Import Geant4 11.3.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2024-06-28 13:08:51 +02:00
parent f7b23877ed
commit e58e650b32
5232 changed files with 239416 additions and 244360 deletions
@@ -29,16 +29,16 @@
#include "DetectorConstruction.hh"
#include "G4RunManager.hh"
#include "G4NistManager.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Orb.hh"
#include "G4Sphere.hh"
#include "G4Trd.hh"
#include "G4LogicalVolume.hh"
#include "G4NistManager.hh"
#include "G4Orb.hh"
#include "G4PVPlacement.hh"
#include "G4RunManager.hh"
#include "G4Sphere.hh"
#include "G4SystemOfUnits.hh"
#include "G4Trd.hh"
namespace B1
{
@@ -52,7 +52,7 @@ G4VPhysicalVolume* DetectorConstruction::Construct()
// Envelope parameters
//
G4double env_sizeXY = 20*cm, env_sizeZ = 30*cm;
G4double env_sizeXY = 20 * cm, env_sizeZ = 30 * cm;
G4Material* env_mat = nist->FindOrBuildMaterial("G4_WATER");
// Option to switch on/off checking of volumes overlaps
@@ -62,109 +62,111 @@ G4VPhysicalVolume* DetectorConstruction::Construct()
//
// World
//
G4double world_sizeXY = 1.2*env_sizeXY;
G4double world_sizeZ = 1.2*env_sizeZ;
G4double world_sizeXY = 1.2 * env_sizeXY;
G4double world_sizeZ = 1.2 * env_sizeZ;
G4Material* world_mat = nist->FindOrBuildMaterial("G4_AIR");
auto solidWorld = new G4Box("World", // its name
0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ); // its size
auto solidWorld =
new G4Box("World", // its name
0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ); // its size
auto logicWorld = new G4LogicalVolume(solidWorld, // its solid
world_mat, // its material
"World"); // its name
world_mat, // its material
"World"); // its name
auto physWorld = new G4PVPlacement(nullptr, // no rotation
G4ThreeVector(), // at (0,0,0)
logicWorld, // its logical volume
"World", // its name
nullptr, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
G4ThreeVector(), // at (0,0,0)
logicWorld, // its logical volume
"World", // its name
nullptr, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
//
// Envelope
//
auto solidEnv = new G4Box("Envelope", // its name
0.5 * env_sizeXY, 0.5 * env_sizeXY, 0.5 * env_sizeZ); // its size
auto solidEnv = new G4Box("Envelope", // its name
0.5 * env_sizeXY, 0.5 * env_sizeXY, 0.5 * env_sizeZ); // its size
auto logicEnv = new G4LogicalVolume(solidEnv, // its solid
env_mat, // its material
"Envelope"); // its name
env_mat, // its material
"Envelope"); // its name
new G4PVPlacement(nullptr, // no rotation
G4ThreeVector(), // at (0,0,0)
logicEnv, // its logical volume
"Envelope", // its name
logicWorld, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
G4ThreeVector(), // at (0,0,0)
logicEnv, // its logical volume
"Envelope", // its name
logicWorld, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
//
// Shape 1
//
G4Material* shape1_mat = nist->FindOrBuildMaterial("G4_A-150_TISSUE");
G4ThreeVector pos1 = G4ThreeVector(0, 2*cm, -7*cm);
G4ThreeVector pos1 = G4ThreeVector(0, 2 * cm, -7 * cm);
// Conical section shape
G4double shape1_rmina = 0.*cm, shape1_rmaxa = 2.*cm;
G4double shape1_rminb = 0.*cm, shape1_rmaxb = 4.*cm;
G4double shape1_hz = 3.*cm;
G4double shape1_phimin = 0.*deg, shape1_phimax = 360.*deg;
G4double shape1_rmina = 0. * cm, shape1_rmaxa = 2. * cm;
G4double shape1_rminb = 0. * cm, shape1_rmaxb = 4. * cm;
G4double shape1_hz = 3. * cm;
G4double shape1_phimin = 0. * deg, shape1_phimax = 360. * deg;
auto solidShape1 = new G4Cons("Shape1", shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb,
shape1_hz, shape1_phimin, shape1_phimax);
shape1_hz, shape1_phimin, shape1_phimax);
auto logicShape1 = new G4LogicalVolume(solidShape1, // its solid
shape1_mat, // its material
"Shape1"); // its name
shape1_mat, // its material
"Shape1"); // its name
new G4PVPlacement(nullptr, // no rotation
pos1, // at position
logicShape1, // its logical volume
"Shape1", // its name
logicEnv, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
pos1, // at position
logicShape1, // its logical volume
"Shape1", // its name
logicEnv, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
//
// Shape 2
//
G4Material* shape2_mat = nist->FindOrBuildMaterial("G4_BONE_COMPACT_ICRU");
G4ThreeVector pos2 = G4ThreeVector(0, -1*cm, 7*cm);
G4ThreeVector pos2 = G4ThreeVector(0, -1 * cm, 7 * cm);
// Trapezoid shape
G4double shape2_dxa = 12*cm, shape2_dxb = 12*cm;
G4double shape2_dya = 10*cm, shape2_dyb = 16*cm;
G4double shape2_dz = 6*cm;
auto solidShape2 = new G4Trd("Shape2", // its name
0.5 * shape2_dxa, 0.5 * shape2_dxb, 0.5 * shape2_dya, 0.5 * shape2_dyb,
0.5 * shape2_dz); // its size
G4double shape2_dxa = 12 * cm, shape2_dxb = 12 * cm;
G4double shape2_dya = 10 * cm, shape2_dyb = 16 * cm;
G4double shape2_dz = 6 * cm;
auto solidShape2 =
new G4Trd("Shape2", // its name
0.5 * shape2_dxa, 0.5 * shape2_dxb, 0.5 * shape2_dya, 0.5 * shape2_dyb,
0.5 * shape2_dz); // its size
auto logicShape2 = new G4LogicalVolume(solidShape2, // its solid
shape2_mat, // its material
"Shape2"); // its name
shape2_mat, // its material
"Shape2"); // its name
new G4PVPlacement(nullptr, // no rotation
pos2, // at position
logicShape2, // its logical volume
"Shape2", // its name
logicEnv, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
pos2, // at position
logicShape2, // its logical volume
"Shape2", // its name
logicEnv, // its mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
// Set Shape2 as scoring volume
//
fScoringVolume = logicShape2;
//
//always return the physical World
// always return the physical World
//
return physWorld;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}
} // namespace B1