Import Geant4 6.2.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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#include "G4VUserTrackInformation.hh"
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#include "globals.hh"
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#ifndef LXeUserTrackInformation_h
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#define LXeUserTrackInformation_h 1
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enum LXeTrackStatus { active=1, hitPMT=2, absorbed=4, boundaryAbsorbed=8,
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hitSphere=16, inactive=14};
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/*LXeTrackStatus:
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active: still being tracked
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hitPMT: stopped by being detected in a PMT
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absorbed: stopped by being absorbed with G4OpAbsorbtion
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boundaryAbsorbed: stopped by being aborbed with G4OpAbsorbtion
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hitSphere: track hit the sphere at some point
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inactive: track is stopped for some reason
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-This is the sum of all stopped flags so can be used to remove stopped flags
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*/
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class LXeUserTrackInformation : public G4VUserTrackInformation
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{
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public:
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LXeUserTrackInformation();
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~LXeUserTrackInformation();
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//Sets the track status to s (does not check validity of flags)
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void SetTrackStatusFlags(int s){status=s;}
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//Does a smart add of track status flags (disabling old flags that conflict)
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//If s conflicts with itself it will not be detected
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void AddTrackStatusFlag(int s);
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int GetTrackStatus()const {return status;}
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void IncReflections(){reflections++;}
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G4int GetReflectionCount()const {return reflections;}
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void SetForceDrawTrajectory(G4bool b){forcedraw=b;}
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G4bool GetForceDrawTrajectory(){return forcedraw;}
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inline void Print()const{};
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private:
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int status;
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G4int reflections;
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G4bool forcedraw;
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};
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#endif
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