Import Geant4 6.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 10:56:29 +02:00
parent 1d812b78b1
commit e083ffb441
1415 changed files with 111223 additions and 21207 deletions
@@ -1,549 +0,0 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ReflectedSolid.cc,v 1.14 2003/12/01 09:32:05 gcosmo Exp $
//
// GEANT4 tag $Name: geant4-06-00-patch-01 $
//
// Implementation for G4ReflectedSolid class for boolean
// operations between other solids
//
// Author: Vladimir Grichine, 23.07.01 (Vladimir.Grichine@cern.ch)
//
// --------------------------------------------------------------------
#include "G4ReflectedSolid.hh"
#include "G4Point3D.hh"
#include "G4Normal3D.hh"
#include "G4VoxelLimits.hh"
#include "G4VPVParameterisation.hh"
#include "G4VGraphicsScene.hh"
#include "G4Polyhedron.hh"
#include "G4NURBS.hh"
// #include "G4NURBSbox.hh"
/////////////////////////////////////////////////////////////////
//
// Constructor using HepTransform3D, in fact HepReflect3D
G4ReflectedSolid::G4ReflectedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4Transform3D& transform )
: G4VSolid(pName)
{
fPtrSolid = pSolid ;
G4RotationMatrix rotMatrix ;
fDirectTransform =
new G4AffineTransform(rotMatrix, transform.getTranslation()) ;
fPtrTransform =
new G4AffineTransform(rotMatrix, transform.getTranslation()) ;
fPtrTransform->Invert() ;
fDirectTransform3D = new G4Transform3D(transform) ;
fPtrTransform3D = new G4Transform3D(transform.inverse()) ;
}
///////////////////////////////////////////////////////////////////
//
G4ReflectedSolid::~G4ReflectedSolid()
{
if(fPtrTransform)
{
delete fPtrTransform; fPtrTransform=0;
delete fDirectTransform; fDirectTransform=0;
}
if(fPtrTransform3D)
{
delete fPtrTransform3D; fPtrTransform3D=0;
delete fDirectTransform3D; fDirectTransform3D=0;
}
}
G4GeometryType G4ReflectedSolid::GetEntityType() const
{
return G4String("G4ReflectedSolid");
}
const G4ReflectedSolid* G4ReflectedSolid::GetReflectedSolidPtr() const
{
return this;
}
G4ReflectedSolid* G4ReflectedSolid::GetReflectedSolidPtr()
{
return this;
}
G4VSolid* G4ReflectedSolid::GetConstituentMovedSolid() const
{
return fPtrSolid;
}
/////////////////////////////////////////////////////////////////////////////
G4AffineTransform G4ReflectedSolid::GetTransform() const
{
G4AffineTransform aTransform = *fPtrTransform;
return aTransform;
}
void G4ReflectedSolid::SetTransform(G4AffineTransform& transform)
{
fPtrTransform = &transform ;
}
//////////////////////////////////////////////////////////////////////////////
G4AffineTransform G4ReflectedSolid::GetDirectTransform() const
{
G4AffineTransform aTransform= *fDirectTransform;
return aTransform;
}
void G4ReflectedSolid::SetDirectTransform(G4AffineTransform& transform)
{
fDirectTransform = &transform ;
}
/////////////////////////////////////////////////////////////////////////////
G4Transform3D G4ReflectedSolid::GetTransform3D() const
{
G4Transform3D aTransform = *fPtrTransform3D;
return aTransform;
}
void G4ReflectedSolid::SetTransform3D(G4Transform3D& transform)
{
fPtrTransform3D = &transform ;
}
//////////////////////////////////////////////////////////////////////////////
G4Transform3D G4ReflectedSolid::GetDirectTransform3D() const
{
G4Transform3D aTransform= *fDirectTransform3D;
return aTransform;
}
void G4ReflectedSolid::SetDirectTransform3D(G4Transform3D& transform)
{
fDirectTransform3D = &transform ;
}
/////////////////////////////////////////////////////////////////////////////
G4RotationMatrix G4ReflectedSolid::GetFrameRotation() const
{
G4RotationMatrix InvRotation= fDirectTransform->NetRotation();
return InvRotation;
}
void G4ReflectedSolid::SetFrameRotation(const G4RotationMatrix& matrix)
{
fDirectTransform->SetNetRotation(matrix);
}
/////////////////////////////////////////////////////////////////////////////
G4ThreeVector G4ReflectedSolid::GetFrameTranslation() const
{
return fPtrTransform->NetTranslation();
}
void G4ReflectedSolid::SetFrameTranslation(const G4ThreeVector& vector)
{
fPtrTransform->SetNetTranslation(vector);
}
///////////////////////////////////////////////////////////////
G4RotationMatrix G4ReflectedSolid::GetObjectRotation() const
{
G4RotationMatrix Rotation= fPtrTransform->NetRotation();
return Rotation;
}
void G4ReflectedSolid::SetObjectRotation(const G4RotationMatrix& matrix)
{
fPtrTransform->SetNetRotation(matrix);
}
///////////////////////////////////////////////////////////////////////
G4ThreeVector G4ReflectedSolid::GetObjectTranslation() const
{
return fDirectTransform->NetTranslation();
}
void G4ReflectedSolid::SetObjectTranslation(const G4ThreeVector& vector)
{
fDirectTransform->SetNetTranslation(vector);
}
///////////////////////////////////////////////////////////////
//
//
G4bool
G4ReflectedSolid::CalculateExtent( const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin,
G4double& pMax ) const
{
G4VoxelLimits unLimit;
G4AffineTransform unTransform;
G4double x1 = -kInfinity, x2 = kInfinity,
y1 = -kInfinity, y2 = kInfinity,
z1 = -kInfinity, z2 = kInfinity;
G4bool existsAfterClip = false ;
existsAfterClip =
fPtrSolid->CalculateExtent(kXAxis,unLimit,unTransform,x1,x2);
existsAfterClip =
fPtrSolid->CalculateExtent(kYAxis,unLimit,unTransform,y1,y2);
existsAfterClip =
fPtrSolid->CalculateExtent(kZAxis,unLimit,unTransform,z1,z2);
existsAfterClip = false;
pMin = +kInfinity ;
pMax = -kInfinity ;
G4Transform3D pTransform3D = G4Transform3D(pTransform.NetRotation().inverse(),
pTransform.NetTranslation());
G4Transform3D transform3D = pTransform3D*(*fDirectTransform3D);
G4Point3D tmpPoint;
// Calculate rotated vertex coordinates
G4ThreeVectorList* vertices = new G4ThreeVectorList();
vertices->reserve(8);
if (vertices)
{
G4ThreeVector vertex0(x1,y1,z1) ;
tmpPoint = transform3D*G4Point3D(vertex0);
vertex0 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
vertices->push_back(vertex0);
G4ThreeVector vertex1(x2,y1,z1) ;
tmpPoint = transform3D*G4Point3D(vertex1);
vertex1 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
vertices->push_back(vertex1);
G4ThreeVector vertex2(x2,y2,z1) ;
tmpPoint = transform3D*G4Point3D(vertex2);
vertex2 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
vertices->push_back(vertex2);
G4ThreeVector vertex3(x1,y2,z1) ;
tmpPoint = transform3D*G4Point3D(vertex3);
vertex3 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
vertices->push_back(vertex3);
G4ThreeVector vertex4(x1,y1,z2) ;
tmpPoint = transform3D*G4Point3D(vertex4);
vertex4 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
vertices->push_back(vertex4);
G4ThreeVector vertex5(x2,y1,z2) ;
tmpPoint = transform3D*G4Point3D(vertex5);
vertex5 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
vertices->push_back(vertex5);
G4ThreeVector vertex6(x2,y2,z2) ;
tmpPoint = transform3D*G4Point3D(vertex6);
vertex6 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
vertices->push_back(vertex6);
G4ThreeVector vertex7(x1,y2,z2) ;
tmpPoint = transform3D*G4Point3D(vertex7);
vertex7 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
vertices->push_back(vertex7);
}
else
{
DumpInfo();
G4Exception("G4ReflectedSolid::CalculateExtent()",
"FatalError", FatalException,
"Error in allocation of vertices. Out of memory !");
}
ClipCrossSection(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ;
ClipCrossSection(vertices,4,pVoxelLimit,pAxis,pMin,pMax) ;
ClipBetweenSections(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ;
if (pVoxelLimit.IsLimited(pAxis) == false)
{
if ( pMin != kInfinity || pMax != -kInfinity )
{
existsAfterClip = true ;
// Add 2*tolerance to avoid precision troubles
pMin -= kCarTolerance;
pMax += kCarTolerance;
}
}
else
{
G4ThreeVector clipCentre(
( pVoxelLimit.GetMinXExtent()+pVoxelLimit.GetMaxXExtent())*0.5,
( pVoxelLimit.GetMinYExtent()+pVoxelLimit.GetMaxYExtent())*0.5,
( pVoxelLimit.GetMinZExtent()+pVoxelLimit.GetMaxZExtent())*0.5);
if ( pMin != kInfinity || pMax != -kInfinity )
{
existsAfterClip = true ;
// Check to see if endpoints are in the solid
clipCentre(pAxis) = pVoxelLimit.GetMinExtent(pAxis);
if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside)
{
pMin = pVoxelLimit.GetMinExtent(pAxis);
}
else
{
pMin -= kCarTolerance;
}
clipCentre(pAxis) = pVoxelLimit.GetMaxExtent(pAxis);
if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside)
{
pMax = pVoxelLimit.GetMaxExtent(pAxis);
}
else
{
pMax += kCarTolerance;
}
}
// Check for case where completely enveloping clipping volume
// If point inside then we are confident that the solid completely
// envelopes the clipping volume. Hence set min/max extents according
// to clipping volume extents along the specified axis.
else if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside)
{
existsAfterClip = true ;
pMin = pVoxelLimit.GetMinExtent(pAxis) ;
pMax = pVoxelLimit.GetMaxExtent(pAxis) ;
}
}
delete vertices;
return existsAfterClip;
}
/////////////////////////////////////////////////////
//
//
EInside G4ReflectedSolid::Inside(const G4ThreeVector& p) const
{
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
// G4Point3D newPoint = (*fPtrTransform3D)*G4Point3D(p) ;
return fPtrSolid->Inside(G4ThreeVector(newPoint.x(),
newPoint.y(),
newPoint.z())) ;
}
//////////////////////////////////////////////////////////////
//
//
G4ThreeVector
G4ReflectedSolid::SurfaceNormal( const G4ThreeVector& p ) const
{
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
G4ThreeVector normal =
fPtrSolid->SurfaceNormal(G4ThreeVector(newPoint.x(),
newPoint.y(),
newPoint.z() ) ) ;
G4Point3D newN = (*fDirectTransform3D)*G4Point3D(normal) ;
newN.unit() ;
return G4ThreeVector(newN.x(),newN.y(),newN.z()) ;
}
/////////////////////////////////////////////////////////////
//
// The same algorithm as in DistanceToIn(p)
G4double
G4ReflectedSolid::DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const
{
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
G4Point3D newDirection = (*fDirectTransform3D)*G4Point3D(v) ;
newDirection.unit() ;
return fPtrSolid->DistanceToIn(
G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()),
G4ThreeVector(newDirection.x(),newDirection.y(),newDirection.z())) ;
}
////////////////////////////////////////////////////////
//
// Approximate nearest distance from the point p to the intersection of
// two solids
G4double
G4ReflectedSolid::DistanceToIn( const G4ThreeVector& p) const
{
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
return fPtrSolid->DistanceToIn(
G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z())) ;
}
//////////////////////////////////////////////////////////
//
// The same algorithm as DistanceToOut(p)
G4double
G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm,
G4bool *validNorm,
G4ThreeVector *n ) const
{
G4ThreeVector solNorm ;
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
G4Point3D newDirection = (*fDirectTransform3D)*G4Point3D(v) ;
newDirection.unit() ;
G4double dist =
fPtrSolid->DistanceToOut(
G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()),
G4ThreeVector(newDirection.x(),newDirection.y(),newDirection.z()),
calcNorm, validNorm, &solNorm) ;
if(calcNorm)
{
G4Point3D newN = (*fDirectTransform3D)*G4Point3D(solNorm) ;
newN.unit() ;
*n = G4ThreeVector(newN.x(),newN.y(),newN.z()) ;
}
return dist ;
}
//////////////////////////////////////////////////////////////
//
// Inverted algorithm of DistanceToIn(p)
G4double
G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p ) const
{
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
return fPtrSolid->DistanceToOut(
G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z())) ;
}
//////////////////////////////////////////////////////////////
//
//
void
G4ReflectedSolid::ComputeDimensions( G4VPVParameterisation*,
const G4int,
const G4VPhysicalVolume* )
{
DumpInfo();
G4Exception("G4BooleanSolid::ComputeDimensions()",
"NotApplicable", FatalException,
"Method not applicable in this context!");
}
//////////////////////////////////////////////////////////////////////////
//
// Stream object contents to an output stream
std::ostream& G4ReflectedSolid::StreamInfo(std::ostream& os) const
{
os << "-----------------------------------------------------------\n"
<< " *** Dump for Reflected solid - " << GetName() << " ***\n"
<< " ===================================================\n"
<< " Solid type: " << GetEntityType() << "\n"
<< " Parameters of constituent solid: \n"
<< "===========================================================\n";
fPtrSolid->StreamInfo(os);
os << "===========================================================\n"
<< " Transformations: \n"
<< " Direct transformation - translation : \n"
<< " " << fDirectTransform->NetTranslation() << "\n"
<< " - rotation : \n"
<< " ";
fDirectTransform->NetRotation().print(os);
os << "\n"
<< "===========================================================\n";
return os;
}
/////////////////////////////////////////////////
//
//
void
G4ReflectedSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const
{
scene.AddThis (*this);
}
////////////////////////////////////////////////////
//
//
G4Polyhedron*
G4ReflectedSolid::CreatePolyhedron () const
{
G4Polyhedron* polyhedron = fPtrSolid->CreatePolyhedron();
polyhedron->Transform(*fDirectTransform3D);
return polyhedron;
}
/////////////////////////////////////////////////////////
//
//
G4NURBS*
G4ReflectedSolid::CreateNURBS () const
{
// Take into account local transformation - see CreatePolyhedron.
// return fPtrSolid->CreateNURBS() ;
return 0;
}
@@ -1,638 +0,0 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ReflectionFactory.cc,v 1.11 2003/11/03 17:48:46 gcosmo Exp $
// GEANT4 tag $Name: geant4-06-00-patch-01 $
//
// Author: Ivana Hrivnacova, 16.10.2001 (Ivana.Hrivnacova@cern.ch)
//
// Class G4ReflectionFactory Implementation
//
// Decomposition of a general transformation
// that can include reflection in a "reflection-free" transformation:
//
// x(inM') = TG*x(inM) TG - general transformation
// = T*(R*x(inM)) T - "reflection-free" transformation
// = T* x(inReflM)
//
// Daughters transformation:
// When a volume V containing daughter D with transformation TD
// is placed in mother M with a general tranformation TGV,
// the TGV is decomposed,
// new reflected volume ReflV containing a new daughter ReflD
// with reflected transformation ReflTD is created:
//
// x(inV) = TD * x(inD);
// x(inM) = TGV * x(inV)
// = TV * R * x(inV)
// = TV * R * TD * x(inD)
// = TV * R*TD*R-1 * R*x(inD)
// = TV * ReflTD * x(inReflD)
// --------------------------------------------------------------------
#include "G4ReflectionFactory.hh"
#include "G4ReflectedSolid.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4PVReplica.hh"
G4ReflectionFactory* G4ReflectionFactory::fInstance = 0;
const G4String G4ReflectionFactory::fDefaultNameExtension = "_refl";
const G4Scale3D G4ReflectionFactory::fScale = G4ScaleZ3D(-1.0);
//_____________________________________________________________________________
G4ReflectionFactory* G4ReflectionFactory::Instance()
{
// Static singleton access method.
// ---
if (!fInstance) new G4ReflectionFactory();
return fInstance;
}
//_____________________________________________________________________________
G4ReflectionFactory::G4ReflectionFactory()
: fVerboseLevel(0),
fNameExtension(fDefaultNameExtension)
{
// Protected singleton constructor.
// ---
fScalePrecision = 10.*kCarTolerance;
fInstance = this;
}
//_____________________________________________________________________________
G4ReflectionFactory::~G4ReflectionFactory()
{
}
//
// public methods
//
//_____________________________________________________________________________
G4PhysicalVolumesPair
G4ReflectionFactory::Place( const G4Transform3D& transform3D,
const G4String& name,
G4LogicalVolume* LV,
G4LogicalVolume* motherLV,
G4bool isMany,
G4int copyNo)
{
// Evaluates the passed transformation; if it contains reflection
// it performs its decomposition, creates new reflected solid and
// logical volume (or retrieves them from a map if the reflected
// objects were already created), transforms the daughters (if present)
// and place it in the given mother.
// The result is a pair of physical volumes;
// the second physical volume is a placement in a reflected mother
// - or 0 if mother LV was not reflected.
// ---
if (fVerboseLevel>0)
{
G4cout << "Place " << name << " lv " << LV << " "
<< LV->GetName() << G4endl;
}
// decompose transformation
G4Scale3D scale;
G4Rotate3D rotation;
G4Translate3D translation;
transform3D.getDecomposition(scale, rotation, translation);
G4Transform3D pureTransform3D = translation * rotation;
//PrintTransform(transform3D);
//PrintTransform(pureTransform3D);
// check that scale correspond to fScale
//
CheckScale(scale);
//
// reflection IS NOT present in transform3D
//
if (! IsReflection(scale))
{
if (fVerboseLevel>0)
G4cout << "Scale positive" << G4endl;
G4VPhysicalVolume* pv1
= new G4PVPlacement(pureTransform3D, LV, name, motherLV, isMany, copyNo);
G4VPhysicalVolume* pv2 = 0;
if (G4LogicalVolume* reflMotherLV = GetReflectedLV(motherLV))
{
// if mother was reflected
// reflect this LV and place it in reflected mother
pv2 = new G4PVPlacement(fScale * (pureTransform3D * fScale.inverse()),
ReflectLV(LV),name,reflMotherLV,isMany,copyNo);
}
return G4PhysicalVolumesPair(pv1, pv2);
}
//
// reflection IS present in transform3D
//
if (fVerboseLevel>0)
G4cout << "scale negative" << G4endl;
G4VPhysicalVolume* pv1
= new G4PVPlacement(pureTransform3D,
ReflectLV(LV), name, motherLV, isMany, copyNo);
G4VPhysicalVolume* pv2 = 0;
if (G4LogicalVolume* reflMotherLV = GetReflectedLV(motherLV))
{
// if mother was reflected
// place the refLV consituent in reflected mother
pv2 = new G4PVPlacement(fScale * (pureTransform3D * fScale.inverse()),
LV, name, reflMotherLV, isMany, copyNo);
}
return G4PhysicalVolumesPair(pv1, pv2);
}
//_____________________________________________________________________________
G4PhysicalVolumesPair
G4ReflectionFactory::Replicate(const G4String& name,
G4LogicalVolume* LV,
G4LogicalVolume* motherLV,
EAxis axis,
G4int nofReplicas,
G4double width,
G4double offset)
{
// Creates replica in given mother.
// The result is a pair of physical volumes;
// the second physical volume is a replica in a reflected mother
// - or 0 if mother LV was not reflected.
// ---
if (fVerboseLevel>0) {
G4cout << "Replicate " << name << " lv " << LV << " "
<< LV->GetName() << G4endl;
}
G4VPhysicalVolume* pv1
= new G4PVReplica(name, LV, motherLV, axis, nofReplicas, width, offset);
G4VPhysicalVolume* pv2 = 0;
if (G4LogicalVolume* reflMotherLV = GetReflectedLV(motherLV))
{
// if mother was reflected
// reflect the LV and replicate it in reflected mother
pv2 = new G4PVReplica(name, ReflectLV(LV), reflMotherLV,
axis, nofReplicas, width, offset);
}
return G4PhysicalVolumesPair(pv1, pv2);
}
//
// private methods
//
//_____________________________________________________________________________
G4LogicalVolume* G4ReflectionFactory::ReflectLV(G4LogicalVolume* LV)
{
// Gets/creates the reflected solid and logical volume
// and copies + transforms LV daughters.
// ---
G4LogicalVolume* refLV = GetReflectedLV(LV);
if (!refLV)
{
// create new (reflected) objects
//
refLV = CreateReflectedLV(LV);
// process daughters
//
ReflectDaughters(LV, refLV);
}
return refLV;
}
//_____________________________________________________________________________
G4LogicalVolume* G4ReflectionFactory::CreateReflectedLV(G4LogicalVolume* LV)
{
// Creates the reflected solid and logical volume
// and add the logical volumes pair in the maps.
// ---
// consistency check
//
if (fReflectedLVMap.find(LV) != fReflectedLVMap.end())
{
G4cerr << "ERROR - G4ReflectionFactory::CreateReflectedLV(): "
<< LV->GetName() << G4endl
<< " Cannot be applied to an already reflected volume !"
<< G4endl;
G4Exception("G4ReflectionFactory::CreateReflectedLV()",
"NotApplicable", FatalException,
"Cannot be applied to a volume already reflected.");
}
G4VSolid* refSolid
= new G4ReflectedSolid(LV->GetSolid()->GetName() + fNameExtension,
LV->GetSolid(), fScale);
G4LogicalVolume* refLV
= new G4LogicalVolume(refSolid,
LV->GetMaterial(),
LV->GetName() + fNameExtension,
LV->GetFieldManager(),
LV->GetSensitiveDetector(),
LV->GetUserLimits());
fConstituentLVMap[LV] = refLV;
fReflectedLVMap[refLV] = LV;
return refLV;
}
//_____________________________________________________________________________
void G4ReflectionFactory::ReflectDaughters(G4LogicalVolume* LV,
G4LogicalVolume* refLV)
{
// Reflects daughters recursively.
// ---
if (fVerboseLevel>0)
{
G4cout << "G4ReflectionFactory::ReflectDaughters(): "
<< LV->GetNoDaughters() << " of " << LV->GetName() << G4endl;
}
for (G4int i=0; i<LV->GetNoDaughters(); i++)
{
G4VPhysicalVolume* dPV = LV->GetDaughter(i);
if (! dPV->IsReplicated())
{
ReflectPVPlacement(dPV, refLV);
}
else if (! dPV->GetParameterisation())
{
ReflectPVReplica(dPV, refLV);
}
else
{
ReflectPVParameterised(dPV, refLV);
}
}
}
//_____________________________________________________________________________
void G4ReflectionFactory::ReflectPVPlacement(G4VPhysicalVolume* dPV,
G4LogicalVolume* refLV)
{
// Copies and transforms daughter of PVPlacement type of
// a constituent volume into a reflected volume.
// ---
G4LogicalVolume* dLV = dPV->GetLogicalVolume();
// update daughter transformation
//
G4Transform3D dt(dPV->GetObjectRotationValue(), dPV->GetObjectTranslation());
dt = fScale * (dt * fScale.inverse());
G4LogicalVolume* refDLV;
if (fVerboseLevel>0)
G4cout << "Daughter: " << dPV << " " << dLV->GetName();
if (!IsReflected(dLV))
{
if (fVerboseLevel>0)
G4cout << " will be reflected." << G4endl;
// get reflected volume if already created
//
refDLV = GetReflectedLV(dLV);
if (!refDLV)
{
// create new daughter solid and logical volume
//
refDLV = CreateReflectedLV(dLV);
// recursive call
//
ReflectDaughters(dLV, refDLV);
}
// create new daughter physical volume
// with updated transformation
new G4PVPlacement(dt, refDLV, dPV->GetName(), refLV,
dPV->IsMany(), dPV->GetCopyNo());
}
else
{
if (fVerboseLevel>0)
G4cout << " will be reconstitued." << G4endl;
refDLV = GetConstituentLV(dLV);
new G4PVPlacement(dt, refDLV, dPV->GetName(), refLV,
dPV->IsMany(), dPV->GetCopyNo());
}
}
//_____________________________________________________________________________
void G4ReflectionFactory::ReflectPVReplica(G4VPhysicalVolume* dPV,
G4LogicalVolume* refLV)
{
// Copies and transforms daughter of PVReplica type of
// a constituent volume into a reflected volume.
// ---
G4LogicalVolume* dLV = dPV->GetLogicalVolume();
// get replication data
//
EAxis axis;
G4int nofReplicas;
G4double width;
G4double offset;
G4bool consuming;
dPV->GetReplicationData(axis, nofReplicas, width, offset, consuming);
G4LogicalVolume* refDLV;
if (fVerboseLevel>0)
G4cout << "Daughter: " << dPV << " " << dLV->GetName();
if (!IsReflected(dLV))
{
if (fVerboseLevel>0)
G4cout << " will be reflected." << G4endl;
// get reflected volume if already created
//
refDLV = GetReflectedLV(dLV);
if (!refDLV)
{
// create new daughter solid and logical volume
//
refDLV = CreateReflectedLV(dLV);
// recursive call
//
ReflectDaughters(dLV, refDLV);
}
// create new daughter replica
//
new G4PVReplica(dPV->GetName(), refDLV, refLV,
axis, nofReplicas, width, offset);
}
else
{
if (fVerboseLevel>0)
G4cout << " will be reconstitued." << G4endl;
refDLV = GetConstituentLV(dLV);
new G4PVReplica(dPV->GetName(), refDLV, refLV,
axis, nofReplicas, width, offset);
}
}
//_____________________________________________________________________________
void G4ReflectionFactory::ReflectPVParameterised(G4VPhysicalVolume* dPV,
G4LogicalVolume*)
{
// Not implemented.
// Should copy and transform daughter of PVReplica type of
// a constituent volume into a reflected volume.
// ---
G4cerr << "ERROR - G4ReflectionFactory::ReflectPVParameterised(): "
<< dPV->GetName() << G4endl
<< " Reflection of parameterised volumes "
<< "is not yet implemented." << G4endl;
G4Exception("G4ReflectionFactory::ReflectPVParameterised()",
"NotImplemented", FatalException,
"Sorry, not yet implemented.");
}
//_____________________________________________________________________________
G4LogicalVolume*
G4ReflectionFactory::GetConstituentLV(G4LogicalVolume* reflLV) const
{
// Returns the consituent volume of the given reflected volume,
// 0 if the given reflected volume was not found.
// ---
LogicalVolumesMapIterator it = fReflectedLVMap.find(reflLV);
if (it == fReflectedLVMap.end()) return 0;
return (*it).second;
}
//_____________________________________________________________________________
G4LogicalVolume*
G4ReflectionFactory::GetReflectedLV(G4LogicalVolume* lv) const
{
// Returns the reflected volume of the given consituent volume,
// 0 if the given volume was not reflected.
// ---
LogicalVolumesMapIterator it = fConstituentLVMap.find(lv);
if (it == fConstituentLVMap.end()) return 0;
return (*it).second;
}
//_____________________________________________________________________________
G4bool G4ReflectionFactory::IsConstituent(G4LogicalVolume* lv) const
{
// Returns true if the given volume has been already reflected
// (is in the map of constituent volumes).
// ---
return (fConstituentLVMap.find(lv) != fConstituentLVMap.end());
}
//_____________________________________________________________________________
G4bool G4ReflectionFactory::IsReflected(G4LogicalVolume* lv) const
{
// Returns true if the given volume is a reflected volume
// (is in the map reflected volumes).
// ---
return (fReflectedLVMap.find(lv) != fReflectedLVMap.end());
}
//_____________________________________________________________________________
G4bool G4ReflectionFactory::IsReflection(const G4Scale3D& scale) const
{
// Returns true if the scale is negative, false otherwise.
// ---
if (scale(0,0)*scale(1,1)*scale(2,2) < 0.)
return true;
else
return false;
}
//_____________________________________________________________________________
const G4ReflectedVolumesMap&
G4ReflectionFactory::GetReflectedVolumesMap() const
{
return fReflectedLVMap;
}
//_____________________________________________________________________________
void G4ReflectionFactory::PrintConstituentLVMap()
{
// temporary - for debugging purpose
// ---
LogicalVolumesMapIterator it;
for (it = fConstituentLVMap.begin(); it != fConstituentLVMap.end(); it++)
{
G4cout << "lv: " << (*it).first << " lv_refl: " << (*it).second << G4endl;
}
G4cout << G4endl;
}
//_____________________________________________________________________________
void G4ReflectionFactory::CheckScale(const G4Scale3D& scale) const
{
// Check if scale correspond to fScale,
// if not give exception.
// ---
if (!IsReflection(scale)) return;
G4double diff = 0.;
for (G4int i=0; i<4; i++)
for (G4int j=0; j<4; j++)
diff += abs(scale(i,j) - fScale(i,j));
if (diff > fScalePrecision)
{
G4cerr << "ERROR - G4ReflectionFactory::CheckScale()" << G4endl
<< " Unexpected scale. Difference: " << diff << G4endl;
G4Exception("G4ReflectionFactory::CheckScale()",
"WrongArgumentValue", FatalException,
"Unexpected scale in input !");
}
}
//_____________________________________________________________________________
void G4ReflectionFactory::SetScalePrecision(G4double scaleValue)
{
fScalePrecision = scaleValue;
}
//_____________________________________________________________________________
G4double G4ReflectionFactory::GetScalePrecision() const
{
return fScalePrecision;
}
//_____________________________________________________________________________
void G4ReflectionFactory::SetVerboseLevel(G4int verboseLevel)
{
fVerboseLevel = verboseLevel;
}
//_____________________________________________________________________________
G4int G4ReflectionFactory::GetVerboseLevel() const
{
return fVerboseLevel;
}
//_____________________________________________________________________________
void G4ReflectionFactory::SetVolumesNameExtension(const G4String& nameExtension)
{
fNameExtension = nameExtension;
}
//_____________________________________________________________________________
G4String G4ReflectionFactory::GetVolumesNameExtension() const
{
return fNameExtension;
}
/*
// placement with decomposed transformation
G4VPhysicalVolume* pv1
= new G4PVPlacement(new G4RotationMatrix(rotation.getRotation().inverse()),
translation.getTranslation(),
refLV, name, motherLV, isMany, copyNo);
*/