Import Geant4 6.2.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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// Code developed by:
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// S.Guatelli
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//
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// *******************************
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// * *
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// * BrachyEventAction.cc *
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// * *
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// *******************************
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//
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// $Id: BrachyEventAction.cc,v 1.2 2004/05/25 08:36:18 guatelli Exp $
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// GEANT4 tag $Name: geant4-06-02 $
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//
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#include "BrachyEventAction.hh"
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#include "G4Event.hh"
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#include "G4EventManager.hh"
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#include "G4TrajectoryContainer.hh"
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#include "G4Trajectory.hh"
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#include "G4VVisManager.hh"
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#include "G4UImanager.hh"
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#include "G4ios.hh"
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#include "G4VVisManager.hh"
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BrachyEventAction::BrachyEventAction():
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drawFlag("all" )
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{
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}
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BrachyEventAction::~BrachyEventAction()
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{
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}
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void BrachyEventAction::BeginOfEventAction(const G4Event*)
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{
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}
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void BrachyEventAction::EndOfEventAction(const G4Event* evt)
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{
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// extract the trajectories and draw them ...
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if (G4VVisManager::GetConcreteInstance())
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{
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G4TrajectoryContainer * trajectoryContainer = evt->GetTrajectoryContainer();
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G4int n_trajectories = 0;
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if (trajectoryContainer) n_trajectories = trajectoryContainer->entries();
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for (G4int i=0; i<n_trajectories; i++)
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{
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G4Trajectory* trj = (G4Trajectory*)
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((*(evt -> GetTrajectoryContainer()))[i]);
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if(drawFlag == "all") trj -> DrawTrajectory(50);
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else if((drawFlag == "charged")&&(trj -> GetCharge() != 0.))
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trj -> DrawTrajectory(50);
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else if ((drawFlag == "neutral")&&(trj -> GetCharge() == 0.))
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trj -> DrawTrajectory(50);
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}
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}
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}
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