Import Geant4 11.3.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2024-06-28 13:08:51 +02:00
parent f7b23877ed
commit e58e650b32
5232 changed files with 239416 additions and 244360 deletions
@@ -36,26 +36,26 @@
/// In practice, the interactions studied here are hadron nuclear inelastic interactions
/// (though the code is fully generic).
///
/// Energy spectra are plotted for all encountered secondaries
/// Energy spectra are plotted for all encountered secondaries
/// (one histo per secondary).
/// In addition, the residual nuclei Z and A distributions are plotted.
///
/// All histograms are G4H1.
/// All histograms are G4H1.
/// They are created and filled via the G4VAnalysisManager.
///
/// The histograms can be dumped to all usual formats, including ROOT
/// The histograms can be dumped to all usual formats, including ROOT
/// (via G4VAnalysisManager).
/// An interesting added feature here, is that the plots, while being allocated
/// and filled via G4VAnalysisManager, are also dumped
/// An interesting added feature here, is that the plots, while being allocated
/// and filled via G4VAnalysisManager, are also dumped
/// in a Flair-compatible format (via tools::histo::flair).
///
/// NB 1: Note that instead of a hardcoded number associated to a hardcoded set of particles,
/// particle PDG IDs are used to index the histos.
/// particle PDG IDs are used to index the histos.
/// This allows a dynamic storage of all particles encountered in the final states.
///
/// NB 2: tools::histo::flair code, which allows the dump of any G4H1
/// into Flair-compatible format, is fully application-agnostic,
/// and is placed in FlukaCern/utils.
/// NB 2: tools::histo::flair code, which allows the dump of any G4H1
/// into Flair-compatible format, is fully application-agnostic,
/// and is placed in FlukaCern/utils.
/// It could also be added as an extension of core G4 Analysis Manager.
//
// ***************************************************************************
@@ -63,67 +63,61 @@
#ifndef FINAL_STATE_HISTO_MANAGER_HH
#define FINAL_STATE_HISTO_MANAGER_HH
#include "G4H1Wrapper.hh"
#include "G4SystemOfUnits.hh"
#include "globals.hh"
#include <memory>
#include <unordered_map>
#include <vector>
#include "globals.hh"
#include "G4SystemOfUnits.hh"
#include "G4H1Wrapper.hh"
class G4DynamicParticle;
class G4VAnalysisManager;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
class FinalStateHistoManager {
class FinalStateHistoManager
{
public:
FinalStateHistoManager();
public:
FinalStateHistoManager();
void Book();
void BeginOfEvent();
void ScoreSecondary(const G4DynamicParticle* const secondary);
void EndOfEvent();
void EndOfRun() const;
void Book();
void BeginOfEvent();
void ScoreSecondary(const G4DynamicParticle* const secondary);
void EndOfEvent();
void EndOfRun() const;
private:
void DumpAllG4H1IntoRootFile() const;
void
DumpAllG4H1IntoFlairFile(const std::map<G4String, const G4H1Wrapper*>& particlesHistos) const;
G4String fOutputFileName = "all_secondaries";
G4String fRootOutputFileName = fOutputFileName + ".root";
G4String fFlairOutputFileName = fOutputFileName + ".hist";
private:
void DumpAllG4H1IntoRootFile() const;
void DumpAllG4H1IntoFlairFile(const std::map<G4String,
const G4H1Wrapper*>& particlesHistos) const;
G4String fOutputFileName = "all_secondaries";
G4String fRootOutputFileName = fOutputFileName + ".root";
G4String fFlairOutputFileName = fOutputFileName + ".hist";
G4int fNumBins = 90;
G4double fMinKineticEnergy = 10. * keV;
G4double fMaxKineticEnergy = 10. * TeV;
G4String fFunctionName = "none";
G4String fBinSchemeName = "log";
G4String fRootEnergyUnit = "MeV";
G4int fNumBins = 90;
G4double fMinKineticEnergy = 10. * keV;
G4double fMaxKineticEnergy = 10. * TeV;
G4String fFunctionName = "none";
G4String fBinSchemeName = "log";
G4String fRootEnergyUnit = "MeV";
G4int fNucleiZMax = 25;
G4int fNucleiAMax = 50;
G4int fNucleiZMax = 25;
G4int fNucleiAMax = 50;
G4int fNumEvents = 0;
G4int fNumEvents = 0;
G4VAnalysisManager* fAnalysisManager = nullptr;
G4VAnalysisManager* fAnalysisManager = nullptr;
// key is particle PDG ID:
std::unordered_map<G4int, std::unique_ptr<G4H1Wrapper>> fParticleData;
// key is nuclei Z or A score index:
std::unordered_map<G4int, std::unique_ptr<G4H1Wrapper>> fNucleiData;
G4int fNucleiZScoreIndex = 0;
G4int fNucleiAScoreIndex = 1;
// key is particle PDG ID:
std::unordered_map<G4int, std::unique_ptr<G4H1Wrapper>> fParticleData;
// key is nuclei Z or A score index:
std::unordered_map<G4int, std::unique_ptr<G4H1Wrapper>> fNucleiData;
G4int fNucleiZScoreIndex = 0;
G4int fNucleiAScoreIndex = 1;
};
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
#endif
@@ -25,7 +25,7 @@
//
/// \file HadronicGenerator.hh
/// \brief Definition of the HadronicGenerator class
//
//
//------------------------------------------------------------------------
// Class: HadronicGenerator
// Author: Alberto Ribon (CERN EP/SFT), May 2020
@@ -54,7 +54,7 @@
/// This class does NOT use the Geant4 run-manager, and therefore should
/// be usable in a multi-threaded application, with one instance of this
/// class in each thread.
///
///
/// This class has been inspired by test30 (whose author is Vladimir
/// Ivanchenko), with various simplifications and restricted to hadronic
/// inelastic interactions.
@@ -66,12 +66,13 @@
#ifndef HadronicGenerator_h
#define HadronicGenerator_h 1
#include <iomanip>
#include "globals.hh"
#include "G4ios.hh"
#include "G4ThreeVector.hh"
#include <map>
#include "G4HadronicProcess.hh"
#include "G4ThreeVector.hh"
#include "G4ios.hh"
#include "globals.hh"
#include <iomanip>
#include <map>
class G4ParticleDefinition;
class G4VParticleChange;
@@ -81,20 +82,20 @@ class G4HadronicInteraction;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
class HadronicGenerator {
// This class provides the functionality of a "hadronic generator"
// for Geant4 final-state inelastic hadronic collisions.
// Only a few of the available Geant4 final-state hadronic inelastic
// "physics cases" are currently available in this class - but it can
// be extended to other cases if needed.
// It is important to notice that this class does NOT use the Geant4
// run-manager, so it should work fine in a multi-threaded environment,
// with a separate instance of this class in each thread.
class HadronicGenerator
{
// This class provides the functionality of a "hadronic generator"
// for Geant4 final-state inelastic hadronic collisions.
// Only a few of the available Geant4 final-state hadronic inelastic
// "physics cases" are currently available in this class - but it can
// be extended to other cases if needed.
// It is important to notice that this class does NOT use the Geant4
// run-manager, so it should work fine in a multi-threaded environment,
// with a separate instance of this class in each thread.
public:
explicit HadronicGenerator( const G4String physicsCase = "FTFP_BERT_ATL" );
explicit HadronicGenerator(const G4String physicsCase = "FTFP_BERT_ATL");
// Currently supported final-state hadronic inelastic "physics cases":
// - Hadronic models : CernFLUKAHadronInelastic,
// - Hadronic models : CernFLUKAHadronInelastic,
// BERT, BIC, IonBIC, INCL, FTFP, QGSP
// - "Physics-list proxies" : FTFP_BERT_ATL (default), FTFP_BERT,
// QGSP_BERT, QGSP_BIC, FTFP_INCLXX
@@ -112,22 +113,22 @@ class HadronicGenerator {
~HadronicGenerator();
inline G4bool IsPhysicsCaseSupported() const;
// Returns "true" if the physicsCase is supported; "false" otherwise.
G4bool IsApplicable( const G4String &nameProjectile, const G4double projectileEnergy ) const;
G4bool IsApplicable( G4ParticleDefinition* projectileDefinition,
const G4double projectileEnergy ) const;
// Returns "true" if the physicsCase is supported; "false" otherwise.
G4bool IsApplicable(const G4String& nameProjectile, const G4double projectileEnergy) const;
G4bool IsApplicable(G4ParticleDefinition* projectileDefinition,
const G4double projectileEnergy) const;
// Returns "true" if the specified projectile (either by name or particle definition)
// of given energy is applicable, "false" otherwise.
G4VParticleChange* GenerateInteraction( const G4String &nameProjectile,
const G4double projectileEnergy,
const G4ThreeVector &projectileDirection ,
G4Material* targetMaterial );
G4VParticleChange* GenerateInteraction( G4ParticleDefinition* projectileDefinition,
const G4double projectileEnergy,
const G4ThreeVector &projectileDirection ,
G4Material* targetMaterial );
G4VParticleChange* GenerateInteraction(const G4String& nameProjectile,
const G4double projectileEnergy,
const G4ThreeVector& projectileDirection,
G4Material* targetMaterial);
G4VParticleChange* GenerateInteraction(G4ParticleDefinition* projectileDefinition,
const G4double projectileEnergy,
const G4ThreeVector& projectileDirection,
G4Material* targetMaterial);
// This is the main method provided by the class:
// in input it receives the projectile (either by name or particle definition),
// its energy, its direction and the target material, and it returns one sampled
@@ -151,28 +152,26 @@ class HadronicGenerator {
// else, returns a negative value (-999).
private:
G4String fPhysicsCase;
G4bool fPhysicsCaseIsSupported = false;
G4HadronicProcess* fLastHadronicProcess = nullptr;
G4ParticleTable* fPartTable = nullptr;
std::map< G4ParticleDefinition*, G4HadronicProcess* > fProcessMap;
std::map<G4ParticleDefinition*, G4HadronicProcess*> fProcessMap;
};
inline G4bool HadronicGenerator::IsPhysicsCaseSupported() const {
inline G4bool HadronicGenerator::IsPhysicsCaseSupported() const
{
return fPhysicsCaseIsSupported;
}
inline G4HadronicProcess* HadronicGenerator::GetHadronicProcess() const {
inline G4HadronicProcess* HadronicGenerator::GetHadronicProcess() const
{
return fLastHadronicProcess;
}
inline G4HadronicInteraction* HadronicGenerator::GetHadronicInteraction() const {
return fLastHadronicProcess == nullptr ? nullptr
: fLastHadronicProcess->GetHadronicInteraction();
inline G4HadronicInteraction* HadronicGenerator::GetHadronicInteraction() const
{
return fLastHadronicProcess == nullptr ? nullptr : fLastHadronicProcess->GetHadronicInteraction();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......