Import Geant4 11.2.0.beta source tree
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@@ -354,11 +354,11 @@ protected:
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public:
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PseudoSceneFor3DRectMeshPositions
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(G4PhysicalVolumeModel* pvModel // input
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, G4int depth // input...the following are outputs by reference
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, const G4Mesh* pMesh // input...the following are outputs by reference
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, std::multimap<const G4Material*,const G4ThreeVector>& positionByMaterial
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, std::map<const G4Material*,NameAndVisAtts>& nameAndVisAttsByMaterial)
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: fpPVModel(pvModel)
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, fDepth(depth)
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, fpMesh(pMesh)
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, fPositionByMaterial(positionByMaterial)
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, fNameAndVisAttsByMaterial(nameAndVisAttsByMaterial)
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{}
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@@ -369,7 +369,7 @@ protected:
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// Do nothing if uninteresting solids found, e.g., the container if not marked invisible.
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}
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G4PhysicalVolumeModel* fpPVModel;
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G4int fDepth;
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const G4Mesh* fpMesh;
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std::multimap<const G4Material*,const G4ThreeVector>& fPositionByMaterial;
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std::map<const G4Material*,NameAndVisAtts>& fNameAndVisAttsByMaterial;
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};
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@@ -378,11 +378,11 @@ protected:
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public:
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PseudoSceneForTetVertices
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(G4PhysicalVolumeModel* pvModel // input
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, G4int depth // input...the following are outputs by reference
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, const G4Mesh* pMesh // input...the following are outputs by reference
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, std::multimap<const G4Material*,std::vector<G4ThreeVector>>& verticesByMaterial
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, std::map<const G4Material*,NameAndVisAtts>& nameAndVisAttsByMaterial)
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: fpPVModel(pvModel)
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, fDepth(depth)
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, fpMesh(pMesh)
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, fVerticesByMaterial(verticesByMaterial)
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, fNameAndVisAttsByMaterial(nameAndVisAttsByMaterial)
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{}
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@@ -393,7 +393,7 @@ protected:
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// Do nothing if uninteresting solids found, e.g., the container if not marked invisible.
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}
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G4PhysicalVolumeModel* fpPVModel;
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G4int fDepth;
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const G4Mesh* fpMesh;
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std::multimap<const G4Material*,std::vector<G4ThreeVector>>& fVerticesByMaterial;
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std::map<const G4Material*,NameAndVisAtts>& fNameAndVisAttsByMaterial;
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};
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