Import Geant4 11.3.0.beta source tree
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@@ -39,42 +39,39 @@
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enum TrackStatus
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{
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undefined = 0,
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left = 1, // track is going -z
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right = 2, // track is going +z
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defined = 3, // left or right flag is on (Can't be Set)
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EscapedFromSide = 4, // photon escaped through the side of the fiber
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EscapedFromReadOut = 8, // photon escaped through read-out end of the fiber
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ReflectedAtMirror = 16, // photon has been reflected by mirror at far end
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ReflectedAtReadOut = 32, // photon has been reflected at the read-out end
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murderee = 64, // photon is artificially killed
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InsideOfFiber = 128, // Flag is on if the photon is inside of fiber
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OutsideOfFiber = 256 // Flag is on if the photon is outside of fiber
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undefined = 0,
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left = 1, // track is going -z
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right = 2, // track is going +z
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defined = 3, // left or right flag is on (Can't be Set)
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EscapedFromSide = 4, // photon escaped through the side of the fiber
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EscapedFromReadOut = 8, // photon escaped through read-out end of the fiber
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ReflectedAtMirror = 16, // photon has been reflected by mirror at far end
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ReflectedAtReadOut = 32, // photon has been reflected at the read-out end
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murderee = 64, // photon is artificially killed
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InsideOfFiber = 128, // Flag is on if the photon is inside of fiber
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OutsideOfFiber = 256 // Flag is on if the photon is outside of fiber
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};
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class WLSUserTrackInformation : public G4VUserTrackInformation
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{
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public:
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WLSUserTrackInformation() = default;
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~WLSUserTrackInformation() override = default;
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public:
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WLSUserTrackInformation() = default;
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~WLSUserTrackInformation() override = default;
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const G4ThreeVector& GetExitPosition() const { return fExitPosition; }
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void SetExitPosition(const G4ThreeVector& pos) { fExitPosition = pos; }
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const G4ThreeVector& GetExitPosition() const { return fExitPosition; }
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void SetExitPosition(const G4ThreeVector& pos) { fExitPosition = pos; }
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// Try adding a status flag and return if it is successful or not
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// Cannot Add Undefine or a flag that conflicts with another flag
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// Return true if the addition of flag is successful, false otherwise
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G4bool AddStatusFlag(TrackStatus s);
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// Try adding a status flag and return if it is successful or not
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// Cannot Add Undefine or a flag that conflicts with another flag
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// Return true if the addition of flag is successful, false otherwise
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G4bool AddStatusFlag(TrackStatus s);
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// Check if a certain flag is on
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G4bool IsStatus(TrackStatus s)
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{
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return s == undefined ? !(fStatus &= defined) : fStatus & s;
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}
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// Check if a certain flag is on
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G4bool IsStatus(TrackStatus s) { return s == undefined ? !(fStatus &= defined) : fStatus & s; }
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private:
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G4int fStatus = undefined;
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G4ThreeVector fExitPosition;
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private:
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G4int fStatus = undefined;
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G4ThreeVector fExitPosition;
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};
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#endif
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