Import Geant4 11.3.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2024-06-28 13:08:51 +02:00
parent f7b23877ed
commit e58e650b32
5232 changed files with 239416 additions and 244360 deletions
@@ -32,33 +32,32 @@
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "ExP01PrimaryGeneratorAction.hh"
#include "ExP01DetectorConstruction.hh"
#include "G4Event.hh"
#include "G4ParticleDefinition.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "globals.hh"
#include "G4SystemOfUnits.hh"
#include "globals.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
ExP01PrimaryGeneratorAction::ExP01PrimaryGeneratorAction(
ExP01DetectorConstruction* myDC)
:G4VUserPrimaryGeneratorAction(),
fParticleGun(0), fMyDetector(myDC)
ExP01PrimaryGeneratorAction::ExP01PrimaryGeneratorAction(ExP01DetectorConstruction* myDC)
: G4VUserPrimaryGeneratorAction(), fParticleGun(0), fMyDetector(myDC)
{
G4int n_particle = 1;
fParticleGun = new G4ParticleGun(n_particle);
// default particle
// default particle
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4ParticleDefinition* particle = particleTable->FindParticle("proton");
fParticleGun->SetParticleDefinition(particle);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
fParticleGun->SetParticleEnergy(3.0*GeV);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
fParticleGun->SetParticleEnergy(3.0 * GeV);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -71,12 +70,11 @@ ExP01PrimaryGeneratorAction::~ExP01PrimaryGeneratorAction()
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void ExP01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
G4double position = -0.5*(fMyDetector->GetWorldFullLength());
fParticleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,position));
{
G4double position = -0.5 * (fMyDetector->GetWorldFullLength());
fParticleGun->SetParticlePosition(G4ThreeVector(0. * cm, 0. * cm, position));
fParticleGun->GeneratePrimaryVertex(anEvent);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......