Import Geant4 9.6.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 17:01:34 +02:00
parent b1eb5424d2
commit e2d2f9810a
10384 changed files with 698580 additions and 628834 deletions
@@ -24,8 +24,7 @@
// ********************************************************************
//
//
// $Id: G4ReplicaNavigation.hh,v 1.6 2007-05-18 07:31:09 gcosmo Exp $
// GEANT4 tag $Name: not supported by cvs2svn $
// $Id$
//
//
// class G4ReplicaNavigation
@@ -42,6 +41,8 @@
#ifndef G4REPLICANAVIGATION_HH
#define G4REPLICANAVIGATION_HH
#include <CLHEP/Units/SystemOfUnits.h>
#include "G4Types.hh"
#include "G4NavigationHistory.hh"
#include "G4LogicalVolume.hh"
@@ -55,97 +56,128 @@
class G4VSolid;
struct G4ExitNormal
{
// Bucket to hold value of Normal (3-vector),
// bools for calculated and leave-behind or 'validConvex',
// and exiting side.
enum ESide {kNull,kRMin,kRMax,kSPhi,kEPhi,kPX,kMX,kPY,kMY,kPZ,kMZ,kMother};
// Identity of 'Side' of Replicas. Used by DistanceToOut methods.
G4ThreeVector exitNormal;
G4bool calculated; // Normal
G4bool validConvex; // Solid locally convex
ESide exitSide;
public:
G4ExitNormal(G4ThreeVector norm = G4ThreeVector(0.,0.,0.),
G4bool calc = false,
G4bool valid= false,
ESide side = kNull )
{ exitNormal= norm; calculated= calc; validConvex=valid; exitSide=side;}
};
class G4ReplicaNavigation
{
friend class G4ReplicaNavigationTester;
public: // with description
public: // with description
G4ReplicaNavigation();
~G4ReplicaNavigation();
G4ReplicaNavigation();
~G4ReplicaNavigation();
inline G4bool LevelLocate( G4NavigationHistory& history,
const G4VPhysicalVolume *blockedVol,
const G4int blockedNum,
const G4ThreeVector &globalPoint,
const G4ThreeVector* globalDirection,
const G4bool pLocatedOnEdge,
G4ThreeVector &localPoint );
inline G4bool LevelLocate( G4NavigationHistory& history,
const G4VPhysicalVolume *blockedVol,
const G4int blockedNum,
const G4ThreeVector &globalPoint,
const G4ThreeVector* globalDirection,
const G4bool pLocatedOnEdge,
G4ThreeVector &localPoint );
G4double ComputeStep( const G4ThreeVector &globalPoint,
const G4ThreeVector &globalDirection,
const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double currentProposedStepLength,
G4double &newSafety,
G4NavigationHistory &history,
G4bool &validExitNormal,
G4ThreeVector &exitNormal,
G4bool &exiting,
G4bool &entering,
G4VPhysicalVolume *(*pBlockedPhysical),
G4int &blockedReplicaNo );
G4double ComputeSafety( const G4ThreeVector &globalPoint,
G4double ComputeStep( const G4ThreeVector &globalPoint,
const G4ThreeVector &globalDirection,
const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double currentProposedStepLength,
G4double &newSafety,
G4NavigationHistory &history,
const G4double pProposedMaxLength=DBL_MAX );
G4bool &validExitNormal,
G4bool &calculatedExitNormal,
G4ThreeVector &exitNormal,
G4bool &exiting,
G4bool &entering,
G4VPhysicalVolume *(*pBlockedPhysical),
G4int &blockedReplicaNo );
EInside BackLocate( G4NavigationHistory &history,
const G4ThreeVector &globalPoint,
G4ThreeVector &localPoint,
const G4bool &exiting,
G4bool &notKnownInside ) const;
void ComputeTransformation( const G4int replicaNo,
G4VPhysicalVolume *pVol,
G4ThreeVector &point ) const;
void ComputeTransformation( const G4int replicaNo,
G4VPhysicalVolume *pVol ) const;
EInside Inside( const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint ) const;
G4double DistanceToOut( const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint ) const;
G4double DistanceToOut( const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection ) const;
inline G4int GetVerboseLevel() const;
inline void SetVerboseLevel(G4int level);
// Get/Set Verbose(ness) level.
// [if level>0 && G4VERBOSE, printout can occur]
inline void CheckMode(G4bool mode);
// Run navigation in "check-mode", therefore using additional
// verifications and more strict correctness conditions.
// Is effective only with G4VERBOSE set.
private:
inline G4int VoxelLocate( const G4SmartVoxelHeader *pHead,
G4double ComputeSafety( const G4ThreeVector &globalPoint,
const G4ThreeVector &localPoint,
const G4int blocked=-1 ) const;
G4NavigationHistory &history,
const G4double pProposedMaxLength=DBL_MAX );
G4double DistanceToOutPhi( const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double width ) const;
EInside BackLocate( G4NavigationHistory &history,
const G4ThreeVector &globalPoint,
G4ThreeVector &localPoint,
const G4bool &exiting,
G4bool &notKnownInside ) const;
G4double DistanceToOutRad( const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double width,
const G4double offset,
const G4int replicaNo ) const;
inline void SetPhiTransformation( const G4double ang,
G4VPhysicalVolume *pVol=0 ) const;
private:
void ComputeTransformation( const G4int replicaNo,
G4VPhysicalVolume *pVol,
G4ThreeVector &point ) const;
void ComputeTransformation( const G4int replicaNo,
G4VPhysicalVolume *pVol ) const;
EInside Inside( const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint ) const;
G4double DistanceToOut( const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint ) const;
G4double DistanceToOut( const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
G4ExitNormal& candidateNormal ) const;
inline G4int GetVerboseLevel() const;
inline void SetVerboseLevel(G4int level);
// Get/Set Verbose(ness) level.
// [if level>0 && G4VERBOSE, printout can occur]
inline void CheckMode(G4bool mode);
// Run navigation in "check-mode", therefore using additional
// verifications and more strict correctness conditions.
// Is effective only with G4VERBOSE set.
private:
inline G4int VoxelLocate( const G4SmartVoxelHeader *pHead,
const G4ThreeVector &localPoint,
const G4int blocked=-1 ) const;
G4double DistanceToOutPhi( const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double width,
G4ExitNormal& foundNormal ) const;
G4double DistanceToOutRad( const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double width,
const G4double offset,
const G4int replicaNo,
G4ExitNormal& foundNormal ) const;
inline void SetPhiTransformation( const G4double ang,
G4VPhysicalVolume *pVol=0 ) const;
private:
// Invariants - unaltered during navigation
// **********
G4bool fCheck;
G4int fVerbose;
// Configuration parameters
G4double kCarTolerance, kRadTolerance, kAngTolerance;
// Local copy of constants
};
#include "G4ReplicaNavigation.icc"