Import Geant4 11.2.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 5th April 2001
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// A template for a simplest possible graphics driver.
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//?? Lines or sections marked like this require specialisation for your driver.
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#ifndef G4VTKSCENEHANDLER_HH
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#define G4VTKSCENEHANDLER_HH
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#include "G4VSceneHandler.hh"
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#include "G4VtkStore.hh"
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#include "G4VtkViewer.hh"
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#include <map>
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#include <vector>
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wextra-semi"
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#include "vtkActor.h"
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#include "vtkBillboardTextActor3D.h"
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#include "vtkCleanPolyData.h"
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#include "vtkDoubleArray.h"
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#include "vtkFeatureEdges.h"
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#include "vtkFollower.h"
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#include "vtkGlyph2D.h"
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#include "vtkGlyph3D.h"
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#include "vtkImageData.h"
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#include "vtkLine.h"
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#include "vtkMatrix4x4.h"
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#include "vtkNamedColors.h"
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#include "vtkOpenGLGPUVolumeRayCastMapper.h"
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#include "vtkPointData.h"
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#include "vtkPolyData.h"
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#include "vtkPolyDataMapper.h"
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#include "vtkPolyDataNormals.h"
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#include "vtkProperty.h"
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#include "vtkRegularPolygonSource.h"
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#include "vtkScalarsToColors.h"
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#include "vtkSmartPointer.h"
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#include "vtkSphereSource.h"
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#include "vtkTensorGlyph.h"
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#include "vtkTensorGlyphColor.h"
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#include "vtkTextActor.h"
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#include "vtkTextProperty.h"
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#include "vtkTriangleFilter.h"
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#include "vtkVertexGlyphFilter.h"
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#include "vtkVolume.h"
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#pragma GCC diagnostic pop
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class G4VtkSceneHandler : public G4VSceneHandler
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{
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public:
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G4VtkSceneHandler(G4VGraphicsSystem& system, const G4String& name);
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~G4VtkSceneHandler() override = default;
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////////////////////////////////////////////////////////////////
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// Required implementation of pure virtual functions...
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void AddPrimitive(const G4Polyline&) override;
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void AddPrimitive(const G4Text&) override;
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void AddPrimitive(const G4Circle&) override;
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void AddPrimitive(const G4Square&) override;
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void AddPrimitive(const G4Polyhedron&) override;
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// Further optional AddPrimitive methods. Explicitly invoke base
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// class methods if not otherwise defined to avoid warnings about
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// hiding of base class methods.
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void AddPrimitive(const G4Polymarker& polymarker) override
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{
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G4VSceneHandler::AddPrimitive(polymarker);
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}
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void AddSolid(const G4Box& box) override;
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void AddCompound(const G4Mesh& mesh) override;
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void Modified();
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void ClearStore() override;
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void ClearTransientStore() override;
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G4VtkVisContext MakeDefaultVisContext();
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G4VtkStore& GetStore() { return store; }
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G4VtkStore& GetTransientStore() { return transientStore; }
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virtual void Print();
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void SetPolyhedronPipeline(const G4String& str);
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protected:
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static G4int fSceneIdCount; // Counter for Vtk scene handlers.
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G4VtkStore store = G4VtkStore("perm");
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G4VtkStore transientStore = G4VtkStore("trans");
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G4String polyhedronPipelineType;
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private:
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friend class G4VtkViewer;
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};
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#endif
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