Import Geant4 9.6.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 17:01:34 +02:00
parent b1eb5424d2
commit e2d2f9810a
10384 changed files with 698580 additions and 628834 deletions
@@ -23,8 +23,7 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: G4HepRepFileSceneHandler.cc,v 1.69 2010-06-05 06:25:03 perl Exp $
// GEANT4 tag $Name: not supported by cvs2svn $
// $Id$
//
//
// Joseph Perl 27th January 2002
@@ -36,6 +35,8 @@
#include "G4HepRepMessenger.hh"
#include "G4UIcommand.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
#include "G4Version.hh"
#include "G4VSolid.hh"
#include "G4PhysicalVolumeModel.hh"
@@ -123,7 +124,7 @@ void G4HepRepFileSceneHandler::EndPrimitives2D () {
void G4HepRepFileSceneHandler::PrintThings() {
G4cout <<
" with transformation "
<< (void*)fpObjectTransformation;
<< fObjectTransformation;
G4PhysicalVolumeModel* pPVModel =
dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
if (pPVModel) {
@@ -181,14 +182,14 @@ void G4HepRepFileSceneHandler::AddSolid(const G4Box& box) {
G4Point3D vertex7(G4Point3D(-dx,-dy, dz));
G4Point3D vertex8(G4Point3D(-dx, dy, dz));
vertex1 = (*fpObjectTransformation) * vertex1;
vertex2 = (*fpObjectTransformation) * vertex2;
vertex3 = (*fpObjectTransformation) * vertex3;
vertex4 = (*fpObjectTransformation) * vertex4;
vertex5 = (*fpObjectTransformation) * vertex5;
vertex6 = (*fpObjectTransformation) * vertex6;
vertex7 = (*fpObjectTransformation) * vertex7;
vertex8 = (*fpObjectTransformation) * vertex8;
vertex1 = (fObjectTransformation) * vertex1;
vertex2 = (fObjectTransformation) * vertex2;
vertex3 = (fObjectTransformation) * vertex3;
vertex4 = (fObjectTransformation) * vertex4;
vertex5 = (fObjectTransformation) * vertex5;
vertex6 = (fObjectTransformation) * vertex6;
vertex7 = (fObjectTransformation) * vertex7;
vertex8 = (fObjectTransformation) * vertex8;
hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z());
hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z());
@@ -212,7 +213,7 @@ void G4HepRepFileSceneHandler::AddSolid(const G4Cons& cons) {
// HepRApp does not correctly represent the end faces of cones at
// non-standard angles, let the base class convert these solids to polygons.
G4RotationMatrix r = fpObjectTransformation->getRotation();
G4RotationMatrix r = fObjectTransformation.getRotation();
G4bool linedUpWithAnAxis = (std::fabs(r.phiX())<=.001 ||
std::fabs(r.phiY())<=.001 ||
std::fabs(r.phiZ())<=.001 ||
@@ -240,16 +241,14 @@ void G4HepRepFileSceneHandler::AddSolid(const G4Cons& cons) {
haveVisible = false;
AddHepRepInstance("Cylinder", NULL);
G4HepRepMessenger* messenger = G4HepRepMessenger::GetInstance();
if (fpVisAttribs && (fpVisAttribs->IsVisible()==0) && messenger->getCullInvisibles())
return;
G4Point3D vertex1(G4Point3D( 0., 0., -cons.GetZHalfLength()));
G4Point3D vertex2(G4Point3D( 0., 0., cons.GetZHalfLength()));
vertex1 = (*fpObjectTransformation) * vertex1;
vertex2 = (*fpObjectTransformation) * vertex2;
vertex1 = (fObjectTransformation) * vertex1;
vertex2 = (fObjectTransformation) * vertex2;
// Outer cylinder.
hepRepXMLWriter->addPrimitive();
@@ -279,7 +278,7 @@ void G4HepRepFileSceneHandler::AddSolid(const G4Tubs& tubs) {
// HepRApp does not correctly represent the end faces of cylinders at
// non-standard angles, let the base class convert these solids to polygons.
G4RotationMatrix r = fpObjectTransformation->getRotation();
G4RotationMatrix r = fObjectTransformation.getRotation();
G4bool linedUpWithAnAxis = (std::fabs(r.phiX())<=.001 ||
std::fabs(r.phiY())<=.001 ||
std::fabs(r.phiZ())<=.001 ||
@@ -313,8 +312,8 @@ void G4HepRepFileSceneHandler::AddSolid(const G4Tubs& tubs) {
G4Point3D vertex1(G4Point3D( 0., 0., -tubs.GetZHalfLength()));
G4Point3D vertex2(G4Point3D( 0., 0., tubs.GetZHalfLength()));
vertex1 = (*fpObjectTransformation) * vertex1;
vertex2 = (*fpObjectTransformation) * vertex2;
vertex1 = (fObjectTransformation) * vertex1;
vertex2 = (fObjectTransformation) * vertex2;
// Outer cylinder.
hepRepXMLWriter->addPrimitive();
@@ -375,14 +374,14 @@ void G4HepRepFileSceneHandler::AddSolid(const G4Trd& trd) {
G4Point3D vertex7(G4Point3D(-dx2,-dy2, dz));
G4Point3D vertex8(G4Point3D(-dx2, dy2, dz));
vertex1 = (*fpObjectTransformation) * vertex1;
vertex2 = (*fpObjectTransformation) * vertex2;
vertex3 = (*fpObjectTransformation) * vertex3;
vertex4 = (*fpObjectTransformation) * vertex4;
vertex5 = (*fpObjectTransformation) * vertex5;
vertex6 = (*fpObjectTransformation) * vertex6;
vertex7 = (*fpObjectTransformation) * vertex7;
vertex8 = (*fpObjectTransformation) * vertex8;
vertex1 = (fObjectTransformation) * vertex1;
vertex2 = (fObjectTransformation) * vertex2;
vertex3 = (fObjectTransformation) * vertex3;
vertex4 = (fObjectTransformation) * vertex4;
vertex5 = (fObjectTransformation) * vertex5;
vertex6 = (fObjectTransformation) * vertex6;
vertex7 = (fObjectTransformation) * vertex7;
vertex8 = (fObjectTransformation) * vertex8;
hepRepXMLWriter->addPoint(vertex1.x(), vertex1.y(), vertex1.z());
hepRepXMLWriter->addPoint(vertex2.x(), vertex2.y(), vertex2.z());
@@ -709,7 +708,6 @@ void G4HepRepFileSceneHandler::AddCompound (const G4VTrajectory& traj) {
// Write out point attribute values.
if (pointAttValues) {
std::vector<G4AttValue>::iterator iAttVal;
for (iAttVal = pointAttValues->begin();
iAttVal != pointAttValues->end(); ++iAttVal)
// Do not write out the Aux or Pos attribute. Aux does not conform to the HepRep rule
@@ -809,7 +807,6 @@ void G4HepRepFileSceneHandler::AddCompound (const G4VTrajectory& traj) {
// Write out point attribute values.
if (pointAttValues) {
std::vector<G4AttValue>::iterator iAttVal;
for (iAttVal = pointAttValues->begin();
iAttVal != pointAttValues->end(); ++iAttVal)
// Do not write out the Aux or Pos attribute. Aux does not conform to the HepRep rule
@@ -1026,7 +1023,7 @@ void G4HepRepFileSceneHandler::AddPrimitive(const G4Polyline& polyline) {
hepRepXMLWriter->addPrimitive();
for (size_t i=0; i < polyline.size(); i++) {
G4Point3D vertex = (*fpObjectTransformation) * polyline[i];
G4Point3D vertex = (fObjectTransformation) * polyline[i];
hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
}
}
@@ -1074,7 +1071,7 @@ void G4HepRepFileSceneHandler::AddPrimitive (const G4Polymarker& line) {
hepRepXMLWriter->addPrimitive();
for (size_t i=0; i < line.size(); i++) {
G4Point3D vertex = (*fpObjectTransformation) * line[i];
G4Point3D vertex = (fObjectTransformation) * line[i];
hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
}
}
@@ -1177,7 +1174,7 @@ void G4HepRepFileSceneHandler::AddPrimitive(const G4Circle& circle) {
hepRepXMLWriter->addPrimitive();
G4Point3D center = (*fpObjectTransformation) * circle.GetPosition();
G4Point3D center = (fObjectTransformation) * circle.GetPosition();
hepRepXMLWriter->addPoint(center.x(), center.y(), center.z());
}
@@ -1223,7 +1220,7 @@ void G4HepRepFileSceneHandler::AddPrimitive(const G4Square& square) {
hepRepXMLWriter->addPrimitive();
G4Point3D center = (*fpObjectTransformation) * square.GetPosition();
G4Point3D center = (fObjectTransformation) * square.GetPosition();
hepRepXMLWriter->addPoint(center.x(), center.y(), center.z());
}
@@ -1264,7 +1261,7 @@ void G4HepRepFileSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) {
G4bool notLastEdge;
do {
notLastEdge = polyhedron.GetNextVertex (vertex, edgeFlag);
vertex = (*fpObjectTransformation) * vertex;
vertex = (fObjectTransformation) * vertex;
hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
} while (notLastEdge);
} while (notLastFace);
@@ -1558,7 +1555,6 @@ void G4HepRepFileSceneHandler::CheckFileOpen() {
void G4HepRepFileSceneHandler::ClearTransientStore() {
G4VSceneHandler::ClearTransientStore();
// This is typically called after an update and before drawing hits
// of the next event. To simulate the clearing of "transients"
// (hits, etc.) the detector is redrawn...