Import Geant4 11.3.0.beta source tree
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@@ -27,41 +27,40 @@
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/// \file exampleB1.cc
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/// \brief Main program of the B1 example
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#include "DetectorConstruction.hh"
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#include "ActionInitialization.hh"
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#include "DetectorConstruction.hh"
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#include "QBBC.hh"
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#include "G4RunManagerFactory.hh"
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#include "G4SteppingVerbose.hh"
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#include "G4UImanager.hh"
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#include "QBBC.hh"
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#include "G4VisExecutive.hh"
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#include "G4UIExecutive.hh"
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#include "Randomize.hh"
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#include "G4UImanager.hh"
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#include "G4VisExecutive.hh"
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// #include "Randomize.hh"
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using namespace B1;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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int main(int argc,char** argv)
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int main(int argc, char** argv)
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{
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// Detect interactive mode (if no arguments) and define UI session
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//
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G4UIExecutive* ui = nullptr;
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if ( argc == 1 ) { ui = new G4UIExecutive(argc, argv); }
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if (argc == 1) {
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ui = new G4UIExecutive(argc, argv);
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}
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// Optionally: choose a different Random engine...
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// G4Random::setTheEngine(new CLHEP::MTwistEngine);
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//use G4SteppingVerboseWithUnits
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// use G4SteppingVerboseWithUnits
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G4int precision = 4;
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G4SteppingVerbose::UseBestUnit(precision);
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// Construct the default run manager
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//
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auto runManager =
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G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
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auto runManager = G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
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// Set mandatory initialization classes
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//
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@@ -90,11 +89,11 @@ int main(int argc,char** argv)
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// Process macro or start UI session
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//
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if ( ! ui ) {
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if (!ui) {
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// batch mode
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G4String command = "/control/execute ";
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G4String fileName = argv[1];
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UImanager->ApplyCommand(command+fileName);
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UImanager->ApplyCommand(command + fileName);
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}
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else {
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// interactive mode
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