Import Geant4 6.2.0 source tree
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#
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# Macro file for the initialization phase of "LXe.cc"
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# when runing in interactive mode
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#
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# Sets some default verbose
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#
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/run/verbose 2
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/control/verbose 2
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#
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# Create a scene handler/viewer for a specific graphics system
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# The compound command "/vis/open <vis-driver-name>"
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# is equivalent to the following set of commands:
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#
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# /vis/sceneHandler/create
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# /vis/viewer/create
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#
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# Create a scene handler and a viewer for the OGLIX driver
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/vis/open OGLIX
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#
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/vis/viewer/set/style wireframe
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# Set direction from target to camera.
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/vis/viewer/set/viewpointVector 1 1.5 1.1
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#/vis/viewer/set/viewpointThetaPhi 90 180 deg
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#/vis/viewer/zoom 1.4
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#
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# The compound command "/vis/drawVolume"
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# is equivalent to the following set of commands:
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#
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# /vis/scene/create
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# /vis/scene/add/volume
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# /vis/sceneHandler/attach
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# Create an empty scene and add the detector geometry to it
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/vis/drawVolume
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#
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# Store particle trajectories for visualization
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# (if too many tracks cause core dump => storeTrajectory 0)
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/tracking/storeTrajectory 1
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#
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# Add trajectories to the current scene
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# Note: This command is not necessary since the C++ method DrawTrajectory()
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# is called in LXeEventAction::EndOfEventAction
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#/vis/scene/add/trajectories
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#
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# Requests viewer to accumulate hits, tracks, etc. at end of event.
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# detector remains or is redrawn.
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/vis/scene/endOfEventAction accumulate
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