Import Geant4 6.2.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// MODULE: G4SPSAngDistribution.hh
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//
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// Version: 1.0
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// Date: 5/02/04
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// Author: Fan Lei
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// Organisation: QinetiQ ltd.
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// Customer: ESA/ESTEC
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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//
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// CHANGE HISTORY
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// --------------
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//
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//
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// Version 1.0, 05/02/2004, Fan Lei, Created.
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// Based on the G4GeneralParticleSource class in Geant4 v6.0
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// Class Description:
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//
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// To generate the direction of a primary vertex according to the defined distribution
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// MEMBER FUNCTIONS
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// ----------------
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//
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// G4SPSAngDistribution ()
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// Constructor: Initializes variables
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//
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// ~G4SPSAngDistribution ()
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// Destructor:
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//
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// void SetAngDistType(G4String)
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// Used to set the type of angular distribution wanted. Arguments
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// are iso, cos, beam and user for isotropic, cosine-law, beam and user-defined
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// respectively.
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//
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// void DefineAngRefAxes(G4String, G4ThreeVector)
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// DefineAngRefAxes is used in a similar way as SetPosRot to
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// define vectors, one x' and one in the plane x'y', to create
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// a rotated set of axes for the angular distribution.
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//
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// void SetMinTheta(G4double)
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// Sets the minimum value for the angle theta.
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//
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// void SetMinPhi(G4double)
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// Sets the minimum value for phi.
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//
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// void SetMaxTheta(G4double)
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// Sets the maximum value for theta.
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//
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// void SetMaxPhi(G4double)
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// Sets the maximum value for phi.
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//
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// void UserDefAngTheta(G4ThreeVector)
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// This method allows the user to define a histogram in Theta.
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//
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// void UserDefAngPhi(G4ThreeVector)
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// This method allows the user to define a histogram in phi.
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//
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// void GenerateIsotropicFlux()
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// This method generates momentum vectors for particles according
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// to an isotropic distribution.
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//
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// void GenerateCosineLawFlux()
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// This method generates momentum vectors for particles according
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// to a cosine-law distribution.
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//
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// void GenerateUserDefFlux()
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// Controls generation of momentum vectors according to user-defined
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// distributions.
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//
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// G4double GenerateUserDefTheta()
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// Generates the theta angle according to a user-defined distribution.
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//
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// G4double GenerateUserDefPhi()
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// Generates phi according to a user-defined distribution.
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//
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// void SetBeamSigmaInAngR(G4double);
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// Sets the sigma for 1D beam
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//
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// void SetBeamSigmaInAngX(G4double);
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// Sets the first sigma for 2D beam
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//
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// void SetBeamSigmaInAngY(G4double);
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// Sets the second sigma for 2D beam
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//
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// void SetUserWRTSurface(G4bool)
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// Allows user to have user-defined spectra either with respect to the
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// co-ordinate system (default) or with respect to the surface normal.
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//
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// void SetPosDistribution(G4SPSPosDistribution* a) {posDist = a; };
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// Sets the required position generator, required for determining the cosine-law distribution
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//
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// void SetBiasRndm (G4SPSRandomGenerator* a)
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// Sets the biased random number generator
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//
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// G4ThreeVector GenerateOne();
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// Generate one random direction
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//
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// void ReSetHist(G4String);
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// Re-sets the histogram for user defined distribution
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//
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// void SetVerbosity(G4int)
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// Sets the verbosity level.
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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#ifndef G4SPSAngDistribution_h
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#define G4SPSAngDistribution_h 1
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#include "G4PhysicsOrderedFreeVector.hh"
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#include "G4DataInterpolation.hh"
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#include "G4ParticleMomentum.hh"
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#include "G4SPSPosDistribution.hh"
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#include "G4SPSRandomGenerator.hh"
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class G4SPSAngDistribution
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{
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public:
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G4SPSAngDistribution ();
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~G4SPSAngDistribution ();
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// Angular Distribution Methods
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void SetAngDistType(G4String);
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void DefineAngRefAxes(G4String, G4ThreeVector);
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void SetMinTheta(G4double);
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void SetMinPhi(G4double);
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void SetMaxTheta(G4double);
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void SetMaxPhi(G4double);
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void SetBeamSigmaInAngR(G4double);
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void SetBeamSigmaInAngX(G4double);
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void SetBeamSigmaInAngY(G4double);
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void UserDefAngTheta(G4ThreeVector);
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void UserDefAngPhi(G4ThreeVector);
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inline void SetParticleMomentumDirection
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(G4ParticleMomentum aMomentumDirection)
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{ particle_momentum_direction = aMomentumDirection.unit(); }
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void SetUseUserAngAxis(G4bool);
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void SetUserWRTSurface(G4bool);
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//
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void SetPosDistribution(G4SPSPosDistribution* a) {posDist = a; };
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void SetBiasRndm(G4SPSRandomGenerator* a) {angRndm = a;};
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// method to re-set the histograms
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void ReSetHist(G4String);
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//
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// Set the verbosity level.
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void SetVerbosity(G4int a) {verbosityLevel = a; } ;
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//
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G4ParticleMomentum GenerateOne();
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private:
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// These methods generate the momentum vectors for the particles.
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void GenerateIsotropicFlux();
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void GenerateCosineLawFlux();
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void GenerateBeamFlux();
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void GeneratePlanarFlux();
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void GenerateUserDefFlux();
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G4double GenerateUserDefTheta();
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G4double GenerateUserDefPhi();
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private:
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// Angular distribution variables.
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G4String AngDistType; // String to hold Ang dist type iso, cos, user
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G4ThreeVector AngRef1, AngRef2, AngRef3; // Reference axes for ang dist
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G4double MinTheta, MaxTheta, MinPhi, MaxPhi; // min/max theta/phi
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G4double DR,DX,DY ; // Standard deviations for beam divergence
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G4double Theta, Phi; // Store these for use with DEBUG
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G4bool IPDFThetaExist, IPDFPhiExist; // tell whether IPDF histos exist
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G4PhysicsOrderedFreeVector UDefThetaH; // Theta histo data
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G4PhysicsOrderedFreeVector IPDFThetaH; //Cumulative Theta histogram.
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G4PhysicsOrderedFreeVector UDefPhiH; // Phi histo bins
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G4PhysicsOrderedFreeVector IPDFPhiH; // Cumulative phi histogram.
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G4String UserDistType; //String to hold user distributions
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G4bool UserWRTSurface; // G4bool to tell whether user wants distribution wrt
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// surface normals or co-ordinate system
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G4bool UserAngRef; // Set to true when user defines a new coordinates
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//
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G4ParticleMomentum particle_momentum_direction;
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//
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G4SPSPosDistribution* posDist; // need it here for the cosine-law distri
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G4SPSRandomGenerator* angRndm; // biased random generator
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// Verbosity
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G4int verbosityLevel;
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//
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G4PhysicsOrderedFreeVector ZeroPhysVector ; // for re-set only
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};
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#endif
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