Import Geant4 11.3.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2024-06-28 13:08:51 +02:00
parent f7b23877ed
commit e58e650b32
5232 changed files with 239416 additions and 244360 deletions
@@ -49,8 +49,8 @@
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "DetectorConstruction.hh"
#include "ActionInitialization.hh"
#include "DetectorConstruction.hh"
#include "PrimaryGeneratorAction.hh"
#include "G4RunManagerFactory.hh"
@@ -60,9 +60,9 @@
// the non-extensible factory to the exensible factory. All other changes
// relative to the "factory" example are there to demonstrate new features.
/////////////////////////////////////////////////////////////////////////////
//non-extensible: #include "G4PhysListFactory.hh"
// non-extensible: #include "G4PhysListFactory.hh"
#include "G4PhysListFactoryAlt.hh"
//use this for drop-in replacement: using namespace g4alt;
// use this for drop-in replacement: using namespace g4alt;
/////////////////////////////////////////////////////////////////////////////
// headers needed to demonstrate new featues
@@ -78,63 +78,63 @@
// pull in a user defined physics list definition into the main program
// and register it with the factory (doesn't have to be the main program
// but the .o containing the declaration _must_ get linked/loaded)
#include "G4PhysListStamper.hh" // defines macro for factory registration
#include "MySpecialPhysList.hh"
#include "G4PhysListStamper.hh" // defines macro for factory registration
G4_DECLARE_PHYSLIST_FACTORY(MySpecialPhysList);
/////////////////////////////////////////////////////////////////////////////
#include "G4VModularPhysicsList.hh"
#include "G4UImanager.hh"
#include "Randomize.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
#include "G4UImanager.hh"
#include "G4VModularPhysicsList.hh"
#include "G4VisExecutive.hh"
#include "Randomize.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
namespace {
namespace
{
void PrintAvailable(G4int verbosity) {
void PrintAvailable(G4int verbosity)
{
G4cout << G4endl;
G4cout << "extensibleFactory: here are the available physics lists:" << G4endl;
g4alt::G4PhysListFactory factory;
factory.PrintAvailablePhysLists();
// if user asked for extra verbosity then print physics ctors as well
if (verbosity > 1) {
G4cout << G4endl;
G4cout << "extensibleFactory: here are the available physics lists:"
<< G4endl;
g4alt::G4PhysListFactory factory;
factory.PrintAvailablePhysLists();
// if user asked for extra verbosity then print physics ctors as well
if ( verbosity > 1 ) {
G4cout << G4endl;
G4cout << "extensibleFactory: "
<< "here are the available physics ctors that can be added:"
<< G4endl;
G4PhysicsConstructorRegistry* g4pctorFactory =
G4PhysicsConstructorRegistry::Instance();
g4pctorFactory->PrintAvailablePhysicsConstructors();
}
G4cout << "extensibleFactory: "
<< "here are the available physics ctors that can be added:" << G4endl;
G4PhysicsConstructorRegistry* g4pctorFactory = G4PhysicsConstructorRegistry::Instance();
g4pctorFactory->PrintAvailablePhysicsConstructors();
}
void PrintUsage(G4int verbosity) {
G4cerr << " Usage: " << G4endl;
G4cerr << " extensibleFactory [-m macro ] [-p physList ]"
<< " [-u UIsession] [-t nThreads]" << G4endl
<< " [-v | --verbose] [-h | --help]" << G4endl;
G4cerr << " note: -t option is available only for multi-threaded mode."
<< G4endl;
G4cerr << " note: -v can be repeated to increase verbosity." << G4endl;
G4cerr << G4endl;
if (verbosity>0) PrintAvailable(verbosity);
}
}
void PrintUsage(G4int verbosity)
{
G4cerr << " Usage: " << G4endl;
G4cerr << " extensibleFactory [-m macro ] [-p physList ]"
<< " [-u UIsession] [-t nThreads]" << G4endl << " [-v | --verbose] [-h | --help]"
<< G4endl;
G4cerr << " note: -t option is available only for multi-threaded mode." << G4endl;
G4cerr << " note: -v can be repeated to increase verbosity." << G4endl;
G4cerr << G4endl;
if (verbosity > 0) PrintAvailable(verbosity);
}
} // namespace
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
int main(int argc,char** argv)
int main(int argc, char** argv)
{
// Evaluate arguments
//
if ( argc > 13 ) {
if (argc > 13) {
PrintUsage(0);
return 1;
}
@@ -142,29 +142,32 @@ int main(int argc,char** argv)
G4String macro;
G4String session;
G4String physListName;
char* physListNameEnv = nullptr;
char* physListNameEnv = nullptr;
G4String gdmlFileName;
#ifdef G4MULTITHREADED
G4int nofThreads = 0;
#endif
G4int verbosity = 0;
for ( G4int i=1; i<argc; i=i+2 ) {
for (G4int i = 1; i < argc; i = i + 2) {
G4String g4argv(argv[i]); // convert only once
if ( g4argv == "-m" ) macro = argv[i+1];
else if ( g4argv == "-u" ) session = argv[i+1];
else if ( g4argv == "-p" ) physListName = argv[i+1];
if (g4argv == "-m")
macro = argv[i + 1];
else if (g4argv == "-u")
session = argv[i + 1];
else if (g4argv == "-p")
physListName = argv[i + 1];
#ifdef G4MULTITHREADED
else if ( g4argv == "-t" ) {
nofThreads = G4UIcommand::ConvertToInt(argv[i+1]);
else if (g4argv == "-t") {
nofThreads = G4UIcommand::ConvertToInt(argv[i + 1]);
}
#endif
else if ( g4argv == "-v" || g4argv == "--verbose" ) {
else if (g4argv == "-v" || g4argv == "--verbose") {
++verbosity; // verbose flag doesn't take an argument
--i ; // don't increment argc by two, just the one
--i; // don't increment argc by two, just the one
}
else if ( g4argv == "-h" || g4argv == "--help" ) {
PrintUsage(verbosity+1);
else if (g4argv == "-h" || g4argv == "--help") {
PrintUsage(verbosity + 1);
return 1;
}
else {
@@ -176,7 +179,7 @@ int main(int argc,char** argv)
// Detect interactive mode (if no arguments) and define UI session
//
G4UIExecutive* ui = nullptr;
if ( ! macro.size() ) {
if (!macro.size()) {
ui = new G4UIExecutive(argc, argv, session);
}
@@ -186,7 +189,7 @@ int main(int argc,char** argv)
// Construct the run manager
auto* runManager = G4RunManagerFactory::CreateRunManager();
#ifdef G4MULTITHREADED
if ( nofThreads > 0 ) {
if (nofThreads > 0) {
runManager->SetNumberOfThreads(nofThreads);
}
#endif
@@ -204,67 +207,60 @@ int main(int argc,char** argv)
// This is what is used when no -p flag is given and $PHYSLIST
// is not defined in the environment.
G4String defaultPhysListName = "FTFP_BERT";
if ( verbosity > 0 ) {
G4cout << "extensibleFactory: SetDefaultReferencePhysList to '"
<< defaultPhysListName << "' ('' = system default)"
<< G4endl << G4endl;
if (verbosity > 0) {
G4cout << "extensibleFactory: SetDefaultReferencePhysList to '" << defaultPhysListName
<< "' ('' = system default)" << G4endl << G4endl;
}
factory.SetDefaultReferencePhysList(defaultPhysListName);
// set a short name for G4RadioactiveDecayPhysics
G4PhysListRegistry* plreg = G4PhysListRegistry::Instance();
plreg->AddPhysicsExtension("RADIO","G4RadioactiveDecayPhysics");
plreg->AddPhysicsExtension("MYPHYSICS","MyG4PhysicsPhysics");
if ( verbosity > 0 ) {
plreg->AddPhysicsExtension("RADIO", "G4RadioactiveDecayPhysics");
plreg->AddPhysicsExtension("MYPHYSICS", "MyG4PhysicsPhysics");
if (verbosity > 0) {
G4cout << "extensibleFactory: adding extensions" << G4endl
<< " RADIO ===> G4RadioactiveDecayPhysics" << G4endl
<< " MYPHYSICS ===> MyG4PhysicsPhysics" << G4endl
<< G4endl;
<< " MYPHYSICS ===> MyG4PhysicsPhysics" << G4endl << G4endl;
}
// Get Reference PhysicsList via its name, or if none given
// from environment varialb e$PHYSLIST, with fall back to a default
if ( physListName.size() ) {
if ( verbosity > 0 ) {
G4cout << "extensibleFactory: explicitly using '"
<< physListName << "'" << G4endl;
if (physListName.size()) {
if (verbosity > 0) {
G4cout << "extensibleFactory: explicitly using '" << physListName << "'" << G4endl;
}
physList = factory.GetReferencePhysList(physListName);
} else {
if ( verbosity > 0 ) {
}
else {
if (verbosity > 0) {
G4cout << "extensibleFactory: no -p flag;"
<< " using ReferencePhysList() ($PHYSLIST or default)" << G4endl;
}
physList = factory.ReferencePhysList();
if ( ! physList ) {
if (!physList) {
// failed? get what the user set, but we couldn't find
physListNameEnv = std::getenv("PHYSLIST");
if ( physListNameEnv ) {
G4cout << "extensibleFactory: $PHYSLIST="
<< physListNameEnv << G4endl;
if (physListNameEnv) {
G4cout << "extensibleFactory: $PHYSLIST=" << physListNameEnv << G4endl;
}
}
}
// deal with failure to get what the user wanted
// print what they _could_ use
if ( ! physList ) {
if (!physList) {
G4cerr << "extensibleFactory: PhysicsList '"
<< ( physListNameEnv ? physListNameEnv : physListName )
<< (physListNameEnv ? physListNameEnv : physListName)
<< "' was not available in g4alt::PhysListFactory." << G4endl;
PrintAvailable(verbosity);
// if we can't get what the user asked for...
// don't go on to use something else, that's confusing
G4ExceptionDescription ED;
ED << "The factory for the physicslist ["
<< ( physListNameEnv ? physListNameEnv : physListName )
<< "] does not exist!"
<< G4endl;
G4Exception("extensibleFactory",
"extensibleFactory001", FatalException, ED);
ED << "The factory for the physicslist [" << (physListNameEnv ? physListNameEnv : physListName)
<< "] does not exist!" << G4endl;
G4Exception("extensibleFactory", "extensibleFactory001", FatalException, ED);
exit(42);
}
@@ -273,11 +269,10 @@ int main(int argc,char** argv)
runManager->SetUserInitialization(physList);
// set user action classes
auto actinit =
new ActionInitialization("extensibleFactory");
auto actinit = new ActionInitialization("extensibleFactory");
runManager->SetUserInitialization(actinit);
// Initialize visualization
// Initialize visualization
G4VisManager* visManager = new G4VisExecutive;
// G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
// G4VisManager* visManager = new G4VisExecutive("Quiet");
@@ -286,10 +281,10 @@ int main(int argc,char** argv)
// Get the pointer to the User Interface manager
G4UImanager* UImanager = G4UImanager::GetUIpointer();
if ( macro.size() ) {
if (macro.size()) {
// batch mode
G4String command = "/control/execute ";
UImanager->ApplyCommand(command+macro);
UImanager->ApplyCommand(command + macro);
}
else {
// interactive mode : define UI session
@@ -11,7 +11,7 @@ Environment variable "G4FORCE_RUN_MANAGER_TYPE" enabled with value == Serial. Fo
**************************************************************
Geant4 version Name: geant4-11-02-patch-02 (21-June-2024)
Geant4 version Name: geant4-11-02-ref-06 (28-June-2024)
Copyright : Geant4 Collaboration
References : NIM A 506 (2003), 250-303
: IEEE-TNS 53 (2006), 270-278
@@ -47,14 +47,21 @@ Registered graphics systems are:
RayTracerX (RayTracerX)
Qt3D (Qt3D)
TOOLSSG_X11_GLES (TSG_X11_GLES, TSGX11, TSG_XT_GLES_FALLBACK)
TOOLSSG_X11_ZB (TSG_X11_ZB, TSGX11ZB)
TOOLSSG_XT_GLES (TSG_XT_GLES, TSGXt, TSG_QT_GLES_FALLBACK)
TOOLSSG_XT_ZB (TSG_XT_ZB, TSGXtZB)
TOOLSSG_QT_GLES (TSG_QT_GLES, TSGQt, TSG)
TOOLSSG_QT_ZB (TSG_QT_ZB, TSGQtZB)
Default graphics system is: TSG_OFFSCREEN (based on batch session).
Default window size hint is: 600x600-0+0 (based on G4VisManager initialisation).
Note: Parameters specified on the command line will override these defaults.
Use "vis/open" without parameters to get these defaults.
You may choose a graphics system (driver) with a parameter of
the command "/vis/open" or "/vis/sceneHandler/create",
or you may omit the driver parameter and choose at run time:
- by argument in the construction of G4VisExecutive
- by environment variable "G4VIS_DEFAULT_DRIVER"
- by entry in "~/.g4session"
- by build flags.
- Note: This feature is not allowed in batch mode.
For further information see "examples/basic/B1/exampleB1.cc"
and "vis.mac".
Registering model factories...
@@ -278,7 +285,7 @@ eBrem: for e+ XStype:4 SubType=3
eBremSB : Emin= 0 eV Emax= 1 GeV ModifiedTsai
eBremLPM : Emin= 1 GeV Emax= 100 TeV ModifiedTsai
annihil: for e+ XStype:2 SubType=5 BuildTable=0
annihil: for e+ XStype:2 SubType=5 AtRestModel:Simple BuildTable=0
===== EM models for the G4Region DefaultRegionForTheWorld ======
eplus2gg : Emin= 0 eV Emax= 100 TeV
@@ -839,7 +846,7 @@ Min energy per nucleon for multifragmentation 200 GeV
Limit excitation energy for Fermi BreakUp 20 MeV
Level density (1/MeV) 0.075
Use simple level density model 1
Use discrete excitation energy of the residual 1
Use discrete excitation energy of the residual 0
Time limit for long lived isomeres 1 ns
Isomer production flag 1
Internal e- conversion flag 1
@@ -58,4 +58,3 @@
using MySpecialPhysList = QBBC;
#endif
@@ -30,8 +30,8 @@
#ifndef ActionInitialization_h
#define ActionInitialization_h 1
#include "G4VUserActionInitialization.hh"
#include "G4String.hh"
#include "G4VUserActionInitialization.hh"
/// Action initialization class.
///
@@ -50,5 +50,3 @@ class ActionInitialization : public G4VUserActionInitialization
};
#endif
@@ -65,10 +65,9 @@ class DetectorConstruction : public G4VUserDetectorConstruction
private:
// data members
//
static G4ThreadLocal G4GlobalMagFieldMessenger* fMagFieldMessenger;
static G4ThreadLocal G4GlobalMagFieldMessenger* fMagFieldMessenger;
};
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#endif
@@ -45,17 +45,17 @@ class G4Event;
class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
{
public:
PrimaryGeneratorAction();
~PrimaryGeneratorAction() override;
public:
PrimaryGeneratorAction();
~PrimaryGeneratorAction() override;
void GeneratePrimaries(G4Event* event) override;
void GeneratePrimaries(G4Event* event) override;
// set methods
void SetRandomFlag(G4bool value);
// set methods
void SetRandomFlag(G4bool value);
private:
G4ParticleGun* fParticleGun = nullptr; // G4 particle gun
private:
G4ParticleGun* fParticleGun = nullptr; // G4 particle gun
};
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -59,7 +59,7 @@ class RunAction : public G4UserRunAction
~RunAction() override = default;
void BeginOfRunAction(const G4Run*) override;
void EndOfRunAction(const G4Run*) override;
void EndOfRunAction(const G4Run*) override;
private:
G4String fFileName;
@@ -68,4 +68,3 @@ class RunAction : public G4UserRunAction
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#endif
@@ -43,9 +43,9 @@ class ScreenSD : public G4VSensitiveDetector
ScreenSD(const G4String& name);
~ScreenSD() override = default;
void Initialize(G4HCofThisEvent* hce) override;
void Initialize(G4HCofThisEvent* hce) override;
G4bool ProcessHits(G4Step* step, G4TouchableHistory* history) override;
void EndOfEvent(G4HCofThisEvent* hce) override;
void EndOfEvent(G4HCofThisEvent* hce) override;
};
#endif
@@ -28,14 +28,13 @@
/// \brief Implementation of the ActionInitialization class
#include "ActionInitialization.hh"
#include "PrimaryGeneratorAction.hh"
#include "RunAction.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
ActionInitialization::ActionInitialization(const G4String& fileName)
: fFileName(fileName)
{}
ActionInitialization::ActionInitialization(const G4String& fileName) : fFileName(fileName) {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -28,25 +28,24 @@
/// \brief Implementation of the DetectorConstruction class
#include "DetectorConstruction.hh"
#include "ScreenSD.hh"
#include "G4AutoDelete.hh"
#include "G4Box.hh"
#include "G4Colour.hh"
#include "G4GlobalMagFieldMessenger.hh"
#include "G4LogicalVolume.hh"
#include "G4Material.hh"
#include "G4NistManager.hh"
#include "G4Box.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4GlobalMagFieldMessenger.hh"
#include "G4SDManager.hh"
#include "G4VisAttributes.hh"
#include "G4Colour.hh"
#include "G4SystemOfUnits.hh"
#include "G4AutoDelete.hh"
#include "G4VisAttributes.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4ThreadLocal
G4GlobalMagFieldMessenger* DetectorConstruction::fMagFieldMessenger = nullptr;
G4ThreadLocal G4GlobalMagFieldMessenger* DetectorConstruction::fMagFieldMessenger = nullptr;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -58,9 +57,9 @@ G4VPhysicalVolume* DetectorConstruction::Construct()
// Build materials
G4Material* air = nistManager->FindOrBuildMaterial("G4_AIR");
G4Material* csi = nistManager->FindOrBuildMaterial("G4_CESIUM_IODIDE");
// There is no need to test if materials were built/found
// as G4NistManager would issue an error otherwise
// Try the code with "XYZ".
// There is no need to test if materials were built/found
// as G4NistManager would issue an error otherwise
// Try the code with "XYZ".
// Print all materials
G4cout << *(G4Material::GetMaterialTable()) << G4endl;
@@ -73,62 +72,59 @@ G4VPhysicalVolume* DetectorConstruction::Construct()
//
// The world dimensions
G4double worldHxyz = 2.*m;
G4double worldHxyz = 2. * m;
// world volume
auto worldS = new G4Box("World", worldHxyz, worldHxyz, worldHxyz);
auto worldS = new G4Box("World", worldHxyz, worldHxyz, worldHxyz);
auto worldLV = new G4LogicalVolume(worldS, air, "World");
auto worldLV = new G4LogicalVolume(worldS, air, "World");
G4VPhysicalVolume* worldPV
= new G4PVPlacement(
nullptr, G4ThreeVector(), worldLV, "World", nullptr, false, 0, checkOverlaps);
G4VPhysicalVolume* worldPV =
new G4PVPlacement(nullptr, G4ThreeVector(), worldLV, "World", nullptr, false, 0, checkOverlaps);
//
// Box
//
// The box dimensions
G4double boxHxy = 1.*m;
G4double boxHz = 10.*cm;
G4double boxHxy = 1. * m;
G4double boxHz = 10. * cm;
// box volume
auto boxS = new G4Box("World", boxHxy, boxHxy, boxHz);
auto boxS = new G4Box("World", boxHxy, boxHxy, boxHz);
auto boxLV = new G4LogicalVolume(boxS, csi, "Box");
auto boxLV = new G4LogicalVolume(boxS, csi, "Box");
// The box position
G4double posz = 0.*m;
G4double posz = 0. * m;
new G4PVPlacement(
nullptr, G4ThreeVector(0, 0, posz),
boxLV, "Box", worldLV, false, 0, checkOverlaps);
new G4PVPlacement(nullptr, G4ThreeVector(0, 0, posz), boxLV, "Box", worldLV, false, 0,
checkOverlaps);
//
// Scoring screen
//
// The screen dimensions
G4double screenHxy = 1.999*m;
G4double screenHz = 1.*mm;
G4double screenHxy = 1.999 * m;
G4double screenHz = 1. * mm;
// Screen volume
auto screenS = new G4Box("World", screenHxy, screenHxy, screenHz);
auto screenS = new G4Box("World", screenHxy, screenHxy, screenHz);
auto screenLV = new G4LogicalVolume(screenS, air, "Screen");
auto screenLV = new G4LogicalVolume(screenS, air, "Screen");
// The screen position
posz += boxHz + screenHz;
new G4PVPlacement(
nullptr, G4ThreeVector(0, 0, posz),
screenLV, "Screen", worldLV, false, 0, checkOverlaps);
new G4PVPlacement(nullptr, G4ThreeVector(0, 0, posz), screenLV, "Screen", worldLV, false, 0,
checkOverlaps);
//
// Visualization attributes
//
worldLV->SetVisAttributes(G4VisAttributes::GetInvisible());
auto simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0, 1.0, 1.0));
auto simpleBoxVisAtt = new G4VisAttributes(G4Colour(1.0, 1.0, 1.0));
simpleBoxVisAtt->SetVisibility(true);
boxLV->SetVisAttributes(simpleBoxVisAtt);
screenLV->SetVisAttributes(simpleBoxVisAtt);
@@ -29,14 +29,14 @@
#include "PrimaryGeneratorAction.hh"
#include "G4RunManager.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4LogicalVolume.hh"
#include "G4Box.hh"
#include "G4Event.hh"
#include "G4LogicalVolume.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4Proton.hh"
#include "G4RunManager.hh"
#include "G4SystemOfUnits.hh"
#include "Randomize.hh"
@@ -48,8 +48,8 @@ PrimaryGeneratorAction::PrimaryGeneratorAction()
fParticleGun = new G4ParticleGun(nofParticles);
// default particle kinematic
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
fParticleGun->SetParticleEnergy(1.*GeV);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
fParticleGun->SetParticleEnergy(1. * GeV);
fParticleGun->SetParticleDefinition(G4Proton::Proton());
}
@@ -75,28 +75,25 @@ void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
// Check that the world volume has box shape
G4Box* worldBox = nullptr;
if ( worldLV ) {
if (worldLV) {
worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
}
if ( worldBox ) {
if (worldBox) {
worldZHalfLength = worldBox->GetZHalfLength();
}
else {
else {
G4ExceptionDescription msg;
msg << "World volume of box shape not found." << G4endl;
msg << "Perhaps you have changed geometry." << G4endl;
msg << "The gun will be place in the center.";
G4Exception("PrimaryGeneratorAction::GeneratePrimaries()",
"MyCode0002", JustWarning, msg);
G4Exception("PrimaryGeneratorAction::GeneratePrimaries()", "MyCode0002", JustWarning, msg);
}
// Set gun position
fParticleGun
->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
fParticleGun->GeneratePrimaryVertex(anEvent);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -29,16 +29,15 @@
#include "RunAction.hh"
#include "G4AnalysisManager.hh"
#include "G4Run.hh"
#include "G4RunManager.hh"
#include "G4UnitsTable.hh"
#include "G4SystemOfUnits.hh"
#include "G4AnalysisManager.hh"
#include "G4UnitsTable.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RunAction::RunAction(const G4String& fileName)
: fFileName(fileName)
RunAction::RunAction(const G4String& fileName) : fFileName(fileName)
{
// Create analysis manager
auto analysisManager = G4AnalysisManager::Instance();
@@ -46,7 +45,7 @@ RunAction::RunAction(const G4String& fileName)
analysisManager->SetVerboseLevel(1);
analysisManager->SetNtupleMerging(true);
G4cout << "Using " << analysisManager->GetType() << G4endl;
// Note: merging ntuples is available only with Root output
// Note: merging ntuples is available only with Root output
// Set default fileName
analysisManager->SetFileName(fFileName);
@@ -54,12 +53,12 @@ RunAction::RunAction(const G4String& fileName)
// Create ntuple
//
analysisManager->CreateNtuple("Screen", "Screen hits");
analysisManager->CreateNtupleIColumn("ID"); // column id = 0
analysisManager->CreateNtupleIColumn("PDG"); // column id = 1
analysisManager->CreateNtupleDColumn("Ekin"); // column id = 2
analysisManager->CreateNtupleDColumn("Xpos"); // column id = 3
analysisManager->CreateNtupleDColumn("Ypos"); // column id = 4
analysisManager->CreateNtupleDColumn("time"); // column id = 5
analysisManager->CreateNtupleIColumn("ID"); // column id = 0
analysisManager->CreateNtupleIColumn("PDG"); // column id = 1
analysisManager->CreateNtupleDColumn("Ekin"); // column id = 2
analysisManager->CreateNtupleDColumn("Xpos"); // column id = 3
analysisManager->CreateNtupleDColumn("Ypos"); // column id = 4
analysisManager->CreateNtupleDColumn("time"); // column id = 5
analysisManager->FinishNtuple();
}
@@ -30,24 +30,20 @@
#include "ScreenSD.hh"
#include "G4VTouchable.hh"
#include "G4Step.hh"
#include "G4ios.hh"
#include "G4SystemOfUnits.hh"
#include "G4AnalysisManager.hh"
#include "G4Step.hh"
#include "G4SystemOfUnits.hh"
#include "G4VProcess.hh"
#include "G4VTouchable.hh"
#include "G4ios.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
ScreenSD::ScreenSD(const G4String& name)
: G4VSensitiveDetector(name)
{}
ScreenSD::ScreenSD(const G4String& name) : G4VSensitiveDetector(name) {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void ScreenSD::Initialize(G4HCofThisEvent* /*hce*/)
{}
void ScreenSD::Initialize(G4HCofThisEvent* /*hce*/) {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -66,13 +62,13 @@ G4bool ScreenSD::ProcessHits(G4Step* step, G4TouchableHistory* /*history*/)
G4StepPoint* preStepPoint = step->GetPreStepPoint();
// Ekin:
G4double Ekin = preStepPoint->GetKineticEnergy();
G4double Ekin = preStepPoint->GetKineticEnergy();
// Obtain local coordinates:
const G4VTouchable* touchable = preStepPoint->GetTouchable();
G4ThreeVector globalPosition = preStepPoint->GetPosition();
G4ThreeVector localPosition
= touchable->GetHistory()->GetTopTransform().TransformPoint(globalPosition);
G4ThreeVector localPosition =
touchable->GetHistory()->GetTopTransform().TransformPoint(globalPosition);
// // Example for obtaining the local direction:
// G4ThreeVector globalDirection = preStepPoint->GetMomentumDirection();
// G4ThreeVector localDirection
@@ -85,10 +81,10 @@ G4bool ScreenSD::ProcessHits(G4Step* step, G4TouchableHistory* /*history*/)
G4AnalysisManager* analysisManager = G4AnalysisManager::Instance();
analysisManager->FillNtupleIColumn(0, ID);
analysisManager->FillNtupleIColumn(1, pdgCode);
analysisManager->FillNtupleDColumn(2, Ekin/MeV);
analysisManager->FillNtupleDColumn(3, localPosition.x()/cm);
analysisManager->FillNtupleDColumn(4, localPosition.y()/cm);
analysisManager->FillNtupleDColumn(5, time/ns);
analysisManager->FillNtupleDColumn(2, Ekin / MeV);
analysisManager->FillNtupleDColumn(3, localPosition.x() / cm);
analysisManager->FillNtupleDColumn(4, localPosition.y() / cm);
analysisManager->FillNtupleDColumn(5, time / ns);
analysisManager->AddNtupleRow();
return true;
@@ -96,7 +92,6 @@ G4bool ScreenSD::ProcessHits(G4Step* step, G4TouchableHistory* /*history*/)
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void ScreenSD::EndOfEvent(G4HCofThisEvent* /*hce*/)
{}
void ScreenSD::EndOfEvent(G4HCofThisEvent* /*hce*/) {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......