Import Geant4 11.2.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 5th April 2001
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// A base class for a scene handler to dump geometry hierarchy.
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// In the derived class, override G4VScenehandler::RequestPrimitives
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// to implement dump of the geometry hierarchy.
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#ifndef G4VTREESCENEHANDLER_HH
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#define G4VTREESCENEHANDLER_HH
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#include "G4VSceneHandler.hh"
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#include "G4PhysicalVolumeModel.hh"
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#include <vector>
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#include <set>
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class G4VPhysicalVolume;
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class G4LogicalVolume;
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class G4ModelingParameters;
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class G4VTreeSceneHandler: public G4VSceneHandler {
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public:
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G4VTreeSceneHandler(G4VGraphicsSystem& system,
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const G4String& name);
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virtual ~G4VTreeSceneHandler ();
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void PreAddSolid (const G4Transform3D& objectTransformation,
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const G4VisAttributes&);
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void PostAddSolid ();
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////////////////////////////////////////////////////////////////
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// Functions not used but required by the abstract interface.
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using G4VSceneHandler::AddPrimitive;
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virtual void AddPrimitive (const G4Polyline&) {}
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virtual void AddPrimitive (const G4Text&) {}
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virtual void AddPrimitive (const G4Circle&) {}
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virtual void AddPrimitive (const G4Square&) {}
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virtual void AddPrimitive (const G4Polyhedron&) {}
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virtual void AddPrimitive (const G4Polymarker&) {}
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virtual void BeginModeling();
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virtual void EndModeling();
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protected:
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// In the derived class, override G4VScenehandler::RequestPrimitives
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// to implement dump of the geometry hierarchy.
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static G4int fSceneIdCount; // Counter for Tree scene handlers.
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const G4Transform3D* fpCurrentObjectTransformation;
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std::set<G4LogicalVolume*> fDrawnLVStore; // Stores encountered LVs.
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};
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#include "G4VTreeSceneHandler.icc"
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#endif
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