Import Geant4 11.3.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2024-06-28 13:08:51 +02:00
parent f7b23877ed
commit e58e650b32
5232 changed files with 239416 additions and 244360 deletions
@@ -31,40 +31,42 @@
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "G4Threading.hh"
#include "G4RunManagerFactory.hh"
#include "G4UImanager.hh"
#include "G4PhysListFactory.hh"
#include "DetectorConstruction.hh"
#include "ActionInitialization.hh"
#include "DetectorConstruction.hh"
#include "G4PhysListFactory.hh"
#include "G4RunManagerFactory.hh"
#include "G4Threading.hh"
#include "G4UImanager.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
int main(int argc,char** argv) {
int main(int argc, char** argv)
{
auto* runManager = G4RunManagerFactory::CreateRunManager();
DetectorConstruction* pDetectorInstance = new DetectorConstruction;
runManager->SetUserInitialization( pDetectorInstance );
runManager->SetUserInitialization(pDetectorInstance);
// Physics list factory: use the PHYSLIST environmental variable.
G4PhysListFactory factory;
G4VModularPhysicsList* thePL = factory.ReferencePhysList();
G4VModularPhysicsList* thePL = factory.ReferencePhysList();
runManager->SetUserInitialization( thePL );
runManager->SetUserInitialization( new ActionInitialization );
runManager->SetUserInitialization(thePL);
runManager->SetUserInitialization(new ActionInitialization);
G4UImanager* UI = G4UImanager::GetUIpointer();
if ( argc==1 ) { // Define UI session for interactive mode.
} else { // Batch mode
G4String command = "/control/execute ";
G4String fileName = argv[1];
UI->ApplyCommand(command+fileName);
}
G4UImanager* UI = G4UImanager::GetUIpointer();
if (argc == 1) { // Define UI session for interactive mode.
}
else { // Batch mode
G4String command = "/control/execute ";
G4String fileName = argv[1];
UI->ApplyCommand(command + fileName);
}
// job termination
delete runManager;
return 0;
// job termination
delete runManager;
return 0;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
File diff suppressed because it is too large Load Diff
@@ -26,7 +26,7 @@
/// \file ActionInitialization.hh
/// \brief Definition of the ActionInitialization class
//
//
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -38,7 +38,8 @@
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
class ActionInitialization : public G4VUserActionInitialization {
class ActionInitialization : public G4VUserActionInitialization
{
public:
ActionInitialization();
~ActionInitialization() override = default;
@@ -26,7 +26,7 @@
/// \file DetectorConstruction.hh
/// \brief Definition of the DetectorConstruction class
//
//
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -35,7 +35,7 @@
#define DetectorConstruction_H 1
#include "G4VUserDetectorConstruction.hh"
#include "globals.hh"
#include "globals.hh"
class G4LogicalVolume;
class G4VPhysicalVolume;
@@ -44,41 +44,46 @@ class DetectorMessenger;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
class DetectorConstruction : public G4VUserDetectorConstruction {
class DetectorConstruction : public G4VUserDetectorConstruction
{
public:
DetectorConstruction();
~DetectorConstruction();
G4VPhysicalVolume* Construct();
void SetMaterial( const G4String name );
void SetMaterial(const G4String name);
inline G4Material* GetMaterial() const;
inline void SetRadius( const G4double value );
inline void SetRadius(const G4double value);
inline G4double GetRadius() const;
void UpdateGeometry();
private:
G4VPhysicalVolume* ConstructSphere(); // To be invoked each time the geometry needs
// to be updated
void PrintParameters();
G4Material* fMaterial;
G4LogicalVolume* fExperimentalHall_log;
G4LogicalVolume* fExperimentalHall_log;
G4VPhysicalVolume* fExperimentalHall_phys;
G4LogicalVolume* fLogicSphere;
G4LogicalVolume* fLogicSphere;
G4VPhysicalVolume* fPhysiSphere;
G4LogicalVolume* fLogicScoringShell;
G4LogicalVolume* fLogicScoringShell;
G4VPhysicalVolume* fPhysiScoringShell;
DetectorMessenger* fDetectorMessenger;
G4double fRadius;
const G4double fScoringThickness = 10.0; //***LOOKHERE*** thickness of the scoring shell
};
inline G4Material* DetectorConstruction::GetMaterial() const {
inline G4Material* DetectorConstruction::GetMaterial() const
{
return fMaterial;
}
inline void DetectorConstruction::SetRadius( const G4double value ) {
inline void DetectorConstruction::SetRadius(const G4double value)
{
fRadius = value;
}
inline G4double DetectorConstruction::GetRadius() const {
inline G4double DetectorConstruction::GetRadius() const
{
return fRadius;
}
@@ -26,7 +26,7 @@
/// \file DetectorMessenger.hh
/// \brief Definition of the DetectorMessenger class
//
//
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -34,8 +34,8 @@
#ifndef DetectorMessenger_h
#define DetectorMessenger_h 1
#include "globals.hh"
#include "G4UImessenger.hh"
#include "globals.hh"
class DetectorConstruction;
class G4UIdirectory;
@@ -45,17 +45,19 @@ class G4UIcmdWithoutParameter;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
class DetectorMessenger: public G4UImessenger {
class DetectorMessenger : public G4UImessenger
{
public:
DetectorMessenger( DetectorConstruction* );
DetectorMessenger(DetectorConstruction*);
~DetectorMessenger();
void SetNewValue( G4UIcommand*, G4String ) override;
void SetNewValue(G4UIcommand*, G4String) override;
private:
DetectorConstruction* fDetector;
G4UIdirectory* fDetectorDir;
G4UIcmdWithAString* fMaterial;
DetectorConstruction* fDetector;
G4UIdirectory* fDetectorDir;
G4UIcmdWithAString* fMaterial;
G4UIcmdWithADoubleAndUnit* fRadius;
G4UIcmdWithoutParameter* fUpdateCommand;
G4UIcmdWithoutParameter* fUpdateCommand;
};
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -26,7 +26,7 @@
/// \file PrimaryGeneratorAction.hh
/// \brief Definition of the PrimaryGeneratorAction class
//
//
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -41,12 +41,14 @@ class G4Event;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction {
class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
{
public:
PrimaryGeneratorAction();
~PrimaryGeneratorAction();
void GeneratePrimaries( G4Event* anEvent ) override;
void GeneratePrimaries(G4Event* anEvent) override;
void SetGunPosition() const;
private:
G4ParticleGun* fParticleGun;
};
@@ -26,7 +26,7 @@
/// \file Run.hh
/// \brief Definition of the Run class
//
//
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -34,87 +34,102 @@
#ifndef Run_h
#define Run_h 1
#include "G4Run.hh"
#include "G4ThreeVector.hh"
#include "SteppingAction.hh"
#include "TrackingAction.hh"
#include "G4Run.hh"
#include "G4ThreeVector.hh"
#include <array>
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
class Run : public G4Run {
// This class accumulates relevant quantities related to particle fluence collected during
// the run.
// ( Note: these information are provided via calls of accessor methods of this Run class
// made by SteppingAction::UserSteppingAction
// and TrackingAction::PreUserTrackingAction. )
// At the end of a run, the PrintInfo method is called by the run-action to print out
// some summary information about these quantities.
// In multithreaded (MT) mode, an object of this class is filled up for each working thread,
// and then merged (automatically by the Geant4 kernel) into another object (of this class)
// owned by the master class; the PrintInfo method is then called only for the latter run
// object.
// Note that, for simplicity and brevity, we avoid histograms and print-out instead some
// statistics (compute by ourself) at the end of the run.
class Run : public G4Run
{
// This class accumulates relevant quantities related to particle fluence collected during
// the run.
// ( Note: these information are provided via calls of accessor methods of this Run class
// made by SteppingAction::UserSteppingAction
// and TrackingAction::PreUserTrackingAction. )
// At the end of a run, the PrintInfo method is called by the run-action to print out
// some summary information about these quantities.
// In multithreaded (MT) mode, an object of this class is filled up for each working thread,
// and then merged (automatically by the Geant4 kernel) into another object (of this class)
// owned by the master class; the PrintInfo method is then called only for the latter run
// object.
// Note that, for simplicity and brevity, we avoid histograms and print-out instead some
// statistics (compute by ourself) at the end of the run.
public:
Run();
~Run() override = default;
void RecordEvent( const G4Event* anEvent ) override;
void RecordEvent(const G4Event* anEvent) override;
// This method is called automatically by the Geant4 kernel (not by the user!) at the end
// of each event. In the case of multithreaded mode, it is called only for the working thread
// that handled that event.
void Merge( const G4Run* aRun ) override;
void Merge(const G4Run* aRun) override;
// This method is called automatically by the Geant4 kernel (not by the user!) only in the
// case of multithreaded mode and only for working threads.
void PrintInfo() const;
// This method is called by RunAction::EndOfRunAction : in the case of multithreaded mode,
// only the master thread calls it.
void SetPrimaryParticleId( const G4int inputValue ) { fPrimaryParticleId = inputValue; }
void SetPrimaryParticleEnergy( const G4double inputValue )
{ fPrimaryParticleEnergy = inputValue; }
void SetPrimaryParticleDirection( const G4ThreeVector &inputValue )
{ fPrimaryParticleDirection = inputValue; }
void SetTargetMaterialName( const G4String &inputValue ) { fTargetMaterialName = inputValue; }
void SetCubicVolumeScoringShell( const G4double inputValue )
{ fCubicVolumeScoringShell = inputValue; }
void SetPrimaryParticleId(const G4int inputValue) { fPrimaryParticleId = inputValue; }
void SetPrimaryParticleEnergy(const G4double inputValue)
{
fPrimaryParticleEnergy = inputValue;
}
void SetPrimaryParticleDirection(const G4ThreeVector& inputValue)
{
fPrimaryParticleDirection = inputValue;
}
void SetTargetMaterialName(const G4String& inputValue) { fTargetMaterialName = inputValue; }
void SetCubicVolumeScoringShell(const G4double inputValue)
{
fCubicVolumeScoringShell = inputValue;
}
G4int GetPrimaryParticleId() const { return fPrimaryParticleId; }
G4double GetPrimaryParticleEnergy() const { return fPrimaryParticleEnergy; }
G4ThreeVector GetPrimaryParticleDirection() const { return fPrimaryParticleDirection; }
G4String GetTargetMaterialName() const { return fTargetMaterialName; }
G4double GetCubicVolumeScoringShell() const { return fCubicVolumeScoringShell; }
void SetSteppingArray( const std::array< G4double,
SteppingAction::fkNumberCombinations >& inputArray );
std::array< G4double, SteppingAction::fkNumberCombinations > GetSteppingArray() const
{ return fSteppingArray; }
void
SetSteppingArray(const std::array<G4double, SteppingAction::fkNumberCombinations>& inputArray);
std::array<G4double, SteppingAction::fkNumberCombinations> GetSteppingArray() const
{
return fSteppingArray;
}
// Accessor methods useful to transfer information collected by the stepping-action
// into this Run class
void SetTrackingArray1( const std::array< G4long,
TrackingAction::fkNumberCombinations >& inputArray );
std::array< G4long, TrackingAction::fkNumberCombinations > GetTrackingArray1() const
{ return fTrackingArray1; }
void SetTrackingArray2( const std::array< G4double,
TrackingAction::fkNumberCombinations >& inputArray );
std::array< G4double, TrackingAction::fkNumberCombinations > GetTrackingArray2() const
{ return fTrackingArray2; }
void
SetTrackingArray1(const std::array<G4long, TrackingAction::fkNumberCombinations>& inputArray);
std::array<G4long, TrackingAction::fkNumberCombinations> GetTrackingArray1() const
{
return fTrackingArray1;
}
void
SetTrackingArray2(const std::array<G4double, TrackingAction::fkNumberCombinations>& inputArray);
std::array<G4double, TrackingAction::fkNumberCombinations> GetTrackingArray2() const
{
return fTrackingArray2;
}
// Accessor methods useful to transfer information collected by the tracking-action
// into this Run class
private:
private:
G4int fNumEvents;
G4int fPrimaryParticleId;
G4double fPrimaryParticleEnergy;
G4ThreeVector fPrimaryParticleDirection;
G4String fTargetMaterialName;
G4double fCubicVolumeScoringShell;
std::array< G4double, SteppingAction::fkNumberCombinations > fSteppingArray;
std::array< G4long, TrackingAction::fkNumberCombinations > fTrackingArray1;
std::array< G4double, TrackingAction::fkNumberCombinations > fTrackingArray2;
std::array<G4double, SteppingAction::fkNumberCombinations> fSteppingArray;
std::array<G4long, TrackingAction::fkNumberCombinations> fTrackingArray1;
std::array<G4double, TrackingAction::fkNumberCombinations> fTrackingArray2;
};
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -26,7 +26,7 @@
/// \file RunAction.hh
/// \brief Definition of the RunAction class
//
//
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -42,17 +42,18 @@ class TrackingAction;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
class RunAction: public G4UserRunAction {
class RunAction : public G4UserRunAction
{
public:
RunAction( SteppingAction* steppingAction = nullptr,
TrackingAction* trackingAction = nullptr );
RunAction(SteppingAction* steppingAction = nullptr, TrackingAction* trackingAction = nullptr);
~RunAction() override = default;
void BeginOfRunAction( const G4Run* aRun ) override;
void EndOfRunAction( const G4Run* aRun ) override;
void BeginOfRunAction(const G4Run* aRun) override;
void EndOfRunAction(const G4Run* aRun) override;
G4Run* GenerateRun() override;
private:
SteppingAction* fSteppingAction;
TrackingAction* fTrackingAction;
TrackingAction* fTrackingAction;
};
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -26,7 +26,7 @@
/// \file SteppingAction.hh
/// \brief Definition of the SteppingAction class
//
//
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -34,21 +34,23 @@
#ifndef SteppingAction_H
#define SteppingAction_H 1
#include "globals.hh"
#include "G4UserSteppingAction.hh"
#include "G4ThreeVector.hh"
#include "G4UserSteppingAction.hh"
#include "globals.hh"
#include <array>
class Run;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
class SteppingAction : public G4UserSteppingAction {
public:
class SteppingAction : public G4UserSteppingAction
{
public:
SteppingAction();
~SteppingAction() override = default;
void UserSteppingAction( const G4Step* ) override;
void UserSteppingAction(const G4Step*) override;
// This is the main method where the step lengths of particles inside
// the scoring shell are collected, and then the corresponding fluences
// are filled up in the Run object where they are stored (and then
@@ -62,7 +64,7 @@ class SteppingAction : public G4UserSteppingAction {
// This is necessary because different runs can have different primary particle
// types, kinetic energies, and detector configurations.
void SetRunPointer( Run* inputValue = nullptr ) { fRunPtr = inputValue; }
void SetRunPointer(Run* inputValue = nullptr) { fRunPtr = inputValue; }
// This method is called by RunAction::BeginOfRunAction for providing to the
// stepping-action the pointer to the run object at the beginning of each Run.
// This pointer is then used to pass the information collected by the stepping-action
@@ -71,21 +73,21 @@ class SteppingAction : public G4UserSteppingAction {
G4double GetCubicVolumeScoringShell() const { return fCubicVolumeScoringShell; }
// The cubic-volume of the scoring shell is needed to get the fluence from the
// sum of step lengths inside that scoring shell.
static const G4int fkNumberKinematicRegions = 3; // all, below 20 MeV, above 20 MeV
static const G4int fkNumberScoringPositions = 2; // forward, backward (hemisphere with
// respect to the primary particle direction)
static const G4int fkNumberParticleTypes = 11; // all, e, gamma, mu, nu, pi, n, p, ions,
// respect to the primary particle direction)
static const G4int fkNumberParticleTypes = 11; // all, e, gamma, mu, nu, pi, n, p, ions,
// other-mesons, other-baryons
static const G4int fkNumberCombinations =
fkNumberKinematicRegions*fkNumberScoringPositions*fkNumberParticleTypes;
static const std::array< G4String, fkNumberKinematicRegions > fkArrayKinematicRegionNames;
static const std::array< G4String, fkNumberScoringPositions > fkArrayScoringPositionNames;
static const std::array< G4String, fkNumberParticleTypes > fkArrayParticleTypeNames;
static G4int GetIndex( const G4int iKinematicRegion, const G4int iScoringPosition,
const G4int iParticleType );
private:
fkNumberKinematicRegions * fkNumberScoringPositions * fkNumberParticleTypes;
static const std::array<G4String, fkNumberKinematicRegions> fkArrayKinematicRegionNames;
static const std::array<G4String, fkNumberScoringPositions> fkArrayScoringPositionNames;
static const std::array<G4String, fkNumberParticleTypes> fkArrayParticleTypeNames;
static G4int GetIndex(const G4int iKinematicRegion, const G4int iScoringPosition,
const G4int iParticleType);
private:
Run* fRunPtr; // Pointer to the Run object
G4int fPrimaryParticleId;
G4double fPrimaryParticleEnergy;
@@ -95,8 +97,8 @@ class SteppingAction : public G4UserSteppingAction {
G4bool fIsFirstStepInTarget;
G4bool fIsFirstStepInScoringShell;
G4double fCubicVolumeScoringShell;
std::array< G4double, fkNumberCombinations > fArraySumStepLengths;
std::array<G4double, fkNumberCombinations> fArraySumStepLengths;
// Array to collect the sum of step lengths in the scoring shell for the whole run,
// according to the various cases (kinematical region, scoring position and particle type).
// Note that the fluence in a scoring volume is defined as sum of step lengths
@@ -26,63 +26,65 @@
/// \file TrackingAction.hh
/// \brief Definition of the TrackingAction class
//
//
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#ifndef TrackingAction_h
#ifndef TrackingAction_h
#define TrackingAction_h 1
#include "globals.hh"
#include "G4UserTrackingAction.hh"
#include "globals.hh"
#include <array>
class Run;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
class TrackingAction : public G4UserTrackingAction {
// We are using this class to monitor the average multiplicity, the average
// kinetic energy, and the average total energy flow (i.e. sum of the
// kinetic energies) of different particle types as they are produced
// inside the target sphere.
// The aim is then to try to correlate some changes in these (more primitive)
// quantities with the observed changes in the (more indirect and complex)
// particle fluences.
class TrackingAction : public G4UserTrackingAction
{
// We are using this class to monitor the average multiplicity, the average
// kinetic energy, and the average total energy flow (i.e. sum of the
// kinetic energies) of different particle types as they are produced
// inside the target sphere.
// The aim is then to try to correlate some changes in these (more primitive)
// quantities with the observed changes in the (more indirect and complex)
// particle fluences.
public:
TrackingAction();
~TrackingAction() override = default;
void PreUserTrackingAction( const G4Track* ) override;
void PostUserTrackingAction( const G4Track* ) override;
void PreUserTrackingAction(const G4Track*) override;
void PostUserTrackingAction(const G4Track*) override;
void Initialize();
// This method is called by RunAction::BeginOfRunAction for the
// initialization of the tracking-action at the beginning of each Run.
void SetRunPointer( Run* inputValue = nullptr ) { fRunPtr = inputValue; }
void SetRunPointer(Run* inputValue = nullptr) { fRunPtr = inputValue; }
// This method is called by RunAction::BeginOfRunAction for providing to the
// tracking-action the pointer to the run object at the beginning of each Run.
// This pointer is then used to pass the information collected by the tracking-action
// to the run object.
static const G4int fkNumberScoringVolumes = 1; // only the target sphere
static const G4int fkNumberScoringVolumes = 1; // only the target sphere
static const G4int fkNumberKinematicRegions = 3; // all, below 20 MeV, above 20 MeV
static const G4int fkNumberParticleTypes = 11; // all, e, gamma, mu, nu, pi, n, p, ions,
static const G4int fkNumberParticleTypes = 11; // all, e, gamma, mu, nu, pi, n, p, ions,
// other-mesons, other-baryons
static const G4int fkNumberCombinations =
fkNumberScoringVolumes*fkNumberKinematicRegions*fkNumberParticleTypes;
static const std::array< G4String, fkNumberScoringVolumes > fkArrayScoringVolumeNames;
static const std::array< G4String, fkNumberKinematicRegions > fkArrayKinematicRegionNames;
static const std::array< G4String, fkNumberParticleTypes > fkArrayParticleTypeNames;
static G4int GetIndex( const G4int iScoringVolume, const G4int iKinematicRegion,
const G4int iParticleType );
fkNumberScoringVolumes * fkNumberKinematicRegions * fkNumberParticleTypes;
static const std::array<G4String, fkNumberScoringVolumes> fkArrayScoringVolumeNames;
static const std::array<G4String, fkNumberKinematicRegions> fkArrayKinematicRegionNames;
static const std::array<G4String, fkNumberParticleTypes> fkArrayParticleTypeNames;
static G4int GetIndex(const G4int iScoringVolume, const G4int iKinematicRegion,
const G4int iParticleType);
private:
Run* fRunPtr; // Pointer to the Run object
std::array< G4long, fkNumberCombinations > fArrayMultiplicities;
std::array< G4double, fkNumberCombinations > fArraySumKineticEnergies;
std::array<G4long, fkNumberCombinations> fArrayMultiplicities;
std::array<G4double, fkNumberCombinations> fArraySumKineticEnergies;
// Keep record of the number of particles and their kinetic energy at production,
// according to the particle type and their kinetic energy range (below/above 20 MeV).
};
@@ -32,11 +32,12 @@
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "ActionInitialization.hh"
#include "PrimaryGeneratorAction.hh"
#include "Run.hh"
#include "RunAction.hh"
#include "SteppingAction.hh"
#include "TrackingAction.hh"
#include "Run.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -44,21 +45,23 @@ ActionInitialization::ActionInitialization() : G4VUserActionInitialization() {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void ActionInitialization::BuildForMaster() const {
void ActionInitialization::BuildForMaster() const
{
// This is NOT called in SEQ-mode, while in the MT-mode is called only for the Master thread.
SetUserAction( new RunAction );
SetUserAction(new RunAction);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void ActionInitialization::Build() const {
void ActionInitialization::Build() const
{
// This is called in the SEQ-mode and in the MT-mode only for Worker threads.
SetUserAction( new PrimaryGeneratorAction );
SetUserAction(new PrimaryGeneratorAction);
SteppingAction* steppingAction = new SteppingAction;
SetUserAction( steppingAction );
SetUserAction(steppingAction);
TrackingAction* trackingAction = new TrackingAction;
SetUserAction( trackingAction );
SetUserAction( new RunAction( steppingAction, trackingAction ) );
SetUserAction(trackingAction);
SetUserAction(new RunAction(steppingAction, trackingAction));
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -32,59 +32,67 @@
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "DetectorConstruction.hh"
#include "DetectorMessenger.hh"
#include "PrimaryGeneratorAction.hh"
#include "G4Box.hh"
#include "G4GeometryManager.hh"
#include "G4LogicalVolume.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4Material.hh"
#include "G4NistManager.hh"
#include "G4Box.hh"
#include "G4Orb.hh"
#include "G4Sphere.hh"
#include "G4LogicalVolume.hh"
#include "G4ThreeVector.hh"
#include "G4PVPlacement.hh"
#include "globals.hh"
#include "G4GeometryManager.hh"
#include "G4PhysicalVolumeStore.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4SolidStore.hh"
#include "G4RunManager.hh"
#include "G4SystemOfUnits.hh"
#include "G4PhysicalConstants.hh"
#include "G4PhysicalVolumeStore.hh"
#include "G4RunManager.hh"
#include "G4SolidStore.hh"
#include "G4Sphere.hh"
#include "G4SystemOfUnits.hh"
#include "G4ThreeVector.hh"
#include "globals.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DetectorConstruction::DetectorConstruction() :
fMaterial( nullptr ),
fExperimentalHall_log( nullptr ), fExperimentalHall_phys( nullptr ),
fLogicSphere( nullptr ), fPhysiSphere( nullptr ),
fLogicScoringShell( nullptr ), fPhysiScoringShell( nullptr ),
fDetectorMessenger( nullptr ),
fRadius( 1.0*CLHEP::m ) //***LOOKHERE*** Default values
DetectorConstruction::DetectorConstruction()
: fMaterial(nullptr),
fExperimentalHall_log(nullptr),
fExperimentalHall_phys(nullptr),
fLogicSphere(nullptr),
fPhysiSphere(nullptr),
fLogicScoringShell(nullptr),
fPhysiScoringShell(nullptr),
fDetectorMessenger(nullptr),
fRadius(1.0 * CLHEP::m) //***LOOKHERE*** Default values
{
//G4cout << " BEGIN DetectorConstruction::DetectorConstruction()" << G4endl;
fMaterial = G4NistManager::Instance()->FindOrBuildMaterial( "G4_Fe" ); //***LOOKHERE***
// Default material
fDetectorMessenger = new DetectorMessenger( this );
//G4cout << " END DetectorConstruction::DetectorConstruction()" << G4endl;
// G4cout << " BEGIN DetectorConstruction::DetectorConstruction()" << G4endl;
fMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Fe"); //***LOOKHERE***
// Default material
fDetectorMessenger = new DetectorMessenger(this);
// G4cout << " END DetectorConstruction::DetectorConstruction()" << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DetectorConstruction::~DetectorConstruction() {
DetectorConstruction::~DetectorConstruction()
{
delete fDetectorMessenger;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4VPhysicalVolume* DetectorConstruction::Construct() {
//G4cout << " BEGIN DetectorConstruction::Construct()" << G4endl;
G4VPhysicalVolume* DetectorConstruction::Construct()
{
// G4cout << " BEGIN DetectorConstruction::Construct()" << G4endl;
return ConstructSphere();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4VPhysicalVolume* DetectorConstruction::ConstructSphere() {
//G4cout << " BEGIN DetectorConstruction::ConstructSphere()" << G4endl;
G4VPhysicalVolume* DetectorConstruction::ConstructSphere()
{
// G4cout << " BEGIN DetectorConstruction::ConstructSphere()" << G4endl;
// Clean old geometry, if any.
G4GeometryManager::GetInstance()->OpenGeometry();
@@ -97,123 +105,119 @@ G4VPhysicalVolume* DetectorConstruction::ConstructSphere() {
// The world volume (experimental hall) is a box 10% bigger than the sphere
// and it is filled of "G4_Galactic" material.
G4double expHall_x = 1.1*fRadius; // half dimension along x
G4double expHall_y = 1.1*fRadius; // half dimension along y
G4double expHall_z = 1.1*fRadius; // half dimension along z
G4double expHall_x = 1.1 * fRadius; // half dimension along x
G4double expHall_y = 1.1 * fRadius; // half dimension along y
G4double expHall_z = 1.1 * fRadius; // half dimension along z
G4Material* vacuum = G4NistManager::Instance()->FindOrBuildMaterial( "G4_Galactic" );
G4Material* vacuum = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
// Experimental hall
G4Box* experimentalHall_box = new G4Box( "expHall_box", expHall_x, expHall_y, expHall_z );
fExperimentalHall_log = new G4LogicalVolume( experimentalHall_box, // solid
vacuum, // material
"expHall_log", // name
0, // field manager
0, // sensitive detector
0 ); // user limits
fExperimentalHall_phys = new G4PVPlacement( 0, // rotation
G4ThreeVector(), // translation
"expHall", // name
fExperimentalHall_log, // logical volume
0, // mother physical volume
false, // boolean operation
0 ); // copy number
G4Box* experimentalHall_box = new G4Box("expHall_box", expHall_x, expHall_y, expHall_z);
fExperimentalHall_log = new G4LogicalVolume(experimentalHall_box, // solid
vacuum, // material
"expHall_log", // name
0, // field manager
0, // sensitive detector
0); // user limits
fExperimentalHall_phys = new G4PVPlacement(0, // rotation
G4ThreeVector(), // translation
"expHall", // name
fExperimentalHall_log, // logical volume
0, // mother physical volume
false, // boolean operation
0); // copy number
// Target sphere
G4Orb* solidSphere = new G4Orb( "solidSphere", // name
fRadius ); // outer radius
fLogicSphere = new G4LogicalVolume( solidSphere, // solid
fMaterial, // material
"logicSphere", // name
0, // field manager
0, // sensitive detector
0 ); // user limits
fPhysiSphere = new G4PVPlacement( 0, // rotation
G4ThreeVector(), // translation
"physiSphere", // name
fLogicSphere, // logical volume
fExperimentalHall_phys, // mother physical volume
false, // boolean operation
0 ); // copy number
G4Orb* solidSphere = new G4Orb("solidSphere", // name
fRadius); // outer radius
fLogicSphere = new G4LogicalVolume(solidSphere, // solid
fMaterial, // material
"logicSphere", // name
0, // field manager
0, // sensitive detector
0); // user limits
fPhysiSphere = new G4PVPlacement(0, // rotation
G4ThreeVector(), // translation
"physiSphere", // name
fLogicSphere, // logical volume
fExperimentalHall_phys, // mother physical volume
false, // boolean operation
0); // copy number
// Scoring shell (a thin vacuum layer, immediately outside the target sphere)
G4Sphere* solidScoringShell = new G4Sphere( "solidScoringShell", // name
fRadius, // Inner radius (the radius
// of the target sphere)
fRadius + fScoringThickness, // Outer radius
0.0, // Starting Phi angle of the
// segment in radians
2.0*CLHEP::pi, // Delta Phi angle of the
// segment in radians
0.0, // Starting Theta angle of
// the segment in radians
CLHEP::pi ); // Delta Theta angle of the
// segment in radians
fLogicScoringShell = new G4LogicalVolume( solidScoringShell, // solid
vacuum, // material
"logicScoringShell", // name
0, // field manager
0, // sensitive detector
0 ); // user limits
fPhysiScoringShell = new G4PVPlacement( 0, // rotation
G4ThreeVector(), // translation
"physiScoringShell", // name
fLogicScoringShell, // logical volume
fExperimentalHall_phys, // mother physical volume
false, // boolean operation
0 ); // copy number
G4Sphere* solidScoringShell = new G4Sphere("solidScoringShell", // name
fRadius, // Inner radius (the radius
// of the target sphere)
fRadius + fScoringThickness, // Outer radius
0.0, // Starting Phi angle of the
// segment in radians
2.0 * CLHEP::pi, // Delta Phi angle of the
// segment in radians
0.0, // Starting Theta angle of
// the segment in radians
CLHEP::pi); // Delta Theta angle of the
// segment in radians
fLogicScoringShell = new G4LogicalVolume(solidScoringShell, // solid
vacuum, // material
"logicScoringShell", // name
0, // field manager
0, // sensitive detector
0); // user limits
fPhysiScoringShell = new G4PVPlacement(0, // rotation
G4ThreeVector(), // translation
"physiScoringShell", // name
fLogicScoringShell, // logical volume
fExperimentalHall_phys, // mother physical volume
false, // boolean operation
0); // copy number
G4cout << G4endl
<< "DetectorConstruction::ConstructSphere() : " << G4endl
<< "\t World (box) size: " << G4endl
<< "\t \t x : -/+ " << expHall_x << " mm ;"
<< "\t y : -/+ " << expHall_y << " mm ;"
<< "\t z : -/+ " << expHall_z << " mm ;" << G4endl
<< G4endl << G4endl;
G4cout << G4endl << "DetectorConstruction::ConstructSphere() : " << G4endl
<< "\t World (box) size: " << G4endl << "\t \t x : -/+ " << expHall_x << " mm ;"
<< "\t y : -/+ " << expHall_y << " mm ;"
<< "\t z : -/+ " << expHall_z << " mm ;" << G4endl << G4endl << G4endl;
//G4cout << " END DetectorConstruction::ConstructSphere()
// G4cout << " END DetectorConstruction::ConstructSphere()
return fExperimentalHall_phys;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::SetMaterial( const G4String name ) {
fMaterial = G4NistManager::Instance()->FindOrBuildMaterial( name );
if ( fMaterial == nullptr ) {
G4cout << G4endl << G4endl
<< "WARNING: the name of the material has not been recognized!" << G4endl
<< " ===> the default * G4_Fe * will be used."
<< G4endl << G4endl;
fMaterial = G4NistManager::Instance()->FindOrBuildMaterial( "G4_Fe" );
void DetectorConstruction::SetMaterial(const G4String name)
{
fMaterial = G4NistManager::Instance()->FindOrBuildMaterial(name);
if (fMaterial == nullptr) {
G4cout << G4endl << G4endl << "WARNING: the name of the material has not been recognized!"
<< G4endl << " ===> the default * G4_Fe * will be used." << G4endl << G4endl;
fMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Fe");
}
if ( fLogicSphere ) fLogicSphere->SetMaterial( fMaterial );
//G4cout << " Absorber Material = " << logicSphere->GetMaterial()->GetName() << G4endl;
if (fLogicSphere) fLogicSphere->SetMaterial(fMaterial);
// G4cout << " Absorber Material = " << logicSphere->GetMaterial()->GetName() << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::UpdateGeometry() {
//G4cout << " BEGIN DetectorConstruction::UpdateGeometry" << G4endl;
void DetectorConstruction::UpdateGeometry()
{
// G4cout << " BEGIN DetectorConstruction::UpdateGeometry" << G4endl;
G4RunManager::GetRunManager()->ReinitializeGeometry();
PrintParameters();
// Update also the position of the gun
const PrimaryGeneratorAction* pPrimaryAction = dynamic_cast< const PrimaryGeneratorAction* >
( G4RunManager::GetRunManager()->GetUserPrimaryGeneratorAction() );
if ( pPrimaryAction ) pPrimaryAction->SetGunPosition();
//G4cout << " END DetectorConstruction::UpdateGeometry" << G4endl;
const PrimaryGeneratorAction* pPrimaryAction = dynamic_cast<const PrimaryGeneratorAction*>(
G4RunManager::GetRunManager()->GetUserPrimaryGeneratorAction());
if (pPrimaryAction) pPrimaryAction->SetGunPosition();
// G4cout << " END DetectorConstruction::UpdateGeometry" << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::PrintParameters() {
G4cout << G4endl << G4endl
<< " ------ DetectorConstruction::PrintParameters() ------ " << G4endl
void DetectorConstruction::PrintParameters()
{
G4cout << G4endl << G4endl << " ------ DetectorConstruction::PrintParameters() ------ " << G4endl
<< " Material = " << fMaterial->GetName() << G4endl
<< " Radius = " << fRadius << " mm" << G4endl
<< " ScoringThickness = " << fScoringThickness << " mm" << G4endl
<< " -------------------------------------------------------- "
<< G4endl << G4endl;
<< " -------------------------------------------------------- " << G4endl << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -32,42 +32,46 @@
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "DetectorMessenger.hh"
#include "DetectorConstruction.hh"
#include "G4UIdirectory.hh"
#include "G4UIcmdWithADoubleAndUnit.hh"
#include "G4UIcmdWithAString.hh"
#include "G4UIcmdWithoutParameter.hh"
#include "G4UIdirectory.hh"
#include "globals.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DetectorMessenger::DetectorMessenger( DetectorConstruction* myDet ) : fDetector( myDet ) {
fDetectorDir = new G4UIdirectory( "/mydet/" );
fDetectorDir->SetGuidance( "Detector control." );
DetectorMessenger::DetectorMessenger(DetectorConstruction* myDet) : fDetector(myDet)
{
fDetectorDir = new G4UIdirectory("/mydet/");
fDetectorDir->SetGuidance("Detector control.");
fMaterial = new G4UIcmdWithAString( "/mydet/material", this );
fMaterial->SetGuidance( "Choice of the material:" );
fMaterial->SetGuidance( " a Geant4 NIST material, e.g. G4_Fe " );
fMaterial->SetParameterName( "choiceMaterial", true );
fMaterial->SetDefaultValue( "G4_Fe" );
fMaterial->AvailableForStates( G4State_PreInit, G4State_Idle );
fRadius = new G4UIcmdWithADoubleAndUnit( "/mydet/radius", this );
fRadius->SetParameterName( "choiceRadius", true );
fRadius->SetGuidance( "Target sphere radius" );
fRadius->SetDefaultValue( 1000.0 ); // default: 1 meter.
fRadius->AvailableForStates( G4State_PreInit, G4State_Idle );
fMaterial = new G4UIcmdWithAString("/mydet/material", this);
fMaterial->SetGuidance("Choice of the material:");
fMaterial->SetGuidance(" a Geant4 NIST material, e.g. G4_Fe ");
fMaterial->SetParameterName("choiceMaterial", true);
fMaterial->SetDefaultValue("G4_Fe");
fMaterial->AvailableForStates(G4State_PreInit, G4State_Idle);
fUpdateCommand = new G4UIcmdWithoutParameter( "/mydet/update", this);
fUpdateCommand->SetGuidance( "Update geometry." );
fUpdateCommand->SetGuidance( "This command MUST be applied before \"beamOn\" " );
fUpdateCommand->SetGuidance( "if you changed geometrical value(s)." );
fUpdateCommand->AvailableForStates( G4State_Idle );
fRadius = new G4UIcmdWithADoubleAndUnit("/mydet/radius", this);
fRadius->SetParameterName("choiceRadius", true);
fRadius->SetGuidance("Target sphere radius");
fRadius->SetDefaultValue(1000.0); // default: 1 meter.
fRadius->AvailableForStates(G4State_PreInit, G4State_Idle);
fUpdateCommand = new G4UIcmdWithoutParameter("/mydet/update", this);
fUpdateCommand->SetGuidance("Update geometry.");
fUpdateCommand->SetGuidance("This command MUST be applied before \"beamOn\" ");
fUpdateCommand->SetGuidance("if you changed geometrical value(s).");
fUpdateCommand->AvailableForStates(G4State_Idle);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DetectorMessenger::~DetectorMessenger() {
DetectorMessenger::~DetectorMessenger()
{
delete fDetectorDir;
delete fMaterial;
delete fRadius;
@@ -76,14 +80,15 @@ DetectorMessenger::~DetectorMessenger() {
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorMessenger::SetNewValue( G4UIcommand* command, G4String newValue ) {
if ( command == fMaterial ) {
fDetector->SetMaterial( newValue );
void DetectorMessenger::SetNewValue(G4UIcommand* command, G4String newValue)
{
if (command == fMaterial) {
fDetector->SetMaterial(newValue);
}
if ( command == fRadius ) {
fDetector->SetRadius( fRadius->GetNewDoubleValue( newValue ) );
if (command == fRadius) {
fDetector->SetRadius(fRadius->GetNewDoubleValue(newValue));
}
if ( command == fUpdateCommand ) {
if (command == fUpdateCommand) {
fDetector->UpdateGeometry();
}
}
@@ -32,45 +32,50 @@
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "PrimaryGeneratorAction.hh"
#include "G4Event.hh"
#include "G4ParticleDefinition.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "globals.hh"
#include "G4SystemOfUnits.hh"
#include "globals.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
PrimaryGeneratorAction::PrimaryGeneratorAction() : G4VUserPrimaryGeneratorAction(),
fParticleGun( nullptr ) {
PrimaryGeneratorAction::PrimaryGeneratorAction()
: G4VUserPrimaryGeneratorAction(), fParticleGun(nullptr)
{
G4int n_particle = 1;
fParticleGun = new G4ParticleGun( n_particle );
fParticleGun = new G4ParticleGun(n_particle);
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
//***LOOKHERE*** Default particle and energy
fParticleGun->SetParticleDefinition( particleTable->FindParticle( "geantino" ) );
fParticleGun->SetParticleEnergy( 10.0*GeV );
//***LOOKHERE*** Default particle and energy
fParticleGun->SetParticleDefinition(particleTable->FindParticle("geantino"));
fParticleGun->SetParticleEnergy(10.0 * GeV);
SetGunPosition();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
PrimaryGeneratorAction::~PrimaryGeneratorAction() {
PrimaryGeneratorAction::~PrimaryGeneratorAction()
{
delete fParticleGun;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void PrimaryGeneratorAction::SetGunPosition() const {
void PrimaryGeneratorAction::SetGunPosition() const
{
// Shoot the particle from the center of the sphere
fParticleGun->SetParticlePosition( G4ThreeVector( 0.0, 0.0, 0.0 ) );
fParticleGun->SetParticlePosition(G4ThreeVector(0.0, 0.0, 0.0));
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void PrimaryGeneratorAction::GeneratePrimaries( G4Event* anEvent ) {
G4ThreeVector v( 0.0, 0.0, 1.0 ); //***LOOKHERE*** default shoot along the z-axis
fParticleGun->SetParticleMomentumDirection( v );
fParticleGun->GeneratePrimaryVertex( anEvent );
void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
G4ThreeVector v(0.0, 0.0, 1.0); //***LOOKHERE*** default shoot along the z-axis
fParticleGun->SetParticleMomentumDirection(v);
fParticleGun->GeneratePrimaryVertex(anEvent);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -32,88 +32,94 @@
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "Run.hh"
#include "G4SystemOfUnits.hh"
#include "G4Run.hh"
#include "G4RunManager.hh"
#include "G4SystemOfUnits.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Run::Run() : G4Run(), fNumEvents( 0 ),
fPrimaryParticleId( 0 ), fPrimaryParticleEnergy( 0.0 ),
fPrimaryParticleDirection( G4ThreeVector( 0.0, 0.0, 0.0 ) ),
fTargetMaterialName( "" ), fCubicVolumeScoringShell( 1.0 )
Run::Run()
: G4Run(),
fNumEvents(0),
fPrimaryParticleId(0),
fPrimaryParticleEnergy(0.0),
fPrimaryParticleDirection(G4ThreeVector(0.0, 0.0, 0.0)),
fTargetMaterialName(""),
fCubicVolumeScoringShell(1.0)
{
fSteppingArray.fill( 0.0 );
fTrackingArray1.fill( 0 );
fTrackingArray2.fill( 0.0 );
fSteppingArray.fill(0.0);
fTrackingArray1.fill(0);
fTrackingArray2.fill(0.0);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Run::RecordEvent( const G4Event* anEvent ) {
void Run::RecordEvent(const G4Event* anEvent)
{
// This method is called automatically by the Geant4 kernel (not by the user!) at the end
// of each event : in MT-mode, it is called only for the working thread that handled the event.
G4int nEvt = anEvent->GetEventID();
if ( nEvt % 10 == 0 ) G4cout << " Event#=" << nEvt << G4endl;
G4Run::RecordEvent( anEvent );
if (nEvt % 10 == 0) G4cout << " Event#=" << nEvt << G4endl;
G4Run::RecordEvent(anEvent);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Run::Merge( const G4Run* aRun ) {
void Run::Merge(const G4Run* aRun)
{
// This method is called automatically by the Geant4 kernel (not by the user!) only in the case
// of multithreaded mode and only for working threads.
const Run* localRun = static_cast< const Run* >( aRun );
const Run* localRun = static_cast<const Run*>(aRun);
fPrimaryParticleId = localRun->GetPrimaryParticleId();
fPrimaryParticleEnergy = localRun->GetPrimaryParticleEnergy();
fPrimaryParticleDirection = localRun->GetPrimaryParticleDirection();
fTargetMaterialName = localRun->GetTargetMaterialName();
fCubicVolumeScoringShell = localRun->GetCubicVolumeScoringShell();
fNumEvents += localRun->GetNumberOfEvent();
for ( G4int i = 0; i < SteppingAction::fkNumberCombinations; ++i ) {
for (G4int i = 0; i < SteppingAction::fkNumberCombinations; ++i) {
fSteppingArray[i] += localRun->GetSteppingArray()[i];
}
for ( G4int i = 0; i < TrackingAction::fkNumberCombinations; ++i ) {
for (G4int i = 0; i < TrackingAction::fkNumberCombinations; ++i) {
fTrackingArray1[i] += localRun->GetTrackingArray1()[i];
fTrackingArray2[i] += localRun->GetTrackingArray2()[i];
}
G4Run::Merge( aRun );
G4Run::Merge(aRun);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Run::PrintInfo() const {
void Run::PrintInfo() const
{
// This method is called by RunAction::EndOfRunAction. In MT-mode, only the master thread
// calls it.
const G4double floatingNumberOfEvents =
std::max( 1.0, fNumEvents > 0 ? fNumEvents*1.0 : GetNumberOfEvent()*1.0 );
std::max(1.0, fNumEvents > 0 ? fNumEvents * 1.0 : GetNumberOfEvent() * 1.0);
// The fluence in the scoring shell is defined as sum of step lengths in that shell
// divided by the cubic-volume of that scoring shell.
const G4double conversionFactor = CLHEP::cm * CLHEP::cm; // From mm^-2 to cm^-2
const G4double factor =
conversionFactor / ( 0.5*fCubicVolumeScoringShell*floatingNumberOfEvents );
conversionFactor / (0.5 * fCubicVolumeScoringShell * floatingNumberOfEvents);
G4cout << std::setprecision(6) << G4endl << G4endl
<< " =============== Run::PrintInfo() =============== \t RunID = " << GetRunID()
<< G4endl
<< " Primary particle PDG code = " << fPrimaryParticleId << G4endl
<< " Primary particle kinetic energy = " << fPrimaryParticleEnergy / CLHEP::GeV
<< " GeV" << G4endl
<< " Primary particle direction = " << fPrimaryParticleDirection << G4endl
<< G4endl << " Primary particle PDG code = " << fPrimaryParticleId << G4endl
<< " Primary particle kinetic energy = " << fPrimaryParticleEnergy / CLHEP::GeV << " GeV"
<< G4endl << " Primary particle direction = " << fPrimaryParticleDirection << G4endl
<< " Target material = " << fTargetMaterialName << G4endl
<< " Cubic-volume scoring shell = " << fCubicVolumeScoringShell << " mm^3" << G4endl
<< " Number of events = " << floatingNumberOfEvents << G4endl
<< " Conversion factor: fluence from mm^-2 to cm^-2 = " << conversionFactor << G4endl
<< " Particle fluence in unit of cm^-2 :" << G4endl;
for ( G4int i = 0; i < SteppingAction::fkNumberKinematicRegions; ++i ) {
for ( G4int j = 0; j < SteppingAction::fkNumberScoringPositions; ++j ) {
for ( G4int k = 0; k < SteppingAction::fkNumberParticleTypes; ++k ) {
G4int index = SteppingAction::GetIndex( i, j, k );
//G4cout << "(i, j, k )=(" << i << ", " << j << ", " << k << ") ->" << index;
G4cout << " case=" << std::setw(3) << index
<< " " << std::setw(12) << SteppingAction::fkArrayKinematicRegionNames[i]
<< " " << std::setw(12) << SteppingAction::fkArrayScoringPositionNames[j]
<< " " << std::setw(12) << SteppingAction::fkArrayParticleTypeNames[k]
<< " " << std::setw( 8) << factor*fSteppingArray[index] << G4endl;
for (G4int i = 0; i < SteppingAction::fkNumberKinematicRegions; ++i) {
for (G4int j = 0; j < SteppingAction::fkNumberScoringPositions; ++j) {
for (G4int k = 0; k < SteppingAction::fkNumberParticleTypes; ++k) {
G4int index = SteppingAction::GetIndex(i, j, k);
// G4cout << "(i, j, k )=(" << i << ", " << j << ", " << k << ") ->" << index;
G4cout << " case=" << std::setw(3) << index << " " << std::setw(12)
<< SteppingAction::fkArrayKinematicRegionNames[i] << " " << std::setw(12)
<< SteppingAction::fkArrayScoringPositionNames[j] << " " << std::setw(12)
<< SteppingAction::fkArrayParticleTypeNames[k] << " " << std::setw(8)
<< factor * fSteppingArray[index] << G4endl;
}
}
}
@@ -121,21 +127,19 @@ void Run::PrintInfo() const {
<< " Extra information: particle production \t \t <N> <E_kin> <Sum_Ekin> [MeV]"
<< G4endl;
const G4double normalization = 1.0 / floatingNumberOfEvents;
for ( G4int i = 0; i < TrackingAction::fkNumberScoringVolumes; ++i ) {
for ( G4int j = 0; j < TrackingAction::fkNumberKinematicRegions; ++j ) {
for ( G4int k = 0; k < TrackingAction::fkNumberParticleTypes; ++k ) {
G4int index = TrackingAction::GetIndex( i, j, k );
//G4cout << "(i, j, k)=(" << i << ", " << j << ", " << k << ") ->" << index;
G4cout << " case=" << std::setw(3) << index
<< " " << std::setw(12) << TrackingAction::fkArrayScoringVolumeNames[i]
<< " " << std::setw(12) << TrackingAction::fkArrayKinematicRegionNames[j]
<< " " << std::setw(12) << TrackingAction::fkArrayParticleTypeNames[k]
<< " " << std::setw( 8) << normalization * fTrackingArray1[index]
<< " " << std::setw( 8) << ( fTrackingArray1[index] > 0 ?
fTrackingArray2[index] / fTrackingArray1[index] :
0.0 )
<< " " << std::setw( 8) << normalization * fTrackingArray2[index]
<< G4endl;
for (G4int i = 0; i < TrackingAction::fkNumberScoringVolumes; ++i) {
for (G4int j = 0; j < TrackingAction::fkNumberKinematicRegions; ++j) {
for (G4int k = 0; k < TrackingAction::fkNumberParticleTypes; ++k) {
G4int index = TrackingAction::GetIndex(i, j, k);
// G4cout << "(i, j, k)=(" << i << ", " << j << ", " << k << ") ->" << index;
G4cout << " case=" << std::setw(3) << index << " " << std::setw(12)
<< TrackingAction::fkArrayScoringVolumeNames[i] << " " << std::setw(12)
<< TrackingAction::fkArrayKinematicRegionNames[j] << " " << std::setw(12)
<< TrackingAction::fkArrayParticleTypeNames[k] << " " << std::setw(8)
<< normalization * fTrackingArray1[index] << " " << std::setw(8)
<< (fTrackingArray1[index] > 0 ? fTrackingArray2[index] / fTrackingArray1[index]
: 0.0)
<< " " << std::setw(8) << normalization * fTrackingArray2[index] << G4endl;
}
}
}
@@ -144,27 +148,30 @@ void Run::PrintInfo() const {
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Run::SetSteppingArray( const std::array< G4double,
SteppingAction::fkNumberCombinations >& inputArray ) {
for ( G4int i = 0; i < SteppingAction::fkNumberCombinations; ++i ) {
void Run::SetSteppingArray(
const std::array<G4double, SteppingAction::fkNumberCombinations>& inputArray)
{
for (G4int i = 0; i < SteppingAction::fkNumberCombinations; ++i) {
fSteppingArray[i] = inputArray[i];
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Run::SetTrackingArray1( const std::array< G4long,
TrackingAction::fkNumberCombinations >& inputArray ) {
for ( G4int i = 0; i < TrackingAction::fkNumberCombinations; ++i ) {
void Run::SetTrackingArray1(
const std::array<G4long, TrackingAction::fkNumberCombinations>& inputArray)
{
for (G4int i = 0; i < TrackingAction::fkNumberCombinations; ++i) {
fTrackingArray1[i] = inputArray[i];
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Run::SetTrackingArray2( const std::array< G4double,
TrackingAction::fkNumberCombinations >& inputArray ) {
for ( G4int i = 0; i < TrackingAction::fkNumberCombinations; ++i ) {
void Run::SetTrackingArray2(
const std::array<G4double, TrackingAction::fkNumberCombinations>& inputArray)
{
for (G4int i = 0; i < TrackingAction::fkNumberCombinations; ++i) {
fTrackingArray2[i] = inputArray[i];
}
}
@@ -32,46 +32,52 @@
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "RunAction.hh"
#include "globals.hh"
#include "G4Run.hh"
#include "Run.hh"
#include "SteppingAction.hh"
#include "TrackingAction.hh"
#include "G4Run.hh"
#include "G4RunManager.hh"
#include "globals.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RunAction::RunAction( SteppingAction* steppingAction, TrackingAction* trackingAction ) :
G4UserRunAction(), fSteppingAction( steppingAction ), fTrackingAction( trackingAction ) {}
RunAction::RunAction(SteppingAction* steppingAction, TrackingAction* trackingAction)
: G4UserRunAction(), fSteppingAction(steppingAction), fTrackingAction(trackingAction)
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4Run* RunAction::GenerateRun() {
G4Run* RunAction::GenerateRun()
{
return new Run;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void RunAction::BeginOfRunAction( const G4Run* aRun ) {
void RunAction::BeginOfRunAction(const G4Run* aRun)
{
G4cout << "### Run " << aRun->GetRunID() << " starts." << G4endl;
Run* run = const_cast< Run* >( static_cast< const Run* >( aRun ) );
if ( run == nullptr ) return;
if ( fSteppingAction != nullptr ) {
Run* run = const_cast<Run*>(static_cast<const Run*>(aRun));
if (run == nullptr) return;
if (fSteppingAction != nullptr) {
fSteppingAction->Initialize();
fSteppingAction->SetRunPointer( run );
fSteppingAction->SetRunPointer(run);
}
if ( fTrackingAction != nullptr ) {
if (fTrackingAction != nullptr) {
fTrackingAction->Initialize();
fTrackingAction->SetRunPointer( run );
fTrackingAction->SetRunPointer(run);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void RunAction::EndOfRunAction( const G4Run* aRun ) {
const Run* run = static_cast< const Run* >( aRun );
if ( run == nullptr || run->GetNumberOfEvent() == 0 ) return;
if ( IsMaster() ) run->PrintInfo();
void RunAction::EndOfRunAction(const G4Run* aRun)
{
const Run* run = static_cast<const Run*>(aRun);
if (run == nullptr || run->GetNumberOfEvent() == 0) return;
if (IsMaster()) run->PrintInfo();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -32,44 +32,47 @@
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "SteppingAction.hh"
#include "G4Track.hh"
#include "G4Step.hh"
#include "G4ParticleDefinition.hh"
#include "G4ParticleTypes.hh"
#include "G4IonTable.hh"
#include "G4StepPoint.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VTouchable.hh"
#include "G4TouchableHistory.hh"
#include "G4VSolid.hh"
#include "G4LossTableManager.hh"
#include "G4SystemOfUnits.hh"
#include "Run.hh"
const std::array< G4String, SteppingAction::fkNumberKinematicRegions >
SteppingAction::fkArrayKinematicRegionNames = { "", "below 20 MeV", "above 20 MeV" };
#include "G4IonTable.hh"
#include "G4LossTableManager.hh"
#include "G4ParticleDefinition.hh"
#include "G4ParticleTypes.hh"
#include "G4Step.hh"
#include "G4StepPoint.hh"
#include "G4SystemOfUnits.hh"
#include "G4TouchableHistory.hh"
#include "G4Track.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VSolid.hh"
#include "G4VTouchable.hh"
const std::array< G4String, SteppingAction::fkNumberScoringPositions >
SteppingAction::fkArrayScoringPositionNames = { "forward", "backward" };
const std::array<G4String, SteppingAction::fkNumberKinematicRegions>
SteppingAction::fkArrayKinematicRegionNames = {"", "below 20 MeV", "above 20 MeV"};
const std::array< G4String, SteppingAction::fkNumberParticleTypes >
SteppingAction::fkArrayParticleTypeNames = { "all", "electron", "gamma", "muon", "neutrino",
"pion", "neutron", "proton", "ion", "otherMeson",
"otherBaryon" };
const std::array<G4String, SteppingAction::fkNumberScoringPositions>
SteppingAction::fkArrayScoringPositionNames = {"forward", "backward"};
const std::array<G4String, SteppingAction::fkNumberParticleTypes>
SteppingAction::fkArrayParticleTypeNames = {"all", "electron", "gamma", "muon",
"neutrino", "pion", "neutron", "proton",
"ion", "otherMeson", "otherBaryon"};
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4int SteppingAction::GetIndex( const G4int iKinematicRegion, const G4int iScoringPosition,
const G4int iParticleType ) {
G4int SteppingAction::GetIndex(const G4int iKinematicRegion, const G4int iScoringPosition,
const G4int iParticleType)
{
G4int index = -1;
if ( iKinematicRegion >= 0 && iKinematicRegion < fkNumberKinematicRegions &&
iScoringPosition >= 0 && iScoringPosition < fkNumberScoringPositions &&
iParticleType >= 0 && iParticleType < fkNumberParticleTypes ) {
index = iKinematicRegion * fkNumberScoringPositions * fkNumberParticleTypes +
iScoringPosition * fkNumberParticleTypes +
iParticleType;
if (iKinematicRegion >= 0 && iKinematicRegion < fkNumberKinematicRegions && iScoringPosition >= 0
&& iScoringPosition < fkNumberScoringPositions && iParticleType >= 0
&& iParticleType < fkNumberParticleTypes)
{
index = iKinematicRegion * fkNumberScoringPositions * fkNumberParticleTypes
+ iScoringPosition * fkNumberParticleTypes + iParticleType;
}
if ( index < 0 || index >= fkNumberCombinations ) {
if (index < 0 || index >= fkNumberCombinations) {
G4cerr << "SteppingAction::GetIndex : WRONG index=" << index << " set it to 0 !" << G4endl;
index = 0;
}
@@ -78,23 +81,25 @@ G4int SteppingAction::GetIndex( const G4int iKinematicRegion, const G4int iScori
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
SteppingAction::SteppingAction() :G4UserSteppingAction() {
SteppingAction::SteppingAction() : G4UserSteppingAction()
{
Initialize();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void SteppingAction::Initialize() {
// Initialization needed at the beginning of each Run
void SteppingAction::Initialize()
{
// Initialization needed at the beginning of each Run
fPrimaryParticleId = 0;
fPrimaryParticleEnergy = 0.0;
fPrimaryParticleDirection = G4ThreeVector( 0.0, 0.0, 1.0 );
fPrimaryParticleDirection = G4ThreeVector(0.0, 0.0, 1.0);
fTargetMaterialName = "";
fIsFirstStepOfTheEvent = true;
fIsFirstStepInTarget = true;
fIsFirstStepInScoringShell = true;
fIsFirstStepInScoringShell = true;
fCubicVolumeScoringShell = 1.0;
for ( G4int i = 0; i < fkNumberCombinations; ++i ) {
for (G4int i = 0; i < fkNumberCombinations; ++i) {
fArraySumStepLengths[i] = 0.0;
}
/*
@@ -119,47 +124,50 @@ void SteppingAction::Initialize() {
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void SteppingAction::UserSteppingAction( const G4Step* theStep ) {
void SteppingAction::UserSteppingAction(const G4Step* theStep)
{
// Get information on the primary particle
if ( fIsFirstStepOfTheEvent ) {
if ( theStep->GetTrack()->GetParentID() == 0 ) {
if (fIsFirstStepOfTheEvent) {
if (theStep->GetTrack()->GetParentID() == 0) {
fPrimaryParticleId = theStep->GetTrack()->GetDefinition()->GetPDGEncoding();
fPrimaryParticleEnergy = theStep->GetPreStepPoint()->GetKineticEnergy();
fPrimaryParticleDirection = theStep->GetPreStepPoint()->GetMomentumDirection();
if ( fRunPtr ) {
fRunPtr->SetPrimaryParticleId( fPrimaryParticleId );
fRunPtr->SetPrimaryParticleEnergy( fPrimaryParticleEnergy );
fRunPtr->SetPrimaryParticleDirection( fPrimaryParticleDirection );
if (fRunPtr) {
fRunPtr->SetPrimaryParticleId(fPrimaryParticleId);
fRunPtr->SetPrimaryParticleEnergy(fPrimaryParticleEnergy);
fRunPtr->SetPrimaryParticleDirection(fPrimaryParticleDirection);
}
fIsFirstStepOfTheEvent = false;
}
}
// Get information on the target material
if ( fIsFirstStepInTarget &&
theStep->GetPreStepPoint()->GetPhysicalVolume()->GetName() == "physiSphere" ) {
if (fIsFirstStepInTarget
&& theStep->GetPreStepPoint()->GetPhysicalVolume()->GetName() == "physiSphere")
{
fTargetMaterialName = theStep->GetPreStepPoint()->GetMaterial()->GetName();
if ( fRunPtr ) fRunPtr->SetTargetMaterialName( fTargetMaterialName );
if (fRunPtr) fRunPtr->SetTargetMaterialName(fTargetMaterialName);
fIsFirstStepInTarget = false;
}
// Get information on step lengths in the scoring shell
if ( theStep->GetPreStepPoint()->GetPhysicalVolume()->GetName() == "physiScoringShell" ) {
if ( fIsFirstStepInScoringShell ) {
if (theStep->GetPreStepPoint()->GetPhysicalVolume()->GetName() == "physiScoringShell") {
if (fIsFirstStepInScoringShell) {
fCubicVolumeScoringShell =
theStep->GetTrack()->GetVolume()->GetLogicalVolume()->GetSolid()->GetCubicVolume();
if ( fRunPtr ) fRunPtr->SetCubicVolumeScoringShell( fCubicVolumeScoringShell );
if (fRunPtr) fRunPtr->SetCubicVolumeScoringShell(fCubicVolumeScoringShell);
fIsFirstStepInScoringShell = false;
}
G4double stepLength = theStep->GetTrack()->GetStepLength() * theStep->GetTrack()->GetWeight();
G4int absPdg = theStep->GetTrack()->GetDefinition() == nullptr ? 0 :
std::abs( theStep->GetTrack()->GetDefinition()->GetPDGEncoding() );
/*
G4int absPdg = theStep->GetTrack()->GetDefinition() == nullptr
? 0
: std::abs(theStep->GetTrack()->GetDefinition()->GetPDGEncoding());
/*
G4cout << theStep->GetTrack()->GetDefinition()->GetParticleName() << " absPdg=" << absPdg
<< " Ekin[MeV]=" << theStep->GetPreStepPoint()->GetKineticEnergy()
<< " r[mm]=" << theStep->GetTrack()->GetPosition().mag()
<< " z[mm]=" << theStep->GetTrack()->GetPosition().z()
<< " " << theStep->GetTrack()->GetVolume()->GetName()
<< " " << theStep->GetTrack()->GetMaterial()->GetName()
<< " L[mm]=" << stepLength << " "
<< " L[mm]=" << stepLength << " "
<< ( fPrimaryParticleDirection.dot( theStep->GetTrack()->GetPosition().unit() ) > 0.0
? "forward" : "backward" ) << G4endl;
*/
@@ -168,35 +176,45 @@ void SteppingAction::UserSteppingAction( const G4Step* theStep ) {
// Two scoring positions: [0] : forward hemisphere ; [1] : backward hemisphere
// (with respect to the primary particle initial direction)
G4int iScoringPosition =
fPrimaryParticleDirection.dot( theStep->GetTrack()->GetPosition().unit() ) > 0.0 ? 0 : 1;
fPrimaryParticleDirection.dot(theStep->GetTrack()->GetPosition().unit()) > 0.0 ? 0 : 1;
G4int iParticleType = -1;
if ( absPdg == 11 ) iParticleType = 1; // electron (and positron)
else if ( absPdg == 22 ) iParticleType = 2; // gamma
else if ( absPdg == 13 ) iParticleType = 3; // muons (mu- and mu+)
else if ( absPdg == 12 || absPdg == 14 || absPdg == 16 ) iParticleType = 4; // neutrinos (and
// anti-neutrinos), all flavors
else if ( absPdg == 111 || absPdg == 211 ) iParticleType = 5; // (charged) pions
else if ( absPdg == 2112 ) iParticleType = 6; // neutron (and anti-neutron)
else if ( absPdg == 2212 ) iParticleType = 7; // proton (and anti-proton)
else if ( G4IonTable::IsIon( theStep->GetTrack()->GetDefinition() ) || // ions (and anti-ions)
G4IonTable::IsAntiIon( theStep->GetTrack()->GetDefinition() ) ) iParticleType = 8;
else if ( absPdg < 1000 ) iParticleType = 9; // other mesons (e.g. kaons) (Note: this works
// in most cases, but not always!)
else if ( absPdg > 1000 ) iParticleType = 10; // other baryons (e.g. hyperons, anti-hyperons,
// etc.)
if (absPdg == 11)
iParticleType = 1; // electron (and positron)
else if (absPdg == 22)
iParticleType = 2; // gamma
else if (absPdg == 13)
iParticleType = 3; // muons (mu- and mu+)
else if (absPdg == 12 || absPdg == 14 || absPdg == 16)
iParticleType = 4; // neutrinos (and
// anti-neutrinos), all flavors
else if (absPdg == 111 || absPdg == 211)
iParticleType = 5; // (charged) pions
else if (absPdg == 2112)
iParticleType = 6; // neutron (and anti-neutron)
else if (absPdg == 2212)
iParticleType = 7; // proton (and anti-proton)
else if (G4IonTable::IsIon(theStep->GetTrack()->GetDefinition()) || // ions (and anti-ions)
G4IonTable::IsAntiIon(theStep->GetTrack()->GetDefinition()))
iParticleType = 8;
else if (absPdg < 1000)
iParticleType = 9; // other mesons (e.g. kaons) (Note: this works
// in most cases, but not always!)
else if (absPdg > 1000)
iParticleType = 10; // other baryons (e.g. hyperons, anti-hyperons,
// etc.)
// Consider the specific case : kinematic region, scoring position, and particle type
G4int index = GetIndex( iKinematicRegion, iScoringPosition, iParticleType );
G4int index = GetIndex(iKinematicRegion, iScoringPosition, iParticleType);
fArraySumStepLengths[index] += stepLength;
// Consider the "all" particle case, with the same kinematic region and scoring position
index = GetIndex( iKinematicRegion, iScoringPosition, 0 );
index = GetIndex(iKinematicRegion, iScoringPosition, 0);
fArraySumStepLengths[index] += stepLength;
// Consider the "any" kinematic region case, with the same scoring position and particle type
index = GetIndex( 0, iScoringPosition, iParticleType );
index = GetIndex(0, iScoringPosition, iParticleType);
fArraySumStepLengths[index] += stepLength;
// Consider the "any" kinematic region and "all" particle, with the same scoring position
index = GetIndex( 0, iScoringPosition, 0 );
index = GetIndex(0, iScoringPosition, 0);
fArraySumStepLengths[index] += stepLength;
if ( fRunPtr ) fRunPtr->SetSteppingArray( fArraySumStepLengths );
if (fRunPtr) fRunPtr->SetSteppingArray(fArraySumStepLengths);
}
}
@@ -32,112 +32,127 @@
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "TrackingAction.hh"
#include "G4Track.hh"
#include "G4Step.hh"
#include "G4ParticleDefinition.hh"
#include "G4ParticleTypes.hh"
#include "G4IonTable.hh"
#include "G4StepPoint.hh"
#include "G4SystemOfUnits.hh"
#include "Run.hh"
const std::array< G4String, TrackingAction::fkNumberScoringVolumes >
TrackingAction::fkArrayScoringVolumeNames = { "sphere" };
#include "G4IonTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4ParticleTypes.hh"
#include "G4Step.hh"
#include "G4StepPoint.hh"
#include "G4SystemOfUnits.hh"
#include "G4Track.hh"
const std::array< G4String, TrackingAction::fkNumberKinematicRegions >
TrackingAction::fkArrayKinematicRegionNames = { "", "below 20 MeV", "above 20 MeV" };
const std::array<G4String, TrackingAction::fkNumberScoringVolumes>
TrackingAction::fkArrayScoringVolumeNames = {"sphere"};
const std::array< G4String, TrackingAction::fkNumberParticleTypes >
TrackingAction::fkArrayParticleTypeNames = { "all", "electron", "gamma", "muon", "neutrino",
"pion", "neutron", "proton", "ion", "otherMeson",
"otherBaryon" };
const std::array<G4String, TrackingAction::fkNumberKinematicRegions>
TrackingAction::fkArrayKinematicRegionNames = {"", "below 20 MeV", "above 20 MeV"};
const std::array<G4String, TrackingAction::fkNumberParticleTypes>
TrackingAction::fkArrayParticleTypeNames = {"all", "electron", "gamma", "muon",
"neutrino", "pion", "neutron", "proton",
"ion", "otherMeson", "otherBaryon"};
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4int TrackingAction::GetIndex( const G4int iScoringVolume, const G4int iKinematicRegion,
const G4int iParticleType ) {
G4int TrackingAction::GetIndex(const G4int iScoringVolume, const G4int iKinematicRegion,
const G4int iParticleType)
{
G4int index = -1;
if ( iScoringVolume >= 0 && iScoringVolume < fkNumberScoringVolumes &&
iKinematicRegion >= 0 && iKinematicRegion < fkNumberKinematicRegions &&
iParticleType >= 0 && iParticleType < fkNumberParticleTypes ) {
index = iScoringVolume * fkNumberKinematicRegions * fkNumberParticleTypes +
iKinematicRegion * fkNumberParticleTypes +
iParticleType;
if (iScoringVolume >= 0 && iScoringVolume < fkNumberScoringVolumes && iKinematicRegion >= 0
&& iKinematicRegion < fkNumberKinematicRegions && iParticleType >= 0
&& iParticleType < fkNumberParticleTypes)
{
index = iScoringVolume * fkNumberKinematicRegions * fkNumberParticleTypes
+ iKinematicRegion * fkNumberParticleTypes + iParticleType;
}
return index;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
TrackingAction::TrackingAction() : G4UserTrackingAction() {
TrackingAction::TrackingAction() : G4UserTrackingAction()
{
Initialize();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void TrackingAction::Initialize() {
// Initialization needed at the beginning of each Run
fArrayMultiplicities.fill( 0 );
fArraySumKineticEnergies.fill( 0.0 );
void TrackingAction::Initialize()
{
// Initialization needed at the beginning of each Run
fArrayMultiplicities.fill(0);
fArraySumKineticEnergies.fill(0.0);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void TrackingAction::PreUserTrackingAction( const G4Track* aTrack ) {
// This method is called not only once when a particle is created,
void TrackingAction::PreUserTrackingAction(const G4Track* aTrack)
{
// This method is called not only once when a particle is created,
// but also each time it is resumed, in the case the track gets suspended,
// as it happens in the case of neutrons with _HP Physics Lists.
// To be sure that we collect information about a track one and only once,
// we require that the current step be the first one.
if ( aTrack == nullptr ||
aTrack->GetCurrentStepNumber() != 0 ||
aTrack->GetDefinition() == nullptr ||
aTrack->GetLogicalVolumeAtVertex() == nullptr ||
aTrack->GetLogicalVolumeAtVertex()->GetName() != "logicSphere" ) return;
if (aTrack == nullptr || aTrack->GetCurrentStepNumber() != 0 || aTrack->GetDefinition() == nullptr
|| aTrack->GetLogicalVolumeAtVertex() == nullptr
|| aTrack->GetLogicalVolumeAtVertex()->GetName() != "logicSphere")
return;
G4int iScoringVolume = 0;
// Three kinematical regions: [0] : any value ; [1] : below 20 MeV ; [2] : above 20 MeV
G4int iKinematicRegion = aTrack->GetKineticEnergy() < 20.0 ? 1 : 2;
G4int absPdg = std::abs( aTrack->GetDefinition()->GetPDGEncoding() );
G4int absPdg = std::abs(aTrack->GetDefinition()->GetPDGEncoding());
G4int iParticleType = -1;
if ( absPdg == 11 ) iParticleType = 1; // electron (and positron)
else if ( absPdg == 22 ) iParticleType = 2; // gamma
else if ( absPdg == 13 ) iParticleType = 3; // muons (mu- and mu+)
else if ( absPdg == 12 || absPdg == 14 || absPdg == 16 ) iParticleType = 4;
// neutrinos (and anti-neutrinos), all flavors
else if ( absPdg == 111 || absPdg == 211 ) iParticleType = 5; // (charged) pions
else if ( absPdg == 2112 ) iParticleType = 6; // neutron (and anti-neutron)
else if ( absPdg == 2212 ) iParticleType = 7; // proton (and anti-proton)
else if ( G4IonTable::IsIon( aTrack->GetDefinition() ) ||
G4IonTable::IsAntiIon( aTrack->GetDefinition() ) ) iParticleType = 8;
// ions (and anti-ions)
else if ( absPdg < 1000 ) iParticleType = 9; // other mesons (e.g. kaons)
// (Note: this works in most cases, but not always!)
else if ( absPdg > 1000 ) iParticleType = 10; // other baryons (e.g. hyperons,
// anti-hyperons, etc.)
if (absPdg == 11)
iParticleType = 1; // electron (and positron)
else if (absPdg == 22)
iParticleType = 2; // gamma
else if (absPdg == 13)
iParticleType = 3; // muons (mu- and mu+)
else if (absPdg == 12 || absPdg == 14 || absPdg == 16)
iParticleType = 4;
// neutrinos (and anti-neutrinos), all flavors
else if (absPdg == 111 || absPdg == 211)
iParticleType = 5; // (charged) pions
else if (absPdg == 2112)
iParticleType = 6; // neutron (and anti-neutron)
else if (absPdg == 2212)
iParticleType = 7; // proton (and anti-proton)
else if (G4IonTable::IsIon(aTrack->GetDefinition())
|| G4IonTable::IsAntiIon(aTrack->GetDefinition()))
iParticleType = 8;
// ions (and anti-ions)
else if (absPdg < 1000)
iParticleType = 9; // other mesons (e.g. kaons)
// (Note: this works in most cases, but not always!)
else if (absPdg > 1000)
iParticleType = 10; // other baryons (e.g. hyperons,
// anti-hyperons, etc.)
// Consider the specific case : scoring volume, kinematic region and particle type
G4int index = GetIndex( iScoringVolume, iKinematicRegion, iParticleType );
++fArrayMultiplicities[index];
fArraySumKineticEnergies[index] += aTrack->GetKineticEnergy();
// Consider the "all" particle case, with the same scoring volume and kinematic region
index = GetIndex( iScoringVolume, iKinematicRegion, 0 );
G4int index = GetIndex(iScoringVolume, iKinematicRegion, iParticleType);
++fArrayMultiplicities[index];
fArraySumKineticEnergies[index] += aTrack->GetKineticEnergy();
// Consider the "any" kinematic region case, with the same scoring volume and particle type
index = GetIndex( iScoringVolume, 0, iParticleType );
// Consider the "all" particle case, with the same scoring volume and kinematic region
index = GetIndex(iScoringVolume, iKinematicRegion, 0);
++fArrayMultiplicities[index];
fArraySumKineticEnergies[index] += aTrack->GetKineticEnergy();
// Consider the "any" kinematic region case, with the same scoring volume and particle type
index = GetIndex(iScoringVolume, 0, iParticleType);
++fArrayMultiplicities[index];
fArraySumKineticEnergies[index] += aTrack->GetKineticEnergy();
// Consider the "any" kinematic region and "all" particle, with the same scoring volume
index = GetIndex( iScoringVolume, 0, 0 );
index = GetIndex(iScoringVolume, 0, 0);
++fArrayMultiplicities[index];
fArraySumKineticEnergies[index] += aTrack->GetKineticEnergy();
if ( fRunPtr ) {
fRunPtr->SetTrackingArray1( fArrayMultiplicities );
fRunPtr->SetTrackingArray2( fArraySumKineticEnergies );
if (fRunPtr) {
fRunPtr->SetTrackingArray1(fArrayMultiplicities);
fRunPtr->SetTrackingArray2(fArraySumKineticEnergies);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void TrackingAction::PostUserTrackingAction( const G4Track* /* aTrack */ ) {}
void TrackingAction::PostUserTrackingAction(const G4Track* /* aTrack */) {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......