Import Geant4 11.3.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2024-06-28 13:08:51 +02:00
parent f7b23877ed
commit e58e650b32
5232 changed files with 239416 additions and 244360 deletions
+13 -13
View File
@@ -27,26 +27,27 @@
/// \file exampleB5.cc
/// \brief Main program of the basic B5 example
#include "DetectorConstruction.hh"
#include "ActionInitialization.hh"
#include "DetectorConstruction.hh"
#include "FTFP_BERT.hh"
#include "G4RunManagerFactory.hh"
#include "G4SteppingVerbose.hh"
#include "G4UImanager.hh"
#include "FTFP_BERT.hh"
#include "G4StepLimiterPhysics.hh"
#include "G4VisExecutive.hh"
#include "G4SteppingVerbose.hh"
#include "G4UIExecutive.hh"
#include "G4UImanager.hh"
#include "G4VisExecutive.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
int main(int argc,char** argv)
int main(int argc, char** argv)
{
// Detect interactive mode (if no arguments) and define UI session
//
G4UIExecutive* ui = nullptr;
if ( argc == 1 ) { ui = new G4UIExecutive(argc, argv); }
if (argc == 1) {
ui = new G4UIExecutive(argc, argv);
}
// Use G4SteppingVerboseWithUnits
G4int precision = 4;
@@ -54,8 +55,7 @@ int main(int argc,char** argv)
// Construct the default run manager
//
auto runManager =
G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
auto runManager = G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
// Mandatory user initialization classes
runManager->SetUserInitialization(new B5::DetectorConstruction);
@@ -76,16 +76,16 @@ int main(int argc,char** argv)
// Get the pointer to the User Interface manager
auto UImanager = G4UImanager::GetUIpointer();
if ( !ui ) {
if (!ui) {
// execute an argument macro file if exist
G4String command = "/control/execute ";
G4String fileName = argv[1];
UImanager->ApplyCommand(command+fileName);
UImanager->ApplyCommand(command + fileName);
}
else {
UImanager->ApplyCommand("/control/execute init_vis.mac");
if (ui->IsGUI()) {
UImanager->ApplyCommand("/control/execute gui.mac");
UImanager->ApplyCommand("/control/execute gui.mac");
}
// start interactive session
ui->SessionStart();