMaterials();
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void SetupGeometry();
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@@ -60,4 +60,3 @@ class RE03DetectorConstruction : public G4VUserDetectorConstruction
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};
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#endif
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@@ -40,17 +40,14 @@ class G4Event;
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class RE03PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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RE03PrimaryGeneratorAction();
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RE03PrimaryGeneratorAction();
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virtual ~RE03PrimaryGeneratorAction();
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public:
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virtual void GeneratePrimaries(G4Event*);
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private:
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G4ParticleGun* fParticleGun;
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G4ParticleGun* fParticleGun;
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};
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#endif
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@@ -31,28 +31,24 @@
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#ifndef RE03UserScoreWriter_h
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#define RE03UserScoreWriter_h 1
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#include "globals.hh"
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#include "G4VScoreWriter.hh"
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#include "globals.hh"
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// class description:
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//
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// This class represents storing the scored quantity into a file.
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//
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class RE03UserScoreWriter : public G4VScoreWriter {
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public:
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RE03UserScoreWriter();
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virtual ~RE03UserScoreWriter();
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public:
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// store a quantity into a file
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virtual void DumpQuantityToFile(const G4String & psName,
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const G4String & fileName,
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const G4String & option);
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class RE03UserScoreWriter : public G4VScoreWriter
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{
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public:
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RE03UserScoreWriter();
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virtual ~RE03UserScoreWriter();
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public:
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// store a quantity into a file
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virtual void DumpQuantityToFile(const G4String& psName, const G4String& fileName,
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const G4String& option);
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};
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#endif
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