Import Geant4 11.2.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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#ifndef G4VTKUNSTRUCTUREDGRIDPIPELINE_HH
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#define G4VTKUNSTRUCTUREDGRIDPIPELINE_HH
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#include "G4VVtkPipeline.hh"
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#include "G4PseudoScene.hh"
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#include "vtkSmartPointer.h"
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#include "vtkPoints.h"
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#include "vtkUnstructuredGrid.h"
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#include "vtkStaticCleanUnstructuredGrid.h"
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class vtkDoubleArray;
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class vtkDataSetMapper;
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class vtkActor;
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class G4Mesh;
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class G4VtkUnstructuredGridPipeline : public G4VVtkPipeline
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{
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public:
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G4VtkUnstructuredGridPipeline(G4String name, const G4VtkVisContext& vc);
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~G4VtkUnstructuredGridPipeline() = default;
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void Modified() {};
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void Clear() {};
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void Print() {};
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void Enable() {};
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void Disable() {};
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void SetUnstructuredGridData(const G4Mesh &mesh);
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protected:
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class PseudoSceneVtkBase: public G4PseudoScene {
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public:
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PseudoSceneVtkBase(G4PhysicalVolumeModel* pvModel, // input
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G4int depth,
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vtkPoints *points,
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vtkDoubleArray *cellValues,
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vtkUnstructuredGrid *unstructuredGrid) // input...the following are outputs by reference
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: fpPVModel(pvModel), fDepth(depth), fpPoints(points),
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fpGrid(unstructuredGrid), fpCellValues(cellValues)
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{}
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protected:
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using G4PseudoScene::AddSolid; // except for...
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void AddSolid(const G4VSolid& /*solid*/) override {};
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void AddSolid(const G4Box& /*box*/) override{};
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void ProcessVolume(const G4VSolid&) override {
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// Do nothing if uninteresting solids found, e.g., the container if not marked invisible.
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}
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G4PhysicalVolumeModel* fpPVModel;
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G4int fDepth;
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vtkSmartPointer<vtkPoints> fpPoints;
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vtkSmartPointer<vtkUnstructuredGrid> fpGrid;
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vtkSmartPointer<vtkDoubleArray> fpCellValues;
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G4int iCell = 0;
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};
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class PseudoSceneForTetCells: public PseudoSceneVtkBase {
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public:
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PseudoSceneForTetCells(G4PhysicalVolumeModel* pvModel, // input
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G4int depth,
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vtkPoints *points,
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vtkDoubleArray *cellValues,
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vtkUnstructuredGrid *unstructuredGrid) // input...the following are outputs by reference
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: PseudoSceneVtkBase(pvModel,depth,points,cellValues,unstructuredGrid)
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{}
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private:
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using G4PseudoScene::AddSolid; // except for...
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void AddSolid(const G4VSolid& solid) override;
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void ProcessVolume(const G4VSolid&) override {}
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};
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class PseudoSceneForCubicalCells: public PseudoSceneVtkBase {
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public:
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PseudoSceneForCubicalCells(G4PhysicalVolumeModel* pvModel, // input
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G4int depth,
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vtkPoints *points,
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vtkDoubleArray *cellValues,
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vtkUnstructuredGrid *unstructuredGrid) // input...the following are outputs by reference
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: PseudoSceneVtkBase(pvModel,depth,points,cellValues,unstructuredGrid)
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{}
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private:
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using G4PseudoScene::AddSolid; // except for...
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void AddSolid(const G4Box& box) override;
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void ProcessVolume(const G4VSolid&) override {}
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};
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private:
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vtkSmartPointer<vtkPoints> points;
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vtkSmartPointer<vtkDoubleArray> pointValues;
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vtkSmartPointer<vtkDoubleArray> cellValues;
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vtkSmartPointer<vtkUnstructuredGrid> unstructuredGrid;
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vtkSmartPointer<vtkStaticCleanUnstructuredGrid> cleanUnstructuredGrid;
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vtkSmartPointer<vtkDataSetMapper> mapper;
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vtkSmartPointer<vtkActor> actor;
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};
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#endif // G4VTKUNSTRUCTUREDGRIDPIPELINE_HH
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