Import Geant4 6.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 10:56:29 +02:00
parent 1d812b78b1
commit e083ffb441
1415 changed files with 111223 additions and 21207 deletions
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
// Code developed by:
// S.Guatelli
//
// *******************************
// * *
// * BrachyEventAction.cc *
// * *
// *******************************
//
// $Id: BrachyEventAction.cc,v 1.2 2004/05/25 08:36:18 guatelli Exp $
// GEANT4 tag $Name: geant4-06-02 $
//
#include "BrachyEventAction.hh"
#include "G4Event.hh"
#include "G4EventManager.hh"
#include "G4TrajectoryContainer.hh"
#include "G4Trajectory.hh"
#include "G4VVisManager.hh"
#include "G4UImanager.hh"
#include "G4ios.hh"
#include "G4VVisManager.hh"
BrachyEventAction::BrachyEventAction():
drawFlag("all" )
{
}
BrachyEventAction::~BrachyEventAction()
{
}
void BrachyEventAction::BeginOfEventAction(const G4Event*)
{
}
void BrachyEventAction::EndOfEventAction(const G4Event* evt)
{
// extract the trajectories and draw them ...
if (G4VVisManager::GetConcreteInstance())
{
G4TrajectoryContainer * trajectoryContainer = evt->GetTrajectoryContainer();
G4int n_trajectories = 0;
if (trajectoryContainer) n_trajectories = trajectoryContainer->entries();
for (G4int i=0; i<n_trajectories; i++)
{
G4Trajectory* trj = (G4Trajectory*)
((*(evt -> GetTrajectoryContainer()))[i]);
if(drawFlag == "all") trj -> DrawTrajectory(50);
else if((drawFlag == "charged")&&(trj -> GetCharge() != 0.))
trj -> DrawTrajectory(50);
else if ((drawFlag == "neutral")&&(trj -> GetCharge() == 0.))
trj -> DrawTrajectory(50);
}
}
}