Import Geant4 6.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 10:56:29 +02:00
parent 1d812b78b1
commit e083ffb441
1415 changed files with 111223 additions and 21207 deletions
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
#include "LXePrimaryGeneratorAction.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "globals.hh"
//_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
LXePrimaryGeneratorAction::LXePrimaryGeneratorAction(){
G4int n_particle = 1;
particleGun = new G4ParticleGun(n_particle);
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4String particleName;
particleGun->SetParticleDefinition(particleTable->
FindParticle(particleName="gamma"));
//Default energy,position,momentum
particleGun->SetParticleEnergy(511.*keV);
particleGun->SetParticlePosition(G4ThreeVector(0.0 , 0.0, -20.0*cm));
particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
}
//_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
LXePrimaryGeneratorAction::~LXePrimaryGeneratorAction(){
delete particleGun;
}
//_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
void LXePrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent){
particleGun->GeneratePrimaryVertex(anEvent);
}