Import Geant4 11.2.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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#include "G4VtkPolydataInstanceTensorPipeline.hh"
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#include "G4VtkViewer.hh"
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#include "G4VtkVisContext.hh"
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#include "vtkActor.h"
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#include "vtkDataArray.h"
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#include "vtkDoubleArray.h"
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#include "vtkPointData.h"
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#include "vtkPolyData.h"
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#include "vtkPolyDataMapper.h"
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#include "vtkProperty.h"
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#include "vtkTensorGlyphColor.h"
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std::size_t G4VtkPolydataInstanceTensorPipeline::MakeHash(const G4Polyhedron& polyhedron,
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const G4VtkVisContext& vc)
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{
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// Get view parameters that the user can force through the vis attributes, thereby over-riding the
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// current view parameter.
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G4ViewParameters::DrawingStyle drawing_style = vc.fDrawingStyle;
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std::size_t vhash = 0;
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std::hash_combine(vhash, static_cast<int>(drawing_style));
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std::size_t phash = std::hash<G4Polyhedron>{}(polyhedron);
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std::size_t hash = 0;
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std::hash_combine(hash, phash);
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std::hash_combine(hash, vhash);
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return hash;
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}
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G4VtkPolydataInstanceTensorPipeline::G4VtkPolydataInstanceTensorPipeline(G4String nameIn,
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const G4VtkVisContext& vc)
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: G4VtkPolydataInstancePipeline(nameIn, vc)
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{
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// Set pipeline type
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SetTypeName(G4String("G4VtkPolydataInstanceTensorPipeline"));
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// make polydata from instance data
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instancePolydata = vtkSmartPointer<vtkPolyData>::New();
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instancePolydata->SetPoints(instancePosition);
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instancePolydata->GetPointData()->SetTensors(instanceTransform);
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instancePolydata->GetPointData()->SetVectors(instanceColour);
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instancePolydata->GetPointData()->SetScalars(instanceColour);
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// tensor glyph
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instanceTensorGlyph = vtkSmartPointer<vtkTensorGlyphColor>::New();
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instanceTensorGlyph->SetInputData(instancePolydata);
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instanceTensorGlyph->SetSourceConnection(GetFinalFilter()->GetOutputPort());
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instanceTensorGlyph->ColorGlyphsOn();
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instanceTensorGlyph->ScalingOff();
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instanceTensorGlyph->ThreeGlyphsOff();
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instanceTensorGlyph->ExtractEigenvaluesOff();
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instanceTensorGlyph->SetColorModeToScalars();
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AddFilter(instanceTensorGlyph);
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// set polydata mapper
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mapper->SetInputConnection(GetFinalFilter()->GetOutputPort());
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// set actor
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actor->SetMapper(mapper);
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actor->SetVisibility(1);
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// shading parameters
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actor->GetProperty()->SetAmbient(0.2);
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actor->GetProperty()->SetDiffuse(0.7);
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actor->GetProperty()->SetSpecular(0.1);
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actor->GetProperty()->SetSpecularPower(1);
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// add to renderer
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vc.fViewer->renderer->AddActor(GetActor());
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}
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void G4VtkPolydataInstanceTensorPipeline::Print()
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{
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G4cout << "G4VtkPolydataInstanceTensorPipeline " << GetName() << G4endl;
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G4VtkPolydataPipeline::Print();
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}
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