Import Geant4 11.2.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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#include "G4VtkPolydataPolygonPipeline.hh"
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#include "G4VisAttributes.hh"
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#include "G4VtkViewer.hh"
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#include "G4VtkVisContext.hh"
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#include "vtkActor.h"
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#include "vtkPolyDataMapper.h"
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#include "vtkProperty.h"
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#include "vtkRegularPolygonSource.h"
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#include "vtkVertexGlyphFilter.h"
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std::size_t G4VtkPolydataPolygonPipeline::MakeHash(const G4VisAttributes* pVA)
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{
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return std::hash<G4VisAttributes>{}(*pVA);
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}
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G4VtkPolydataPolygonPipeline::G4VtkPolydataPolygonPipeline(G4String nameIn,
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const G4VtkVisContext& vc,
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const G4VisAttributes* pVisAttributes)
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: G4VtkPolydataPipeline(nameIn, vc)
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{
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// Set pipeline type
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SetTypeName(G4String("G4VtkPolydataSpherePipeline"));
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// Get vis attributes
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G4Color colour = pVisAttributes->GetColour();
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G4double opacity = colour.GetAlpha();
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G4double lineWidth = pVisAttributes->GetLineWidth();
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// Draw in world coordinates.
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vtkSmartPointer<vtkRegularPolygonSource> polygonSource =
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vtkSmartPointer<vtkRegularPolygonSource>::New();
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polygonSource->SetNumberOfSides(4);
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polygonSource->SetRadius(vc.fSize);
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// vertex glyph filter
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auto glyphFilter = vtkSmartPointer<vtkVertexGlyphFilter>::New();
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glyphFilter->SetInputData(polydata);
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AddFilter(glyphFilter);
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// Setup actor and mapper
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mapper->SetInputConnection(glyphFilter->GetOutputPort());
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GetActor()->GetProperty()->SetLineWidth(lineWidth);
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GetActor()->GetProperty()->SetColor(colour.GetRed(), colour.GetGreen(), colour.GetBlue());
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GetActor()->GetProperty()->SetOpacity(opacity);
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GetActor()->SetVisibility(1);
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GetActor()->GetProperty()->SetRenderPointsAsSpheres(true);
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GetActor()->GetProperty()->SetPointSize(vc.fSize * 5);
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vc.fViewer->renderer->AddActor(GetActor());
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}
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