Import Geant4 6.2.0 source tree
This commit is contained in:
@@ -1,4 +1,4 @@
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# $Id: GNUmakefile,v 1.5 2003/10/03 15:06:56 gcosmo Exp $
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# $Id: GNUmakefile,v 1.6 2004/06/03 11:40:13 gcosmo Exp $
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name := G4OpenGL
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@@ -6,6 +6,13 @@ ifndef G4INSTALL
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G4INSTALL = ../../..
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endif
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GLOBLIBS = libG4vis_management.lib libG4modeling.lib
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GLOBLIBS += libG4interfaces.lib libG4run.lib libG4event.lib
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GLOBLIBS += libG4tracking.lib libG4processes.lib libG4digits_hits.lib
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GLOBLIBS += libG4track.lib libG4particles.lib libG4geometry.lib
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GLOBLIBS += libG4materials.lib libG4graphics_reps.lib
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GLOBLIBS += libG4intercoms.lib libG4global.lib
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include $(G4INSTALL)/config/architecture.gmk
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include $(G4INSTALL)/config/G4VIS_BUILD.gmk
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include $(G4INSTALL)/config/interactivity.gmk
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@@ -0,0 +1,33 @@
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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#ifndef G4OpenGL_h
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#define G4OpenGL_h
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#ifdef WIN32
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#include <windows.h>
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#endif
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLSceneHandler.hh,v 1.14 2003/06/10 17:58:55 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-02-patch-01 $
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// $Id: G4OpenGLSceneHandler.hh,v 1.15 2004/04/07 15:17:12 gbarrand Exp $
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// GEANT4 tag $Name: geant4-06-02 $
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//
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//
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// Andrew Walkden 27th March 1996
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@@ -37,11 +37,7 @@
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#include "globals.hh"
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#include "G4RotationMatrix.hh"
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#ifdef WIN32
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#include <windows.h>
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#endif
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "G4OpenGL.hh"
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#include "G4VSceneHandler.hh"
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#include "G4OpenGLViewer.hh"
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLTransform3D.hh,v 1.5 2003/06/10 17:41:04 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-02-patch-01 $
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// $Id: G4OpenGLTransform3D.hh,v 1.6 2004/04/07 15:17:12 gbarrand Exp $
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// GEANT4 tag $Name: geant4-06-02 $
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//
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//
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// Andrew Walkden 24th October 1996
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@@ -36,10 +36,7 @@
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#include "G4Transform3D.hh"
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#ifdef WIN32
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#include <windows.h>
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#endif
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#include <GL/gl.h>
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#include "G4OpenGL.hh"
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class G4OpenGLTransform3D : public G4Transform3D {
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public:
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLXViewer.hh,v 1.18 2003/09/22 10:37:50 johna Exp $
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// GEANT4 tag $Name: geant4-06-00-patch-01 $
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// $Id: G4OpenGLXViewer.hh,v 1.19 2004/04/07 15:17:12 gbarrand Exp $
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// GEANT4 tag $Name: geant4-06-02 $
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//
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//
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// Andrew Walkden 7th February 1997
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@@ -42,9 +42,7 @@
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#include <X11/Intrinsic.h>
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#include <X11/Xmu/StdCmap.h>
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <GL/glu.h>
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class G4OpenGLSceneHandler;
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLImmediateXViewer.cc,v 1.8 2003/06/10 17:13:32 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-02-patch-01 $
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// $Id: G4OpenGLImmediateXViewer.cc,v 1.9 2004/04/07 15:18:22 gbarrand Exp $
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// GEANT4 tag $Name: geant4-06-02 $
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//
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//
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// Andrew Walkden 7th February 1997
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@@ -33,8 +33,6 @@
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#include "G4OpenGLImmediateXViewer.hh"
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#include <GL/gl.h>
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#include "G4ios.hh"
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G4OpenGLImmediateXViewer::
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLImmediateXm.cc,v 1.8 2002/02/24 01:48:05 johna Exp $
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// GEANT4 tag $Name: geant4-05-02-patch-01 $
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// $Id: G4OpenGLImmediateXm.cc,v 1.9 2004/04/07 15:18:22 gbarrand Exp $
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// GEANT4 tag $Name: geant4-06-02 $
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//
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//
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// Andrew Walkden 10th February 1997
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@@ -30,8 +30,6 @@
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#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
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#include <GL/gl.h>
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#include "G4VisFeaturesOfOpenGL.hh"
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#include "G4VSceneHandler.hh"
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#include "G4OpenGLSceneHandler.hh"
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLImmediateXmViewer.cc,v 1.8 2003/06/10 17:13:33 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-02-patch-01 $
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// $Id: G4OpenGLImmediateXmViewer.cc,v 1.9 2004/04/07 15:18:22 gbarrand Exp $
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// GEANT4 tag $Name: geant4-06-02 $
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//
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//
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// Andrew Walkden 10th February 1997
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@@ -33,8 +33,6 @@
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#include "G4OpenGLImmediateXmViewer.hh"
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#include <GL/gl.h>
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#include "G4ios.hh"
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G4OpenGLImmediateXmViewer::
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLStoredWin32.cc,v 1.10 2003/06/10 17:41:04 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-02-patch-01 $
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// $Id: G4OpenGLStoredWin32.cc,v 1.11 2004/04/07 15:18:22 gbarrand Exp $
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// GEANT4 tag $Name: geant4-06-02 $
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//
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//
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// OpenGLStoredWin32 graphics system factory.
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@@ -37,11 +37,6 @@
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#include "G4OpenGLStoredWin32.hh"
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#include "G4OpenGLStoredWin32Viewer.hh"
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#ifdef WIN32
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#include <windows.h>
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#endif
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#include <GL/gl.h>
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G4OpenGLStoredWin32::G4OpenGLStoredWin32 ():
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G4VGraphicsSystem ("OpenGLStoredWin32",
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"OGLSWin32",
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLStoredX.cc,v 1.8 2002/02/24 01:48:17 johna Exp $
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// GEANT4 tag $Name: geant4-05-02-patch-01 $
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// $Id: G4OpenGLStoredX.cc,v 1.9 2004/04/07 15:18:22 gbarrand Exp $
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// GEANT4 tag $Name: geant4-06-02 $
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//
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//
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// Andrew Walkden 10th February 1997
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@@ -31,8 +31,6 @@
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#ifdef G4VIS_BUILD_OPENGLX_DRIVER
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#include <GL/gl.h>
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#include "G4VisFeaturesOfOpenGL.hh"
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#include "G4VSceneHandler.hh"
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#include "G4OpenGLSceneHandler.hh"
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLStoredXViewer.cc,v 1.9 2003/06/10 17:13:34 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-02-patch-01 $
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// $Id: G4OpenGLStoredXViewer.cc,v 1.10 2004/04/07 15:18:22 gbarrand Exp $
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// GEANT4 tag $Name: geant4-06-02 $
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//
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//
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// Andrew Walkden 7th February 1997
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@@ -33,8 +33,6 @@
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#include "G4OpenGLStoredXViewer.hh"
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#include <GL/gl.h>
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#include "G4ios.hh"
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G4OpenGLStoredXViewer::
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLStoredXmViewer.cc,v 1.8 2003/06/10 17:13:34 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-02-patch-01 $
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// $Id: G4OpenGLStoredXmViewer.cc,v 1.9 2004/04/07 15:18:23 gbarrand Exp $
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// GEANT4 tag $Name: geant4-06-02 $
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//
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//
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// Andrew Walkden 10th February 1997
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@@ -33,8 +33,6 @@
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#include "G4OpenGLStoredXmViewer.hh"
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#include <GL/gl.h>
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#include "G4ios.hh"
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G4OpenGLStoredXmViewer::
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLWin32Viewer.cc,v 1.9 2003/06/25 09:01:12 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-02-patch-01 $
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// $Id: G4OpenGLWin32Viewer.cc,v 1.13 2004/04/08 15:36:32 gbarrand Exp $
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// GEANT4 tag $Name: geant4-06-02 $
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//
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//
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// G4OpenGLWin32Viewer : Class to provide WindowsNT specific
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@@ -71,6 +71,12 @@ void G4OpenGLWin32Viewer::FinishView (
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{
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if(!fHDC) return;
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::SwapBuffers(fHDC);
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// Empty the Windows message queue :
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MSG event;
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while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
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::TranslateMessage(&event);
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::DispatchMessage (&event);
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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@@ -197,10 +203,10 @@ LRESULT CALLBACK G4OpenGLWin32Viewer::WindowProc (
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//////////////////////////////////////////////////////////////////////////////
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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{
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/*
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switch (aMessage) {
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case WM_PAINT:{
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G4OpenGLWin32Viewer* This =
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(G4OpenGLWin32Viewer*)::GetWindowLong(aWindow,GWL_USERDATA);
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printf("debug : PAINT\n");
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HDC hDC;
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PAINTSTRUCT ps;
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hDC = BeginPaint(aWindow,&ps);
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@@ -208,11 +214,26 @@ LRESULT CALLBACK G4OpenGLWin32Viewer::WindowProc (
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// FIXME : To have an automatic refresh someone have to redraw here.
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}
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EndPaint(aWindow, &ps);
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//FIXME : have to handle WM_RESIZE
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//pView->WinSize_x = (G4int) width;
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//pView->WinSize_y = (G4int) height;
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G4OpenGLWin32Viewer* This =
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(G4OpenGLWin32Viewer*)::GetWindowLong(aWindow,GWL_USERDATA);
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if(This) {
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This->SetView();
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glViewport(0,0,This->WinSize_x,This->WinSize_y);
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This->ClearView();
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This->DrawView();
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// WARNING : the below empty the Windows message queue...
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This->FinishView();
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}
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return 0;
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} return 0;
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default:
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return DefWindowProc(aWindow,aMessage,aWParam,aLParam);
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}
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*/
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return DefWindowProc(aWindow,aMessage,aWParam,aLParam);
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}
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//////////////////////////////////////////////////////////////////////////////
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLXViewer.cc,v 1.20 2004/02/17 18:17:34 johna Exp $
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// GEANT4 tag $Name: geant4-06-01 $
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// $Id: G4OpenGLXViewer.cc,v 1.21 2004/04/07 15:18:23 gbarrand Exp $
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// GEANT4 tag $Name: geant4-06-02 $
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//
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//
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// Andrew Walkden 7th February 1997
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@@ -33,10 +33,6 @@
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#include "G4OpenGLXViewer.hh"
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <GL/glu.h>
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#include "G4ios.hh"
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#include "G4VisExtent.hh"
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLXmViewer.cc,v 1.11 2002/02/24 01:48:29 johna Exp $
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// GEANT4 tag $Name: geant4-05-02-patch-01 $
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// $Id: G4OpenGLXmViewer.cc,v 1.12 2004/04/07 15:18:23 gbarrand Exp $
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// GEANT4 tag $Name: geant4-06-02 $
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//
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//
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// Andrew Walkden 10th February 1997
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@@ -35,10 +35,6 @@
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#include "G4OpenGLXmViewer.hh"
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <GL/glu.h>
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#include "G4ios.hh"
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#include "G4VisExtent.hh"
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