Import Geant4 9.6.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 17:01:34 +02:00
parent b1eb5424d2
commit e2d2f9810a
10384 changed files with 698580 additions and 628834 deletions
+117 -39
View File
@@ -24,8 +24,7 @@
// ********************************************************************
//
//
// $Id: G4AxesModel.cc,v 1.6 2006-06-29 21:32:38 gunter Exp $
// GEANT4 tag $Name: not supported by cvs2svn $
// $Id$
//
//
// John Allison 3rd April 2001
@@ -38,47 +37,126 @@
#include "G4VisAttributes.hh"
#include "G4Polyline.hh"
#include "G4Colour.hh"
#include "G4UnitsTable.hh"
#include "G4ArrowModel.hh"
#include "G4TextModel.hh"
G4AxesModel::~G4AxesModel () {}
G4AxesModel::G4AxesModel
(G4double x0, G4double y0, G4double z0, G4double length):
fX0(x0), fY0(y0), fZ0(z0), fLength(length) {
fGlobalTag = "G4AxesModel";
fGlobalDescription = fGlobalTag;
(G4double x0, G4double y0, G4double z0, G4double length,
G4double arrowWidth,
const G4String& colourString,
const G4String& description,
G4bool withAnnotation):
fXAxisModel(0),
fXLabelModel(0),
fXAnnotationModel(0),
fYAxisModel(0),
fYLabelModel(0),
fYAnnotationModel(0),
fZAxisModel(0),
fZLabelModel(0),
fZAnnotationModel(0)
{
fType = "G4AxesModel";
fGlobalTag = fType;
fGlobalDescription = fType + ": " + description;
fExtent = G4VisExtent
(x0, x0+length, y0, y0+length, z0, z0+length);
G4Colour colour(1,1,1,1); // Default white and opaque (unless "auto").
G4bool autoColour = false;
if (colourString == "auto") autoColour = true;
else {
if (!G4Colour::GetColour(colourString, colour)) {
G4ExceptionDescription ed;
ed << "Colour \"" << colourString
<< "\" not found. Defaulting to white and opaque.";
G4Exception
("G4AxesModel::G4AxesModel",
"modeling0012", JustWarning, ed);
}
}
G4String annotation = G4BestUnit(length,"Length");
G4Text* text = 0;
G4VisAttributes* va = 0;
G4Colour xColour(colour);
if (autoColour) xColour = G4Colour::Red();
fXAxisModel = new G4ArrowModel
(x0, y0, z0, x0+length, y0, z0, arrowWidth,
xColour, "x-axis: " + description);
if (withAnnotation) {
text = new G4Text("x",G4Point3D(x0+1.05*length, y0, z0));
text->SetScreenSize(10.);
text->SetLayout(G4Text::centre);
va = new G4VisAttributes(xColour);
text->SetVisAttributes(va);
fXLabelModel = new G4TextModel(*text);
text = new G4Text(annotation,G4Point3D(x0+0.8*length, y0, z0));
text->SetScreenSize(10.);
text->SetOffset(5.,5.);
text->SetLayout(G4Text::centre);
va = new G4VisAttributes(xColour);
text->SetVisAttributes(va);
fXAnnotationModel = new G4TextModel(*text);
}
G4Colour yColour(colour);
if (autoColour) yColour = G4Colour::Green();
fYAxisModel = new G4ArrowModel
(x0, y0, z0, x0, y0+length, z0, arrowWidth,
yColour, "y-axis: " + description);
if (withAnnotation) {
text = new G4Text("y",G4Point3D(x0, y0+1.05*length, z0));
text->SetScreenSize(10.);
text->SetLayout(G4Text::centre);
va = new G4VisAttributes(yColour);
text->SetVisAttributes(va);
fYLabelModel = new G4TextModel(*text);
text = new G4Text(annotation,G4Point3D(x0, y0+0.8*length, z0));
text->SetScreenSize(10.);
text->SetOffset(5.,5.);
text->SetLayout(G4Text::centre);
va = new G4VisAttributes(yColour);
text->SetVisAttributes(va);
fYAnnotationModel = new G4TextModel(*text);
}
G4Colour zColour(colour);
if (autoColour) zColour = G4Colour::Blue();
fZAxisModel = new G4ArrowModel
(x0, y0, z0, x0, y0, z0+length, arrowWidth,
zColour, "z-axis: " + description);
if (withAnnotation) {
text = new G4Text("z",G4Point3D(x0, y0, z0+1.05*length));
text->SetScreenSize(10.);
text->SetLayout(G4Text::centre);
va = new G4VisAttributes(zColour);
text->SetVisAttributes(va);
fZLabelModel = new G4TextModel(*text);
text = new G4Text(annotation,G4Point3D(x0, y0, z0+0.8*length));
text->SetScreenSize(10.);
text->SetOffset(5.,5.);
text->SetLayout(G4Text::centre);
va = new G4VisAttributes(zColour);
text->SetVisAttributes(va);
fZAnnotationModel = new G4TextModel(*text);
}
}
void G4AxesModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) {
G4Polyline x_axis, y_axis, z_axis;
G4Colour cx(1.0, 0.0, 0.0); // color for x-axis
G4Colour cy(0.0, 1.0, 0.0); // color for y-axis
G4Colour cz(0.0, 0.0, 1.0); // color for z-axis
G4VisAttributes ax(cx); // VA for x-axis
G4VisAttributes ay(cy); // VA for y-axis
G4VisAttributes az(cz); // VA for z-axis
sceneHandler.BeginPrimitives();
//----- Draw x-axis
x_axis.SetVisAttributes(&ax);
x_axis.push_back(G4Point3D(fX0,fY0,fZ0));
x_axis.push_back(G4Point3D((fX0 + fLength),fY0,fZ0));
sceneHandler.AddPrimitive(x_axis);
//----- Draw y-axis
y_axis.SetVisAttributes(&ay);
y_axis.push_back(G4Point3D(fX0,fY0,fZ0));
y_axis.push_back(G4Point3D(fX0,(fY0 + fLength),fZ0));
sceneHandler.AddPrimitive(y_axis);
//----- Draw z-axis
z_axis.SetVisAttributes(&az);
z_axis.push_back(G4Point3D(fX0,fY0,fZ0));
z_axis.push_back(G4Point3D(fX0,fY0,(fZ0 + fLength)));
sceneHandler.AddPrimitive(z_axis);
sceneHandler.EndPrimitives();
void G4AxesModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler)
{
if (fXAxisModel) fXAxisModel->DescribeYourselfTo(sceneHandler);
if (fXLabelModel) fXLabelModel->DescribeYourselfTo(sceneHandler);
if (fXAnnotationModel) fXAnnotationModel->DescribeYourselfTo(sceneHandler);
if (fYAxisModel) fYAxisModel->DescribeYourselfTo(sceneHandler);
if (fYLabelModel) fYLabelModel->DescribeYourselfTo(sceneHandler);
if (fYAnnotationModel) fYAnnotationModel->DescribeYourselfTo(sceneHandler);
if (fZAxisModel) fZAxisModel->DescribeYourselfTo(sceneHandler);
if (fZLabelModel) fZLabelModel->DescribeYourselfTo(sceneHandler);
if (fZAnnotationModel) fZAnnotationModel->DescribeYourselfTo(sceneHandler);
}