Import Geant4 6.2.0 source tree
This commit is contained in:
@@ -0,0 +1,607 @@
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// MODULE: G4SPSAngDistribution.cc
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//
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// Version: 1.0
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// Date: 5/02/04
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// Author: Fan Lei
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// Organisation: QinetiQ ltd.
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// Customer: ESA/ESTEC
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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//
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// CHANGE HISTORY
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// --------------
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//
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//
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// Version 1.0, 05/02/2004, Fan Lei, Created.
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// Based on the G4GeneralParticleSource class in Geant4 v6.0
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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#include "Randomize.hh"
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//#include <math.h>
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#include "G4SPSAngDistribution.hh"
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G4SPSAngDistribution::G4SPSAngDistribution()
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{
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// Angular distribution Variables
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G4ThreeVector zero;
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particle_momentum_direction = G4ParticleMomentum(0,0,-1);
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AngDistType = "planar";
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AngRef1 = HepXHat;
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AngRef2 = HepYHat;
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AngRef3 = HepZHat;
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MinTheta = 0.;
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MaxTheta = pi;
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MinPhi = 0.;
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MaxPhi = twopi;
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DR = 0.;
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DX = 0.;
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DY = 0.;
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UserDistType = "NULL";
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UserWRTSurface = true;
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UserAngRef = false;
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IPDFThetaExist = false;
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IPDFPhiExist = false;
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verbosityLevel = 0 ;
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}
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G4SPSAngDistribution::~G4SPSAngDistribution()
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{}
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//
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void G4SPSAngDistribution::SetAngDistType(G4String atype)
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{
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if(atype != "iso" && atype != "cos" && atype != "user" && atype != "planar"
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&& atype != "beam1d" && atype != "beam2d")
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G4cout << "Error, distribution must be iso, cos, planar, beam1d, beam2d or user" << G4endl;
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else
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AngDistType = atype;
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if (AngDistType == "cos") MaxTheta = pi/2. ;
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if (AngDistType == "user") {
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UDefThetaH = IPDFThetaH = ZeroPhysVector ;
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IPDFThetaExist = false ;
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UDefPhiH = IPDFPhiH = ZeroPhysVector ;
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IPDFPhiExist = false ;
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}
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}
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void G4SPSAngDistribution::DefineAngRefAxes(G4String refname, G4ThreeVector ref)
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{
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if(refname == "angref1")
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AngRef1 = ref.unit(); // x'
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else if(refname == "angref2")
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AngRef2 = ref.unit(); // vector in x'y' plane
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// User defines x' (AngRef1) and a vector in the x'y'
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// plane (AngRef2). Then, AngRef1 x AngRef2 = AngRef3
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// the z' vector. Then, AngRef3 x AngRef1 = AngRef2
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// which will now be y'.
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AngRef3 = AngRef1.cross(AngRef2); // z'
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AngRef2 = AngRef3.cross(AngRef1); // y'
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UserAngRef = true ;
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if(verbosityLevel == 2)
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{
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G4cout << "Angular distribution rotation axes " << AngRef1 << " " << AngRef2 << " " << AngRef3 << G4endl;
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}
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}
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void G4SPSAngDistribution::SetMinTheta(G4double mint)
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{
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MinTheta = mint;
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}
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void G4SPSAngDistribution::SetMinPhi(G4double minp)
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{
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MinPhi = minp;
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}
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void G4SPSAngDistribution::SetMaxTheta(G4double maxt)
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{
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MaxTheta = maxt;
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}
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void G4SPSAngDistribution::SetMaxPhi(G4double maxp)
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{
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MaxPhi = maxp;
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}
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void G4SPSAngDistribution::SetBeamSigmaInAngR(G4double r)
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{
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DR = r;
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}
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void G4SPSAngDistribution::SetBeamSigmaInAngX(G4double r)
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{
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DX = r;
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}
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void G4SPSAngDistribution::SetBeamSigmaInAngY(G4double r)
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{
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DY = r;
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}
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void G4SPSAngDistribution::UserDefAngTheta(G4ThreeVector input)
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{
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if(UserDistType == "NULL") UserDistType = "theta";
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if(UserDistType == "phi") UserDistType = "both";
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G4double thi, val;
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thi = input.x();
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val = input.y();
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if(verbosityLevel >= 1)
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G4cout << "In UserDefAngTheta" << G4endl;
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UDefThetaH.InsertValues(thi, val);
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}
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void G4SPSAngDistribution::UserDefAngPhi(G4ThreeVector input)
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{
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if(UserDistType == "NULL") UserDistType = "phi";
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if(UserDistType == "theta") UserDistType = "both";
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G4double phhi, val;
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phhi = input.x();
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val = input.y();
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if(verbosityLevel >= 1)
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G4cout << "In UserDefAngPhi" << G4endl;
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UDefPhiH.InsertValues(phhi, val);
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}
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void G4SPSAngDistribution::SetUserWRTSurface(G4bool wrtSurf)
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{
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// This is only applied in user mode?
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// if UserWRTSurface = true then the user wants momenta with respect
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// to the surface normals.
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// When doing this theta has to be 0-90 only otherwise there will be
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// errors, which currently are flagged anywhere.
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UserWRTSurface = wrtSurf;
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}
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void G4SPSAngDistribution::SetUseUserAngAxis(G4bool userang)
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{
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// if UserAngRef = true the angular distribution is defined wrt
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// the user defined co-ordinates
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UserAngRef = userang;
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}
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void G4SPSAngDistribution::GenerateBeamFlux()
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{
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G4double theta, phi;
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G4double px, py, pz;
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if (AngDistType == "beam1d")
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{
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theta = G4RandGauss::shoot(0.0,DR);
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phi = twopi * G4UniformRand();
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}
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else
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{
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px = G4RandGauss::shoot(0.0,DX);
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py = G4RandGauss::shoot(0.0,DY);
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theta = sqrt (px*px + py*py);
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if (theta != 0.) {
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phi = acos(px/theta);
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if ( py < 0.) phi = -phi;
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}
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else
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{
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phi = 0.0;
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}
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}
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px = -sin(theta) * cos(phi);
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py = -sin(theta) * sin(phi);
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pz = -cos(theta);
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G4double finx, finy, finz ;
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finx = px, finy =py, finz =pz;
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if (UserAngRef){
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// Apply Angular Rotation Matrix
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// x * AngRef1, y * AngRef2 and z * AngRef3
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finx = (px * AngRef1.x()) + (py * AngRef2.x()) + (pz * AngRef3.x());
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finy = (px * AngRef1.y()) + (py * AngRef2.y()) + (pz * AngRef3.y());
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finz = (px * AngRef1.z()) + (py * AngRef2.z()) + (pz * AngRef3.z());
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G4double ResMag = sqrt((finx*finx) + (finy*finy) + (finz*finz));
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finx = finx/ResMag;
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finy = finy/ResMag;
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finz = finz/ResMag;
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}
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particle_momentum_direction.setX(finx);
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particle_momentum_direction.setY(finy);
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particle_momentum_direction.setZ(finz);
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// particle_momentum_direction now holds unit momentum vector.
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if(verbosityLevel >= 1)
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G4cout << "Generating beam vector: " << particle_momentum_direction << G4endl;
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}
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void G4SPSAngDistribution::GenerateIsotropicFlux()
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{
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// generates isotropic flux.
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// No vectors are needed.
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G4double rndm, rndm2;
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G4double px, py, pz;
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//
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G4double sintheta, sinphi,costheta,cosphi;
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rndm = angRndm->GenRandTheta();
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costheta = cos(MinTheta) - rndm * (cos(MinTheta) - cos(MaxTheta));
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sintheta = sqrt(1. - costheta*costheta);
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rndm2 = angRndm->GenRandPhi();
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Phi = MinPhi + (MaxPhi - MinPhi) * rndm2;
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sinphi = sin(Phi);
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cosphi = cos(Phi);
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px = -sintheta * cosphi;
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py = -sintheta * sinphi;
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pz = -costheta;
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// for volume and ponit source use mother or user defined co-ordinates
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// for plane and surface source user surface-normal or userdefined co-ordinates
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//
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G4double finx, finy, finz;
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if (posDist->SourcePosType == "Point" || posDist->SourcePosType == "Volume") {
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if (UserAngRef){
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// Apply Rotation Matrix
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// x * AngRef1, y * AngRef2 and z * AngRef3
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finx = (px * AngRef1.x()) + (py * AngRef2.x()) + (pz * AngRef3.x());
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finy = (px * AngRef1.y()) + (py * AngRef2.y()) + (pz * AngRef3.y());
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finz = (px * AngRef1.z()) + (py * AngRef2.z()) + (pz * AngRef3.z());
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} else {
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finx = px;
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finy = py;
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finz = pz;
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}
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} else { // for plane and surface source
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if (UserAngRef){
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// Apply Rotation Matrix
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// x * AngRef1, y * AngRef2 and z * AngRef3
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finx = (px * AngRef1.x()) + (py * AngRef2.x()) + (pz * AngRef3.x());
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finy = (px * AngRef1.y()) + (py * AngRef2.y()) + (pz * AngRef3.y());
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finz = (px * AngRef1.z()) + (py * AngRef2.z()) + (pz * AngRef3.z());
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} else {
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finx = (px*posDist->SideRefVec1.x()) + (py*posDist->SideRefVec2.x()) + (pz*posDist->SideRefVec3.x());
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finy = (px*posDist->SideRefVec1.y()) + (py*posDist->SideRefVec2.y()) + (pz*posDist->SideRefVec3.y());
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finz = (px*posDist->SideRefVec1.z()) + (py*posDist->SideRefVec2.z()) + (pz*posDist->SideRefVec3.z());
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}
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}
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G4double ResMag = sqrt((finx*finx) + (finy*finy) + (finz*finz));
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finx = finx/ResMag;
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finy = finy/ResMag;
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finz = finz/ResMag;
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particle_momentum_direction.setX(finx);
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particle_momentum_direction.setY(finy);
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particle_momentum_direction.setZ(finz);
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// particle_momentum_direction now holds unit momentum vector.
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if(verbosityLevel >= 1)
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G4cout << "Generating isotropic vector: " << particle_momentum_direction << G4endl;
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}
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void G4SPSAngDistribution::GenerateCosineLawFlux()
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{
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// Method to generate flux distributed with a cosine law
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G4double px, py, pz;
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G4double rndm, rndm2;
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//
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G4double sintheta, sinphi,costheta,cosphi;
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rndm = angRndm->GenRandTheta();
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sintheta = sqrt( rndm * (sin(MaxTheta)*sin(MaxTheta) - sin(MinTheta)*sin(MinTheta) )
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+sin(MinTheta)*sin(MinTheta) );
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costheta = sqrt(1. -sintheta*sintheta);
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rndm2 = angRndm->GenRandPhi();
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Phi = MinPhi + (MaxPhi - MinPhi) * rndm2;
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sinphi = sin(Phi);
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cosphi = cos(Phi);
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px = -sintheta * cosphi;
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py = -sintheta * sinphi;
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pz = -costheta;
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// for volume and ponit source use mother or user defined co-ordinates
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// for plane and surface source user surface-normal or userdefined co-ordinates
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//
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G4double finx, finy, finz;
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if (posDist->SourcePosType == "Point" || posDist->SourcePosType == "Volume") {
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if (UserAngRef){
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// Apply Rotation Matrix
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finx = (px * AngRef1.x()) + (py * AngRef2.x()) + (pz * AngRef3.x());
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finy = (px * AngRef1.y()) + (py * AngRef2.y()) + (pz * AngRef3.y());
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finz = (px * AngRef1.z()) + (py * AngRef2.z()) + (pz * AngRef3.z());
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} else {
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finx = px;
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finy = py;
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finz = pz;
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}
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} else { // for plane and surface source
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if (UserAngRef){
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// Apply Rotation Matrix
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finx = (px * AngRef1.x()) + (py * AngRef2.x()) + (pz * AngRef3.x());
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finy = (px * AngRef1.y()) + (py * AngRef2.y()) + (pz * AngRef3.y());
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finz = (px * AngRef1.z()) + (py * AngRef2.z()) + (pz * AngRef3.z());
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} else {
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finx = (px*posDist->SideRefVec1.x()) + (py*posDist->SideRefVec2.x()) + (pz*posDist->SideRefVec3.x());
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finy = (px*posDist->SideRefVec1.y()) + (py*posDist->SideRefVec2.y()) + (pz*posDist->SideRefVec3.y());
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finz = (px*posDist->SideRefVec1.z()) + (py*posDist->SideRefVec2.z()) + (pz*posDist->SideRefVec3.z());
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}
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}
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G4double ResMag = sqrt((finx*finx) + (finy*finy) + (finz*finz));
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finx = finx/ResMag;
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finy = finy/ResMag;
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finz = finz/ResMag;
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particle_momentum_direction.setX(finx);
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particle_momentum_direction.setY(finy);
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particle_momentum_direction.setZ(finz);
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// particle_momentum_direction now contains unit momentum vector.
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if(verbosityLevel >= 1)
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{
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G4cout << "Resultant cosine-law unit momentum vector " << particle_momentum_direction << G4endl;
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}
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}
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void G4SPSAngDistribution::GeneratePlanarFlux()
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{
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// particle_momentum_direction now contains unit momentum vector.
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// nothing need be done here as the m-directions have been set directly
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// under this option
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if(verbosityLevel >= 1)
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{
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G4cout << "Resultant Planar wave momentum vector " << particle_momentum_direction << G4endl;
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}
|
||||
}
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void G4SPSAngDistribution::GenerateUserDefFlux()
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{
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G4double rndm, px, py, pz, pmag;
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if(UserDistType == "NULL")
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G4cout << "Error: UserDistType undefined" << G4endl;
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else if(UserDistType == "theta") {
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Theta = 10.;
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while(Theta > MaxTheta || Theta < MinTheta)
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Theta = GenerateUserDefTheta();
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Phi = 10.;
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while(Phi > MaxPhi || Phi < MinPhi) {
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rndm = angRndm->GenRandPhi();
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Phi = twopi * rndm;
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}
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}
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else if(UserDistType == "phi") {
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Theta = 10.;
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while(Theta > MaxTheta || Theta < MinTheta)
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{
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||||
rndm = angRndm->GenRandTheta();
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Theta = acos(1. - (2. * rndm));
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}
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Phi = 10.;
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while(Phi > MaxPhi || Phi < MinPhi)
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Phi = GenerateUserDefPhi();
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||||
}
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||||
else if(UserDistType == "both")
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||||
{
|
||||
Theta = 10.;
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||||
while(Theta > MaxTheta || Theta < MinTheta)
|
||||
Theta = GenerateUserDefTheta();
|
||||
Phi = 10.;
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||||
while(Phi > MaxPhi || Phi < MinPhi)
|
||||
Phi = GenerateUserDefPhi();
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||||
}
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||||
px = -sin(Theta) * cos(Phi);
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||||
py = -sin(Theta) * sin(Phi);
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||||
pz = -cos(Theta);
|
||||
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||||
pmag = sqrt((px*px) + (py*py) + (pz*pz));
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||||
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||||
if(!UserWRTSurface) {
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||||
G4double finx, finy, finz;
|
||||
if (UserAngRef) {
|
||||
// Apply Rotation Matrix
|
||||
// x * AngRef1, y * AngRef2 and z * AngRef3
|
||||
finx = (px * AngRef1.x()) + (py * AngRef2.x()) + (pz * AngRef3.x());
|
||||
finy = (px * AngRef1.y()) + (py * AngRef2.y()) + (pz * AngRef3.y());
|
||||
finz = (px * AngRef1.z()) + (py * AngRef2.z()) + (pz * AngRef3.z());
|
||||
} else { // use mother co-ordinates
|
||||
finx = px;
|
||||
finy = py;
|
||||
finz = pz;
|
||||
}
|
||||
G4double ResMag = sqrt((finx*finx) + (finy*finy) + (finz*finz));
|
||||
finx = finx/ResMag;
|
||||
finy = finy/ResMag;
|
||||
finz = finz/ResMag;
|
||||
|
||||
particle_momentum_direction.setX(finx);
|
||||
particle_momentum_direction.setY(finy);
|
||||
particle_momentum_direction.setZ(finz);
|
||||
}
|
||||
else { // UserWRTSurface = true
|
||||
G4double pxh = px/pmag;
|
||||
G4double pyh = py/pmag;
|
||||
G4double pzh = pz/pmag;
|
||||
if(verbosityLevel > 1) {
|
||||
G4cout <<"SideRefVecs " <<posDist->SideRefVec1<<posDist->SideRefVec2<<posDist->SideRefVec3<<G4endl;
|
||||
G4cout <<"Raw Unit vector "<<pxh<<","<<pyh<<","<<pzh<<G4endl;
|
||||
}
|
||||
G4double resultx = (pxh*posDist->SideRefVec1.x()) + (pyh*posDist->SideRefVec2.x()) +
|
||||
(pzh*posDist->SideRefVec3.x());
|
||||
|
||||
G4double resulty = (pxh*posDist->SideRefVec1.y()) + (pyh*posDist->SideRefVec2.y()) +
|
||||
(pzh*posDist->SideRefVec3.y());
|
||||
|
||||
G4double resultz = (pxh*posDist->SideRefVec1.z()) + (pyh*posDist->SideRefVec2.z()) +
|
||||
(pzh*posDist->SideRefVec3.z());
|
||||
|
||||
G4double ResMag = sqrt((resultx*resultx) + (resulty*resulty) + (resultz*resultz));
|
||||
resultx = resultx/ResMag;
|
||||
resulty = resulty/ResMag;
|
||||
resultz = resultz/ResMag;
|
||||
|
||||
particle_momentum_direction.setX(resultx);
|
||||
particle_momentum_direction.setY(resulty);
|
||||
particle_momentum_direction.setZ(resultz);
|
||||
}
|
||||
|
||||
// particle_momentum_direction now contains unit momentum vector.
|
||||
if(verbosityLevel > 0 )
|
||||
{
|
||||
G4cout << "Final User Defined momentum vector " << particle_momentum_direction << G4endl;
|
||||
}
|
||||
}
|
||||
|
||||
G4double G4SPSAngDistribution::GenerateUserDefTheta()
|
||||
{
|
||||
// Create cumulative histogram if not already done so. Then use RandFlat
|
||||
//::shoot to generate the output Theta value.
|
||||
if(UserDistType == "NULL" || UserDistType == "phi")
|
||||
{
|
||||
// No user defined theta distribution
|
||||
G4cout << "Error ***********************" << G4endl;
|
||||
G4cout << "UserDistType = " << UserDistType << G4endl;
|
||||
return (0.);
|
||||
}
|
||||
else
|
||||
{
|
||||
// UserDistType = theta or both and so a theta distribution
|
||||
// is defined. This should be integrated if not already done.
|
||||
if(IPDFThetaExist == false)
|
||||
{
|
||||
// IPDF has not been created, so create it
|
||||
G4double bins[1024],vals[1024], sum;
|
||||
G4int ii;
|
||||
G4int maxbin = G4int(UDefThetaH.GetVectorLength());
|
||||
bins[0] = UDefThetaH.GetLowEdgeEnergy(size_t(0));
|
||||
vals[0] = UDefThetaH(size_t(0));
|
||||
sum = vals[0];
|
||||
for(ii=1;ii<maxbin;ii++)
|
||||
{
|
||||
bins[ii] = UDefThetaH.GetLowEdgeEnergy(size_t(ii));
|
||||
vals[ii] = UDefThetaH(size_t(ii)) + vals[ii-1];
|
||||
sum = sum + UDefThetaH(size_t(ii));
|
||||
}
|
||||
for(ii=0;ii<maxbin;ii++)
|
||||
{
|
||||
vals[ii] = vals[ii]/sum;
|
||||
IPDFThetaH.InsertValues(bins[ii], vals[ii]);
|
||||
}
|
||||
// Make IPDFThetaExist = true
|
||||
IPDFThetaExist = true;
|
||||
}
|
||||
// IPDF has been create so carry on
|
||||
G4double rndm = G4UniformRand();
|
||||
return(IPDFThetaH.GetEnergy(rndm));
|
||||
}
|
||||
}
|
||||
|
||||
G4double G4SPSAngDistribution::GenerateUserDefPhi()
|
||||
{
|
||||
// Create cumulative histogram if not already done so. Then use RandFlat
|
||||
//::shoot to generate the output Theta value.
|
||||
|
||||
if(UserDistType == "NULL" || UserDistType == "theta")
|
||||
{
|
||||
// No user defined phi distribution
|
||||
G4cout << "Error ***********************" << G4endl;
|
||||
G4cout << "UserDistType = " << UserDistType << G4endl;
|
||||
return(0.);
|
||||
}
|
||||
else
|
||||
{
|
||||
// UserDistType = phi or both and so a phi distribution
|
||||
// is defined. This should be integrated if not already done.
|
||||
if(IPDFPhiExist == false)
|
||||
{
|
||||
// IPDF has not been created, so create it
|
||||
G4double bins[1024],vals[1024], sum;
|
||||
G4int ii;
|
||||
G4int maxbin = G4int(UDefPhiH.GetVectorLength());
|
||||
bins[0] = UDefPhiH.GetLowEdgeEnergy(size_t(0));
|
||||
vals[0] = UDefPhiH(size_t(0));
|
||||
sum = vals[0];
|
||||
for(ii=1;ii<maxbin;ii++)
|
||||
{
|
||||
bins[ii] = UDefPhiH.GetLowEdgeEnergy(size_t(ii));
|
||||
vals[ii] = UDefPhiH(size_t(ii)) + vals[ii-1];
|
||||
sum = sum + UDefPhiH(size_t(ii));
|
||||
}
|
||||
|
||||
for(ii=0;ii<maxbin;ii++)
|
||||
{
|
||||
vals[ii] = vals[ii]/sum;
|
||||
IPDFPhiH.InsertValues(bins[ii], vals[ii]);
|
||||
}
|
||||
// Make IPDFPhiExist = true
|
||||
IPDFPhiExist = true;
|
||||
}
|
||||
// IPDF has been create so carry on
|
||||
G4double rndm = G4UniformRand();
|
||||
return(IPDFPhiH.GetEnergy(rndm));
|
||||
}
|
||||
}
|
||||
//
|
||||
void G4SPSAngDistribution::ReSetHist(G4String atype)
|
||||
{
|
||||
if (atype == "theta") {
|
||||
UDefThetaH = IPDFThetaH = ZeroPhysVector ;
|
||||
IPDFThetaExist = false ;}
|
||||
else if (atype == "phi"){
|
||||
UDefPhiH = IPDFPhiH = ZeroPhysVector ;
|
||||
IPDFPhiExist = false ;}
|
||||
else {
|
||||
G4cout << "Error, histtype not accepted " << G4endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
G4ParticleMomentum G4SPSAngDistribution::GenerateOne()
|
||||
{
|
||||
// Angular stuff
|
||||
if(AngDistType == "iso")
|
||||
GenerateIsotropicFlux();
|
||||
else if(AngDistType == "cos")
|
||||
GenerateCosineLawFlux();
|
||||
else if(AngDistType == "planar")
|
||||
GeneratePlanarFlux();
|
||||
else if(AngDistType == "beam1d" || AngDistType == "beam2d" )
|
||||
GenerateBeamFlux();
|
||||
else if(AngDistType == "user")
|
||||
GenerateUserDefFlux();
|
||||
else
|
||||
G4cout << "Error: AngDistType has unusual value" << G4endl;
|
||||
return particle_momentum_direction;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user