Import Geant4 11.3.0.beta source tree
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@@ -28,48 +28,45 @@
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/// \brief Implementation of the Par02PhysicsList class
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#include "Par02PhysicsList.hh"
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#include "globals.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4ProcessManager.hh"
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#include "G4ProcessVector.hh"
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#include "G4ParticleTypes.hh"
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#include "G4ParticleTable.hh"
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#include "G4BaryonConstructor.hh"
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#include "G4ComptonScattering.hh"
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#include "G4Decay.hh"
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#include "G4FastSimulationManagerProcess.hh"
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#include "G4GammaConversion.hh"
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#include "G4IonConstructor.hh"
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#include "G4LeptonConstructor.hh"
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#include "G4Material.hh"
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#include "G4MaterialTable.hh"
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#include "G4ios.hh"
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#include "G4SystemOfUnits.hh"
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#include <iomanip>
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#include "G4FastSimulationManagerProcess.hh"
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#include "G4Decay.hh"
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#include "G4LeptonConstructor.hh"
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#include "G4MesonConstructor.hh"
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#include "G4BaryonConstructor.hh"
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#include "G4IonConstructor.hh"
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#include "G4ComptonScattering.hh"
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#include "G4GammaConversion.hh"
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#include "G4PhotoElectricEffect.hh"
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#include "G4eMultipleScattering.hh"
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#include "G4MuMultipleScattering.hh"
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#include "G4hMultipleScattering.hh"
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#include "G4eIonisation.hh"
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#include "G4eBremsstrahlung.hh"
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#include "G4eplusAnnihilation.hh"
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#include "G4MuIonisation.hh"
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#include "G4MuBremsstrahlung.hh"
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#include "G4MuIonisation.hh"
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#include "G4MuMultipleScattering.hh"
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#include "G4MuPairProduction.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4ParticleTable.hh"
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#include "G4ParticleTypes.hh"
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#include "G4PhotoElectricEffect.hh"
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#include "G4ProcessManager.hh"
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#include "G4ProcessVector.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4eBremsstrahlung.hh"
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#include "G4eIonisation.hh"
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#include "G4eMultipleScattering.hh"
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#include "G4eplusAnnihilation.hh"
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#include "G4hIonisation.hh"
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#include "G4hMultipleScattering.hh"
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#include "G4ios.hh"
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#include "globals.hh"
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#include <iomanip>
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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Par02PhysicsList::Par02PhysicsList() : G4VUserPhysicsList() {
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SetVerboseLevel( 1 );
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defaultCutValue = 0.1*m;
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Par02PhysicsList::Par02PhysicsList() : G4VUserPhysicsList()
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{
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SetVerboseLevel(1);
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defaultCutValue = 0.1 * m;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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@@ -78,7 +75,8 @@ Par02PhysicsList::~Par02PhysicsList() = default;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void Par02PhysicsList::ConstructParticle() {
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void Par02PhysicsList::ConstructParticle()
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{
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// In this method, static member functions should be called for all particles
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// which you want to use.
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// This ensures that objects of these particle types will be created in the program.
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@@ -91,7 +89,8 @@ void Par02PhysicsList::ConstructParticle() {
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void Par02PhysicsList::ConstructBosons() {
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void Par02PhysicsList::ConstructBosons()
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{
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G4Geantino::GeantinoDefinition();
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G4ChargedGeantino::ChargedGeantinoDefinition();
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G4Gamma::GammaDefinition();
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@@ -100,35 +99,40 @@ void Par02PhysicsList::ConstructBosons() {
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void Par02PhysicsList::ConstructLeptons() {
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void Par02PhysicsList::ConstructLeptons()
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{
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G4LeptonConstructor pConstructor;
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pConstructor.ConstructParticle();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void Par02PhysicsList::ConstructMesons() {
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void Par02PhysicsList::ConstructMesons()
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{
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G4MesonConstructor pConstructor;
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pConstructor.ConstructParticle();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void Par02PhysicsList::ConstructBaryons() {
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G4BaryonConstructor pConstructor;
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void Par02PhysicsList::ConstructBaryons()
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{
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G4BaryonConstructor pConstructor;
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pConstructor.ConstructParticle();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void Par02PhysicsList::ConstructIons() {
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void Par02PhysicsList::ConstructIons()
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{
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G4IonConstructor pConstructor;
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pConstructor.ConstructParticle();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void Par02PhysicsList::ConstructProcess() {
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void Par02PhysicsList::ConstructProcess()
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{
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AddTransportation();
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AddParameterisation();
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ConstructGeneral();
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@@ -136,57 +140,59 @@ void Par02PhysicsList::ConstructProcess() {
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void Par02PhysicsList::AddTransportation() {
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//UseCoupledTransportation();
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void Par02PhysicsList::AddTransportation()
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{
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// UseCoupledTransportation();
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G4VUserPhysicsList::AddTransportation();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void Par02PhysicsList::ConstructGeneral() {
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auto theDecayProcess = new G4Decay();
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auto particleIterator=GetParticleIterator();
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void Par02PhysicsList::ConstructGeneral()
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{
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auto theDecayProcess = new G4Decay();
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auto particleIterator = GetParticleIterator();
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particleIterator->reset();
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while ( (*particleIterator)() ) {
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while ((*particleIterator)()) {
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G4ParticleDefinition* particle = particleIterator->value();
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G4ProcessManager* pmanager = particle->GetProcessManager();
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if ( theDecayProcess->IsApplicable( *particle ) ) {
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pmanager->AddProcess( theDecayProcess );
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if (theDecayProcess->IsApplicable(*particle)) {
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pmanager->AddProcess(theDecayProcess);
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// set ordering for PostStepDoIt and AtRestDoIt
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pmanager->SetProcessOrdering( theDecayProcess, idxPostStep );
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pmanager->SetProcessOrdering( theDecayProcess, idxAtRest );
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pmanager->SetProcessOrdering(theDecayProcess, idxPostStep);
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pmanager->SetProcessOrdering(theDecayProcess, idxAtRest);
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}
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void Par02PhysicsList::AddParameterisation() {
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G4FastSimulationManagerProcess* fastSimProcess =
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new G4FastSimulationManagerProcess( "G4FSMP" );
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void Par02PhysicsList::AddParameterisation()
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{
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G4FastSimulationManagerProcess* fastSimProcess = new G4FastSimulationManagerProcess("G4FSMP");
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// Registers the fastSimProcess with all the particles as a discrete and
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// continuous process (this works in all cases; in the case that parallel
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// geometries are not used, as in this example, it would be enough to
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// add it as a discrete process).
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auto particleIterator=GetParticleIterator();
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auto particleIterator = GetParticleIterator();
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particleIterator->reset();
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while ( (*particleIterator)() ) {
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while ((*particleIterator)()) {
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G4ParticleDefinition* particle = particleIterator->value();
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G4ProcessManager* pmanager = particle->GetProcessManager();
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//pmanager->AddDiscreteProcess( fastSimProcess ); // No parallel geometry
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pmanager->AddProcess( fastSimProcess, -1, 0, 0 ); // General
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// pmanager->AddDiscreteProcess( fastSimProcess ); // No parallel geometry
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pmanager->AddProcess(fastSimProcess, -1, 0, 0); // General
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void Par02PhysicsList::SetCuts() {
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if ( verboseLevel > 1 ) {
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void Par02PhysicsList::SetCuts()
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{
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if (verboseLevel > 1) {
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G4cout << "Par02PhysicsList::SetCuts:";
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}
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SetCutsWithDefault();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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