Import Geant4 11.3.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2024-06-28 13:08:51 +02:00
parent f7b23877ed
commit e58e650b32
5232 changed files with 239416 additions and 244360 deletions
@@ -28,81 +28,73 @@
#ifndef SensitiveDetectorHit_h
#define SensitiveDetectorHit_h 1
#include "G4VHit.hh"
#include "G4THitsCollection.hh"
#include "G4Allocator.hh"
#include "G4ThreeVector.hh"
#include "G4LogicalVolume.hh"
#include "G4Transform3D.hh"
#include "G4RotationMatrix.hh"
#include "G4THitsCollection.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4VHit.hh"
class G4AttDef;
class G4AttValue;
class SensitiveDetectorHit : public G4VHit
{
public:
public:
SensitiveDetectorHit();
SensitiveDetectorHit(G4int z);
virtual ~SensitiveDetectorHit();
SensitiveDetectorHit(
const SensitiveDetectorHit &right);
const SensitiveDetectorHit& operator=(
const SensitiveDetectorHit &right);
G4bool operator==(const SensitiveDetectorHit &right) const;
inline void *operator new(size_t);
inline void operator delete(void *aHit);
SensitiveDetectorHit(const SensitiveDetectorHit& right);
const SensitiveDetectorHit& operator=(const SensitiveDetectorHit& right);
G4bool operator==(const SensitiveDetectorHit& right) const;
inline void* operator new(size_t);
inline void operator delete(void* aHit);
virtual void Draw();
virtual const std::map<G4String,G4AttDef>* GetAttDefs() const;
virtual const std::map<G4String, G4AttDef>* GetAttDefs() const;
virtual std::vector<G4AttValue>* CreateAttValues() const;
virtual void Print();
private:
private:
G4int fLayerID;
G4ThreeVector fWorldPos;
public:
public:
inline void SetLayerID(G4int z) { fLayerID = z; }
inline G4int GetLayerID() const { return fLayerID; }
inline void SetWorldPos(G4ThreeVector xyz) { fWorldPos = xyz; }
inline G4ThreeVector GetWorldPos() const { return fWorldPos; }
};
typedef G4THitsCollection<SensitiveDetectorHit>
SensitiveDetectorHitsCollection;
typedef G4THitsCollection<SensitiveDetectorHit> SensitiveDetectorHitsCollection;
#ifdef G4MULTITHREADED
extern G4ThreadLocal G4Allocator<SensitiveDetectorHit>*
SensitiveDetectorHitAllocator;
extern G4ThreadLocal G4Allocator<SensitiveDetectorHit>* SensitiveDetectorHitAllocator;
#else
extern G4Allocator<SensitiveDetectorHit>
SensitiveDetectorHitAllocator;
extern G4Allocator<SensitiveDetectorHit> SensitiveDetectorHitAllocator;
#endif
inline void* SensitiveDetectorHit::operator new(size_t)
{
#ifdef G4MULTITHREADED
if(!SensitiveDetectorHitAllocator)
SensitiveDetectorHitAllocator =
new G4Allocator<SensitiveDetectorHit>;
return (void *) SensitiveDetectorHitAllocator->MallocSingle();
if (!SensitiveDetectorHitAllocator)
SensitiveDetectorHitAllocator = new G4Allocator<SensitiveDetectorHit>;
return (void*)SensitiveDetectorHitAllocator->MallocSingle();
#else
void* aHit;
aHit = (void*)SensitiveDetectorHitAllocator.MallocSingle();
return aHit;
void* aHit;
aHit = (void*)SensitiveDetectorHitAllocator.MallocSingle();
return aHit;
#endif
}
inline void SensitiveDetectorHit::operator delete(void* aHit)
{
#ifdef G4MULTITHREADED
SensitiveDetectorHitAllocator->FreeSingle((
SensitiveDetectorHit*) aHit);
SensitiveDetectorHitAllocator->FreeSingle((SensitiveDetectorHit*)aHit);
#else
SensitiveDetectorHitAllocator.FreeSingle((
SensitiveDetectorHit*) aHit);
SensitiveDetectorHitAllocator.FreeSingle((SensitiveDetectorHit*)aHit);
#endif
}