Import Geant4 9.6.0 source tree
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@@ -24,8 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLSceneHandler.hh,v 1.30 2010-05-30 09:53:05 allison Exp $
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// GEANT4 tag $Name: not supported by cvs2svn $
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// $Id$
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//
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//
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// Andrew Walkden 27th March 1996
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@@ -40,7 +39,6 @@
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#include "globals.hh"
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#include "G4VSceneHandler.hh"
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#include "G4OpenGLBitMapStore.hh"
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#include "G4OpenGL.hh"
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#include <map>
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@@ -86,6 +84,9 @@ public:
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void AddCompound (const G4VDigi&);
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void AddCompound (const G4THitsMap<G4double>&);
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G4int GetEventsDrawInterval() {return fEventsDrawInterval;}
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void SetEventsDrawInterval(G4int interval) {fEventsDrawInterval = interval;}
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protected:
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G4OpenGLSceneHandler (G4VGraphicsSystem& system,
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@@ -93,6 +94,7 @@ protected:
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const G4String& name = "");
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virtual ~G4OpenGLSceneHandler ();
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void ProcessScene();
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G4VSolid* CreateSectionSolid ();
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G4VSolid* CreateCutawaySolid ();
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@@ -101,31 +103,23 @@ protected:
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GLuint fPickName;
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std::map<GLuint, G4AttHolder*> fPickMap; // For picking.
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G4bool fProcessing2D;
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// Shared code to wait until we make a single glFlush
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void ScaledFlush () ;
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// Number of stored list to wait until we make a single glFlush
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const G4int fNbListsBeforeFlush;
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// Effective number of stored list
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G4int fNbListsToBeFlush;
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private:
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void AddCircleSquare (const G4VMarker&, G4OpenGLBitMapStore::Shape);
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void AddCircleSquareVector (const std::vector <G4VMarker>&, G4OpenGLBitMapStore::Shape);
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void DrawXYPolygon
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(G4OpenGLBitMapStore::Shape,
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G4double size,
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const G4Point3D& centre,
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const G4VisAttributes* pApplicableVisAtts);
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// Draws in world coordinates a polygon in the screen plane knowing
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// viewpoint direction and up vector.
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// Number of events to wait until we make a single glFlush
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G4int fEventsDrawInterval;
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// Number of events waiting to be flushed
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G4int fEventsWaitingToBeFlushed;
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// True if caller of primitives is capable of processing three passes.
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G4bool fThreePassCapable;
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G4bool fSecondPassForTransparencyRequested;
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G4bool fSecondPassForTransparency;
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G4bool fThirdPassForNonHiddenMarkersRequested;
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G4bool fThirdPassForNonHiddenMarkers;
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static const GLubyte fStippleMaskHashed [128];
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G4bool fProcessingPolymarker;
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};
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#include "G4OpenGLSceneHandler.icc"
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