Import Geant4 11.3.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2024-06-28 13:08:51 +02:00
parent f7b23877ed
commit e58e650b32
5232 changed files with 239416 additions and 244360 deletions
@@ -26,9 +26,10 @@
#ifndef PAR04EVENTINFORMATION_HH
#define PAR04EVENTINFORMATION_HH
#include <G4Types.hh> // for G4bool
#include "G4ThreeVector.hh" // for G4ThreeVector
#include "G4VUserEventInformation.hh" // for G4VUserEventInformation
#include "G4ThreeVector.hh" // for G4ThreeVector
#include "G4VUserEventInformation.hh" // for G4VUserEventInformation
#include <G4Types.hh> // for G4bool
/**
* @brief Event information
@@ -41,32 +42,32 @@
class Par04EventInformation : public G4VUserEventInformation
{
public:
Par04EventInformation();
virtual ~Par04EventInformation();
public:
Par04EventInformation();
virtual ~Par04EventInformation();
/// Set particle direction
inline void SetDirection(const G4ThreeVector& aDirection) { fDirection = aDirection; };
/// Get particle direction
inline G4ThreeVector GetDirection() const { return fDirection; };
/// Set particle position
inline void SetPosition(const G4ThreeVector& aPosition) { fPosition = aPosition; };
/// Get particle position
inline G4ThreeVector GetPosition() const { return fPosition; };
/// Set flag
inline void SetFlag(G4bool aFlag) { fIfSet = aFlag; };
/// Get flag
inline G4bool GetFlag() const { return fIfSet; };
/// Print
void Print() const final;
/// Set particle direction
inline void SetDirection(const G4ThreeVector& aDirection) { fDirection = aDirection; };
/// Get particle direction
inline G4ThreeVector GetDirection() const { return fDirection; };
/// Set particle position
inline void SetPosition(const G4ThreeVector& aPosition) { fPosition = aPosition; };
/// Get particle position
inline G4ThreeVector GetPosition() const { return fPosition; };
/// Set flag
inline void SetFlag(G4bool aFlag) { fIfSet = aFlag; };
/// Get flag
inline G4bool GetFlag() const { return fIfSet; };
/// Print
void Print() const final;
private:
/// Particle direction. By default equal to the default particle gun direction.
G4ThreeVector fDirection = { 0, 1, 0 };
/// Particle position. By default equal to the default inner radius.
G4ThreeVector fPosition = { 0, 800, 0 };
/// Flag
G4bool fIfSet = false;
private:
/// Particle direction. By default equal to the default particle gun direction.
G4ThreeVector fDirection = {0, 1, 0};
/// Particle position. By default equal to the default inner radius.
G4ThreeVector fPosition = {0, 800, 0};
/// Flag
G4bool fIfSet = false;
};
#endif /* PAR04EVENTINFORMATION_HH */