Import Geant4 6.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 10:56:29 +02:00
parent 1d812b78b1
commit e083ffb441
1415 changed files with 111223 additions and 21207 deletions
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4OpenInventorWin.cc,v 1.4 2004/04/08 10:49:57 gbarrand Exp $
// GEANT4 tag $Name: geant4-06-02 $
//
// OpenInventor graphics system factory.
#ifdef G4VIS_BUILD_OIWIN32_DRIVER
// this :
#include "G4OpenInventorWin.hh"
#include <Inventor/Win/SoWin.h>
#include "G4OpenInventorSceneHandler.hh"
#include "G4OpenInventorWinViewer.hh"
#include "G4Win32.hh"
G4OpenInventorWin::G4OpenInventorWin ()
:G4OpenInventor("OpenInventorWin","OIWin32",G4VGraphicsSystem::threeD)
{
SetInteractorManager (G4Win32::getInstance());
GetInteractorManager () -> RemoveDispatcher((G4DispatchFunction)G4Win32::dispatchWin32Event);
GetInteractorManager () -> AddDispatcher((G4DispatchFunction)SoWin::dispatchEvent);
HWND toplevel = (HWND)GetInteractorManager()->GetMainInteractor();
SoWin::init(toplevel);
InitNodes();
}
G4OpenInventorWin::~G4OpenInventorWin () {}
G4VViewer* G4OpenInventorWin::CreateViewer (G4VSceneHandler& scene, const G4String& name)
{
G4OpenInventorSceneHandler* pScene = (G4OpenInventorSceneHandler*)&scene;
return new G4OpenInventorWinViewer (*pScene, name);
}
#endif