Import Geant4 11.3.0.beta source tree
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@@ -26,9 +26,10 @@
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#ifndef PAR04DEFINEMESHMODEL_HH
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#define PAR04DEFINEMESHMODEL_HH
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#include <G4String.hh> // for G4String
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#include <G4Types.hh> // for G4bool
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#include "G4VFastSimulationModel.hh" // for G4VFastSimulationModel
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#include <G4String.hh> // for G4String
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#include <G4Types.hh> // for G4bool
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class G4FastStep;
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class G4FastTrack;
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class G4ParticleDefinition;
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@@ -46,20 +47,20 @@ class G4Region;
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class Par04DefineMeshModel : public G4VFastSimulationModel
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{
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public:
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Par04DefineMeshModel(G4String, G4Region*);
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Par04DefineMeshModel(G4String);
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~Par04DefineMeshModel();
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public:
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Par04DefineMeshModel(G4String, G4Region*);
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Par04DefineMeshModel(G4String);
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~Par04DefineMeshModel();
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/// Check if particle is entering the volume. Check particle energy. It must be
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/// no smaller than 99% of the primary particle energy. This is to ensure that in case of
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/// prior interactions, particle energy does not differ (much) from the assumed
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/// energy.
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virtual G4bool ModelTrigger(const G4FastTrack&) final;
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/// Model is applicable to all particles.
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virtual G4bool IsApplicable(const G4ParticleDefinition&) final;
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/// Check particle direction, entrance point, and store it in event information.
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/// Then go back to the full simulation.
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virtual void DoIt(const G4FastTrack&, G4FastStep&) final;
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/// Check if particle is entering the volume. Check particle energy. It must be
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/// no smaller than 99% of the primary particle energy. This is to ensure that in case of
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/// prior interactions, particle energy does not differ (much) from the assumed
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/// energy.
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virtual G4bool ModelTrigger(const G4FastTrack&) final;
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/// Model is applicable to all particles.
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virtual G4bool IsApplicable(const G4ParticleDefinition&) final;
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/// Check particle direction, entrance point, and store it in event information.
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/// Then go back to the full simulation.
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virtual void DoIt(const G4FastTrack&, G4FastStep&) final;
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};
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#endif /* PAR04DEFINEMESHMODEL_HH */
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