Import Geant4 6.2.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4OpenInventorWinViewer.hh,v 1.2 2004/04/08 10:49:10 gbarrand Exp $
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// GEANT4 tag $Name: geant4-06-02 $
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//
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//
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// Jeff Kallenbach 01 Aug 1996
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// OpenInventor viewer - opens window, hard copy, etc.
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#ifndef G4OPENINVENTORWINVIEWER_HH
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#define G4OPENINVENTORWINVIEWER_HH
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#ifdef G4VIS_BUILD_OI_DRIVER
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#include "G4VViewer.hh"
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#include <windows.h>
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class SoWinExaminerViewer;
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class SoSelection;
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class G4OpenInventorSceneHandler;
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class G4VInteractorManager;
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class G4OpenInventorWinViewer: public G4VViewer {
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public:
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G4OpenInventorWinViewer(G4OpenInventorSceneHandler& scene,
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const G4String& name = "");
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virtual ~G4OpenInventorWinViewer();
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void DrawView();
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void ShowView();
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private:
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void ClearView();
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void FinishView();
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void SetView();
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void KernelVisitDecision();
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G4bool CompareForKernelVisit(G4ViewParameters&);
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G4OpenInventorSceneHandler& fG4OpenInventorSceneHandler;
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G4ViewParameters fLastVP; // Memory for making kernel visit decisions.
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HWND fShell;
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SoWinExaminerViewer* fViewer;
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SoSelection* fSelection;
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G4VInteractorManager* fInteractorManager;
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};
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#endif
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#endif
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