Import Geant4 6.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 10:56:29 +02:00
parent 1d812b78b1
commit e083ffb441
1415 changed files with 111223 additions and 21207 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4OpenGLWin32Viewer.cc,v 1.9 2003/06/25 09:01:12 gcosmo Exp $
// GEANT4 tag $Name: geant4-05-02-patch-01 $
// $Id: G4OpenGLWin32Viewer.cc,v 1.13 2004/04/08 15:36:32 gbarrand Exp $
// GEANT4 tag $Name: geant4-06-02 $
//
//
// G4OpenGLWin32Viewer : Class to provide WindowsNT specific
@@ -71,6 +71,12 @@ void G4OpenGLWin32Viewer::FinishView (
{
if(!fHDC) return;
::SwapBuffers(fHDC);
// Empty the Windows message queue :
MSG event;
while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
::TranslateMessage(&event);
::DispatchMessage (&event);
}
}
//////////////////////////////////////////////////////////////////////////////
@@ -197,10 +203,10 @@ LRESULT CALLBACK G4OpenGLWin32Viewer::WindowProc (
//////////////////////////////////////////////////////////////////////////////
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
{
/*
switch (aMessage) {
case WM_PAINT:{
G4OpenGLWin32Viewer* This =
(G4OpenGLWin32Viewer*)::GetWindowLong(aWindow,GWL_USERDATA);
printf("debug : PAINT\n");
HDC hDC;
PAINTSTRUCT ps;
hDC = BeginPaint(aWindow,&ps);
@@ -208,11 +214,26 @@ LRESULT CALLBACK G4OpenGLWin32Viewer::WindowProc (
// FIXME : To have an automatic refresh someone have to redraw here.
}
EndPaint(aWindow, &ps);
//FIXME : have to handle WM_RESIZE
//pView->WinSize_x = (G4int) width;
//pView->WinSize_y = (G4int) height;
G4OpenGLWin32Viewer* This =
(G4OpenGLWin32Viewer*)::GetWindowLong(aWindow,GWL_USERDATA);
if(This) {
This->SetView();
glViewport(0,0,This->WinSize_x,This->WinSize_y);
This->ClearView();
This->DrawView();
// WARNING : the below empty the Windows message queue...
This->FinishView();
}
return 0;
} return 0;
default:
return DefWindowProc(aWindow,aMessage,aWParam,aLParam);
}
*/
return DefWindowProc(aWindow,aMessage,aWParam,aLParam);
}
//////////////////////////////////////////////////////////////////////////////