Import Geant4 11.2.0.beta source tree
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@@ -24,45 +24,50 @@
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// ********************************************************************
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//
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//
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//
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//
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// Class Description:
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//
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// G4VUserVisAction is added to the scene by the command
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// /vis/scene/add/userAction, which instantiates a G4CallbackModel to
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// add to the RunDurationModels. Thus the pure virtual Draw() method
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// G4VUserVisAction is brought into effect by the command
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// /vis/scene/add/userAction. The vis manager instantiates a
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// G4CallbackModel when the vis action is registered, and adds
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// it to the scene. The pure virtual Draw() method
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// is invoked whenever the viewer needs to "visit the kernel", e.g.,
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// to remake its graphical database, if any, or simply to refresh the
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// screen. operator() is defined to satisfy the template
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// screen. It is not intended to be called directly. It is called
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// via the operator() which is defined to satisfy the template
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// G4CallbackModel<G4VUserVisAction>.
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//
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// See the User Guide for Application Developers, Section 8.8.7 and 8.8.8.
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// A concrete Draw() method would normally make use of the Draw() methods
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// of the vis manager, e.g:
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// G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
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// if (pVisManager) {
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// pVisManager->Draw(G4Box("box",2*cm,2*cm,2*cm),
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// G4VisAttributes(G4Colour(1,1,0)));
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// ...
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// but it can also use pointers fpSceneHandler and pMP that give it
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// direct access to the current scene handler and modeling parameters
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// for more advanced use.
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//
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// See the User Guide for Application Developers.
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#ifndef G4VUSERVISACTION_HH
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#define G4VUSERVISACTION_HH
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#include "G4Transform3D.hh"
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class G4VGraphicsScene;
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class G4ModelingParameters;
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class G4VUserVisAction
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{
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public: // With description
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G4VUserVisAction()
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: fpSceneHandler(nullptr)
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, fpMP(nullptr)
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{}
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G4VUserVisAction(): fpSceneHandler(nullptr), fpMP(nullptr) {}
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virtual ~G4VUserVisAction() {}
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virtual void Draw() = 0;
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void operator()(G4VGraphicsScene& scene, const G4ModelingParameters* pMP) {
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fpSceneHandler = &scene;
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fpMP = pMP;
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Draw();
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}
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protected:
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virtual void Draw() = 0;
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G4VGraphicsScene* fpSceneHandler;
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const G4ModelingParameters* fpMP;
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};
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